Policy gradient methods with aggregated states can achieve better performance than approximate policy iteration.
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Recent policy optimization approaches (Schulman et al., 2015a; 2017) have achieved substantial empirical successes by constructing new proxy optimization objectives. These proxy objectives allow stable and low variance policy learning, but require small policy updates to ensure that the proxy objective remains an accur…
New algorithm finds near-optimal policies efficiently in zero-sum games.
Improved API to achieve optimal error bound and query complexity in local planning.
Policy gradient methods are among the most effective methods in challenging reinforcement learning problems with large state and/or action spaces. However, little is known about even their most basic theoretical convergence properties, including: if and how fast they converge to a globally optimal solution or how they …
The paper analyzes the sample complexities for policy evaluation with linear function approximation.
Paper presents a rank-1 approximation method for natural policy gradients in deep RL.
Learning the value function of a given policy (target policy) from the data samples obtained from a different policy (behavior policy) is an important problem in Reinforcement Learning (RL). This problem is studied under the setting of off-policy prediction. Temporal Difference (TD) learning algorithms are a popular cl…
Adaptive reduction scheme approximates optimal policy in regularized MDPs.
Off-policy stochastic actor-critic methods rely on approximating the stochastic policy gradient in order to derive an optimal policy. One may also derive the optimal policy by approximating the action-value gradient. The use of action-value gradients is desirable as policy improvement occurs along the direction of stee…
Study agnostic RL in large state spaces with weak function approximation.
Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work \cite{efroni2018beyond}, multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analy…
Study on policy gradient for stochastic bandits using diffusion approximation.
Adaptive optimal control using value iteration (VI) initiated from a stabilizing policy is theoretically analyzed in various aspects including the continuity of the result, the stability of the system operated using any single/constant resulting control policy, the stability of the system operated using the evolving/ti…
ENIAC method optimizes and explores complex RL problems with non-linear policies.
Algorithm learns Nash equilibria in stochastic games using entropy-regularized policies.
In this work, we provide theoretical guarantees for reward decomposition in deterministic MDPs. Reward decomposition is a special case of Hierarchical Reinforcement Learning, that allows one to learn many policies in parallel and combine them into a composite solution. Our approach builds on mapping this problem into a…
This paper studies optimal approximation factors in misspecified off-policy RL, identifying key factors under various settings.
In reinforcement learning, temporal difference (TD) is the most direct algorithm to learn the value function of a policy. For large or infinite state spaces, exact representations of the value function are usually not available, and it must be approximated by a function in some parametric family. However, with \emph{no…
Temporal difference learning and Residual Gradient methods are the most widely used temporal difference based learning algorithms; however, it has been shown that none of their objective functions is optimal w.r.t approximating the true value function . Two novel algorithms are proposed to approximate the true value…
Entropy-regularized NPG converges linearly with linear function approximation.
New insights into RL with weak function approximation.
Under a Bayesian framework, we formulate the fully sequential sampling and selection decision in statistical ranking and selection as a stochastic control problem, and derive the associated Bellman equation. Using value function approximation, we derive an approximately optimal allocation policy. We show that this poli…
KL-constrained API shows optimization issues and improved with regularization.
Efficient local planning with linear approximations for agents with limited simulator access.
VA-OPE improves OPE by incorporating variance information, achieving tighter error bounds.
We solve POMDPs by approximating them as finite-state MDPs.
Proposes CoPO, a new policy optimization method for competitive games.
In this paper, we propose a novel policy iteration method, called dynamic policy programming (DPP), to estimate the optimal policy in the infinite-horizon Markov decision processes. We prove the finite-iteration and asymptotic l\infty-norm performance-loss bounds for DPP in the presence of approximation/estimation erro…
Tackling large approximate dynamic programming or reinforcement learning problems requires methods that can exploit regularities, or intrinsic structure, of the problem in hand. Most current methods are geared towards exploiting the regularities of either the value function or the policy. We introduce a general classif…
MoMA improves model-based RL by using unrestricted policy classes.
Study shows TD(0) with linear approx. converges for reversible Markov chains.
Policy evaluation or value function or Q-function approximation is a key procedure in reinforcement learning (RL). It is a necessary component of policy iteration and can be used for variance reduction in policy gradient methods. Therefore its quality has a significant impact on most RL algorithms. Motivated by manifol…
Improved Politex algorithm reduces regret bound to O(√T) with experience replay.
We study the sample complexity of approximate policy iteration (PI) for the Linear Quadratic Regulator (LQR), building on a recent line of work using LQR as a testbed to understand the limits of reinforcement learning (RL) algorithms on continuous control tasks. Our analysis quantifies the tension between policy improv…
In this paper, we present a probability one convergence proof, under suitable conditions, of a certain class of actor-critic algorithms for finding approximate solutions to entropy-regularized MDPs using the machinery of stochastic approximation. To obtain this overall result, we prove the convergence of policy evaluat…
Adaptive optimal control using value iteration initiated from a stabilizing control policy is theoretically analyzed in terms of stability of the system during the learning stage without ignoring the effects of approximation errors. This analysis includes the system operated using any single/constant resulting control …
In this paper we discuss policy iteration methods for approximate solution of a finite-state discounted Markov decision problem, with a focus on feature-based aggregation methods and their connection with deep reinforcement learning schemes. We introduce features of the states of the original problem, and we formulate …
This paper investigates a type of instability that is linked to the greedy policy improvement in approximated reinforcement learning. We show empirically that non-deterministic policy improvement can stabilize methods like LSPI by controlling the improvements' stochasticity. Additionally we show that a suitable represe…
PC-PG balances exploration and exploitation in reinforcement learning.
Pessimistic Minimax Value Iteration finds efficient NE policies from offline data.
Improves imitation learning in RL by learning reward function efficiently.
New MARL algorithms resolve the curse of multiagency with function approximation.
FQE with deep neural networks achieves asymptotic normality and finite-sample bounds.
Bayesian design improves by reducing policy training cost.
Single-timescale actor-critic finds globally optimal policy.
An important problem in sequential decision-making under uncertainty is to use limited data to compute a safe policy, i.e., a policy that is guaranteed to perform at least as well as a given baseline strategy. In this paper, we develop and analyze a new model-based approach to compute a safe policy when we have access …
New guarantees for adaptive combinatorial maximization with various objectives.