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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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48 results for soft policy update

Enhances RL performance with a population-guided parallel learning scheme.

problem Improving off-policy reinforcement learning performance.
method Population-guided parallel learning scheme with shared experience replay buffer and soft policy update.
result Monotone improvement of the expected cumulative return proved theoretically and demonstrated in practice.

Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning algorithms. Pretraining reinforcement learning remains a significant challenge i…

2019-05-09abs ↗pdf ↗

A new update rule for deep reinforcement learning reduces learning variance and variance in reference signals.

problem Learning variance and incorrect reference signals in deep reinforcement learning.
method t-soft update method inspired by student-t distribution, which reduces extreme updates and accelerates similar updates.
result The t-soft update method outperforms conventional methods in terms of return and variance in PyBullet robotics simulations.

A new method removes policy optimization in adversarial imitation learning.

problem Adversarial imitation learning's delicate alternated optimization.
method Explicitly condition discriminator on two policies, solving generator's optimization problem directly.
result Simpler approach competitive to prevalent methods.

To ensure stability of learning, state-of-the-art generalized policy iteration algorithms augment the policy improvement step with a trust region constraint bounding the information loss. The size of the trust region is commonly determined by the Kullback-Leibler (KL) divergence, which not only captures the notion of d…

2017-12-29abs ↗pdf ↗

Paper improves AIRL by enhancing policy imitation and addressing reward recovery issues.

problem Inadequate policy imitation and limited transferable reward recovery in AIRL.
method Substituted built-in algorithm with SAC for policy updating and proposed PPO-AIRL + SAC hybrid framework.
result SAC improves policy imitation but hinders reward recovery; PPO-AIRL + SAC achieves satisfactory transfer effect.

Algorithm learns Nash equilibria in stochastic games using entropy-regularized policies.

problem Learning Nash equilibria in zero-sum stochastic games is computationally expensive.
method Entropy-regularized soft policies for Q-function updates.
result Algorithm converges to Nash equilibrium under certain conditions.

This paper analyzes how periodic and soft target updates stabilize linear Q-learning.

problem Theoretical explanation of stabilization mechanisms for linear Q-learning.
method Exact analysis using switched linear system dynamics and the joint spectral radius.
result Periodic and soft target updates can guarantee convergence to the exact projected Q-Bellman solution under specific conditions.

A new method stabilizes deep reinforcement learning by using QGraphs to retain replay memory information.

problem Stabilizing model-free off-policy deep reinforcement learning with soft divergence.
method Representing past experiences as a QGraph, selecting a subgraph with favorable structure, and using lower bounds for temporal difference learning.
result QG-DDPG method is less prone to soft divergence and more robust to hyperparameters.

Short note on soft-max and policy gradients in bandit problems using Lyapunov functions.

problem Analyzing soft-max and policy gradient methods in bandit problems.
method Lyapunov function argument for soft-max and differential equations for policy gradient algorithms.
result Regret bounds for soft-max and a different policy gradient algorithm in bandit problems.

Model-free deep reinforcement learning has been shown to exhibit good performance in domains ranging from video games to simulated robotic manipulation and locomotion. However, model-free methods are known to perform poorly when the interaction time with the environment is limited, as is the case for most real-world ro…

2018-03-19abs ↗pdf ↗

Bayesian neural networks update beliefs with soft evidence, improving accuracy and calibration.

problem Updating neural network weights with uncertain or soft evidence.
method Developed two algorithms to approximate Jeffrey's rule for updating neural network weights.
result Jeffrey-based methods outperform traditional approaches in accuracy and calibration, especially in noisy data.

The ability to discover approximately optimal policies in domains with sparse rewards is crucial to applying reinforcement learning (RL) in many real-world scenarios. Approaches such as neural density models and continuous exploration (e.g., Go-Explore) have been proposed to maintain the high exploration rate necessary…

2019-05-16abs ↗pdf ↗

Entropy regularization is an important idea in reinforcement learning, with great success in recent algorithms like Soft Q Network (SQN) and Soft Actor-Critic (SAC1). In this work, we extend this idea into the on-policy realm. We propose the soft policy gradient theorem (SPGT) for on-policy maximum entropy reinforcemen…

2019-12-02abs ↗pdf ↗

New algorithms optimize a soft-robust criterion in reinforcement learning, reducing conservatism.

problem Computing robust policies for high-stakes decisions with limited data.
method Soft-robust criterion using risk measures, two algorithms for optimization.
result Our algorithms produce less conservative solutions than existing methods.

We present Multitask Soft Option Learning(MSOL), a hierarchical multitask framework based on Planning as Inference. MSOL extends the concept of options, using separate variational posteriors for each task, regularized by a shared prior. This ''soft'' version of options avoids several instabilities during training in a …

2019-04-01abs ↗pdf ↗

LC-SAC tackles non-stationary dynamics in reinforcement learning.

problem Degradation of deep RL methods in non-stationary environments.
method LC-SAC uses latent context encoders and contrastive loss for dynamic information capture.
result LC-SAC outperforms SAC on environments with drastic dynamics changes.

Enhances RL by controlling policy stochasticity through trajectory entropy constraints.

problem Non-stationary Q-value estimation and short-sighted entropy tuning in maximum entropy RL.
method Proposes TECRL framework with separate Q-functions for reward and entropy, enforcing a trajectory entropy constraint.
result DSAC-E algorithm achieves higher returns and better stability on OpenAI Gym benchmarks.

A method for selecting pseudo-labeled data in semi-supervised learning using generalized Bayes and soft revision.

problem Selecting pseudo-labeled data for semi-supervised learning with robustness to uncertainty.
method Using credal sets and the Gamma-Maximin method with soft revision to update priors and select pseudo-labeled data.
result The Gamma-Maximin method with soft revision can achieve promising results, especially in scenarios with low labeled data proportions.

Robust Reinforcement Learning aims to derive optimal behavior that accounts for model uncertainty in dynamical systems. However, previous studies have shown that by considering the worst case scenario, robust policies can be overly conservative. Our soft-robust framework is an attempt to overcome this issue. In this pa…

2018-03-11abs ↗pdf ↗

Soft modularization improves sample efficiency and performance in reinforcement learning.

problem Challenges in training multiple tasks jointly in reinforcement learning.
method Explicit modularization technique on policy representation, soft modularization method.
result Improves sample efficiency and performance over strong baselines in robotics manipulation tasks.

New algorithms estimate Q-functions under partial coverage and realizability, improving offline RL guarantees.

problem Offline RL with limited exploration and assumptions about data coverage and Q-function realizability.
method Proposes minimax learning algorithms to estimate soft or vanilla Q-functions with L2L^2-convergence guarantees.
result PAC guarantees for offline RL under partial coverage and realizability conditions.

Recent successful deep reinforcement learning algorithms, such as Trust Region Policy Optimization (TRPO) or Proximal Policy Optimization (PPO), are fundamentally variations of conservative policy iteration (CPI). These algorithms iterate policy evaluation followed by a softened policy improvement step. As so, they are…

2019-07-02abs ↗pdf ↗

We study the sparse entropy-regularized reinforcement learning (ERL) problem in which the entropy term is a special form of the Tsallis entropy. The optimal policy of this formulation is sparse, i.e.,~at each state, it has non-zero probability for only a small number of actions. This addresses the main drawback of the …

2018-02-10abs ↗pdf ↗

Improved model-based reinforcement learning for interactive dialogue tasks reduces sample needs and improves performance.

problem Limited data and high sample cost in interactive dialogue systems.
method Model-based actor-critic approach with an environment model and planner.
result 70 times fewer samples required compared to baseline model-free algorithm, with 2x better asymptotic performance.

New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.

problem Challenges in cooperative multi-agent reinforcement learning, especially credit assignment and large action spaces.
method Decomposed Soft Actor-Critic (mSAC) method with Q network architecture, discrete probabilistic policy, and counterfactual advantage function.
result Significantly outperforms policy-based approach COMA and achieves competitive results with SOTA value-based approach Qmix.

CSAC enables cooperative reinforcement learning for multi-stage tasks.

problem Coordinating consecutive reinforcement learning agents for long-term multi-stage tasks.
method CSAC modifies each agent's policy to maximize both current and next agent's critic.
result CSAC outperforms uncooperative policies and single-agent training in multi-room maze domain.

Improved SAC with AWMP for better control tasks.

problem Discontinuous and non-smooth optimal policies in reinforcement learning.
method Advantage Weighted Mixture Policy (AWMP) for SAC, learning state-specific weights.
result SAC with AWMP outperforms SAC in four control tasks.

TOPPO improves PPO for MTRL by balancing critic gradients, outperforming SAC.

problem Critic-side gradient ill-conditioning in PPO for MTRL.
method Critic Balancing modules to improve gradient conditioning and balance task updates.
result TOPPO achieves stronger mean and tail-task performance than SAC-family and ARS-family baselines.