Many policy gradient methods are variants of Actor-Critic (AC), where a value function (critic) is learned to facilitate updating the parameterized policy (actor). The update to the actor involves a log-likelihood update weighted by the action-values, with the addition of entropy regularization for soft variants. In th…
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Soft Actor-Critic (SAC) is an off-policy actor-critic deep reinforcement learning (DRL) algorithm based on maximum entropy reinforcement learning. By combining off-policy updates with an actor-critic formulation, SAC achieves state-of-the-art performance on a range of continuous-action benchmark tasks, outperforming pr…
Enhances RL performance with a population-guided parallel learning scheme.
MODULE solves LfO problem with high sample efficiency and stability.
Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning algorithms. Pretraining reinforcement learning remains a significant challenge i…
Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work \cite{efroni2018beyond}, multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analy…
A new update rule for deep reinforcement learning reduces learning variance and variance in reference signals.
A new method removes policy optimization in adversarial imitation learning.
To ensure stability of learning, state-of-the-art generalized policy iteration algorithms augment the policy improvement step with a trust region constraint bounding the information loss. The size of the trust region is commonly determined by the Kullback-Leibler (KL) divergence, which not only captures the notion of d…
Paper improves AIRL by enhancing policy imitation and addressing reward recovery issues.
Maximum entropy deep reinforcement learning (RL) methods have been demonstrated on a range of challenging continuous tasks. However, existing methods either suffer from severe instability when training on large off-policy data or cannot scale to tasks with very high state and action dimensionality such as 3D humanoid l…
Algorithm learns Nash equilibria in stochastic games using entropy-regularized policies.
Model-free deep reinforcement learning (RL) algorithms have been demonstrated on a range of challenging decision making and control tasks. However, these methods typically suffer from two major challenges: very high sample complexity and brittle convergence properties, which necessitate meticulous hyperparameter tuning…
This paper analyzes how periodic and soft target updates stabilize linear Q-learning.
New method improves stability of soft FQI for offline RL.
A new method stabilizes deep reinforcement learning by using QGraphs to retain replay memory information.
Short note on soft-max and policy gradients in bandit problems using Lyapunov functions.
In this paper we revisit the method of off-policy corrections for reinforcement learning (COP-TD) pioneered by Hallak et al. (2017). Under this method, online updates to the value function are reweighted to avoid divergence issues typical of off-policy learning. While Hallak et al.'s solution is appealing, it cannot ea…
Model-free deep reinforcement learning has been shown to exhibit good performance in domains ranging from video games to simulated robotic manipulation and locomotion. However, model-free methods are known to perform poorly when the interaction time with the environment is limited, as is the case for most real-world ro…
Bayesian neural networks update beliefs with soft evidence, improving accuracy and calibration.
The ability to discover approximately optimal policies in domains with sparse rewards is crucial to applying reinforcement learning (RL) in many real-world scenarios. Approaches such as neural density models and continuous exploration (e.g., Go-Explore) have been proposed to maintain the high exploration rate necessary…
TT-DAC-PS: A deterministic actor-critic approach for optimal trade execution
Entropy regularization is an important idea in reinforcement learning, with great success in recent algorithms like Soft Q Network (SQN) and Soft Actor-Critic (SAC1). In this work, we extend this idea into the on-policy realm. We propose the soft policy gradient theorem (SPGT) for on-policy maximum entropy reinforcemen…
New algorithms optimize a soft-robust criterion in reinforcement learning, reducing conservatism.
We present Multitask Soft Option Learning(MSOL), a hierarchical multitask framework based on Planning as Inference. MSOL extends the concept of options, using separate variational posteriors for each task, regularized by a shared prior. This ''soft'' version of options avoids several instabilities during training in a …
LC-SAC tackles non-stationary dynamics in reinforcement learning.
Enhances RL by controlling policy stochasticity through trajectory entropy constraints.
Mirror descent method improved RL algorithms.
A method for selecting pseudo-labeled data in semi-supervised learning using generalized Bayes and soft revision.
Robust Reinforcement Learning aims to derive optimal behavior that accounts for model uncertainty in dynamical systems. However, previous studies have shown that by considering the worst case scenario, robust policies can be overly conservative. Our soft-robust framework is an attempt to overcome this issue. In this pa…
Soft modularization improves sample efficiency and performance in reinforcement learning.
New algorithms estimate Q-functions under partial coverage and realizability, improving offline RL guarantees.
Recent successful deep reinforcement learning algorithms, such as Trust Region Policy Optimization (TRPO) or Proximal Policy Optimization (PPO), are fundamentally variations of conservative policy iteration (CPI). These algorithms iterate policy evaluation followed by a softened policy improvement step. As so, they are…
We study the sparse entropy-regularized reinforcement learning (ERL) problem in which the entropy term is a special form of the Tsallis entropy. The optimal policy of this formulation is sparse, i.e.,~at each state, it has non-zero probability for only a small number of actions. This addresses the main drawback of the …
Paper improves policy updates in reinforcement learning to speed up learning.
Paper tackles DOCTR-L with SciPhy RL, solving neural PDEs from data.
Deep Reinforcement Learning (DRL) algorithms for continuous action spaces are known to be brittle toward hyperparameters as well as \cut{being}sample inefficient. Soft Actor Critic (SAC) proposes an off-policy deep actor critic algorithm within the maximum entropy RL framework which offers greater stability and empiric…
Improved model-based reinforcement learning for interactive dialogue tasks reduces sample needs and improves performance.
Improves RL generalization by minimizing adversarial risk.
New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.
Enhances PMD with lookahead to improve RL performance.
Paper introduces RCaI, a risk-sensitive control method using Rényi divergence.
CSAC enables cooperative reinforcement learning for multi-stage tasks.
AES improves policy gradient performance by adaptively selecting experience.
Improved SAC with AWMP for better control tasks.
Proposes a new sampling policy for ranking and selection problems.
Entropy regularized algorithms such as Soft Q-learning and Soft Actor-Critic, recently showed state-of-the-art performance on a number of challenging reinforcement learning (RL) tasks. The regularized formulation modifies the standard RL objective and thus generally converges to a policy different from the optimal gree…
TOPPO improves PPO for MTRL by balancing critic gradients, outperforming SAC.