Bayesian optimization improves machine learning system tuning with online and offline experiments.
problem Limited simultaneous experiments in complex policy spaces.
method Augment online field experiments with an offline simulator and apply multi-task Bayesian optimization.
result Substantial gains from including biased offline data in live machine learning systems.
ORIL learns a reward function from unlabeled data to improve robot learning.
problem Leveraging unlabeled data for robot learning.
method ORIL learns a reward function from demonstrator and unlabeled trajectories, annotates data, and trains an agent via offline reinforcement learning.
result ORIL consistently outperforms BC agents on various robotic tasks.
Algorithm improves reinforcement learning policies using offline data.
problem Improving reinforcement learning policies with limited online data.
method Designs a single non-reactive policy using offline data with provable guarantees.
result Algorithm achieves better policy quality with less online data.
Algorithm learns from offline data to improve performance in target environment.
problem Learning from offline data in a target environment with unknown shifts.
method Adaptive algorithm that uses offline data to improve performance when informative.
result Algorithm provably improves performance over purely online learning when offline data are informative.
Combines offline causal inference and online bandit learning for better decision-making.
problem Making adaptive decisions using both logged and streaming data to avoid user harm.
method Unified offline causal inference and online learning algorithms, deriving bounds on decision accuracy.
result First upper regret bound for forest-based online bandit algorithms.
MO2 learns useful behaviours from past experience for new tasks.
problem Discovering useful behaviours from past experience and transferring them to new tasks.
method Model-Based Offline Options (MO2) framework supporting sample-efficient bottleneck option discovery over continuous state-action spaces.
result MO2 outperforms recent option learning methods on complex long-horizon continuous control tasks.
DeepAveragers solves offline RL by solving derived MDPs from static data.
problem Offline reinforcement learning with limited data.
method Solves derived non-parametric MDPs (DAC-MDPs) using deep representations and costs for under-represented parts.
result The approach can lower-bound performance and scale to complex offline RL problems.
DeepCO uses deep learning for offline combinatorial optimization in warehouse operations.
problem Optimizing warehouse operation sequences in offline settings.
method DeepCO framework utilizing distribution regularized optimization for TSP.
result DeepCO reduces route length by 5.7% on average for TSP problems.
Optimized RL algorithms perform well on offline datasets, outperforming fully trained agents.
problem Improving reinforcement learning performance on offline datasets.
method Random Ensemble Mixture (REM) algorithm for Q-learning, trained on DQN replay dataset.
result Offline REM outperforms strong RL baselines and fully trained DQN agent.
BOMS enhances offline MBRL by improving model selection with Bayesian optimization.
problem Inaccurate model selection in offline MBRL due to distribution shift.
method Proposes BOMS, an active model selection framework using Bayesian optimization.
result Improves model selection with only a small amount of online interaction.
Paper tackles robust offline RL with heavy-tailed rewards.
problem Real-world applications often encounter heavy-tailed rewards, challenging offline RL.
method Proposes ROAM and ROOM algorithms using median-of-means method for robust off-policy evaluation and OPO.
result Demonstrates superior performance on heavy-tailed reward datasets compared to existing methods.
A3RL combines online and offline RL with active sampling to improve policy learning.
problem Combining online and offline RL for sample efficiency and robustness.
method A3RL uses a confidence-aware Active Advantage Aligned (A3) sampling strategy to prioritize data from both online and offline sources.
result A3RL outperforms competing online RL techniques that use offline data.
This work bridges offline RL and DRL to address distributional shift.
problem Distributional shift in offline RL due to difference in state-action visitation distributions.
method Proposes offline RL algorithms using DRL framework, characterizes sample complexity under single policy concentrability.
result Demonstrates superior performance of proposed algorithms through simulations.
MOReL learns offline RL policies using pessimistic MDPs.
problem Offline RL's data efficiency and velocity.
method Two-step process: learn P-MDP and near-optimal policy in it.
result MOReL is minimax optimal and matches state-of-the-art results.
New framework improves offline RL performance without complex methods.
problem Limited access to online interactions in real-world RL applications.
method Behavior Regularized Actor Critic (BRAC) framework.
result Many recent technical complexities are not necessary for strong offline RL performance.
New algorithm fills gaps in offline data for hybrid RL, achieving similar gains without coverage assumptions.
problem Lack of provable benefits in hybrid RL with coverage assumptions.
method Warm-starting optimistic online algorithms with offline data in experience replay buffer.
result Hybrid RL gains similar to offline-only RL without coverage assumptions, demonstrating efficient exploration.
Offline RL with pre-trained features amplifies errors even under mild shifts.
problem Sample-efficient offline RL with pre-trained features under mild distribution shift.
method Empirical study of offline RL with pre-trained neural representations.
result Substantial error amplification occurs even with pre-trained features, requiring stronger conditions for successful offline RL.
Selective state-adaptive regularization improves offline RL performance.
problem Extrapolation errors and value overestimation in static dataset RL.
method State-adaptive regularization coefficients trust Bellman-driven results selectively.
result Significant improvement in performance on D4RL benchmark.
Optimizes mobile notifications for multiple objectives using reinforcement learning.
problem Optimizing mobile notification systems for multiple objectives.
method End-to-end offline reinforcement learning with Double Deep Q-network and Conservative Q-learning.
result Demonstrates improved performance and benefits of the proposed approach.
A new method, Count-MORL, improves offline reinforcement learning by using state-action frequency.
problem Improving offline reinforcement learning performance.
method Integrates count-based conservatism into model-based offline reinforcement learning.
result The learned policy is near-optimal and outperforms existing methods.
Current online learning methods suffer issues such as lower convergence rates and limited capability to select important features compared to their offline counterparts. In this paper, a novel framework for online learning based on running averages is proposed. Many popular offline regularized methods such as Lasso, El…
Anchor-TS uses median anchoring to improve online decision-making from offline data with distribution shift.
problem Improving online decision-making from offline data with distribution shift.
method Sample-Mean Anchored Thompson Sampling (Anchor-TS) with median anchoring.
result Anchor-TS safely leverages offline data to accelerate online learning and reduces regret.
New method uses offline data to improve online bandit learning, even when distributions differ.
problem Improving online bandit learning with different offline and online distributions.
method MIN-UCB policy that adapts to offline data when informative, achieving tight regret bounds.
result MIN-UCB policy outperforms UCB policy with offline data and provides tight regret bounds.
Unified hybrid RL algorithm improves online RL performance with offline data.
problem Improving reinforcement learning performance with limited online data.
method A unified hybrid RL algorithm combining offline and online data.
result Unified algorithm achieves state-of-the-art results in sub-optimality gap and online learning regret.
Offline RL tackles resource-constrained online deployment with improved policy transfer.
problem Training policies with limited online features using a rich offline dataset.
method Introduce a policy transfer algorithm that first trains a teacher agent with full offline features and then transfers knowledge to a student agent with limited online features.
result Consistent improvement in performance over baseline methods on resource-constrained datasets.
Bayesian optimization for long-term outcomes using fast and slow experiments.
problem Optimizing long-term system effects with short-term misleading results.
method Combining fast and slow experiments for Bayesian optimization.
result Sequential optimization over large action spaces in a short time.
Supervised learning alone can be effective for offline RL, revealing essential elements.
problem Understanding when and how supervised learning alone can be effective for offline RL.
method Extensive experiments to identify essential elements for offline RL via supervised learning.
result Maximizing likelihood with a two-layer feedforward MLP is competitive with more complex methods.
Develops a method to efficiently use offline data for RL policy optimization.
problem Lack of online data for offline RL in mobile health applications.
method Advantage learning framework using optimal Q-estimators.
result New policy converges faster than existing methods.
Pre-trained LLM adapted with LoRA improves offline RL for quantitative trading.
problem Challenges in offline RL for quantitative trading due to complex temporal dependencies and overfitting.
method Integrates pre-trained GPT-2 weights and LoRA for efficient fine-tuning of a Decision Transformer.
result Outperforms existing offline RL methods in certain trading scenarios.
SynthER uses generative models to augment limited RL experience.
problem Limited data for reinforcement learning agents.
method SynthER leverages diffusion models to generate synthetic experience data.
result SynthER significantly improves sample efficiency and training of RL agents.
CODA resolves coordination issues in offline multi-agent reinforcement learning.
problem Coordination failure in offline multi-agent reinforcement learning.
method Diffusion-based multi-agent trajectory generator for data augmentation.
result CODA resolves coordination pathologies in continuous polynomial games and complex benchmarks.
New algorithms use offline data to improve online decision-making with latent states.
problem Accelerating online sequential decision-making with latent states in offline data.
method Design end-to-end latent bandit algorithms for linear latent contextual bandits, learning latent subspace offline and using it online.
result Proves minimax optimal regret guarantees for online algorithms and practical efficiency.
RL Unplugged benchmarks offline RL methods across diverse domains.
problem Evaluate offline reinforcement learning methods without online data collection.
method Proposes a benchmark suite with diverse datasets and detailed evaluation protocols.
result Demonstrates the effectiveness of offline RL methods across various domains.
QFIL improves offline RL by filtering data to reduce bias and variance.
problem Improving offline reinforcement learning policies with limited data.
method QFIL uses a filtered dataset to improve policies, trading off bias and variance through quantile selection.
result QFIL provides a safe policy improvement step with function approximation and effectively balances bias and variance.
AWAC combines offline and online data to accelerate RL learning.
problem Challenges in applying RL to real-world robotic control due to exploration and sample complexity.
method Combines sample-efficient dynamic programming with maximum likelihood policy updates.
result AWAC enables rapid learning of robotic skills with prior data and online experience.
Study tackles balancing policy switching costs in offline RL.
problem Balancing the cost of policy switching in offline RL.
method Optimal transport ideas and Net Actor-Critic algorithm.
result Demonstrated efficiency on multiple RL benchmarks.
PESCAL uses mediators to learn from confounded offline data.
problem Learning from confounded observational data in reinforcement learning.
method PESCAL uses mediator variables and the pessimistic principle to address confounding bias and distributional shift.
result It is sufficient to learn a lower bound of the mediator distribution function to mitigate distributional shift.
Contextual bandit algorithms have become popular for online recommendation systems such as Digg, Yahoo! Buzz, and news recommendation in general. \emph{Offline} evaluation of the effectiveness of new algorithms in these applications is critical for protecting online user experiences but very challenging due to their "p…
The area of Handwritten Signature Verification has been broadly researched in the last decades, but remains an open research problem. In offline (static) signature verification, the dynamic information of the signature writing process is lost, and it is difficult to design good feature extractors that can distinguish g…
Simplifies BCQ to match and outperform state-of-the-art in offline RL benchmarks.
problem Sample efficiency in offline reinforcement learning.
method Introduces EMaQ, a novel backup operator for offline RL.
result EMaQ matches and outperforms prior state-of-the-art in offline RL benchmarks.
The paper investigates heavy-tailed behavior in offline SGD, showing it approximates power-law tails.
problem Understanding heavy-tailed behavior in offline (multi-pass) SGD with finite data.
method Proves nonasymptotic Wasserstein convergence bounds for offline SGD to online SGD.
result Offline SGD exhibits approximate power-law tails as the number of data points increases.
Overparameterized models generalize well in offline contextual bandits, but policy-based algorithms struggle.
problem The performance gap between value-based and policy-based algorithms in offline contextual bandits with overparameterized models.
method Analysis of action-stability in objectives and formal proofs of regret bounds.
result The performance gap is due to action-stability of objectives, with value-based objectives being stable and policy-based objectives unstable.
A new framework for offline RL improves policy flexibility and regularity.
problem Lack of environmental interactions in offline RL leads to poor policy performance.
method Proposes a behavior-regularized implicit policy framework with modified policy-matching methods.
result The framework improves policy effectiveness and robustness beyond static datasets.
Paper addresses inconsistency between offline and online LTR performance.
problem Inconsistency between offline and online LTR performance in E-commerce.
method Proposes an evaluator-generator framework to maximize evaluator score using reinforcement learning.
result Significant improvement in Conversion Rate (CR) over existing models.
BREMEN optimizes policies offline with fewer data, achieving efficient deployment.
problem High cost of updating policies in real-world applications.
method Behavior-Regularized Model-ENsemble (BREMEN) algorithm for offline optimization.
result BREMEN achieves impressive deployment efficiency with 5-10 deployments, outperforming standard RL methods.
Paper analyzes sample complexity for offline f-divergence-regularized contextual bandits.
problem Lack of tight analyses for sample complexity in offline reinforcement learning.
method Novel pessimism-based analysis for reverse KL divergence, establishing ildeO(ε−1) sample complexity. result Achieves ildeO(ε−1) sample complexity for reverse KL divergence, surpassing existing bounds. To survive in the dynamically-evolving world, we accumulate knowledge and improve our skills based on experience. In the process, gaining new knowledge does not disrupt our vigilance to external stimuli. In other words, our learning process is 'accumulative' and 'online' without interruption. However, despite the recen…
Paper tackles offline meta-reinforcement learning with a new algorithm.
problem Performing reinforcement learning on limited data from a new task.
method Meta-Actor Critic with Advantage Weighting (MACAW) algorithm.
result Achieves notable gains over prior methods on offline meta-RL benchmarks.