Generalizes region select game to k-colored knot diagrams.
problem Play game on knot diagrams with multiple colors.
method Generalize region select game to k-colored knot diagrams. result Generalization of the region select game to k-colored knot diagrams. New game defined on origami patterns, linking number introduced.
problem Defining a game on origami patterns.
method Introduced Region Select on origami crease patterns.
result Defined a new unlinking number.
We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…
New approach reduces simulator exploitation by improving strategic robustness.
problem Simulator exploitation leading to reality gap between simulation and real-world performance.
method Formulated as a zero-sum minimax game, providing theoretical guarantees and a convergent active data selection algorithm.
result Proves convergence and reduces prediction error in strategically important regions by 1.5-2.2 times.
New approach reduces simulator exploitation by learning robust models.
problem Simulator exploitation leading to reality gap in reinforcement learning.
method Formulated as a zero-sum minimax game between model player and policy player, providing theoretical guarantees and a convergent active data selection algorithm.
result Reduces prediction error in strategically important regions by 1.5-2.2 times and enables near-optimal real-world performance.
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…
Reinforcement Learning(RL) with sparse rewards is a major challenge. We propose \emph{Hindsight Trust Region Policy Optimization}(HTRPO), a new RL algorithm that extends the highly successful TRPO algorithm with \emph{hindsight} to tackle the challenge of sparse rewards. Hindsight refers to the algorithm's ability to l…
MF-TRPO optimizes MFGs with finite sample guarantees.
problem Computing approximate Nash equilibria in MFGs.
method Extends TRPO to MFGs, providing convergence guarantees.
result Theoretical guarantees on MF-TRPO's convergence.
Despite being very effective in several classification tasks, Dynamic Ensemble Selection (DES) techniques can select classifiers that classify all samples in the region of competence as being from the same class. The Frienemy Indecision REgion DES (FIRE-DES) tackles this problem by pre-selecting classifiers that correc…
Dynamic classifier selection systems aim to select a group of classifiers that is most adequate for a specific query pattern. This is done by defining a region around the query pattern and analyzing the competence of the classifiers in this region. However, the regions are often surrounded by noise which can difficult …
Efficiently identifies best algorithms for game tasks.
problem Selecting optimal algorithms for game tasks efficiently.
method Best arm identification for multi-armed bandits with confidence intervals.
result Significantly improved performance in simple regret and error probability.
New analysis shows rational actors will deploy AGI despite negative social value due to catastrophic risk.
problem Rational actors will deploy AGI despite negative social value due to shared catastrophic risk.
method Continuous-time preemption game with shared catastrophic externalities, showing suicide region and welfare distortion.
result The suicide region widens as catastrophic risk grows, and two mechanisms can close it.
Proposes CoPO, a new policy optimization method for competitive games.
problem Designing efficient optimization methods for competitive Markov decision processes.
method Competitive policy optimization (CoPO) approach that exploits game-theoretic nature of competitive games.
result Stable optimization, convergence to sophisticated strategies, and higher scores compared to baseline methods.
Dynamic Ensemble Selection (DES) techniques aim to select locally competent classifiers for the classification of each new test sample. Most DES techniques estimate the competence of classifiers using a given criterion over the region of competence of the test sample (its the nearest neighbors in the validation set). T…
Visual attention serves as a means of feature selection mechanism in the perceptual system. Motivated by Broadbent's leaky filter model of selective attention, we evaluate how such mechanism could be implemented and affect the learning process of deep reinforcement learning. We visualize and analyze the feature maps of…
A game-theoretic approach selects features by testing their marginal contributions.
problem Feature selection in econometric and statistical models.
method A coalitional game where features are players and payoff is model performance. Hypothesis test decides feature relevance.
result The approach significantly outperforms existing methods in simulations.
sBayFDNN bridges deep learning and functional data analysis for complex, structured data.
problem Challenges in functional data analysis, especially for complex, continuously structured data.
method Sparse Bayesian functional deep neural network (sBayFDNN) that learns adaptive functional embeddings and interpretable region selection.
result First theoretical guarantees for a Bayesian deep functional model, ensuring reliability and statistical rigor.
This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning model proposed in this literature seems to differ markedly from the learning mod…
Study time-inconsistent control problems with model uncertainty, solving portfolio selection.
problem Time-inconsistent Markovian control problems under model uncertainty.
method Combining sub-game perfect strategies with adaptive robust stochastic methods.
result Solved numerically the mean-variance portfolio selection problem.
Heavy-tailed distributions are frequently used to enhance the robustness of regression and classification methods to outliers in output space. Often, however, we are confronted with "outliers" in input space, which are isolated observations in sparsely populated regions. We show that heavy-tailed stochastic processes (…
New model considers wealth and time affecting risk aversion in portfolio selection.
problem Optimal investment strategy and consumption process depend on wealth and future income balance.
method Proposed a new mean-variance-utility framework with time and state-dependent risk aversion, solved using game theory.
result Equilibrium investment and consumption policies derived, aligning with investor behavior.
This paper examines how adversarial perturbations affect model performance and equilibrium learning.
problem Adversarial perturbations and covariate shifts impact model performance and equilibrium learning.
method Characterizes the extrapolation region in regression and classification, analyzes dynamics of adversarial learning games.
result Establishes two directional convergence results: a blessing in regression and a curse in classification.
We study ranking quantilized mean-field games to select top-performing agents.
problem Selecting top-performing agents in competitive scenarios.
method Developed two formulations: target-based and threshold-based, and provided analytic and semi-explicit solutions.
result Analytic and semi-explicit solutions for quantilized mean-field consistency conditions.
Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the method itself (self-explaining). However, an overall selection does not properly c…
A new method uses Shapley values to select important features for classification.
problem Feature selection for improving classification models.
method Classification game with Shapley value apportioning of hinge loss.
result Threshold 0 on SVEA value identifies significant features.
A new method selects regions of interest in GC-MS data without prior target selection.
problem Challenges in GC-MS data analysis due to fragmentation and shared fragment ions.
method Uses a pseudo F-ratio moving window (ψFRMV) to automatically select regions of interest. result Algorithm can accurately identify signal regions in GC-MS data.
si4onnx enables selective inference on deep learning models.
problem Establishing the reliability of AI systems through statistical significance of identified regions.
method Selective inference techniques implemented through a Python package.
result Controlled type I error rates for hypothesis testing on deep learning models.
Study of portfolio management under relative performance concerns using mean field games.
problem Portfolio management problems under relative performance concerns.
method Forward utilities of CARA type, mean field games, best response and equilibrium strategies.
result Solve forward-utility finite player game and mean-field game under asset specialization.
Paper addresses theoretical risks in neural MCCFR, proposing Robust Deep MCCFR for improved performance.
problem Theoretical risks in neural MCCFR, especially in large games.
method Adaptive framework with selective component deployment, including target networks, exploration, and variance-aware training.
result Robust Deep MCCFR achieves significant exploitability improvements in both Kuhn and Leduc Poker.
We analyze the dynamics of a forecasting game which exhibits the phenomenon of information cascades. Each agent aims at correctly predicting a binary variable and he/she can either look for independent information or herd on the choice of others. We show that dynamics can be analitically described in terms of a Langevi…
Proposes a method to quantify the reliability of salient regions in deep learning models using p-values.
problem Difficulty in assessing the reliability of saliency maps generated by deep learning models.
method Proposes a selective inference framework to quantify the reliability of salient regions as selected hypotheses by deep learning models.
result The method can provably control the probability of false positive detections of salient regions.
We conduct large-scale studies on `human attention' in Visual Question Answering (VQA) to understand where humans choose to look to answer questions about images. We design and test multiple game-inspired novel attention-annotation interfaces that require the subject to sharpen regions of a blurred image to answer a qu…
Paper resolves ambiguity in non-convex bilevel optimization problems.
problem Ambiguity in bilevel optimization with non-convex lower-level objectives.
method Introduces selection maps to define critical points and resolves ambiguity.
result Validates new analytical tools in Morse theory for implicit differentiation.
CausalGame benchmarks LLM agents' causal thinking in games.
problem Evaluating causal thinking in AI Scientists with LLMs.
method Interactive games with 14 scenarios incorporating selection bias, measurement error, and hidden confounders.
result None of the 30 LLM agents demonstrated reliable causal thinking, with the best model achieving only 68.0% survival.
Proposes a new criterion for selecting Nash equilibria considering both utility and inequality.
problem Finding a fair Nash equilibrium in group decision-making.
method Introduces entropy-norm space for geometric selection of strict Nash equilibria.
result The closest entropy-norm pair to the largest entropy-norm pair in rescaled space is the most suitable equilibrium.
Study proposes new OPE estimators for two-player zero-sum games.
problem Evaluating new policies using historical data from a different policy in multi-player zero-sum games.
method Doubly robust and double reinforcement learning estimators to project exploitability.
result Prove exploitability estimation error bounds and regret bounds for policy profiles.
Study optimal portfolios for many players in a market model with random coefficients.
problem Optimal portfolio selection for many players under relative performance criteria in a market model with random coefficients.
method Game theory and stochastic optimal control, focusing on CARA and CRRA risk preferences, and extending to continuum of players.
result Existence of forward Nash equilibrium and mean field equilibrium for the n-agent game and corresponding mean field stochastic optimal control problem.
Game theory helps machine learn better from adversarial queries.
problem Adversarial evasion in machine learning prediction.
method Repeated Bayesian Sequential Game to balance classifier selection and query type.
result Learner selects appropriate classifier for clean vs. adversarial queries.
New Bellman error estimator improves offline model selection performance.
problem Selecting the best policy from logged data using mean squared Bellman error.
method Developed a more accurate estimator of MSBE and analyzed conditions for successful OMS.
result New estimator achieves impressive offline model selection performance on diverse tasks.
Proposes a Quasi-Newton trust region method for policy optimization in reinforcement learning.
problem Lack of stepsize selection criterion and slow convergence in gradient descent for policy optimization.
method Uses a trust region method with Quasi-Newton approximation for the Hessian.
result Demonstrates improved performance and efficiency in continuous control tasks.
Support vector data description (SVDD) is a popular technique for detecting anomalies. The SVDD classifier partitions the whole space into an inlier region, which consists of the region near the training data, and an outlier region, which consists of points away from the training data. The computation of the SVDD class…
DecoupleNets use neural networks to assess and select dependence models.
problem Assessing and selecting dependence models for multivariate data.
method Neural networks (DecoupleNets) transform data to uniformity, then assess and select models.
result DecoupleNets provide a novel, efficient method for dependence model assessment and selection.
Study on investment strategy for agents with periodic preferences and discounting.
problem Investment decisions by agents with periodic S-shaped preferences and present bias.
method Infinite-horizon, continuous-time portfolio selection problem with quasi-hyperbolic discounting.
result Time-consistent planning strategy can be formulated as an equilibrium to a static mean field game.
Proposes mCS for multivariate selection with FDR control.
problem Selecting high-quality candidates from multivariate datasets.
method Introduces regional monotonicity and multivariate nonconformity scores.
result Significantly improves selection power with FDR control.
Transforms game optimization dynamics into frequency domain for precise hyperparameter analysis.
problem Analyzing convergence of hyperparameters in game optimization.
method Frequency-domain framework using High-Resolution Differential Equations (HRDEs) and Laplace transforms.
result Derives precise convergence criteria for the Lookahead algorithm.
We show that the introduction of Tobin taxes in agent-based models of currency markets can lead to a reduction of speculative trading and reduce the magnitude of exchange rate fluctuations at intermediate tax rates. In this regime revenues for the market maker obtained from speculators are maximal. We here focus on Min…
In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would otherwise be hard to achieve when using single action selection techniques. We use both …
An automatic machine learning (AutoML) task is to select the best algorithm and its hyper-parameters simultaneously. Previously, the hyper-parameters of all algorithms are joint as a single search space, which is not only huge but also redundant, because many dimensions of hyper-parameters are irrelevant with the selec…