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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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14284155 · Feb 202019922001200920172026
48 results for rhythm games

In this paper we provide compelling evidence of cyclical mean reversion and multiperiod stock return predictability over horizons of about 30 years with a half-life of about 15 years. This implies that the US stock market follows a long-term rhythm where a period of above average returns tends to be followed by a perio…

2012-03-10abs ↗pdf ↗

Personalized deep learning reduces inappropriate shocks in VA detection.

problem High inappropriate shock rate in traditional VA detection methods.
method Personalized deep learning framework using CNN for real-time VA detection and collaborative inference.
result 6.6% reduction in inappropriate shock rate compared to traditional methods.

Considering music as a sequence of events with multiple complex dependencies, the Long Short-Term Memory (LSTM) architecture has proven very efficient in learning and reproducing musical styles. However, the generation of rhythms requires additional information regarding musical structure and accompanying instruments. …

2018-09-17abs ↗pdf ↗

Music SketchNet generates missing measures in incomplete music pieces, guided by user input.

problem Generating missing measures in incomplete monophonic musical pieces.
method Introducing SketchVAE for factorized representation of rhythm and pitch, and two discriminative architectures for guided music completion.
result Our approach outperforms state-of-the-art models in both objective and subjective evaluations.

Dance Dance Revolution (DDR) is a popular rhythm-based video game. Players perform steps on a dance platform in synchronization with music as directed by on-screen step charts. While many step charts are available in standardized packs, players may grow tired of existing charts, or wish to dance to a song for which no …

2017-03-20abs ↗pdf ↗

Generates music with coherent rhythm, chords, and melody using LSTM models.

problem Lack of direction and coherence in generated music by neural networks.
method Two-stage LSTM model: first generates harmonic and rhythmic templates, then melodies conditioned on these.
result Subjective test shows improved musical coherence and coherence compared to baselines.

We address the problem of combining sequence models of symbolic music with user defined constraints. For typical models this is non-trivial as only the conditional distribution of each symbol given the earlier symbols is available, while the constraints correspond to arbitrary times. Previously this has been addressed …

2019-09-10abs ↗pdf ↗

Study uses reinforcement learning to optimize metachronal paddling at low Reynolds number.

problem Optimizing metachronal paddling strategies for efficient swimming at low Reynolds numbers.
method Applied reinforcement learning to a swimmer model with varying paddle spacings.
result The reinforcement learning algorithm selects a back-to-front metachronal wave-like stroke as the most efficient, regardless of the number of paddles.

PhysioMTL learns personalized HRV rhythms from wearable data, improving prediction and counterfactual analysis.

problem Challenges in interpreting HRV measurements due to variability and stressors.
method PhysioMTL combines Optimal Transport and MTL to learn personalized diurnal rhythms from heterogeneous data.
result PhysioMTL outperforms other methods in predicting unseen subjects and generating counterfactual effects.

Analogy-making is a key method for computer algorithms to generate both natural and creative music pieces. In general, an analogy is made by partially transferring the music abstractions, i.e., high-level representations and their relationships, from one piece to another; however, this procedure requires disentangling …

2019-06-09abs ↗pdf ↗

Model predicts epileptic seizures with high accuracy using EEG signals.

problem Predicting epileptic seizures with high accuracy for diagnosis and treatment.
method Pearson's product-moment correlation coefficient with a linear classifier on generalized Gaussian modeling.
result 100% effectiveness for sensitivity and specificity greater than 83%.

Study combines CNNs and LSTMs for ECG classification, improving performance with attention mechanisms.

problem Improving ECG classification accuracy for weakly supervised tasks.
method Investigates ConvLSTM networks and various attention mechanisms to capture both morphological and temporal features.
result Attention mechanisms improve classification performance and provide interpretable saliency maps.

Study limits of circadian synchronization under different light signals.

problem Disruption of circadian rhythms due to misalignment with external light signals.
method Matrix-free approach for locating periodic steady states, numerical continuation, bifurcation diagrams, unsupervised learning.
result Limits of circadian synchronization to external light signals of different frequency and duty cycle.

Considering that a trader or a trading algorithm interacting with markets during continuous auctions can be modeled by an iterating procedure adjusting the price at which he posts orders at a given rhythm, this paper proposes a procedure minimizing his costs. We prove the a.s. convergence of the algorithm under assumpt…

2011-12-11abs ↗pdf ↗

Market activity scales near a constant of 0.632 in intrinsic time.

problem Understanding the stability of market scaling laws.
method Modeling market directional changes as a memoryless exponential hazard process and identifying the intrinsic time scaling constant.
result The intrinsic time scaling constant is 11/e=0.6321 - 1/e = 0.632.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…

2019-09-26abs ↗pdf ↗

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

Game theory helps analyze ESOs/EBIs in production and service sectors.

problem Economic incentives affect traditional production/service functions and create intangible capital.
method Uses game theory to analyze interactions in ESO/EBI transactions.
result No perfect Nash Equilibria for two-stage games involving many participants.

Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…

2018-07-29abs ↗pdf ↗

We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …

2012-09-09abs ↗pdf ↗

The paper explores how regularization can lead to convergence in imperfect information games.

problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.

Educational game on crypto investment helps students grasp macroeconomics.

problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.

A big challenge in algorithmic composition is to devise a model that is both easily trainable and able to reproduce the long-range temporal dependencies typical of music. Here we investigate how artificial neural networks can be trained on a large corpus of melodies and turned into automated music composers able to gen…

2016-06-23abs ↗pdf ↗

The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.

problem Learning the exact structure of continuous-action graphical games from limited data.
method A 12\ell_{12}- block regularized method to recover the graphical game structure.
result The method recovers the exact structure of the graphical game under certain conditions.

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …

2018-06-29abs ↗pdf ↗

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.

We introduce CSE for MLSF games and devise online learning algorithms for achieving no-external Stackelberg-regret.

problem Learning equilibrium in leader-follower games with noisy bandit feedback.
method Proposed Correlated Stackelberg Equilibrium (CSE) and online learning algorithms balancing exploration and exploitation.
result Achieves no-external Stackelberg-regret, converging to approximate CSE.

Linear and non-linear measures of heart rate variability (HRV) are widely investigated as non-invasive indicators of health. Stress has a profound impact on heart rate, and different meditation techniques have been found to modulate heartbeat rhythm. This paper aims to explore the process of identifying appropriate met…

2019-08-19abs ↗pdf ↗