We propose an online algorithm for cumulative regret minimization in a stochastic multi-armed bandit. The algorithm adds i.i.d. pseudo-rewards to its history in round and then pulls the arm with the highest average reward in its perturbed history. Therefore, we call it perturbed-history exploration (PHE). Th…
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We propose a bandit algorithm that explores by randomizing its history of rewards. Specifically, it pulls the arm with the highest mean reward in a non-parametric bootstrap sample of its history with pseudo rewards. We design the pseudo rewards such that the bootstrap mean is optimistic with a sufficiently high probabi…
Successor Options discovers reusable skills using landmark states.
We propose a new online algorithm for cumulative regret minimization in a stochastic linear bandit. The algorithm pulls the arm with the highest estimated reward in a linear model trained on its perturbed history. Therefore, we call it perturbed-history exploration in a linear bandit (LinPHE). The perturbed history is …
Reinforcement learning (RL) is about sequential decision making and is traditionally opposed to supervised learning (SL) and unsupervised learning (USL). In RL, given the current state, the agent makes a decision that may influence the next state as opposed to SL (and USL) where, the next state remains the same, regard…
New algorithm for RL with horizon-free reward-free exploration for linear MDPs.