Scene text magnifier enhances readability for visually impaired.
problem Helps visually impaired read natural scene text.
method Four CNN-based networks: character erasing, extraction, magnify, synthesis.
result Effective text magnification without background alteration.
Generates garden paintings from text descriptions using deep learning.
problem Lack of firsthand material for traditional Chinese garden reconstruction.
method Deep learning model trained on text and paintings of Ming Dynasty gardens.
result Model generates garden paintings in Ming Dynasty style based on textual descriptions.
New text-to-image diffusion models improve scene understanding for AI agents.
problem Fine-grained scene understanding for AI agents from text and images.
method Pre-trained text-to-image diffusion models optimized for generating images from text prompts.
result Policies learned with Stable Control Representations outperform state-of-the-art approaches on various control tasks.
Recent progress on automatic generation of image captions has shown that it is possible to describe the most salient information conveyed by images with accurate and meaningful sentences. In this paper, we propose an image caption system that exploits the parallel structures between images and sentences. In our model, …
LangDA improves domain adaptation for semantic segmentation by learning context-aware scene descriptions.
problem Improving domain adaptation for semantic segmentation with dense prediction tasks.
method LangDA learns contextual relationships between objects via VLM-generated scene descriptions and aligns image features with text representation.
result LangDA sets new state-of-the-art across three DASS benchmarks, outperforming existing methods.
ED-NeRF efficiently edits 3D scenes using latent space NeRF and improved loss functions.
problem Slow training speeds and inadequate editing loss functions in existing NeRF editing techniques.
method Embedding real-world scenes into latent space of LDM, using a unique refinement layer and an improved loss function.
result ED-NeRF achieves faster editing speed and improved output quality compared to state-of-the-art models.
The group affect or emotion in an image of people can be inferred by extracting features about both the people in the picture and the overall makeup of the scene. The state-of-the-art on this problem investigates a combination of facial features, scene extraction and even audio tonality. This paper combines three addit…
Paper tackles supervision bottleneck in machine learning.
problem Difficulty in generating supervision signals for learning models.
method Describes several learning paradigms to alleviate the supervision bottleneck.
result Illustrates the benefit of these paradigms in inducing semantic representations from text.
The paper approaches the task of handwritten text recognition (HTR) with attentional encoder-decoder networks trained on sequences of characters, rather than words. We experiment on lines of text from popular handwriting datasets and compare different activation functions for the attention mechanism used for aligning i…
In recent scene recognition research images or large image regions are often represented as disorganized "bags" of features which can then be analyzed using models originally developed to capture co-variation of word counts in text. However, image feature counts are likely to be constrained in different ways than word …
This work proposes a method to compose visual relations more faithfully.
problem Composing relations between objects in images is challenging due to their entanglement.
method Represent each relation as an unnormalized density (energy-based model) to compose relations factorizedly.
result The proposed method generates and edits scenes with multiple sets of relations more faithfully.
Machine learning identifies Shakespeare and Fletcher's contributions to Henry VIII.
problem Determining the relative contributions of Shakespeare and Fletcher in Henry VIII.
method Combined analysis of vocabulary and versification with machine learning techniques.
result Supports canonical division and new modifications of Henry VIII's authorship.
A neural scene representation framework enforcing 3D transformations.
problem Learning 3D scene representations from images without 3D supervision.
method Introducing a loss enforcing equivariance of the scene representation with 3D transformations.
result Real-time neural rendering with comparable results to models requiring minutes for inference.
GENESIS generates and samples 3D scenes by capturing object interactions.
problem Lack of models that explicitly capture object interactions in scene generation.
method Object-centric latent variables, spatial GMM, amortized inference, autoregressive prior.
result First object-centric generative model of 3D visual scenes.
Efficient model for foggy scene understanding in vehicles.
problem Challenging scene understanding and segmentation under foggy conditions.
method Domain adaptation and illumination-invariant image transformation.
result Outperforms state-of-the-art models in foggy scene understanding.
New model separates objects in scenes, enabling novel arrangements and depth.
problem Lack of modular, compositional scene modeling in generative models.
method Ensemble of generative models (experts) compete for explaining different parts of a scene.
result Model generates scenes with novel object arrangement and depth ordering.
We introduce the task of acoustic question answering (AQA) in the area of acoustic reasoning. In this task an agent learns to answer questions on the basis of acoustic context. In order to promote research in this area, we propose a data generation paradigm adapted from CLEVR (Johnson et al. 2017). We generate acoustic…
ROOTS learns to represent and render 3D scenes with object-centric models.
problem Learning to represent and render 3D scenes with object-centric compositionality.
method Probabilistic generative model for learning object representations and scene rendering from partial observations.
result The model can infer 3D object representations and render scenes from arbitrary viewpoints.
Despite enormous progress in object detection and classification, the problem of incorporating expected contextual relationships among object instances into modern recognition systems remains a key challenge. In this work we propose Information Pursuit, a Bayesian framework for scene parsing that combines prior models …
SPACE models complex scenes by decomposing objects and backgrounds.
problem Scalability and unsupervised object-oriented scene representation learning.
method Generative latent variable model combining spatial-attention and scene-mixture approaches.
result SPACE achieves factorized object representations and decomposes complex scenes.
NeRF-VAE generates 3D scenes with geometric structure from few images.
problem Generating 3D scenes from few images with geometric consistency.
method Combines NeRF and VAE, incorporating shared geometric structure.
result NeRF-VAE can infer and render geometrically-consistent scenes from unseen environments.
Improved acoustic scene classification with factorized CNN.
problem Acoustic scene classification in varying environments.
method Large-margin factorized CNN with triplet loss.
result Improved performance and better generalization on unseen data.
Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN) aiming at generating high-resolution photo-realistic images. First, we propose a two-…
A new method for estimating joint value functions in multi-scene reinforcement learning.
problem High variance in samples for policy gradient computations in multi-scene environments.
method Sparse attention mechanism over multiple value function hypotheses to approximate the true joint value function.
result Significant improvements in reward scores and enhanced navigation efficiency across OpenAI ProcGen environments.
Generative models learn from unlabeled videos via object segmentation and scene modeling.
problem Learning generative models from unlabelled videos.
method Decomposed into three subtasks: motion segmentation, background and foreground modeling, and scene sampling.
result Approach allows learning models that generalize beyond occlusions and represent scenes in a modular fashion.
Generative Multisensory Network learns 3D scene representations from multiple modalities.
problem Learning robust 3D scene representations from multiple sensory modalities.
method Amortized Product-of-Experts for efficient inference and cross-modal generation.
result The model can infer modality-invariant 3D scene representations efficiently from various sensory modalities.
Pix2Shape learns 3D scene representations from single images without supervision.
problem Learning 3D scene information from a single image without supervision.
method Pix2Shape uses an encoder, decoder, and critic network to generate 2.5D surfel-based reconstructions.
result Pix2Shape can generate complex 3D scenes from a single image, scaling with on-screen resolution.
Paper improves reinforcement learning in multi-scene tasks.
problem Reducing sample variance in multi-scene reinforcement learning.
method Sparse dynamic value estimation using Gaussian mixture models.
result Significant improvements in reward scores and navigation efficiency.
RICH models scenes as hierarchical tree to learn and generate complex compositions.
problem Learning compositional structures between parts and objects in natural scenes.
method RICH uses a latent scene graph to organize entities into a tree structure and employs a top-down inference approach.
result RICH learns and generates complex scene hierarchies from unlabeled data.
Improves reinforcement learning agent's scene-specific value function.
problem High variance in samples for policy gradient computations in multi-scene environments.
method Proposes dynamic value estimation (DVE) for multiple MDPs, clustering value functions across scenes.
result Lower sample variance and more accurate scene-specific value function estimates.
A novel method for visual question answering using scene graphs and reinforcement learning.
problem Answering free-form questions about images with deep linguistic and visual understanding.
method Context-driven, sequential reasoning based on scene graphs and reinforcement learning.
result Our method almost reaches human performance on the GQA dataset.
We propose a systematic learning-based approach to the generation of massive quantities of synthetic 3D scenes and arbitrary numbers of photorealistic 2D images thereof, with associated ground truth information, for the purposes of training, benchmarking, and diagnosing learning-based computer vision and robotics algor…
Acoustic scene classification is the task of identifying the scene from which the audio signal is recorded. Convolutional neural network (CNN) models are widely adopted with proven successes in acoustic scene classification. However, there is little insight on how an audio scene is perceived in CNN, as what have been d…
Paper improves video categorization using temporal coherence.
problem Video categorization in multiple modalities.
method Temporal coherence-based regularization for multimodal models.
result Models with temporal coherence outperform state-of-the-art.
Generative model creates realistic scenes from pixel-wise labels.
problem Creating photo-realistic scenes from pixel-wise labels.
method Semantic bottleneck GAN model combining conditional and unconditional generation networks.
result Model outperforms state-of-the-art models in unsupervised image synthesis.
P3I learns holistic scene representations from a single image.
problem Inferring camera poses, object locations, and global scene structures from a single image.
method Combines search-based and gradient-based algorithms.
result P3I outperforms baselines on various image manipulation tasks.
Generates coherent 3D scenes from monocular videos without supervision.
problem Lack of 3D scene modeling in video generation models.
method Trains a model to generate 3D scenes with moving objects and a background from monocular videos.
result Trained model generates coherent 3D scenes with multiple moving objects and a background.
SCALOR learns scalable object representations for crowded scenes.
problem Scalability in scenes with many objects.
method Spatially-parallel attention and proposal-rejection mechanisms.
result SCALOR can handle up to a hundred objects in crowded scenes.
New dataset tests mental rotation from single images, improving model understanding of 3D scenes.
problem Understanding how a scene looks from a different viewpoint using a single image.
method Created CLEVR-MRT dataset, explored neural architectures for volumetric scene representations.
result Demonstrated the effectiveness of volumetric representations in answering mental rotation questions.
Proposes Deep Scenes for interaction-aware scene understanding in reinforcement learning for autonomous driving.
problem Leveraging deep reinforcement learning for high-level decision making in autonomous driving requires handling variable-length sequences of different object types and interactions.
method Introduces Deep Scenes architecture, an extension of Deep Sets or Graph Convolutional Networks, to learn complex interaction-aware scene representations.
result Graph-Q and DeepScene-Q algorithms outperform state-of-the-art methods in evaluations with SUMO.
Deep network predicts action sequences for complex tasks from a scene image.
problem Scalable task and motion planning from initial scene images.
method Deep convolutional recurrent neural network that predicts action sequences.
result Predicts promising action sequences, reducing motion planning problems.
Develops a universal waveform selection scheme for radar tracking.
problem Optimal waveform selection for target tracking in active sensors.
method Uses reinforcement learning and universal source coding techniques.
result Achieves optimal waveform selection for any radar scene modeled as a Markov process.
The ability to decompose scenes in terms of abstract building blocks is crucial for general intelligence. Where those basic building blocks share meaningful properties, interactions and other regularities across scenes, such decompositions can simplify reasoning and facilitate imagination of novel scenarios. In particu…
Generative model improves scene graph prediction for rare compositions.
problem Challenges in inferring unseen or rare scene graph compositions.
method Synthesizing rare scene graphs by perturbing real ones, using conditional GANs.
result Marginal but consistent improvements in zero- and few-shot metrics.
Scene understanding remains a significant challenge in the computer vision community. The visual psychophysics literature has demonstrated the importance of interdependence among parts of the scene. Yet, the majority of methods in computer vision remain local. Pictorial structures have arisen as a fundamental parts-bas…
ObSuRF converts a single image into a 3D model with NeRFs.
problem Creating a 3D model from a single image with object segmentation.
method Unsupervised volume segmentation using Neural Radiance Fields (NeRFs).
result ObSuRF can segment a 3D scene into objects from a single image.
A multi-head attention network improves ASC by recognizing overlapping sound patterns.
problem Challenging ASC due to overlapping sound patterns and complex event mixtures.
method Proposes a multi-head attention network to model complex temporal input structures.
result Achieved competitive performance on DCASE 2018 Task 5 dataset.
We propose a completely unsupervised method to understand audio scenes observed with random microphone arrangements by decomposing the scene into its constituent sources and their relative presence in each microphone. To this end, we formulate a neural network architecture that can be interpreted as a nonnegative tenso…