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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,291 papers · 148 categories

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12243547 · Jun 202019922001200920182026
48 results for robotic surgery

A deep learning method automates tensioning for surgical tissue cutting.

problem Automating tensioning for surgical tissue cutting to improve accuracy and reliability.
method Deep reinforcement learning for modeling an autonomous tensioning planner.
result The proposed method outperforms existing methods in terms of performance and robustness.

The paper studies causal effects of multiple treatments in healthcare databases with rare outcomes.

problem Estimating causal effects of multiple treatments in healthcare databases with rare outcomes.
method The paper designs three sets of simulations and compares the operating characteristics of three types of methods: Bayesian Additive Regression Trees (BART), regression adjustment on multivariate spline of generalized propensity scores (RAMS), and inverse probability of treatment weighting (IPTW) with multinomial logistic regression or generalized boosted models.
result BART and RAMS provide lower bias and mean squared error compared to IPTW methods.

Automates decision-making for human operators managing multiple robots.

problem Limited human operator attention when controlling multiple robots.
method Learned model of user preferences from easy settings to automatically identify the most critical robot.
result Automated decision-making can assist human operators in managing more robots than their attention allows.

Robot learns sensorimotor relationships through exploration.

problem Autonomous acquisition of sensorimotor contingencies by robots.
method Developmental framework encoding predictive models of sensorimotor experience.
result Robot discovers the environment, objects, and visual field through internal encoding of sensorimotor contingencies.

Robot learns human interaction skills through multimodal deep reinforcement learning.

problem Developing robots with human-like social interaction skills.
method Multimodal Deep Q-Network (MDQN) for end-to-end reinforcement learning.
result Robot successfully learned basic interaction skills after 14 days of interaction.

Convolutional neural networks improve surgical skill evaluation.

problem Manual feedback from senior surgeons is laborious, expensive, and subjective.
method Fully convolutional neural networks (CNNs) for classifying and regressing surgical skills.
result Deep neural networks achieve competitive performance on JIGSAWS dataset.

Robots gather information resiliently despite failures and attacks.

problem Resilient information gathering in adversarial or failure-prone environments.
method First scalable algorithm for minimal communication, system-wide resiliency, and provable approximation performance.
result Algorithm ensures optimal or near-optimal solutions for any number of failures and attacks.

A new framework for robot block-stacking tasks using causal probabilistic models.

problem Robots fail outside controlled environments due to uncertainty and lack of explicit design for all scenarios.
method Causal probabilistic framework combining causal models and probabilistic representations of noise.
result Robots can perceive, reason about, and explain their environment for block-stacking tasks.

Robot learns to interact naturally with humans through neural attention.

problem Developing a robot that can respond to complex human behaviors in a natural way.
method Multimodal Deep Attention Recurrent Q-Network trained using reinforcement learning.
result The robot learned to respond to human behaviors in a perceivable and socially acceptable manner.

This research evaluates learning models for bionic robots, focusing on transfer function identification.

problem Developers need guidance on selecting and constructing transfer functions for bionic robots.
method Comprehensive evaluation strategy including data collection, learning model selection, comparative analysis, and transfer function identification.
result A framework for effectively dealing with multi-input multi-output robotic data.

Robots learn conservatively from human corrections, avoiding unintended changes to their objectives.

problem Robots learn from human corrections but may not align with the intended objectives due to misspecified hypothesis spaces.
method Robots reason in real-time about the relevance of human corrections to their hypothesis space, learning more conservatively.
result Robots can avoid unintended learning from human corrections, improving alignment with intended objectives.

A new Q-learning controller improves line follower robot control.

problem Challenges in controlling line follower robots due to unknown mechanical characteristics and uncertainties.
method Simulated annealing based Q learning method to address controller performance issues.
result The proposed controller outperforms conventional P controllers in line follower robots.

Paper addresses hypothesis space misspecification in learning from human demonstrations and corrections.

problem Hypothesis space misspecification in learning from human demonstrations and corrections.
method Reason explicitly about how well the robot can explain human inputs given its hypothesis space.
result Demonstrates method on a 7 DOF robot manipulator.

Controller stabilizes spherical robot's position and line-of-sight.

problem Stabilizing a spherical robot's position and line-of-sight.
method Geometric control law with feedforward and proportional-derivative control.
result Controller performance validated through simulations.

This work tackles force control for contact-rich manipulation tasks with rigid robots using RL.

problem Challenges in working with real robotic hardware, especially position-controlled robots.
method Combines RL with traditional force control techniques, implementing parallel position/force control and admittance control.
result Validated methods on both simulation and real robot (UR3 e-series) for force control.

Robot learns tool use from effects, detecting features of tools, objects, and actions.

problem Teaching robots to understand and manipulate objects using tools.
method Deep learning model trained on sensory-motor data from a robot performing a tool-use task.
result Robot can detect features of tools, objects, and actions from effects of object manipulation.

Top 8 robotic vision systems tackled lifelong object recognition challenges.

problem Lifelong learning in robotic vision for varied, dynamic environments.
method Design of a dataset with diverse conditions and rules for evaluation.
result Robotic vision systems improved over time with dynamic object appearances.

A new optimizer d-AmsGrad improves deep learning for robot learning in non-stationary problems.

problem Noise and outliers in real-world data make deep learning challenging for robot learning.
method Proposed an improved version of AmsGrad optimizer that slowly decays the maximum second momentum to adapt to non-stationary problems.
result The new optimizer outperformed baseline optimizers in robotics problems.

This thesis tackles learning reward functions from human comparative feedback.

problem Designing reward functions for complex tasks is challenging and humans often provide suboptimal demonstrations.
method Proposes learning reward functions from comparative feedback (pairwise comparisons, best-of-many choices, rankings, scaled comparisons) and active learning techniques.
result Demonstrates the effectiveness of learning reward functions from comparative feedback in various domains.

RL controls small soccer robots in a real league, beating human-designed policies.

problem Training robots to play complex, real-world sports.
method Sim-to-Real RL approach, training in simulated environment, applying to real-world robots.
result Robots learned policies to compete effectively, beating human-designed strategies.

A robot assists a human in a bandit task to learn and improve performance.

problem Learning preferences in humans when they are also learning.
method Introduces assistive multi-armed bandit, where a robot helps a human maximize cumulative reward.
result Human performance can be better when effectively communicating observed rewards to the robot, not just by learning optimally.