Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

Trend · papers per month

2545097631,017 · Jun 202019922001200920172026
48 results for reward network

New IRL algorithm identifies optimal reward and policy from expert demonstrations.

problem Understanding reward functions from expert demonstrations with neural networks.
method Two-timescale single-loop IRL algorithm for neural network parameterized rewards.
result First IRL algorithm with non-asymptotic convergence guarantee and global optimality in neural network settings.

VASE uses Bayesian neural networks to improve exploration in sparse reward environments.

problem Exploration in environments with continuous control and sparse rewards.
method VASE uses a Bayesian neural network model of the environment dynamics and variational inference to alternately update the model's accuracy and policy.
result VASE outperforms other surprise-based exploration techniques in continuous control sparse reward environments.

Study on deep neural networks for reward modeling with pairwise comparison data.

problem Reward modeling with deep neural networks in non-parametric settings.
method Established a non-asymptotic regret bound for deep reward estimators, introduced a margin-type condition.
result Improved regret bound for deep reward estimators, highlighting the importance of clear human beliefs.

NeuralRBMLE tackles explore-exploit trade-offs in contextual bandits with neural networks.

problem Stochastic contextual bandit problem with general bounded reward functions.
method Reward-biased maximum likelihood estimation with neural networks to enforce exploration.
result Both NeuralRBMLE variants achieve O~(T)\widetilde{\mathcal{O}}(\sqrt{T}) regret.

Generative Flow Networks use submodular upper bounds to generate more data.

problem Generating data from unknown, complex reward functions efficiently.
method Introduce submodular upper bounds to estimate reward, use Optimism in the Face of Uncertainty principle to train GFNs.
result SUBo-GFN generates significantly more data than classical GFNs.

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to learning from human feedback: expert demonstrations and trajectory preferences. …

2018-11-15abs ↗pdf ↗

OP-GFNs sample candidates in order-preserving proportion to a learned reward function.

problem Sampling diverse candidates with varying rewards in multi-objective optimization.
method Order-Preserving GFlowNets (OP-GFNs) use a learned reward function consistent with a provided order on candidates.
result Training OP-GFNs sparsifies the reward landscape, focusing on higher-ranked candidates.

Develops neural network framework for risk-reward optimization problems.

problem Multi-period risk-reward optimization with constrained policies.
method Neural network framework with two coupled feedforward networks, parametrizing two-step policies.
result Empirical optimum converges to true optimal value as network capacity and training size increase.

Proposes EE-Net for neural exploration in contextual bandits.

problem Exploitation-Exploration tradeoff in contextual bandits.
method Uses two neural networks: Exploitation and Exploration, to learn reward function and adaptively explore.
result Achieves O(TlogT)\mathcal{O}(\sqrt{T\log T}) regret and outperforms existing methods.

We introduce a method by which a generative model learning the joint distribution between actions and future states can be used to automatically infer a control scheme for any desired reward function, which may be altered on the fly without retraining the model. In this method, the problem of action selection is reduce…

2017-02-22abs ↗pdf ↗

A new algorithm for offline RL with trajectory-wise reward reduces bias and variance errors.

problem Offline RL with trajectory-wise reward incurs large bias and variance errors.
method PARTED algorithm that decomposes trajectory return into proxy rewards and performs pessimistic value iteration.
result PARTED achieves provably efficient suboptimality bounds in general MDPs with trajectory-wise reward.

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward shaping, which involves carefully designing reward functions that provide the ag…

2019-03-05abs ↗pdf ↗

Reinforcement learning usually makes use of numerical rewards, which have nice properties but also come with drawbacks and difficulties. Using rewards on an ordinal scale (ordinal rewards) is an alternative to numerical rewards that has received more attention in recent years. In this paper, a general approach to adapt…

2019-05-06abs ↗pdf ↗

A network of spiking agents learns complex tasks using global reward signals.

problem Solving complex reinforcement learning tasks.
method A hierarchical network of GLM spiking agents, each modulating its firing policy based on local and global reward signals.
result A network of spiking agents can learn complex action representations to solve RL tasks.

This paper improves sample efficiency for off-policy evaluation with preference data.

problem Improving sample efficiency for off-policy evaluation with preference data.
method Using a deep neural network to learn the value function and leveraging manifold structure.
result Established a provably efficient guarantee for off-policy evaluation with RLHF.

This paper proposes a new algorithm for learning guidance rewards in RL.

problem Long-term temporal credit assignment in sparse or delayed reward environments.
method Surrogate RL objective with trajectory-space smoothing to learn guidance rewards.
result Guidance rewards can be learned without additional neural networks and have intuitive interpretation.

In classical Q-learning, the objective is to maximize the sum of discounted rewards through iteratively using the Bellman equation as an update, in an attempt to estimate the action value function of the optimal policy. Conventionally, the loss function is defined as the temporal difference between the action value and…

2019-06-24abs ↗pdf ↗

A new method recovers rewards from behavior policies using classification and regression.

problem Recovering meaningful rewards from observed behavior in reinforcement learning.
method GenPQR, a modular procedure that estimates behavior policy, evaluates soft Q-function, and recovers normalized reward using classification and regression.
result GenPQR matches or improves reward recovery compared to DeepPQR, while being simpler and more modular.

We consider a problem of learning the reward and policy from expert examples under unknown dynamics. Our proposed method builds on the framework of generative adversarial networks and introduces the empowerment-regularized maximum-entropy inverse reinforcement learning to learn near-optimal rewards and policies. Empowe…

2018-09-17abs ↗pdf ↗

PFN-TS uses Thompson sampling with PFNs to improve contextual bandit performance.

problem Improving contextual bandit performance using Thompson sampling with prior-data fitted networks.
method PFN-TS converts PFN posterior predictives into mean-reward samples using a subsampled predictive central limit theorem.
result PFN-TS achieves the best average rank across nonlinear synthetic and OpenML classification-to-bandit benchmarks.

Paper uses deep reinforcement learning for cryptocurrency market making.

problem Stochastic inventory control challenges faced by market makers.
method Two policy gradient-based algorithms interact with an environment representing limit order book data and order flow statistics. A forward-feed neural network approximates the policy function, and two reward functions are compared.
result Demonstrates deep reinforcement learning's effectiveness in solving market making challenges.

Boosted GFlowNets improve exploration by sequentially training GFlowNets with residual rewards.

problem GFlowNets struggle to evenly explore reward landscapes, leading to poor coverage of high-reward areas.
method Sequential training of an ensemble of GFlowNets, each optimizing a residual reward.
result Boosted GFlowNets achieve better exploration and sample diversity on multimodal benchmarks and peptide design tasks.

The study analyzes how neural reward models learn features for policy optimization in a Gaussian single-index model.

problem Reward modeling in policy optimization and its impact on downstream value.
method Two-stage neural reward model: first learns hidden direction, then fits readout layer.
result For any feature-learning temperature above a dimension-free threshold, a constant fraction of neurons recover the hidden direction.

This work uses model uncertainty for efficient exploration in sparse reward environments.

problem Challenging exploration in sparse reward reinforcement learning environments.
method Implicit generative modeling approach to estimate Bayesian uncertainty of the agent's belief of the environment dynamics.
result Our implicit generative model consistently outperforms competing approaches in data efficiency for exploration.

New strategies improve multi-agent decision-making on irregular networks.

problem Maximizing group reward in multi-agent settings with heterogeneous strategies.
method Design and analysis of heterogeneous explore-exploit strategies for multi-star networks.
result Group performance improves under heterogeneous strategies compared to homogeneous strategies.