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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,738 papers · 148 categories

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48 results for online learners

We study the task of online boosting--combining online weak learners into an online strong learner. While batch boosting has a sound theoretical foundation, online boosting deserves more study from the theoretical perspective. In this paper, we carefully compare the differences between online and batch boosting, and pr…

2012-06-27abs ↗pdf ↗

In this paper we propose a novel framework for decentralized, online learning by many learners. At each moment of time, an instance characterized by a certain context may arrive to each learner; based on the context, the learner can select one of its own actions (which gives a reward and provides information) or reques…

2013-08-21abs ↗pdf ↗

New findings show limitations in converting private learning to online learning efficiently.

problem Limitations in converting private learning to online learning efficiently.
method Assuming one-way functions, we show an efficient conversion from pure-private learners to online learners is impossible.
result Efficient conversion from pure-private learners to online learners is impossible under certain assumptions.

We study the relationship between the notions of differentially private learning and online learning in games. Several recent works have shown that differentially private learning implies online learning, but an open problem of Neel, Roth, and Wu \cite{NeelAaronRoth2018} asks whether this implication is {\it efficient}…

2019-05-27abs ↗pdf ↗

Online learners track optimal solutions with constant step-size.

problem Tracking optimal solutions in online learning settings.
method Established a link between steady-state performance and tracking performance using analogies with adaptive filters.
result Inferred tracking performance from steady-state expressions directly.

Study on tradeoffs between mistakes and ERM oracle calls in online and transductive learning.

problem Analyzing online and transductive learning with limited ERM and weak consistency oracle access.
method Proves lower bounds and upper bounds on mistakes and oracle calls, considering realizable and agnostic cases.
result Achieves optimal mistake bounds with weak consistency queries for certain concept classes.

Strategic feature manipulation helps learners identify meaningful variables in online regression settings.

problem Strategic feature manipulation poses a challenge for learners in online regression settings.
method Investigates how strategic feature manipulation by individuals can help learners recover meaningful features.
result Simple learner behavior can help accurately recover meaningful features and incentivize feature improvement.

Algorithm improves online learning in adversarial bandits.

problem Online learning in adversarial multi-armed bandits with non-uniform best arm distribution.
method Online-within-online setup, inner and outer learners, leveraging non-uniform empirical distribution of best arms.
result Improves regret bounds for non-uniform best arm distributions.

We propose an efficient distributed online learning protocol for low-latency real-time services. It extends a previously presented protocol to kernelized online learners that represent their models by a support vector expansion. While such learners often achieve higher predictive performance than their linear counterpa…

2019-11-28abs ↗pdf ↗

The paper presents a method for personalized exercise recommendations that improves learner skill gain.

problem Adapting to individual needs in large, diverse groups of learners in digital environments.
method Contextual Thompson Sampling to select exercises that advance learner skill.
result The method recommends exercises associated with greater skill improvement and adapts to learner differences.

Distributed, online data mining systems have emerged as a result of applications requiring analysis of large amounts of correlated and high-dimensional data produced by multiple distributed data sources. We propose a distributed online data classification framework where data is gathered by distributed data sources and…

2013-07-02abs ↗pdf ↗

We study online optimization in a setting where an online learner seeks to optimize a per-round hitting cost, which may be non-convex, while incurring a movement cost when changing actions between rounds. We ask: \textit{under what general conditions is it possible for an online learner to leverage predictions of futur…

2019-11-10abs ↗pdf ↗

HATT improves online decision tree ensembles by using a more eager splitting strategy.

problem Improving the efficiency of online decision tree ensembles.
method Replacing Hoeffding Tree's split strategy with HATT, which uses the Hoeffding Test for candidate splits.
result HATT outperforms Hoeffding Tree in online bagging and boosting ensembles, as shown by significant performance improvements in various testbenches.

Study online learning with set-valued feedback, showing differences between deterministic and randomized approaches.

problem Online learning with set-valued feedback, where labels are sets rather than single labels.
method Introduced new combinatorial dimensions (Set Littlestone and Measure Shattering) to characterize learnability.
result Characterized deterministic and randomized online learnability, and established bounds for various learning settings.

Characterizes statistical complexity of realizable regression in PAC and online learning.

problem Understanding the statistical complexity of realizable regression in both PAC and online learning settings.
method Introduces minimax instance optimal learners, novel and combinatorial dimensions to characterize learnability.
result Characterizes which classes of real-valued predictors are learnable and provides necessary conditions for learnability.

New framework captures long-term decision dependence in online learning.

problem Long-term dependence on past decisions in online learning.
method Introduces Online Convex Optimization with Unbounded Memory (OCO-UMB) and pp-effective memory capacity.
result Proves O(HpT)O(\sqrt{H_p T}) upper bound on policy regret and matching lower bound.

We study the problem of online learning with non-convex losses, where the learner has access to an offline optimization oracle. We show that the classical Follow the Perturbed Leader (FTPL) algorithm achieves optimal regret rate of O(T1/2)O(T^{-1/2}) in this setting. This improves upon the previous best-known regret rate of…

2019-03-19abs ↗pdf ↗

We present online boosting algorithms for multiclass classification with bandit feedback, where the learner only receives feedback about the correctness of its prediction. We propose an unbiased estimate of the loss using a randomized prediction, allowing the model to update its weak learners with limited information. …

2018-10-11abs ↗pdf ↗

Online learning algorithms have impressive convergence properties when it comes to risk minimization and convex games on very large problems. However, they are inherently sequential in their design which prevents them from taking advantage of modern multi-core architectures. In this paper we prove that online learning …

2009-11-03abs ↗pdf ↗

Meta clustering categorizes learners for collaborative learning.

problem Filtering out unqualified collaborators in collaborative learning.
method Select-Exchange-Cluster (SEC) method to classify learners by their supervised functions.
result SEC can cluster learners into accurate collaboration sets and enhance single-learner performance.

Study on computational aspects of replicable learning, bridging statistical and algorithmic perspectives.

problem Understanding the computational connections between replicability and various learning paradigms.
method Design of replicable learners, lifting framework, and transformation techniques.
result Efficient replicable learners for specific learning problems under various distributions.

Algorithm improves RL model selection for repeated games with utility maximization.

problem Optimal policy learning in repeated games with unknown opponent strategy.
method Proposes MRBEAR for average reward RL, applying to utility maximization in repeated games.
result Regret bound shows linear dependence on number of model classes in average reward RL.

Meta-learning improves performance across similar tasks in adversarial bandit settings.

problem Improving performance across multiple similar tasks in adversarial bandit scenarios.
method Designing meta-algorithms that combine outer learners to tune hyperparameters of inner learners for MAB and BLO.
result Meta-algorithms improve task-averaged regret for MAB and BLO, showing direct relationship with action space-dependent measures.

Study online learning with off-policy feedback in adversarial bandit problems.

problem Learning with limited direct feedback in sequential decision making.
method Proposed algorithms that adapt pessimistic reward estimators to handle unknown behavior policy.
result Guaranteed regret bounds scaling with policy mismatch, improving performance against well-covered comparators.

Continuous-time algorithms improve online learning performance.

problem Online learning with sequential data and minimizing overall regret.
method Extending discrete-time algorithms to continuous-time models for online linear optimization, adversarial bandit, and adversarial linear bandit.
result Optimal regret bounds are proven for continuous-time settings.

Bayesian algorithms improve online learning with adversaries over infinite action spaces.

problem Online learning with adversaries over infinite action spaces.
method Developed a Thompson sampling algorithm for online learning with an adversary's prior over the space of actions.
result Thompson sampling over a Gaussian process prior achieves a rate of O(βTdlog(1+dλβ))O(β\sqrt{Td\log(1+\sqrt{d}\fracλβ)}) against a ββ-bounded λλ-Lipschitz adversary.

Study the tradeoffs of bandit feedback in multiclass classification.

problem The price of using bandit feedback in multiclass classification.
method Mistake bound model, analysis of variants, and comparison of learners and adversaries.
result The optimal mistake bound under bandit feedback is at most O(k)O(k) times higher than in full information, with a tight bound of O(k)O(k).

New algorithms for efficient learning with partial information, reducing regret.

problem Online learning with partial observability and semi-bandit feedback.
method Implicit exploration strategy for near-optimal regret guarantees.
result First algorithms with near-optimal regret guarantees without knowing the observation system.

Paper proves tight lower bounds for online multicalibration, separating it from marginal calibration.

problem Proving lower bounds for online multicalibration in relation to marginal calibration.
method Information-theoretic approach, constructing group families from orthonormal bases.
result Establishes tight lower bounds for online multicalibration, matching upper bounds up to logarithmic factors.

Algorithm for online decision making with unknown dynamics and aggregate feedback.

problem Online decision making with unknown dynamics and aggregate bandit feedback.
method Developed an algorithm based on online mirror descent with a self-concordant barrier regularization and an increasing learning rate schedule.
result Achieved O(K)O(\sqrt{K}) regret for the online Markov Decision Process with KK episodes.

OSAMD adapts online to changing distributions with limited labels.

problem Models struggle with continual distribution shifts and expensive labeling in changing environments.
method Online Active Continual Adaptation with OSAMD, an online teacher-student structure and margin-based criterion.
result OSAMD achieves favorable dynamic regret bounds under changing environments with limited labels.