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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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16334965 · Jun 202019922001200920172026
48 results for repeated games

Optimal strategies are found for a repeated betting game using diffusion approximation.

problem Finding optimal strategies for a repeated betting game with i.i.d. outcomes.
method Constructing a diffusion approximation of the repeated game and analyzing the wealth share process.
result Necessary and sufficient conditions for the wealth share process to be transient or recurrent are derived.

Study explores algorithmic collusion in repeated games using various learning dynamics.

problem Understanding algorithmic collusion in repeated games with different learning dynamics.
method Examines QQ-learning, gradient learning, and other dynamics in a general repeated game setting.
result Characterizes the set of payoff vectors achievable by these dynamics, revealing possibilities for collusion.

LAFF algorithm balances adaptability and non-exploitability in repeated games.

problem Low regret in repeated games against unknown opponent classes.
method LAFF algorithm searches within sub-algorithms optimal for each opponent class and uses a punishment policy for exploitation.
result LAFF guarantees sublinear regret uniformly over possible opponents, except exploitative ones, for which it guarantees linear regret.

Algorithm learns to play against unknown opponents in sequential games.

problem Designing strategies for a learner to interact with an unknown opponent in repeated sequential games.
method Kernel-based regularity assumptions and a novel algorithm combining bilevel optimization and online learning.
result Algorithm achieves sublinear regret guarantees and is effective in specific game settings.

R2-B2 optimizes game interactions with recursive reasoning.

problem Optimizing interactions between boundedly rational agents with unknown payoff functions.
method Recursive Reasoning-Based Bayesian Optimization (R2-B2) for repeated games.
result R2-B2 achieves faster asymptotic convergence to no regret than non-recursive methods.

No-regret learning fails to converge to Nash equilibria in mixed strategies.

problem Limiting behavior of mixed strategies in repeated games.
method Study of optimal no-regret learning algorithms for 2x2 competitive games.
result Limiting mixed strategies cannot converge to Nash equilibria under mean-based and monotonic updates.

A study on how a principal can incentivize an agent to make better decisions in a repeated game.

problem Optimizing a principal's utility in a misaligned principal-agent bandit game.
method Developed nearly optimal learning algorithms for the principal's regret in multi-armed and linear contextual settings.
result The principal can iteratively learn an incentive policy to maximize her total utility.

We consider regret minimization in repeated games with non-convex loss functions. Minimizing the standard notion of regret is computationally intractable. Thus, we define a natural notion of regret which permits efficient optimization and generalizes offline guarantees for convergence to an approximate local optimum. W…

2017-07-31abs ↗pdf ↗

We consider Blackwell approachability, a very powerful and geometric tool in game theory, used for example to design strategies of the uninformed player in repeated games with incomplete information. We extend this theory to "generalized quitting games" , a class of repeated stochastic games in which each player may ha…

2016-09-28abs ↗pdf ↗

Algorithm improves RL model selection for repeated games with utility maximization.

problem Optimal policy learning in repeated games with unknown opponent strategy.
method Proposes MRBEAR for average reward RL, applying to utility maximization in repeated games.
result Regret bound shows linear dependence on number of model classes in average reward RL.

Study of repeated games with unobserved agent rewards using MAB framework.

problem Designing policies for principals in repeated principal-agent games with unobservable agent rewards.
method Developed a policy achieving low regret (square-root regret up to a log factor) for perfect-knowledge agents.
result Constructed an estimator for agent's expected reward and designed a policy achieving low regret.

Playing repeated matrix games (RMG) while maximizing the cumulative returns is a basic method to evaluate multi-agent learning (MAL) algorithms. Previous work has shown that UCBUCB, M3M3, SS or Exp3Exp3 algorithms have good behaviours on average in RMG. Besides, hedging algorithms have been shown to be effective on predi…

2018-10-15abs ↗pdf ↗

Study shows how adaptive market agents can lead to persistent overpricing in financial markets.

problem Persistent overpricing in financial markets by adaptive market agents.
method Analyzes a repeated game between market maker and market taker, decomposes the game into competitive and collaborative components, and uses projected stochastic gradient ascent.
result Decentralized learning by adaptive market agents can lead to persistent overpricing in financial markets.

The paper analyzes how mutable blockchain protocols affect miner behavior and strategic stability.

problem The mutability of blockchain protocols undermines long-term planning and cooperative equilibria.
method Integrates Austrian capital theory with repeated game theory to examine miner behavior under different institutional conditions.
result Effective time preference increases when protocol rules are mutable, leading to political rent-seeking and undermining strategic coherence.

Study on HFTs' interactions with a large trader using mean field game theory.

problem Interactions between high-frequency traders and a large trader executing assets at discrete times.
method Modeling HFTs' behavior using a jump process and solving the equilibrium through mean field game approach.
result Inventory-averse HFTs lower LT's costs when market impact is large.

New approach for adaptive conformal inference using Blackwell's theory.

problem Non-exchangeable environments in sequential conformal inference.
method Reinterpretation of ACI as a game, construction of coverage and efficiency objectives, approachability strategy.
result Algorithm achieves strong theoretical guarantees and practical insights.

NeuPL learns diverse policies in strategy games efficiently.

problem Iterative training of policies in strategy games leads to under-trained good-responses and wasteful repetition.
method NeuPL uses a single conditional model to represent a population of policies, offering convergence guarantees and transfer learning.
result NeuPL achieves better performance and efficiency across various domains, enabling access to novel strategies.

New algorithms converge faster to Nash equilibrium in zero-sum games with bandit feedback.

problem Learning in zero-sum games with bandit feedback without communication.
method Developed two uncoupled algorithms achieving optimal rate of Ω(T1/4)Ω(T^{-1/4}).
result Achieved optimal rate of Ω(T1/4)Ω(T^{-1/4}) for convergence of policy profiles to Nash equilibrium.

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and fo…

2019-07-17abs ↗pdf ↗

Study of repeated principal-agent bandit game with self-interested and exploratory learning agents.

problem Interaction between principal and agent in unknown environments with learning and exploration behaviors.
method Developed algorithms for self-interested and exploratory learning agents with bandit feedback, achieving regret bounds.
result Achieved O~(T2/3)\widetilde{O}(T^{2/3}) regret bound for exploratory learning agent in i.i.d. reward setup.

We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately is unavailable in many real-world scenarios. Bandit feedback alone, i.e., observ…

2019-09-18abs ↗pdf ↗

User strategization undermines algorithmic trustworthiness.

problem User strategic behavior corrupts algorithmic data and trust.
method Modeling user-platform interactions as a game, analyzing strategic behavior's short-term benefits and long-term harms.
result User strategization can initially benefit platforms but ultimately harms their ability to make accurate decisions.

Generative adversarial networks (GANs) are successful deep generative models. GANs are based on a two-player minimax game. However, the objective function derived in the original motivation is changed to obtain stronger gradients when learning the generator. We propose a novel algorithm that repeats the density ratio e…

2016-10-10abs ↗pdf ↗

We consider the problem of influence maximization in fixed networks for contagion models in an adversarial setting. The goal is to select an optimal set of nodes to seed the influence process, such that the number of influenced nodes at the conclusion of the campaign is as large as possible. We formulate the problem as…

2016-11-01abs ↗pdf ↗

We introduce a criterion how to price derivatives in incomplete markets, based on the theory of growth optimal strategy in repeated multiplicative games. We present reasons why these growth-optimal strategies should be particularly relevant to the problem of pricing derivatives. We compare our result with other alterna…

1999-10-14abs ↗pdf ↗

The notion of \emph{policy regret} in online learning is a well defined? performance measure for the common scenario of adaptive adversaries, which more traditional quantities such as external regret do not take into account. We revisit the notion of policy regret and first show that there are online learning settings …

2018-11-09abs ↗pdf ↗

Fictitious play is a simple and widely studied adaptive heuristic for playing repeated games. It is well known that fictitious play fails to be Hannan consistent. Several variants of fictitious play including regret matching, generalized regret matching and smooth fictitious play, are known to be Hannan consistent. In …

2016-10-05abs ↗pdf ↗

We consider Bandits with Knapsacks (henceforth, BwK), a general model for multi-armed bandits under supply/budget constraints. In particular, a bandit algorithm needs to solve a well-known knapsack problem: find an optimal packing of items into a limited-size knapsack. The BwK problem is a common generalization of nume…

2018-11-28abs ↗pdf ↗

Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lack of stationarity of the environment, whose dynamics evolves as the population learns. In order to design scalable algorithms for systems with a large population of interacting agents (e.g. swarms), this paper focuses on…

2019-07-04abs ↗pdf ↗

Maker-taker fees can prevent algorithmic cooperation in market making, but not always.

problem Unexpected cooperation among independent algorithms in market making.
method Modeling market making as a repeated game, experimental analysis of transaction costs and rebates.
result Maker-taker fee models can destabilize cooperation, but not always with a specific relationship between costs and rebates.

This paper explores using nonlinear control for robust logarithmic growth in coin flipping games.

problem Tackles the use of nonlinear control in recursive betting games with logarithmic growth.
method Formulates a robust nonlinear control problem for a simple coin flipping game, considering a probability range for the coin's bias.
result Provides a closed-form description of the optimal robust nonlinear controller, which outperforms linear controllers.

Can machine learning models for recommendation be easily fooled? While the question has been answered for hand-engineered fake user profiles, it has not been explored for machine learned adversarial attacks. This paper attempts to close this gap. We propose a framework for generating fake user profiles which, when inco…

2018-09-21abs ↗pdf ↗