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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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54108161215 · Jun 202019922001200920172026
48 results for normal rewards

A new method recovers rewards from behavior policies using classification and regression.

problem Recovering meaningful rewards from observed behavior in reinforcement learning.
method GenPQR, a modular procedure that estimates behavior policy, evaluates soft Q-function, and recovers normalized reward using classification and regression.
result GenPQR matches or improves reward recovery compared to DeepPQR, while being simpler and more modular.

INF-clip optimizes heavy-tailed MAB problems with improved performance.

problem Optimizing multi-armed bandit problems with heavy-tailed rewards.
method INF-clip algorithm for adversarial and stochastic heavy-tailed MAB settings.
result INF-clip is optimal for linear and non-linear heavy-tailed stochastic MAB problems.

The paper addresses statistical inference for online decision-making in a contextual bandit setting.

problem Understanding the performance of reward models in online decision-making with contextual information.
method The paper uses the contextual bandit framework with a linear reward model and the ε\varepsilon-greedy policy to address the exploration-exploitation dilemma. It employs the martingale central limit theorem and inverse propensity score weighting to establish asymptotic normality of parameter estimators.
result The online ordinary least squares estimator and the online weighted least squares estimator are asymptotically normal, providing insights into the performance of the reward model.

Most learning algorithms are not invariant to the scale of the function that is being approximated. We propose to adaptively normalize the targets used in learning. This is useful in value-based reinforcement learning, where the magnitude of appropriate value approximations can change over time when we update the polic…

2016-02-24abs ↗pdf ↗

This paper balances short-term and long-term rewards in policy learning.

problem Balancing short-term and long-term rewards in policy learning.
method Formalizes a new framework to balance rewards, identifies rewards under mild assumptions, deduces efficiency bounds, and develops a policy learning approach.
result The proposed method improves the estimator of long-term reward and reduces regret.

A minimalist approach improves LLM reasoning by filtering incorrect responses.

problem Improving large language model (LLM) reasoning on complex tasks.
method Revisit GRPO from a reinforce-like algorithm perspective, proposing Reinforce-Rej.
result RAFT, a simple rejection sampling baseline, outperforms GRPO and PPO.

GRPO optimizes LLMs with verifiable rewards, amplifying policy success.

problem Improving LLMs' reasoning under verifiable binary rewards.
method Introduces GRPO, analyzes variants of reward normalization and regularization.
result GRPO amplifies policy success, converging to a fixed point exceeding the reference.

New framework recovers reward and rationality parameters from game behavior.

problem Statistical ambiguity in identifying reward and rationality parameters in competitive games.
method Blind Inverse Game Theory (Blind-IGT) using entropy-regularized Quantal Response Equilibrium and Normalized Least Squares (NLS) estimator.
result Optimal convergence rate of O(N1/2)\mathcal{O}(N^{-1/2}) for joint parameter recovery.

Proposes a new portfolio optimization method considering reward, dispersion, and asymmetry.

problem Capturing fat-tails and asymmetry in asset return distributions.
method Market model with tempered stable distribution; extended mean-variance optimization.
result Closed-form solutions for VaR and CVaR; efficient frontier extended to three dimensions.

This paper studies semiparametric contextual bandits, a generalization of the linear stochastic bandit problem where the reward for an action is modeled as a linear function of known action features confounded by an non-linear action-independent term. We design new algorithms that achieve O~(dT)\tilde{O}(d\sqrt{T}) regret …

2018-03-12abs ↗pdf ↗

Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to design a reward function describing that behavior. Inverse reinforcement learning …

2018-10-24abs ↗pdf ↗

Study on optimizing task allocation for agents receiving proposals sequentially.

problem Optimizing task allocation for agents receiving proposals sequentially.
method An agent receives task proposals sequentially and can either accept or reject a proposal. The study considers two scenarios: known reward function but unknown task duration distribution, and unknown reward function.
result Regret incurred by the agent in both scenarios.

As bandit algorithms are increasingly utilized in scientific studies and industrial applications, there is an associated increasing need for reliable inference methods based on the resulting adaptively-collected data. In this work, we develop methods for inference on data collected in batches using a bandit algorithm. …

2020-02-08abs ↗pdf ↗

Robust real-world learning should benefit from both demonstrations and interactions with the environment. Current approaches to learning from demonstration and reward perform supervised learning on expert demonstration data and use reinforcement learning to further improve performance based on the reward received from …

2018-02-14abs ↗pdf ↗

The generalized linear bandit framework has attracted a lot of attention in recent years by extending the well-understood linear setting and allowing to model richer reward structures. It notably covers the logistic model, widely used when rewards are binary. For logistic bandits, the frequentist regret guarantees of e…

2020-02-18abs ↗pdf ↗

Bayes optimal algorithm under certain conditions doesn't achieve exponential simple regret.

problem Best arm identification with normal rewards over time.
method Fixed-budget best arm identification problem with rewards from normal distributions. Evaluates performance via simple regret.
result Bayes optimal algorithm does not yield exponential decrease in simple regret.

A method for eliciting expert beliefs using preferential questions and normalizing flows.

problem Eliciting high-dimensional probability distributions from noisy judgments.
method Normalizing flows based on preferential questions with a novel functional prior.
result The method allows for the inference of arbitrarily flexible densities from preferential judgments.

Paper tackles outlier detection in multi-armed bandits, achieving high accuracy with reduced exploration costs.

problem Detecting outlier arms in multi-armed bandit settings.
method Proposes GOLD algorithm based on upper confidence bounds to identify generic outlier arms.
result Achieves 98% accuracy with 83% reduction in exploration cost compared to state-of-the-art techniques.

New algorithm tackles heavy-tailed rewards in RL with instance-dependent regret bounds.

problem Efficient algorithms for RL with heavy-tailed rewards in large state-action spaces.
method Design of \textsc{Heavy-OFUL} for heavy-tailed linear bandits and \textsc{Heavy-LSVI-UCB} for RL with linear function approximation.
result First instance-dependent regret bounds for heavy-tailed rewards in RL with linear function approximation.

The paper analyzes RLVR's training dynamics, proving convergence depends on aligning update direction with Gradient Gap.

problem Understanding why RLVR works and its limitations.
method Analysis of RLVR's training process at trajectory and token levels, introducing Gradient Gap.
result Convergence depends on aligning update direction with Gradient Gap, with a sharp step-size threshold.

Recent work has identified that classification models implemented as neural networks are vulnerable to data-poisoning and Trojan attacks at training time. In this work, we show that these training-time vulnerabilities extend to deep reinforcement learning (DRL) agents and can be exploited by an adversary with access to…

2019-03-01abs ↗pdf ↗

Develops a flexible batched experimentation framework for limited adaptivity.

problem Challenges of continual reallocation in bandit algorithms with delayed feedback.
method Computational framework leveraging Gaussian sequential experiment and dynamic programming.
result Improves statistical power over standard methods, even compared to Bayesian bandit algorithms.

New method decomposes Markov chain rewards into persistent and transient components.

problem Ambiguity in classical evaluation methods for Markov chains with reducible and periodic states.
method Minimal exact quotient by the real peripheral invariant subspace, decomposing rewards into persistent and transient components.
result Exact comparison with classical methods shows that the new decomposition reallocates the same information, making persistent modes explicit.

Most real life systems have a random component: the multitude of endogenous and exogenous factors influencing them result in stochastic fluctuations of the parameters determining their dynamics. These empirical systems are in many cases subject to noise of multiplicative nature. The special properties of multiplicative…

2008-07-11abs ↗pdf ↗

New method identifies uncertainty shocks in financial markets using revised VIX.

problem Traditional VIX fails to capture non-Gaussian, heavy-tailed asset returns.
method Fit a double-subordinated Normal Inverse Gaussian Levy process to S&P 500 option prices to construct a revised VIX.
result Revised VIX provides a more comprehensive measure of volatility reflecting extreme movements and heavy tails.

Reward hacking exploits misspecified rewards, affecting agent capabilities and true performance.

problem Reward hacking in RL models exploiting reward misspecifications.
method Constructed four RL environments with misspecified rewards; analyzed agent capabilities and behavior.
result More capable agents exploit reward misspecifications, achieving higher proxy reward but lower true reward.

Paper introduces PRMs to learn non-Markovian stochastic rewards for reinforcement learning.

problem Lack of structured representation for non-Markovian stochastic rewards in reinforcement learning.
method Introduces probabilistic reward machines (PRMs) and presents an algorithm to learn them from decision processes.
result Algorithm proves correct and convergent for learning PRMs from decision processes.

Self-supervised reward prediction improves RL in sparse reward settings.

problem Data efficiency and sparse reward signals in reinforcement learning.
method Learning a state representation for reward prediction and using it to shape rewards.
result Self-supervised reward prediction enhances RL algorithms in single-goal environments.

The study categorizes reward errors in reinforcement learning, finding some can be beneficial.

problem Training language models with imperfect proxy rewards.
method Theoretical analysis of policy gradient optimization and categorization of reward errors.
result Reward errors can be benign or even beneficial, preventing policy from stalling.

Reward collapse occurs when ranking-based reward models yield uniform rewards for different prompts.

problem Reward collapse in aligning large language models with human preferences.
method Introduced a prompt-aware optimization scheme to derive closed-form expressions for reward distributions.
result Our prompt-aware utility functions significantly alleviate reward collapse during training.

Action guidance helps agents learn true objectives in games with sparse rewards.

problem Training agents in games with sparse rewards requires significant exploration.
method Action guidance, a novel technique that combines exploration with reward shaping.
result Action guidance enables agents to optimize true objectives efficiently.

Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.

problem Learning from sparse and delayed rewards in reinforcement learning.
method Randomized Return Decomposition (RRD) algorithm to redistribute rewards.
result Substantial improvement over baseline algorithms in experiments.