Off-policy reinforcement learning (RL) using a fixed offline dataset of logged interactions is an important consideration in real world applications. This paper studies offline RL using the DQN replay dataset comprising the entire replay experience of a DQN agent on 60 Atari 2600 games. We demonstrate that recent off-p…
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In this paper, we propose a replay attack spoofing detection system for automatic speaker verification using multitask learning of noise classes. We define the noise that is caused by the replay attack as replay noise. We explore the effectiveness of training a deep neural network simultaneously for replay attack spoof…
Prototype-based generative replay framework for online continual regression.
Continual learning consists in incrementally training a model on a sequence of datasets and testing on the union of all datasets. In this paper, we examine continual learning for the problem of sound classification, in which we wish to refine already trained models to learn new sound classes. In practice one does not w…
A new method improves continual learning by replaying pseudo data and using orthogonal weight modification.
Extracts StarCraft II tournament data for AI and ML studies.
SynthER uses generative models to augment limited RL experience.
Study improves neural network performance in sequential learning for image classification.
Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize a rule-based replay strategy, which may be sub-optimal. In this work, we consid…
ER-GNN uses experience replay to prevent GNNs from forgetting previous tasks.
An attacker may use a variety of techniques to fool an automatic speaker verification system into accepting them as a genuine user. Anti-spoofing methods meanwhile aim to make the system robust against such attacks. The ASVspoof 2017 Challenge focused specifically on replay attacks, with the intention of measuring the …
A simple technique improves continual learning by 50% on image datasets.
ADER addresses continual learning in session-based recommendation by periodically replaying exemplars with adaptive distillation.
New modifiers improve noisy RNN replay in hippocampal networks.
New insights into experience replay in RL algorithms.
This paper presents a method to improve continual learning stability and plasticity.
This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these techniques with DDPG and DQN methods. CER always adds the most recent experience to th…
We present a new replay-based method of continual classification learning that we term "conditional replay" which generates samples and labels together by sampling from a distribution conditioned on the class. We compare conditional replay to another replay-based continual learning paradigm (which we term "marginal rep…
This paper describes an improvement in Deep Q-learning called Reverse Experience Replay (also RER) that solves the problem of sparse rewards and helps to deal with reward maximizing tasks by sampling transitions successively in reverse order. On tasks with enough experience for training and enough Experience Replay mem…
Constructing a dataset for replay spoofing detection requires a physical process of playing an utterance and re-recording it, presenting a challenge to the collection of large-scale datasets. In this study, we propose a self-supervised framework for pretraining acoustic configurations using datasets published for other…
Curious Replay improves model-based reinforcement learning agents' adaptability.
A new method prioritizes and recycles experiences for better reinforcement learning.
New analysis shows FM learns underlying dynamical structure, not just trajectory replay.
ReaPER improves learning efficiency by prioritizing reliable experiences.
Unified study of stateful replay for streaming learning, reducing forgetting by 2-3x.
We introduce a lifelong language learning setup where a model needs to learn from a stream of text examples without any dataset identifier. We propose an episodic memory model that performs sparse experience replay and local adaptation to mitigate catastrophic forgetting in this setup. Experiments on text classificatio…
This paper presents the Speech Technology Center (STC) replay attack detection systems proposed for Automatic Speaker Verification Spoofing and Countermeasures Challenge 2017. In this study we focused on comparison of different spoofing detection approaches. These were GMM based methods, high level features extraction …
Sequential learning of tasks using gradient descent leads to an unremitting decline in the accuracy of tasks for which training data is no longer available, termed catastrophic forgetting. Generative models have been explored as a means to approximate the distribution of old tasks and bypass storage of real data. Here …
Paper proposes a new method to select memory data for online class-incremental learning.
Generative replay improves continual learning by using generated data as negative examples.
The paper improves reinforcement learning stability and efficiency with a new theoretical framework.
Graph-based rehearsal improves continual learning performance.
A new method for continual learning in GANs learns new modes with limited data.
Algorithm creates synthetic experiences to enhance Deep Reinforcement Learning.
A new memory replay mechanism improves reinforcement learning stability and speed.
Hybrid framework prevents forgetting in continual learning.
Our work is a simple extension of the paper "Exploration by Random Network Distillation". More in detail, we show how to efficiently combine Intrinsic Rewards with Experience Replay in order to achieve more efficient and robust exploration (with respect to PPO/RND) and consequently better results in terms of agent perf…
Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay (PER) which samples important transitions more frequently. In this paper, we propo…
New framework models echo chamber learning, proving tight bounds on algorithm performance.
This paper tackles federated incremental learning with dynamic memory allocation for improved model performance in non-IID data.
We investigate the combination of actor-critic reinforcement learning algorithms with uniform large-scale experience replay and propose solutions for two challenges: (a) efficient actor-critic learning with experience replay (b) stability of off-policy learning where agents learn from other agents behaviour. We employ …
Experience replay is a key technique behind many recent advances in deep reinforcement learning. Allowing the agent to learn from earlier memories can speed up learning and break undesirable temporal correlations. Despite its wide-spread application, very little is understood about the properties of experience replay. …
Experience replay (ER) is a fundamental component of off-policy deep reinforcement learning (RL). ER recalls experiences from past iterations to compute gradient estimates for the current policy, increasing data-efficiency. However, the accuracy of such updates may deteriorate when the policy diverges from past behavio…
New technique reduces imitation learning performance gap in finite samples.
ORDisCo learns from unlabeled data to improve semi-supervised continual learning.
GMED edits stored examples to improve continual learning.
LiDER refreshes past experiences in RL by dreaming about them.
RER improves sample complexity by updating in reverse order.