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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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64127191254 · May 202619922001200920172026
48 results for smooth rewards

New lower bounds for combinatorial multi-armed bandits for general reward functions.

problem Maximizing reward in sequential decisions with sets of arms.
method Proved tight regret lower bounds for all smooth reward functions under mild assumptions.
result Lower bounds are tight up to log-factors for monotone reward functions.

Improved inference-time alignment using Best-of-N and smoothing.

problem Reward overoptimization in Best-of-N (BoN) due to poor proxy reward models.
method Introduced Soft Best-of-N (SBoN) and analyzed its performance through KL divergence and regret analysis.
result Smoothing helps SBoN mitigate reward overoptimization, especially when proxy reward quality is low.

This paper proposes a new algorithm for learning guidance rewards in RL.

problem Long-term temporal credit assignment in sparse or delayed reward environments.
method Surrogate RL objective with trajectory-space smoothing to learn guidance rewards.
result Guidance rewards can be learned without additional neural networks and have intuitive interpretation.

Self-supervised reward prediction improves RL in sparse reward settings.

problem Data efficiency and sparse reward signals in reinforcement learning.
method Learning a state representation for reward prediction and using it to shape rewards.
result Self-supervised reward prediction enhances RL algorithms in single-goal environments.

In this paper we consider the problem of online stochastic optimization of a locally smooth function under bandit feedback. We introduce the high-confidence tree (HCT) algorithm, a novel any-time X\mathcal{X}-armed bandit algorithm, and derive regret bounds matching the performance of existing state-of-the-art in term…

2014-02-04abs ↗pdf ↗

Imitation Learning describes the problem of recovering an expert policy from demonstrations. While inverse reinforcement learning approaches are known to be very sample-efficient in terms of expert demonstrations, they usually require problem-dependent reward functions or a (task-)specific reward-function regularizatio…

2019-06-19abs ↗pdf ↗

This paper optimizes attacks on stochastic bandits and proposes defenses against them.

problem Optimizing adversarial attacks on stochastic bandit algorithms.
method Designs optimal attack strategies and proposes defense algorithms.
result Optimal attack strategies and defense algorithms achieve near perfect performance.

Consider a nonparametric contextual multi-arm bandit problem where each arm a[K]a \in [K] is associated to a nonparametric reward function fa:[0,1]Rf_a: [0,1] \to \mathbb{R} mapping from contexts to the expected reward. Suppose that there is a large set of arms, yet there is a simple but unknown structure amongst the arm reward…

2019-08-03abs ↗pdf ↗

RLVR training dynamics reveal an implicit curriculum that shapes learning progression.

problem Understanding how RLVR overcomes the long-horizon barrier.
method Developed a theory of training dynamics for RLVR on transformers, using Fourier analysis on finite groups.
result Mixed-difficulty training naturally follows an implicit curriculum, shaping the learning progression from easy to hard.

Optimal strategy proposed for maximizing cumulative reward in continuum-armed bandits.

problem Maximizing cumulative reward in a scenario with limited resources and unknown stochastic rewards.
method Proposed an optimal strategy for a nonparametric setting with side information on actions.
result Optimal regret scales as \(O(T^{1/3})\) up to poly-logarithmic factors when \(T\) is proportional to \(N\).

New algorithm optimizes smooth functions with Hölder exponent > 1.

problem Optimizing smooth functions with unknown Hölder exponent > 1.
method Two-layer algorithms using misspecified linear/polynomial bandit algorithms in bins.
result Regret bound of O~(Td+αd+2α)\tilde{O}(T^{\frac{d+\alpha}{d+2\alpha}}) for α>1\alpha > 1.

We consider a multi-armed bandit problem in a setting where each arm produces a noisy reward realization which depends on an observable random covariate. As opposed to the traditional static multi-armed bandit problem, this setting allows for dynamically changing rewards that better describe applications where side inf…

2011-10-27abs ↗pdf ↗

Algorithm tackles adaptive discretization in adversarial Lipschitz bandits for dynamic pricing and auctions.

problem Adaptive discretization in adversarial Lipschitz bandits.
method Adversarial Zooming algorithm for adaptive discretization.
result First algorithm for adversarial Lipschitz bandits with instance-dependent regret bounds.

Develops statistical framework for resolving reward function ambiguity in inverse reinforcement learning.

problem Non-uniqueness of reward functions in inverse reinforcement learning.
method Entropy regularization combined with least-squares reconstruction of the reward from the soft Bellman residual.
result Least-squares reward function is unique and consistent with the expert policy.

We study the out-of-sample properties of robust empirical optimization problems with smooth φφ-divergence penalties and smooth concave objective functions, and develop a theory for data-driven calibration of the non-negative "robustness parameter" δδ that controls the size of the deviations from the nominal model. Bu…

2017-11-17abs ↗pdf ↗

New method extends low-rank MDPs to continuous action spaces.

problem Limited applicability of current low-rank MDP methods to continuous action spaces.
method Extending FLAMBE algorithm to continuous action spaces with Hölder smoothness conditions.
result Similar PAC bound achieved for continuous actions with polynomial dependence on smoothness order.

SPARKLE handles high-dimensional covariates for online decision-making.

problem Complex reward-covariate relationships in high-dimensional settings.
method SPARKLE uses a sparse additive reward model with doubly penalized estimator and adaptive screening.
result SPARKLE achieves sublinear regret bound logarithmic in covariate dimensionality.

Kernel-UCBVI algorithm balances exploration and exploitation in metric state-action spaces.

problem Exploration-exploitation dilemma in finite-horizon reinforcement learning with metric state-action spaces.
method Kernel-UCBVI, leveraging smoothness and kernel estimators of rewards and transitions.
result First regret bound for kernel-based RL using smoothing kernels, O(H3K2d/(2d+1))O(H^3 K^{2d/(2d+1)}).

In classical Q-learning, the objective is to maximize the sum of discounted rewards through iteratively using the Bellman equation as an update, in an attempt to estimate the action value function of the optimal policy. Conventionally, the loss function is defined as the temporal difference between the action value and…

2019-06-24abs ↗pdf ↗

SPReD uses uncertainty to decide imitation from demonstrations.

problem Learning from sparse rewards with few demonstrations.
method Ensemble methods to model Q-value distributions, probabilistic and advantage-based uncertainty quantification.
result Significant gains in reinforcement learning across multiple tasks.

This paper improves sample efficiency for off-policy evaluation with preference data.

problem Improving sample efficiency for off-policy evaluation with preference data.
method Using a deep neural network to learn the value function and leveraging manifold structure.
result Established a provably efficient guarantee for off-policy evaluation with RLHF.

We introduce a simple extension of the minority game in which the market rewards contrarian (resp. trend-following) strategies when it is far from (resp. close to) efficiency. The model displays a smooth crossover from a regime where contrarians dominate to one where trend-followers dominate. In the intermediate phase,…

2004-03-26abs ↗pdf ↗

New method uses LLMs to generate detailed scientific hypotheses.

problem Generating detailed, actionable scientific hypotheses from coarse initial directions.
method Hierarchical search method that incrementally adds details to hypotheses.
result Hierarchical search method consistently outperforms strong baselines on expert-annotated hypotheses.

OE2D framework reduces contextual bandits to offline regression for near-optimal regret.

problem Efficiently learning contextual bandits with large action spaces and complex reward functions.
method Offline Estimation to Decisions (OE2D) algorithm that reduces contextual bandits to offline regression.
result Near-optimal regret for contextual bandits with large action spaces and O(logT)O(\log T) calls to an offline regression oracle.

Investigates sequential problems on graph structures and large action spaces.

problem Sequential decision-making on graph structures and large action spaces.
method Spectral bandits, side observations, influence maximization, kernel bandits, polymatroid bandits, function optimization, infinitely many-arms bandits.
result Contributions to graph and structured bandits.

Reward hacking exploits misspecified rewards, affecting agent capabilities and true performance.

problem Reward hacking in RL models exploiting reward misspecifications.
method Constructed four RL environments with misspecified rewards; analyzed agent capabilities and behavior.
result More capable agents exploit reward misspecifications, achieving higher proxy reward but lower true reward.

RLVR learning dynamics naturally create an implicit curriculum for transformers.

problem How rewards based on final outcomes help overcome the long-horizon barrier in reasoning models.
method Developed a theory of training dynamics for RLVR on transformers, using Fourier analysis on finite groups.
result Mixed-difficulty training induces an implicit curriculum that shapes the learning progression from easy to hard.

Paper introduces PRMs to learn non-Markovian stochastic rewards for reinforcement learning.

problem Lack of structured representation for non-Markovian stochastic rewards in reinforcement learning.
method Introduces probabilistic reward machines (PRMs) and presents an algorithm to learn them from decision processes.
result Algorithm proves correct and convergent for learning PRMs from decision processes.

The study categorizes reward errors in reinforcement learning, finding some can be beneficial.

problem Training language models with imperfect proxy rewards.
method Theoretical analysis of policy gradient optimization and categorization of reward errors.
result Reward errors can be benign or even beneficial, preventing policy from stalling.

Reward collapse occurs when ranking-based reward models yield uniform rewards for different prompts.

problem Reward collapse in aligning large language models with human preferences.
method Introduced a prompt-aware optimization scheme to derive closed-form expressions for reward distributions.
result Our prompt-aware utility functions significantly alleviate reward collapse during training.