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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,932 papers · 148 categories

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48 results for reusable skills

MCP learns reusable skills for complex tasks by combining simple ones.

problem Learning complex tasks with many skills requires impractical amounts of data.
method Factorizes skills into primitives that can be combined multiplicatively.
result MCP can learn and reuse skills for novel tasks from pre-training.

Successor Options discovers reusable skills using landmark states.

problem Discovering reusable skills in reinforcement learning.
method Leverages Successor Representations to build a state space model and learns intra-option policies using a novel pseudo-reward.
result Demonstrates the approach's efficacy on grid-worlds and high-dimensional robotic control environments.

The paper develops a learning framework for diverse legged robots.

problem General and autonomous learning of core skills in locomotion.
method Data-efficient, off-policy multi-task RL algorithm with semantically identical reward functions.
result The same algorithm can learn diverse and reusable locomotion skills across different legged robots.

The paper proposes reusable network components by making them compatible across tasks.

problem Training networks for different tasks independently leads to incompatible components.
method The paper splits a network into a features extractor and a target task head, and proposes various approaches to make them compatible.
result The proposed methods produce components that are directly compatible without compromising accuracy on original tasks.

MSPM uses modular agents to manage financial portfolios efficiently.

problem Scalability and reusability issues in RL-based financial portfolio management.
method Modular design with Evolving Agent Module (EAM) and Strategic Agent Module (SAM).
result MSPM improves profit accumulation by at least 186.5% compared to CRP.

A new framework for adaptive behavior using reusable value profiles.

problem Adaptive behavior in changing environments requires switching among value-control regimes, but maintaining separate parameters for each situation is impractical.
method Introduces value profiles: reusable bundles of parameters assigned to hidden states, allowing for state-conditional strategy recruitment without independent parameters for each context.
result Profile-based models outperform simpler alternatives in probabilistic reversal learning, suggesting belief-dependent control of adaptive behavior.

Employers actively look for talents having not only specific hard skills but also various soft skills. To analyze the soft skill demands on the job market, it is important to be able to detect soft skill phrases from job advertisements automatically. However, a naive matching of soft skill phrases can lead to false pos…

2018-07-20abs ↗pdf ↗

Robotics learns new skills faster by reusing past movements.

problem Learning new motor skills is time-consuming and requires exploration of a large space of motor configurations.
method Combines probabilistic movement primitives with relative entropy policy search for skill initialization and adaptation.
result Quality of learned skills improves and the number of required iterations to learn a new task can be reduced by more than 60%.

Unified scoring model improves efficiency and performance across multiple tasks.

problem Efficient and resource-efficient automated scoring for diverse tasks.
method Knowledge-distilled multi-task Mixture-of-Experts (MoE) approach.
result Comparable performance to task-specific models with significantly less storage and training resources.

We introduce the Adaptive Skills, Adaptive Partitions (ASAP) framework that (1) learns skills (i.e., temporally extended actions or options) as well as (2) where to apply them. We believe that both (1) and (2) are necessary for a truly general skill learning framework, which is a key building block needed to scale up t…

2016-02-10abs ↗pdf ↗

DAS3H optimizes skill-based spaced repetition schedules.

problem Optimizing adaptive and personalized spaced repetition schedules for skill-based learning.
method Developed a new student learning and forgetting model (DAS3H) that considers memory decay and multiple skills.
result DAS3H outperforms other models on real-world educational datasets.

The paper explains how language models acquire complex skills through scaling laws and statistical analysis.

problem Understanding how language models acquire new skills as their size and training data increase.
method Statistical framework and mathematical analysis of scaling laws.
result Language models can learn complex skills efficiently due to a strong inductive bias.

Convolutional neural networks improve surgical skill evaluation.

problem Manual feedback from senior surgeons is laborious, expensive, and subjective.
method Fully convolutional neural networks (CNNs) for classifying and regressing surgical skills.
result Deep neural networks achieve competitive performance on JIGSAWS dataset.

Researchers study how skills are learned in neural networks using physics principles.

problem Understanding how skills are sequentially learned in neural networks.
method Abstract and simplify the problem using physics principles, proposing three models: Geometry, Resource, and Domino.
result Models reveal insights into neural scaling laws, learning dynamics, and the benefits of modularity.

HiPPO adapts skills and higher-level policies together for better transfer in hierarchical RL.

problem Sub-optimality in skill transfer when lower-level skills are fixed.
method HiPPO: a novel hierarchical policy gradient method that trains all levels of the hierarchy jointly.
result Improved robustness of skills to environment changes through training time-abstractions.

The paper examines skill estimation and variance under model misspecification in IRT.

problem Underestimation and overestimation of skills when non-compensatory model is misspecified as compensatory.
method Theoretical approach to analyze underestimation and overestimation of skills and variance.
result Overestimation of skills occurs around the origin and asymptotic variance differs under model misspecification.

Paper proposes a method to compose task-agnostic skills for solving new problems.

problem Learning task-specific policies for solving new problems.
method Deep reinforcement learning-based skill transfer and composition method.
result Method transfers skills to new problem settings and solves challenging environments with high data efficiency.

DSE learns transferable skills across changing dynamics and goals.

problem Learning transferable skills across different reinforcement learning tasks.
method Variational inference for multi-task reinforcement learning with shared and task-specific latent spaces.
result Policies can generalize to unseen dynamics and goals conditions.

A planning approach learns skills from interactions, balancing exploration and exploitation.

problem Learning robust high-level skills in noisy environments with unknown pre-conditions.
method Formulates skills as high-level policies, learns plans via bandit problems, balances exploration and exploitation.
result A planner capable of learning robust high-level skills in high-dimensional state spaces.

DADS discovers skills with predictable outcomes from unlabeled data.

problem Learning accurate models for complex dynamical systems is difficult and often doesn't generalize well.
method Dynamics-Aware Discovery of Skills (DADS) combines model-based and model-free learning.
result DADS discovers infinitely many behaviors in high-dimensional state-spaces.

New algorithm trains neural nets on simple skills to learn complex tasks faster.

problem Learning complex tasks through simple imitation.
method Train neural networks on simple, easy-to-learn skills to accelerate learning of complex, hard-to-learn tasks.
result Consistently outperforms state-of-the-art baseline in training speed and performance.

EDL discovers state-covering skills without relying on task rewards.

problem Discovering skills in reinforcement learning without a task-oriented reward function.
method EDL optimizes information-theoretic objective using different machinery to address coverage problem.
result EDL discovers state-covering skills more effectively than existing methods.

Sloth predicts LLM performance using latent skills across families.

problem Variations in benchmark performance due to differences in training configurations and data processing across model families.
method Sloth uses publicly available benchmark data and assumes LLM performance is driven by latent skills influenced by model size and training tokens. It exploits correlations across benchmarks to provide accurate predictions.
result Sloth predicts LLM performance accurately and offers insights into scaling behaviors for complex tasks.

The paper presents a method for personalized exercise recommendations that improves learner skill gain.

problem Adapting to individual needs in large, diverse groups of learners in digital environments.
method Contextual Thompson Sampling to select exercises that advance learner skill.
result The method recommends exercises associated with greater skill improvement and adapts to learner differences.

Paper tackles skill transfer in RL for morphologically different agents.

problem Transfer skills between morphologically different reinforcement learning agents.
method Proposes a paired variational encoder-decoder model (PVED) for subspace learning.
result Demonstrates improved skill transfer efficiency compared to state-of-the-art methods.

We introduce a method for constructing skills capable of solving tasks drawn from a distribution of parameterized reinforcement learning problems. The method draws example tasks from a distribution of interest and uses the corresponding learned policies to estimate the topology of the lower-dimensional piecewise-smooth…

2012-06-27abs ↗pdf ↗

Generative model prices basket options efficiently.

problem Real-time pricing of basket options with varying market inputs.
method Truncated path signatures and Mixture Density Networks (MDN) for learning the terminal density.
result The model produces small pricing errors and matches Monte Carlo simulations closely.

CK simplifies ML model deployment and reproducibility with open APIs and DevOps.

problem Making ML models reproducible and deployable across different environments.
method Decompose complex systems into reusable sub-components with unified APIs and DevOps principles.
result Automatically co-design and optimize ML models for speed, accuracy, energy, and size.

The FAIRnets Ontology makes neural networks findable, accessible, interoperable, and reusable.

problem The resource-intensive training of neural networks and the lack of training data availability.
method Development of FAIRnets Ontology to model neural networks on a meta-level and creation of a knowledge graph (FAIRnets) of over 18,400 neural networks.
result The FAIRnets Ontology and knowledge graph enable the reuse and recommendation of neural networks to data scientists.

New method automates asymmetric choice for better skill transfer in reinforcement learning.

problem Improving sample efficiency and transferability of reinforcement learning agents.
method Attentive Priors for Expressive and Transferable Skills (APES) using hierarchical KL-regularization.
result APES automates asymmetric choice, leading to better skill transfer across sequential tasks.

HyPE improves sample efficiency in DRL by discovering objects and hierarchies of skills.

problem Poor sample efficiency in DRL methods, especially in complex tasks.
method HyPE algorithm that discovers objects and generates hypotheses about their controllability, learning a hierarchy of skills.
result HyPE learns high-scoring policies an order of magnitude faster than state-of-the-art methods.