Algorithm learns to play against unknown opponents in sequential games.
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In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincaré recurrence from normal-form games to zero-sum two-player imperfect information games and other sequential game settings. We then investigate how adapting th…
SLHF uses sequential game theory to optimize preferences from human feedback.
A new method learns multiple subspaces from data.
Survey of algorithms to correct past mistakes in prediction.
Deep reinforcement learning has shown its success in game playing. However, 2.5D fighting games would be a challenging task to handle due to ambiguity in visual appearances like height or depth of the characters. Moreover, actions in such games typically involve particular sequential action orders, which also makes the…
Study of portfolio management under relative performance concerns using mean field games.
We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance…
Study optimal policy regret in partially observable Markov games with adaptive opponents.
In this paper we extend the investigation into the transition from sure to probabilistic sniping as introduced in Menkveld and Zoican \cite{mz2017}. In that paper, the authors introduce a stylized version of a competitive game in which high frequency traders (HFTs) interact with each other and liquidity traders. The au…
We consider the problem of sequential prediction and provide tools to study the minimax value of the associated game. Classical statistical learning theory provides several useful complexity measures to study learning with i.i.d. data. Our proposed sequential complexities can be seen as extensions of these measures to …
New method constructs confidence sets for GLMs via game theory.
Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss and receives a feedback signal, both of which are fixed functions of the action a…
Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal is to quickly identify the optimal move in a given game tree by sequentially sa…
Paper compares two forecasters using novel online inference methods.
IDS algorithm optimizes sequential decisions in various monitoring settings.
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is learned. By seeing the design problem as a sequential task, we can use reinforcemen…
Many tasks in modern machine learning can be formulated as finding equilibria in \emph{sequential} games. In particular, two-player zero-sum sequential games, also known as minimax optimization, have received growing interest. It is tempting to apply gradient descent to solve minimax optimization given its popularity a…
New algorithms achieve near-optimal cumulative loss in nonparametric online learning and games.
Generative ML learns optimal pursuit trajectories in pursuit-evasion games.
Algorithm identifies best arm in combinatorial bandits with semi-bandit feedback.
The paper analyzes trade execution strategies for large traders in a stochastic market environment.
pFedGame uses game theory for decentralized federated learning in dynamic networks.
We study an original problem of pure exploration in a strategic bandit model motivated by Monte Carlo Tree Search. It consists in identifying the best action in a game, when the player may sample random outcomes of sequentially chosen pairs of actions. We propose two strategies for the fixed-confidence setting: Maximin…
Game theory finds nowadays a broad range of applications in engineering and machine learning. However, in a derivative-free, expensive black-box context, very few algorithmic solutions are available to find game equilibria. Here, we propose a novel Gaussian-process based approach for solving games in this context. We f…
As we show using the notion of equilibrium in the theory of infinite sequential games, bubbles and escalations are rational for economic and environmental agents, who believe in an infinite world. This goes against a vision of a self regulating, wise and pacific economy in equilibrium. In other words, in this context, …
Online learning algorithms have impressive convergence properties when it comes to risk minimization and convex games on very large problems. However, they are inherently sequential in their design which prevents them from taking advantage of modern multi-core architectures. In this paper we prove that online learning …
New approach for adaptive conformal inference using Blackwell's theory.
Diffusion models mimic human actions in sequential tasks.
Adaptive OMD reduces variance in learning optimal strategies for imperfect information games.
Nowadays, video game developers record every virtual action performed by their players. As each player can remain in the game for years, this results in an exceptionally rich dataset that can be used to understand and predict player behavior. In particular, this information may serve to identify the most valuable playe…
Minimax optimization has found extensive applications in modern machine learning, in settings such as generative adversarial networks (GANs), adversarial training and multi-agent reinforcement learning. As most of these applications involve continuous nonconvex-nonconcave formulations, a very basic question arises---"w…
Generating music medleys is about finding an optimal permutation of a given set of music clips. Toward this goal, we propose a self-supervised learning task, called the music puzzle game, to train neural network models to learn the sequential patterns in music. In essence, such a game requires machines to correctly sor…
We prove a general connection between the communication complexity of two-player games and the sample complexity of their multi-player locally private analogues. We use this connection to prove sample complexity lower bounds for locally differentially private protocols as straightforward corollaries of results from com…
This paper examines how adversarial perturbations affect model performance and equilibrium learning.
We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and fo…
Efficiently audits model fairness with continuous monitoring and flexible data collection.
Modeling reinsurance market, we find subgame perfect Nash equilibria.
Paper formalizes a reinforcement learning model for complex information structures.
The ability to learn tasks in a sequential fashion is crucial to the development of artificial intelligence. Neural networks are not, in general, capable of this and it has been widely thought that catastrophic forgetting is an inevitable feature of connectionist models. We show that it is possible to overcome this lim…
Algorithm identifies Pareto front in multi-objective bandits efficiently.
Generative adversarial networks (GANs) represent a zero-sum game between two machine players, a generator and a discriminator, designed to learn the distribution of data. While GANs have achieved state-of-the-art performance in several benchmark learning tasks, GAN minimax optimization still poses great theoretical and…
Unified framework for human-like decision making in various sequential tasks.
Recently, it has been shown how sampling actions from the predictive distribution over the optimal action-sometimes called Thompson sampling-can be applied to solve sequential adaptive control problems, when the optimal policy is known for each possible environment. The predictive distribution can then be constructed b…
New discrete-time model shows insider trading dynamics.
New method solves saddle-point problems faster than existing methods.
This paper improves level generation using VAEs for coherent, logically following segments.
IDS optimizes regret in stochastic partial monitoring with linear rewards.