This work expands state-action aggregation methods for non-Markovian environments.
problem Real-world problems with large state and action spaces are not tractable with existing methods.
method Expands Extreme State Aggregation (ESA) framework to non-Markovian homomorphisms and relaxes policy uniformity.
result Near-optimal performance is guaranteed even for non-Markovian homomorphisms.
Optimized Q-learning reduces regret in state-aggregated MDPs.
problem Reducing regret in reinforcement learning with state aggregation.
method Optimistic Q-learning applied to fixed-horizon episodic MDPs with aggregated states.
result Regret bound of i l d e O ( H 5 M K + ε H K ) ilde{\mathcal{O}}(\sqrt{H^5 M K} + εHK) i l d e O ( H 5 M K + ε H K ) , independent of states and actions. SPEDER extracts state-action abstraction from dynamics for reinforcement learning.
problem Curse of dimensionality and limited applicability of spectral methods.
method Spectral Decomposition Representation (SPEDER) that extracts state-action abstraction from dynamics without policy dependence.
result Theoretical analysis establishes sample efficiency in online and offline settings.
Policy gradient methods with aggregated states can achieve better performance than approximate policy iteration.
problem Approximation errors in policy and value function approximations.
method State-aggregated representations and policy gradient methods.
result Policy gradient methods can achieve a per-period regret bounded by ε, while approximate policy iteration and value iteration have a higher regret.
Federated Q-learning achieves linear speedup with heterogeneity, improving sample complexity.
problem Collaborative learning in distributed RL settings with limited data sharing.
method Analyzes synchronous and asynchronous federated Q-learning, proposes importance averaging.
result Achieves linear speedup with heterogeneity, robust to local trajectory heterogeneity.
Study online learning in MDPs with aggregate bandit feedback, achieving low regret in both stochastic and adversarial settings.
problem Online learning in finite-horizon episodic MDPs with aggregate bandit feedback.
method Best-of-both-worlds (BOBW) algorithms using FTRL over occupancy measures, self-bounding techniques, and new loss estimators.
result First BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback achieving O ( log T ) O(\log T) O ( log T ) regret in stochastic and O ( T ) {O}(\sqrt{T}) O ( T ) regret in adversarial settings. MetaCURL tackles non-stationary MDPs with optimal dynamic regret.
problem Online learning in non-stationary Markov decision processes.
method MetaCURL uses a meta-algorithm with multiple black-box algorithms and a sleeping expert framework.
result Achieves optimal dynamic regret without prior knowledge of MDP changes.
When using reinforcement learning (RL) algorithms to evaluate a policy it is common, given a large state space, to introduce some form of approximation architecture for the value function (VF). The exact form of this architecture can have a significant effect on the accuracy of the VF estimate, however, and determining…
New RL method handles large state-action spaces with complex models.
problem Complex models and large state-action spaces in reinforcement learning.
method π-KRVI, an optimistic modification of least-squares value iteration using kernel ridge regression.
result First order-optimal regret guarantees under general settings, improving over state of the art.
New method for natural policy gradients converges linearly.
problem Improving natural policy gradient methods for better convergence.
method Fisher-Rao gradient flow applied to state-action distributions.
result Linear convergence rate with geometry-dependent factor.
New method recovers diverse policies from expert data using state-action pair weighting.
problem Recovering diverse policies from expert trajectories.
method Pointwise mutual information weighted behavioral cloning.
result Effective in focusing on state-action pairs most representative of the style.
A new RL paradigm reduces state-action-value function approximation inefficiency.
problem Challenges in state-action-value function approximation for RL.
method State Action Separable Reinforcement Learning (sasRL) decouples action space from value function learning.
result sasRL achieves up to 75% better performance than state-of-the-art MDP-based RL algorithms.
New RL method reduces sample complexity for large state-action spaces.
problem Handling large state-action spaces in RL with general Q-functions.
method Nonparametric Q-learning using kernel ridge regression.
result Sample complexity is order optimal with respect to ε and kernel complexity.
This work tackles model-based RL by optimizing state-action queries to learn policies with minimal data.
problem Expensive state transitions in practical RL problems limit the use of standard RL algorithms.
method Bayesian optimal experimental design to guide selection of state-action queries.
result Data-efficient RL approach that learns optimal policies with up to 1,000x less data.
Novel framework proves fast RL convergence in continuous spaces.
problem Analyzing stability in continuous state-action RL.
method Introduces a novel framework to analyze stability properties of RL.
result Highlights two key stability properties and demonstrates their satisfaction in RL.
New method estimates state-action stationary distribution for better off-policy policy evaluation.
problem Accurately estimating state-action stationary distribution for off-policy policy evaluation.
method Estimated Mixture Policy (EMP) for state and state-action stationary distribution corrections.
result Empirical validation shows improved accuracy over state-of-the-art methods.
Improves off-policy evaluation weights for balanced state-action pair distribution.
problem Imbalance in importance sampling weights for off-policy evaluation of contextual bandits.
method Balanced Off-Policy Evaluation (B-OPE) method that minimizes imbalance to desired counterfactual distribution of state-action pairs.
result Experimental evidence shows B-OPE improves offline policy evaluation in both discrete and continuous action spaces.
Kernel-UCBVI algorithm balances exploration and exploitation in metric state-action spaces.
problem Exploration-exploitation dilemma in finite-horizon reinforcement learning with metric state-action spaces.
method Kernel-UCBVI, leveraging smoothness and kernel estimators of rewards and transitions.
result First regret bound for kernel-based RL using smoothing kernels, O ( H 3 K 2 d / ( 2 d + 1 ) ) O(H^3 K^{2d/(2d+1)}) O ( H 3 K 2 d / ( 2 d + 1 ) ) . A new method, Count-MORL, improves offline reinforcement learning by using state-action frequency.
problem Improving offline reinforcement learning performance.
method Integrates count-based conservatism into model-based offline reinforcement learning.
result The learned policy is near-optimal and outperforms existing methods.
Efficient algorithm for reinforcement learning in large state-action spaces with adaptive discretization.
problem Efficient reinforcement learning in large, potentially continuous state-action spaces.
method Adaptive Q Q Q -learning policy with data-driven adaptive discretization. result Demonstrates improved performance compared to existing methods, especially in adapting to the problem's structure.
New findings reveal discount regularization can be seen as a strong prior, leading to poor performance in unevenly sampled data.
problem Discount regularization leads to poor performance in unevenly sampled data.
method Equivalence theorem showing discount regularization as a strong prior, setting regularization parameters locally for individual state-action pairs.
result Discount regularization can be seen as a strong prior, leading to poor performance in unevenly sampled data.
Study optimal offline RL with uncertainty sets and distribution shifts.
problem Optimal offline reinforcement learning with limited data.
method Construct uncertainty sets and distribution shifts, solve robust Markov decision process.
result Least conservative estimator for unknown true distribution.
This work improves deep reinforcement learning robustness to adversarial state uncertainty.
problem Robustness of deep reinforcement learning to adversarial state uncertainty.
method Certified adversarial robustness techniques are applied to deep reinforcement learning algorithms to compute guaranteed lower bounds on state-action values.
result The approach increases robustness to noise and adversaries in pedestrian collision avoidance and classic control tasks.
Hierarchical Modular Reinforcement Learning (HMRL), consists of 2 layered learning where Profit Sharing works to plan a prey position in the higher layer and Q-learning method trains the state-actions to the target in the lower layer. In this paper, we expanded HMRL to multi-target problem to take the distance between …
Develops a new method for optimizing policies in hierarchical models.
problem Optimizing complex policies in hierarchical models.
method Applies second-order methods in the space of state-action paths.
result The natural path gradient method can be computed exactly and reflects state-space hierarchy.
Paper explores state-action equivalence in RL, improving regret bounds.
problem Improving reinforcement learning performance by leveraging state-action equivalence.
method Introduces a notion of similarity between state-action pairs, defines equivalence structure, and presents algorithms for confidence sets.
result Confidence sets improve RL performance, especially in known equivalence structures.
The paper introduces a new intrinsic reward method for exploration in reinforcement learning.
problem Improving exploration in reinforcement learning agents.
method Intrinsic rewards proportional to the entropy of future state-action features.
result The new objective leads to improved visitation of features within individual trajectories.
This paper unifies three regularization methods in batch reinforcement learning.
problem Learning overly-complex models in batch reinforcement learning.
method Unified weighted average transition matrix framework for three regularization methods.
result Empirical evaluation confirms intuitions about regularization methods' performance.
MBML improves multi-task RL by inferring task identity from state-action pairs.
problem Multi-task batch reinforcement learning with unseen tasks.
method MBML uses triplet loss and relabeling to robustify task inference.
result Significantly faster convergence on unseen tasks compared to random initialization.
BRPO optimizes batch RL policies to better exploit state-action differences.
problem Batch RL's conservatism limits exploitation of state-action differences.
method Proposes residual policies and derives BRPO to maximize policy performance.
result BRPO achieves state-of-the-art performance in various tasks.
Paper introduces SALE for better state-action learning in RL.
problem Challenges in representation learning for low-level states in RL.
method Introduces SALE, a novel approach for learning embeddings of state-action interactions.
result TD7 algorithm significantly outperforms existing continuous control algorithms.
Paper tackles covariate shift in offline IL using less proficient behavior data.
problem Mitigating covariate shift in Imitation Learning with limited data coverage.
method Model-based IL from Offline Data (MILO) framework.
result MILO can combat covariate shift even with sub-optimal behavior policy data.
New scalable MARL framework for dynamic networked systems.
problem Scalability in multi-agent reinforcement learning with dynamic dependencies.
method Scalable Actor Critic framework for non-local and stochastic dependencies.
result Finite-time error bound showing convergence rate dependence on information spread speed.
GIM learns by analogy to improve reinforcement learning efficiency.
problem Efficient reinforcement learning with limited data.
method GIM infers unknown dynamics from known dynamics based on spectral properties.
result GIM achieves lower sample complexity and computational efficiency.
MO2 learns useful behaviours from past experience for new tasks.
problem Discovering useful behaviours from past experience and transferring them to new tasks.
method Model-Based Offline Options (MO2) framework supporting sample-efficient bottleneck option discovery over continuous state-action spaces.
result MO2 outperforms recent option learning methods on complex long-horizon continuous control tasks.
New RL approach uses future state and action visitation measures for better exploration.
problem Improving exploration in reinforcement learning.
method Intrinsic reward based on future state and action visitation measures, using contraction operators.
result Policies achieve good state-action space coverage and high performance.
We consider the problem of learning a policy for a Markov decision process consistent with data captured on the state-actions pairs followed by the policy. We assume that the policy belongs to a class of parameterized policies which are defined using features associated with the state-action pairs. The features are kno…
The Bellman error is a poor proxy for value function accuracy, even with all state-action pairs.
problem The Bellman error is a poor proxy for the accuracy of the value function.
method Study of the Bellman equation as a surrogate objective for value prediction accuracy.
result The magnitude of the Bellman error is only weakly related to the distance to the true value function, even with all state-action pairs.
ZoomRL learns efficient strategies for large state-action spaces using a metric.
problem Handling large state-action spaces in reinforcement learning.
method ZoomRL leverages continuous bandits to adaptively discretize the joint space.
result Achieves worst-case regret of $ ilde{O}(H^{rac{5}{2}} K^{rac{d+1}{d+2}})$ .
A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In prior works, transitions are uniformly sampled at random from the replay buffer o…
The paper proposes a principle for dynamically adjusting the granularity of reinforcement learning abstractions.
problem Lack of general principles for dynamically adjusting the granularity of reinforcement learning abstractions.
method The paper proposes a principle based on rate-distortion theory, formalized through a performance certificate decomposing value error into learning and abstraction error bounds.
result Soft state-action abstractions can achieve near-optimal performance under substantial lossy compression of state and action information.
The paper improves Q-learning by incorporating pessimism for better sample efficiency.
problem Improving sample efficiency in asynchronous Q-learning with non-i.i.d. data.
method Developed an algorithmic framework that incorporates the principle of pessimism into asynchronous Q-learning, penalizing infrequently-visited state-action pairs based on suitable lower confidence bounds (LCBs).
result Achieved near-optimal sample complexity, providing theoretical support for the use of pessimism in non-i.i.d. data.
QR-MIX models joint state-action values as a distribution to handle randomness in MARL.
problem Randomness in rewards and observations leads to randomness in long-term returns in MARL.
method QR-MIX uses quantile regression and combines it with QMIX and IQN to model joint state-action values as a distribution.
result QR-MIX outperforms QMIX in the StarCraft Multi-Agent Challenge (SMAC) environment.
Develops a dynamic mean field theory for reinforcement learning.
problem Finite state and action Bayesian reinforcement learning in large state spaces.
method Analogies with statistical physics, interpreting probabilities as couplings and values as spins, solving mean field equations.
result State-action values are statistically independent in the asymptotic state space limit, with exact or approximate equations for computation.
MineRL dataset tackles reinforcement learning with over 60M annotated state-action pairs.
problem Sample inefficiency in reinforcement learning methods.
method Large-scale, simulator-paired dataset of human demonstrations in Minecraft.
result Demonstrates the scale, diversity, and difficulty of Minecraft tasks.
KeRNS tackles non-stationary reinforcement learning in metric spaces.
problem Non-stationary reinforcement learning in metric spaces.
method KeRNS uses time-dependent kernels to model non-stationary Markov Decision Processes (MDPs).
result KeRNS achieves a regret bound that scales with the covering dimension and total variation of the MDP.
RPO uses past and future state-action info for better policy optimization.
problem Sample inefficiency in on-policy reinforcement learning methods.
method Reflective Policy Optimization (RPO) integrates past and future state-action info for policy improvement.
result RPO improves policy performance and contracts the solution space, leading to faster convergence.
Bootstrap policies improve regret in continuous state-action reinforcement learning.
problem Improving regret in reinforcement learning for continuous state and action spaces.
method Bootstrap-based policies for stochastic linear systems with quadratic cost functions.
result Bootstrap policies achieve a square root scaling of regret with respect to time.