The study examines how individual ability and project benefit influence cooperation in public goods games.
problem Maximizing cooperation in public goods games with varying individual contributions and benefits.
method A generalized public goods game model incorporating individual ability and project benefit.
result The upper limit of individual benefit promotes cooperation, while the upper limit of individual contribution inhibits it.
Income redistribution boosts cooperation in spatial public goods games, but the effect depends on the model of redistribution.
problem The impact of income redistribution on cooperation in spatial public goods games.
method Two models of income redistribution were used: local and global. Spatial public goods games were employed to study the evolution of cooperation.
result The cooperation level is significantly higher with local redistribution of income, but lower with global redistribution.
In this paper we study continuous-time stochastic control problems with both monotone and classical controls motivated by the so-called public good contribution problem. That is the problem of n economic agents aiming to maximize their expected utility allocating initial wealth over a given time period between private …
We propose an extended public goods interaction model to study the evolution of cooperation in heterogeneous population. The investors are arranged on the well known scale-free type network, the Barabási-Albert model. Each investor is supposed to preferentially distribute capital to pools in its portfolio based on the …
Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…
Mathematical models help keep vaccine prices low.
problem Pricing COVID-19 vaccines to ensure affordability and profitability.
method Optimization and game theory approaches modeling a duopoly market.
result Government can negotiate low prices while manufacturers earn profits.
This paper relaxes the common prior assumption in the public and private information game of Morris and Shin (2000, 2004). For the generalized game, where the agent's prior expectations are heterogenous, it derives a sharp condition for the emergence of unique/multiple equilibria. This condition indicates that unique e…
The paper analyzes competition among fund managers using excess logarithmic returns and constructs games to find optimal allocations.
problem Optimal allocation strategies among fund managers considering excess logarithmic returns.
method Constructs both n-player and mean field games to address the competition problem. result The MFE of the MFG represents the limit of n-player game's equilibrium as n approaches infinity. We calculate the dynamics of tax evasion within a multi-agent econophysics model which is adopted from the theory of magnetism and previously has been shown to capture the main characteristics from agent-based based models which build on the standard Allingham and Sandmo approach. In particular, we implement a feedback…
Model shows how social norms and individual ethics affect tax evasion.
problem Effects of social norms and individual ethics on tax evasion.
method Agent-based model with simulations of different tax compliance behaviors.
result Threshold levels in society composition explain tax evasion extent.
We demonstrate by mathematical analysis and systematic computer simulations that redistribution can lead to sustainable growth in a society. The human capital dynamics of each agent is described by a stochastic multiplicative process which, in the long run, leads to the destruction of individual human capital and the e…
We study continuous time Bertrand oligopolies in which a small number of firms producing similar goods compete with one another by setting prices. We first analyze a static version of this game in order to better understand the strategies played in the dynamic setting. Within the static game, we characterize the Nash e…
In many developing countries intellectual property infringement and the commerce of pirate goods is an entrepreneurial activity. Digital piracy is very often the only media for having access to music, cinema, books and software. At the same time, bio-prospecting and infringement of indigenous knowledge rights by intern…
A game theory study examines gradual concessions in variable contribution games under uncertainty.
problem Gradualism in contribution games due to free rider effect.
method Stochastic game analysis of variable contribution games, extending Nerlove-Arrow model.
result Equilibrium characterized by regular control strategies leading to gradual concession.
SIL learns to repeat past good decisions for better exploration.
problem Improving exploration in reinforcement learning environments.
method Self-Imitation Learning (SIL) is a simple off-policy actor-critic algorithm.
result SIL significantly improves A2C on Atari games and is competitive with state-of-the-art methods.
This paper shows hedging algorithms improve performance in repeated matrix games.
problem Improving multi-agent learning algorithms in repeated matrix games.
method Develops and experiments with hedging algorithms combining a top-level and a set of basic algorithms.
result Well-selected hedging algorithms outperform previous MAL algorithms on repeated matrix games.
VR game data for P300 BCI with raccoon vs demon stimuli.
problem Developing confidence metrics for P300 BCI.
method Multiclass labeled P300 dataset in VR game context.
result Estimation of model's confidence in stimulus predictions.
This study analyzes Twitter posts from US west coast libraries.
problem Lack of automated methods to analyze thousands of library tweets.
method Used Twitter API to collect and analyze 138,000 tweets.
result Identified 20 topics in library tweets, categorized into public relations, book, event, training, and social good.
DREAM learns optimal strategies in imperfect games without needing a simulator.
problem Learning optimal strategies in imperfect-information games with multiple agents.
method DREAM is a deep reinforcement learning algorithm that converges to Nash Equilibria and coarse correlated equilibria.
result DREAM achieves state-of-the-art performance in benchmark games and is competitive with simulator-based algorithms.
AttriGuard defends against attribute inference attacks via adversarial machine learning.
problem Attribute inference attacks on user data from public data.
method Two phases: finding minimum noise and sampling attribute values.
result AttriGuard outperforms existing methods in protecting user data.
Stable cooperation emerges in fluctuating environments.
problem Evolutionary stability of cooperation in fluctuating conditions.
method Agents with fluctuating wealth share public goods, leading to cooperation.
result Agents with cooperation produce an advantage in fluctuating environments.
This paper investigates the relevance of the No-Ponzi game condition for public debt (i.e. the public debt growth rate has to be lower than the real interest rate, a necessary assumption for Ricardian equivalence) and of the transversality condition for the GDP growth rate (i.e. the GDP growth rate has to be lower than…
New algorithm finds optimal sample complexity for pure exploration with multiple good answers.
problem Determining the optimal number of samples needed to explore multiple good answers in a bandit problem.
method Derive lower bound using game equilibrium, extend Track-and-Stop algorithm to multiple answers.
result New algorithm has asymptotic sample complexity matching the derived lower bound.
JPS improves joint policies for multi-agent collaboration in imperfect information games.
problem Learning good joint policies for multi-agent collaboration with imperfect information.
method Decomposes global changes to localized policy changes, iteratively improving joint policies without re-evaluating the entire game.
result JPS improves solutions provided by unilateral approaches and outperforms algorithms designed for collaborative policy learning.
Replication confirms CGD's effectiveness in competitive games.
problem Reproducibility of a novel Nash equilibrium algorithm.
method Replicated experiments and provided Python implementation.
result CGD avoids oscillatory and divergent behaviours.
Agent57 beats human average on all Atari games.
problem Atari game benchmark's poor performance in challenging games.
method Trained neural network with adaptive policy selection and novel architecture.
result First deep RL agent to outperform human average on all 57 Atari games.
Bayesian model predicts public transport usage during events.
problem Difficulty in predicting transportation disruptions during special events.
method Bayesian additive model with Gaussian process components, using smart card records and web data.
result Model outperforms baselines by up to 26% in R2 and explains individual event components.
We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic se…
Game theory shows miners' hardware improvements don't centralize mining.
problem Decentralization of cryptocurrency mining.
method Game-theoretical model of mining efficiency and competition.
result Advancements in mining hardware efficiency do not lead to centralization.
A new method learns multiple subspaces from data.
problem Learning discriminative representations for data on multiple subspaces.
method Sequential game using CTRL framework to solve linear subspaces.
result Equilibrium solutions provide correct representations.
Combines human demonstrations and preferences to learn rewards for reinforcement learning.
problem Learning reward functions for complex real-world reinforcement learning problems.
method Trains a deep neural network to model reward functions from human demonstrations and preferences, then uses the model to train a DQN agent.
result Achieves superhuman performance on 2 Atari games without using game rewards.
A variation of the Minority Game has been applied to study the timing of promotional actions at retailers in the fast moving consumer goods market. The underlying hypotheses for this work are that price promotions are more effective when fewer than average competitors do a promotion, and that a promotion strategy can b…
Game theory models futures market dynamics with incomplete information.
problem Modeling competition and price dynamics in futures markets with incomplete information.
method Formalizes a multi-step, non-cooperative game for n players.
result Reduction in price gaps due to high competition improves market liquidity.
Framework for risk-sensitive cooperative games between humans and machines.
problem Asymmetric information and risk sensitivity in human-machine interactions.
method Risk-sensitive dynamic games, performance measures based on regret.
result Framework improves joint optimization of human and machine objectives.
New algorithms achieve logarithmic regret in KL-regularized Markov games.
problem Improving sample efficiency in game-theoretic settings with KL regularization.
method Developed OMG and SOMG algorithms for matrix and Markov games, using best response sampling and superoptimistic bonuses.
result Logarithmic regret in T that scales inversely with KL regularization strength β. Paper tackles inverse reinforcement learning with non-optimal demonstrations in zero-sum games.
problem Inverse reinforcement learning with sub-optimal expert demonstrations in zero-sum games.
method Introduces a new objective function and algorithm to find reward function and strategies without decoupling agents.
result Demonstrates recovery of reward functions and strategies with good quality from sub-optimal expert demonstrations.
Research analyzes public opinions on Twitter about diabetes, diet, exercise, and obesity.
problem Understanding public health opinions on social media.
method Developed a multi-component semantic and linguistic framework to collect and analyze Twitter data.
result Strongest correlation found between exercise and obesity; other notable correlations between diabetes and obesity, diet and obesity.
The global financial crisis, beginning in 2008, took an historic toll on national economies around the world. Following equity market crashes, unemployment rates rose significantly in many countries: Italy was among those. What will be the impact of such large shocks on Italian healthcare finances? An empirical model f…
We obtain the conditions for the emergence of the swarm intelligence effect in an interactive game of restless multi-armed bandit (rMAB). A player competes with multiple agents. Each bandit has a payoff that changes with a probability pc per round. The agents and player choose one of three options: (1) Exploit (a …
Representation learning, especially which by using deep learning, has been widely applied in classification. However, how to use limited size of labeled data to achieve good classification performance with deep neural network, and how can the learned features further improve classification remain indefinite. In this pa…
Modeling pollution from competing firms using mean-field games.
problem Pollution regulation of competitive firms producing similar goods.
method Developed a mean-field game model with cap-and-trade regulation.
result Explicit solutions found through Riccati differential equations.
ORRB enables fast, customizable rendering of robotics environments.
problem Fast and customizable rendering of robotics environments.
method Based on Unity3d and MuJoCo, optimized for cloud deployment.
result Visual domain randomization for improved simulation.
Study shows curiosity-driven learning can perform well without extrinsic rewards.
problem Lack of scalable methods for intrinsic reward design in reinforcement learning.
method Performed a large-scale study of curiosity-driven learning across 54 environments, using prediction error as reward.
result Curiosity-driven learning can achieve good performance without extrinsic rewards, aligning with hand-designed rewards in many cases.
Paper explains adversarial training's robust overfitting through a minimax game perspective.
problem Adversarial training suffers from robust overfitting after learning rate decay.
method Viewing adversarial training as a dynamic minimax game, analyzing how LR decay breaks balance and leads to overfitting.
result ReBalanced Adversarial Training (ReBAT) alleviates robust overfitting without sacrificing robustness.
Analyzes NFT market trends, trade networks, and visual features.
problem Understanding the structure and evolution of NFT market.
method Data analysis of 6.1 million trades of 4.7 million NFTs.
result NFTs form tight clusters and collections contain visually homogeneous objects.
EMDQN uses episodic memory to improve RL efficiency.
problem Sample inefficiency of deep RL algorithms.
method Leverages episodic memory to supervise training.
result Significantly reduces interaction rounds for state-of-the-art performance.
Large-scale eye-tracking dataset for Atari games.
problem Improving AI decision-making through human eye-tracking data.
method Recorded 117 hours of gameplay with eye movements from 20 Atari games.
result Human gameplay decisions and scores comparable to human records.
Strategy evaluation schemes are a crucial factor in any agent-based market model, as they determine the agents' strategy preferences and consequently their behavioral pattern. This study investigates how the strategy evaluation schemes adopted by agents affect their performance in conjunction with the market circumstan…