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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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51103154205 · Jun 202019922001200920172026
48 results for reward maximization

New approach to multi-armed bandit problem aims to maximize highest total reward.

problem Traditional multi-armed bandit problem objective of maximizing total reward is not suitable in certain applications.
method Adaptive explore-then-commit policy with confidence bounds and adaptive stopping criterion.
result Achieves asymptotic and worst-case regret bounds for the new objective.

Maximizes Rényi entropy for efficient exploration in reward-free RL.

problem Challenges of exploration in reward-free reinforcement learning.
method Maximizes Rényi entropy over state-action space in exploration phase; uses batch RL for planning phase.
result Effective and sample-efficient exploration leading to superior policies.

Algorithm maximizes rewards with a budget and giving up option.

problem Sequential decision-making with stochastic rewards and resource consumption.
method Upper Confidence Bound (UCB) algorithm for maximizing cumulative reward.
result Logarithmic regret bound with improved dependence on problem parameters.

New RL formulation for maximizing maximum reward in molecule generation.

problem Traditional RL frameworks do not fit real-world applications like drug discovery.
method Formulated a new objective function to maximize maximum reward, derived Bellman equation, introduced operators, and proved convergence.
result Achieved state-of-the-art results in molecule generation.

New RL approach uses future state and action visitation measures for better exploration.

problem Improving exploration in reinforcement learning.
method Intrinsic reward based on future state and action visitation measures, using contraction operators.
result Policies achieve good state-action space coverage and high performance.

The paper tackles batch policy learning in Markov Decision Processes, focusing on average reward maximization.

problem Maximizing long-term average reward in Markov Decision Processes with batch learning.
method Doubly robust estimator for average reward, optimization algorithm for optimal policy, finite-sample regret guarantee.
result The proposed method achieves semiparametric efficiency and provides a finite-sample regret guarantee.

Vanishing gradients hinder reinforcement finetuning of language models.

problem Vanishing gradients impede the optimization of language models using reinforcement finetuning.
method The study identifies vanishing gradients as a fundamental optimization obstacle in reinforcement finetuning and proposes an initial supervised finetuning phase to mitigate this issue.
result An initial supervised finetuning phase is crucial for successful reinforcement finetuning of language models, as it helps prevent vanishing gradients and maximizes rewards.

PILAF optimizes reward models from human feedback for better policy alignment.

problem Creating accurate reward models from human feedback for policy optimization.
method Policy-Interpolated Learning for Aligned Feedback (PILAF) that explicitly aligns preference learning with maximizing underlying oracle reward.
result PILAF is optimal from both optimization and statistical perspectives, demonstrating strong performance in RLHF settings.

New method reduces fine-tuning cost for reused models.

problem Repeating fine-tuning costs with outdated foundation models.
method Portable Reward Tuning (PRT) trains a reward model to maximize the same loss function as fine-tuning.
result PRT achieves comparable accuracy to inference-time tuning with less inference cost.

MADE improves exploration in RL by maximizing deviation from explored regions.

problem Efficient exploration in high-dimensional RL tasks with sparse rewards.
method Proposes a new exploration approach via maximizing the deviation of the occupancy of the next policy from explored regions, adding it as an adaptive regularizer to the RL objective.
result Significantly improves sample efficiency in navigation and locomotion tasks.

We present a novel method for learning a set of disentangled reward functions that sum to the original environment reward and are constrained to be independently obtainable. We define independent obtainability in terms of value functions with respect to obtaining one learned reward while pursuing another learned reward…

2019-01-24abs ↗pdf ↗

Paper tackles robustness in reward learning with partial identifiability.

problem Partial identifiability in reward learning leads to unreliable target reward recovery.
method Introduces a robust approach to maximize performance with respect to the worst-case reward in the feasible set.
result Develops Rob-ReL, an algorithm that maximizes performance under worst-case identifiability conditions.

Paper proposes a policy-search algorithm to learn entropy-maximizing exploration policies in reward-free environments.

problem Reward-free learning in high-dimensional, continuous-control domains.
method Maximum Entropy POLicy optimization (MEPOL) algorithm that maximizes a non-parametric state entropy estimate.
result MEPOL learns a maximum-entropy exploration policy that facilitates learning various reward-based tasks.

This work optimizes identifying good arms in nonparametric multi-armed bandits.

problem Efficiently identifying arms with high means in nonparametric settings.
method Combining reward-maximizing sampling with a nonparametric sequential test for anytime-valid labeling.
result Achieves minimax optimal stopping times for identifying arms above a threshold.

A new algorithm balances global reward and group constraints in federated multi-armed bandits.

problem Maximizing global reward while protecting client privacy in federated learning.
method Combinatorial contextual bandit with group constraints, using a two-output Gaussian process.
result TCGP-UCB incurs low regret, balancing super arm reward and group reward constraints.

OP-GFNs sample candidates in order-preserving proportion to a learned reward function.

problem Sampling diverse candidates with varying rewards in multi-objective optimization.
method Order-Preserving GFlowNets (OP-GFNs) use a learned reward function consistent with a provided order on candidates.
result Training OP-GFNs sparsifies the reward landscape, focusing on higher-ranked candidates.

Optimal strategy proposed for maximizing cumulative reward in continuum-armed bandits.

problem Maximizing cumulative reward in a scenario with limited resources and unknown stochastic rewards.
method Proposed an optimal strategy for a nonparametric setting with side information on actions.
result Optimal regret scales as \(O(T^{1/3})\) up to poly-logarithmic factors when \(T\) is proportional to \(N\).

New method optimizes policies without assuming known link functions between preferences and rewards.

problem Policy alignment with unknown and unrestricted link functions.
method Formulates an ff-divergence-constrained reward maximization problem, learning policies directly.
result Induces a semiparametric single-index binary choice model for policy alignment.

Many continuous control tasks have easily formulated objectives, yet using them directly as a reward in reinforcement learning (RL) leads to suboptimal policies. Therefore, many classical control tasks guide RL training using complex rewards, which require tedious hand-tuning. We automate the reward search with AutoRL,…

2019-05-18abs ↗pdf ↗

IPO optimizes reinforcement learning with constraints for better performance.

problem Maximizing long-term reward while satisfying cumulative constraints in decision problems.
method Interior-point Policy Optimization (IPO) using logarithmic barrier functions.
result IPO outperforms state-of-the-art baselines in reward maximization and constraint satisfaction.

Finding optimal policies which maximize long term rewards of Markov Decision Processes requires the use of dynamic programming and backward induction to solve the Bellman optimality equation. However, many real-world problems require optimization of an objective that is non-linear in cumulative rewards for which dynami…

2019-09-06abs ↗pdf ↗

A novel approach for safe offline RL using latent safety constraints.

problem Balancing safety constraints and reward maximization in offline RL.
method Conditional Variational Autoencoders for latent safety modeling, Constrained Reward-Return Maximization.
result Our approach maintains safety compliance while optimizing rewards, outperforming existing methods.

The paper addresses human-like decision-making in multi-agent systems using bounded risk-sensitive Markov Games.

problem Modeling human-like decision-making in multi-agent systems with risk-seeking and loss-aversion behaviors.
method Forward policy design and inverse reward learning with iterative reasoning and cumulative prospect theory.
result The proposed algorithms demonstrate both risk-averse and risk-seeking behaviors in multi-agent systems.

Reward tweaking optimizes behavior for long-term goals by adjusting the reward function.

problem Optimizing behavior for long-term goals in reinforcement learning with unstable long planning horizons.
method Reward tweaking learns a surrogate reward function that induces optimal behavior for the original task.
result Reward tweaking guides agents towards better long-term returns while planning for short horizons.

Proposes a new RL method to fine-tune flow-based models with arbitrary rewards.

problem Challenges in fine-tuning continuous flow-based generative models with arbitrary reward functions.
method Online Reward-Weighted Conditional Flow Matching with Wasserstein-2 Regularization (ORW-CFM-W2)
result Achieves optimal policy convergence with controllable trade-offs between reward maximization and diversity preservation.

This paper addresses reward estimation and incentive design for agents with hidden rewards.

problem Estimating and incentivizing agents with unknown rewards in a learning setting.
method Repeated adverse selection game with a self-interested learning agent and a learning principal. Introduces an estimator for consistent reward estimation and a data-driven incentive policy.
result Finite-sample consistency of the estimator and a rigorous regret bound for the principal.

This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past good trajectories via generative adversarial imitation learning framework. Instead of directly maximizing rewards, GASIL focuses on reproduc…

2018-12-03abs ↗pdf ↗

New algorithm balances user reward and statistical inference by mixing TS with UR based on difference size.

problem Combining statistical inference with user reward in adaptive experiments.
method TS-PostDiff algorithm that uses UR when differences are small and TS when large.
result TS-PostDiff reduces false positives and increases statistical power for small differences, while maximizing reward for large ones.

Reinforcement learning (RL) methods learn optimal decisions in the presence of a stationary environment. However, the stationary assumption on the environment is very restrictive. In many real world problems like traffic signal control, robotic applications, one often encounters situations with non-stationary environme…

2019-05-10abs ↗pdf ↗

Solving tasks in Reinforcement Learning is no easy feat. As the goal of the agent is to maximize the accumulated reward, it often learns to exploit loopholes and misspecifications in the reward signal resulting in unwanted behavior. While constraints may solve this issue, there is no closed form solution for general co…

2018-05-28abs ↗pdf ↗

Active inference enhances RL by balancing exploration and exploitation.

problem Traditional RL's balance between exploration and exploitation is often suboptimal.
method Developed a new decision-making objective based on active inference.
result The new algorithm successfully balances exploration and exploitation on various RL benchmarks.

Study personalizes user experience to maximize rewards with patience budget.

problem Maximizing rewards for a platform while respecting user patience.
method Proposes bandit algorithms for sequential choice with feedback models.
result Upper and lower bounds on regret of order O(N2/3)O(N^{2/3}) and Ω(N2/3)Ω(N^{2/3}).

New method learns adaptive exploration strategies for dynamic tasks.

problem Learning effective exploration strategies in changing environments.
method Informed policy regularization to reduce sample complexity of RNN-based policies.
result Method learns efficient exploration strategies balancing information gathering and reward maximization.