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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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6131925 · Jun 202019922001200920172026
48 results for photorealistic rendering

AutoSimulate efficiently optimizes synthetic data generation.

problem Optimizing synthetic data generation for machine learning.
method Differentiable approximation of the objective function for efficient optimization.
result Significantly faster (up to 50x) and more efficient (up to 30x) synthetic data generation.

Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications. However, recent studies show that DNNs are vulnerable to adversarial examples, which are carefully crafted inputs aiming to mislead the predictions. Currently, the majority of these studies have focused on per…

2018-10-11abs ↗pdf ↗

Worldsheet wraps a 3D mesh sheet onto a single image to synthesize novel views.

problem Synthesizing novel views from a single image with large viewpoint changes.
method Shrink-wrapping a planar mesh sheet onto the input image, consistent with learned depth.
result Worldsheet consistently outperforms prior methods on single-image view synthesis.

3DB framework tests and debugs computer vision models using photorealistic simulation.

problem Discovering vulnerabilities and understanding model decision-making in computer vision systems.
method Unified framework using photorealistic simulation to test and debug vision models.
result Insights generated by 3DB transfer to the physical world, enabling robustness analysis.

Generative Adversarial Networks are a new family of generative models, frequently used for generating photorealistic images. The theory promises for the GAN to eventually reach an equilibrium where generator produces pictures indistinguishable for the training set. In practice, however, a range of problems frequently p…

2018-11-07abs ↗pdf ↗

Efficiently distills pretrained text-to-image models without real data, improving FID and CLIP scores.

problem Slow iterative refinement process of diffusion-based text-to-image models.
method Guided Score identity Distillation with Long and Short Classifier-Free Guidance.
result Achieves state-of-the-art FID performance with competitive CLIP score.

A neural scene representation framework enforcing 3D transformations.

problem Learning 3D scene representations from images without 3D supervision.
method Introducing a loss enforcing equivariance of the scene representation with 3D transformations.
result Real-time neural rendering with comparable results to models requiring minutes for inference.

The increasingly photorealistic sample quality of generative image models suggests their feasibility in applications beyond image generation. We present the Neural Photo Editor, an interface that leverages the power of generative neural networks to make large, semantically coherent changes to existing images. To tackle…

2016-09-22abs ↗pdf ↗

We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was designed with visual domain randomization in mind. It is optimized for cloud de…

2019-06-26abs ↗pdf ↗

Synthesizing high resolution photorealistic images has been a long-standing challenge in machine learning. In this paper we introduce new methods for the improved training of generative adversarial networks (GANs) for image synthesis. We construct a variant of GANs employing label conditioning that results in 128x128 r…

2016-10-30abs ↗pdf ↗

ROOTS learns to represent and render 3D scenes with object-centric models.

problem Learning to represent and render 3D scenes with object-centric compositionality.
method Probabilistic generative model for learning object representations and scene rendering from partial observations.
result The model can infer 3D object representations and render scenes from arbitrary viewpoints.

This paper improves anomaly detection in lane rendering images for safer navigation.

problem Anomalies in lane rendering images can mislead drivers, posing safety risks.
method Proposes a four-phase pipeline using Transformer models, self-supervised pre-training, and fine-tuning.
result The pipeline enhances detection accuracy and reduces training time.

OBSER framework infers sub-environments from objects, outperforming scene-based methods.

problem Zero-shot recognition of environments from object distributions.
method Bayesian framework using metric and self-supervised learning models to estimate object distributions in latent space.
result OBSER framework reliably performs inference in open-world and photorealistic environments, outperforming scene-based methods.

AR-GANs learn depth and DoF from unlabeled images using aperture rendering and focus cues.

problem Learning depth and DoF from unlabeled natural images with diverse viewpoints and shapes.
method Aperture rendering and focus cues to learn depth and DoF from unlabeled images.
result AR-GANs effectively learn depth and DoF from various datasets, including flower, bird, and face images.

Understanding the 3-dimensional structure of the world is a core challenge in computer vision and robotics. Neural rendering approaches learn an implicit 3D model by predicting what a camera would see from an arbitrary viewpoint. We extend existing neural rendering to more complex, higher dimensional scenes than previo…

2019-10-28abs ↗pdf ↗

Importance sampling is one of the most widely used variance reduction strategies in Monte Carlo rendering. In this paper, we propose a novel importance sampling technique that uses a neural network to learn how to sample from a desired density represented by a set of samples. Our approach considers an existing Monte Ca…

2018-08-23abs ↗pdf ↗

Survey on GANs for generating visual arts, music, and literature.

problem Tackles the challenge of generating art using GANs.
method Uses generative adversarial networks (GANs) to generate visual arts, music, and literary text.
result Performance comparison and description of various GAN architectures presented.

As synthetic imagery is used more frequently in training deep models, it is important to understand how different synthesis techniques impact the performance of such models. In this work, we perform a thorough evaluation of the effectiveness of several different synthesis techniques and their impact on the complexity o…

2019-09-04abs ↗pdf ↗

Semi-supervised learning algorithms reduce the high cost of acquiring labeled training data by using both labeled and unlabeled data during learning. Deep Convolutional Networks (DCNs) have achieved great success in supervised tasks and as such have been widely employed in the semi-supervised learning. In this paper we…

2016-12-06abs ↗pdf ↗

We explore a new domain of learning to infer user interface attributes that helps developers automate the process of user interface implementation. Concretely, given an input image created by a designer, we learn to infer its implementation which when rendered, looks visually the same as the input image. To achieve thi…

2019-12-31abs ↗pdf ↗

Action-bisimulation learns long-horizon controllability for reinforcement learning.

problem Learning relevant state features in high-dimensional observations for robust reinforcement learning.
method Action-bisimulation encoding, inspired by bisimulation invariance, extends single-step controllability to multi-step.
result Action-bisimulation pretraining improves sample efficiency in various environments.

A machine learning environment for detecting autonomous vehicle corner cases.

problem Testing autonomous driving software in the real world is difficult.
method Connecting CARLA simulation software to TensorFlow and custom AI client software.
result The system can identify situations where AI software fails to understand the scenario.

Advances in deep generative networks have led to impressive results in recent years. Nevertheless, such models can often waste their capacity on the minutiae of datasets, presumably due to weak inductive biases in their decoders. This is where graphics engines may come in handy since they abstract away low-level detail…

2018-04-03abs ↗pdf ↗

We describe a method of rendering real-time scenes in Nil geometry, and use this to give an expository account of some interesting geometric phenomena. You can play around with the simulation at www.3-dimensional.space/nil.html.

2020-02-02abs ↗pdf ↗

VectorNet predicts car behavior using vectorized HD maps and agent dynamics.

problem Predicting behavior in multi-agent systems with self-driving cars.
method VectorNet uses hierarchical graph neural networks on vectorized representations of HD maps and agent trajectories.
result VectorNet achieves comparable or better performance than state-of-the-art methods while using fewer parameters and less computational power.