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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,932 papers · 148 categories

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14274154 · Feb 202019922001200920172026
48 results for non-transitive games

New hierarchical RL agent learns to generalize in complex multi-agent games.

problem Current RL methods struggle to generalize to unseen opponents in multi-agent games.
method Proposed a hierarchical RL architecture grounded in game-theoretic structure.
result Hierarchical agent generalizes to unseen opponents, while baselines fail.

This paper classifies expanding attractors and non-transitive Anosov flows on specific knot and manifold spaces.

problem Classifying expanding attractors and non-transitive Anosov flows on specific knot and manifold spaces.
method Using the derived Anosov (DA) expanding attractor and the Franks-Williams manifold, the paper proves the uniqueness of these structures.
result The DA expanding attractor and the Franks-Williams non-transitive Anosov flow are the unique structures supported by N0N_0 and M0M_0 respectively.

Non-transitive subgroups of the orthogonal group play an important role in the non-Euclidean geometry. If GG is a closed subgroup in the orthogonal group such that the orbit of a single Euclidean unit vector does not cover the (Euclidean) unit sphere centered at the origin then there always exists a non-Euclidean Mink…

2017-08-29abs ↗pdf ↗

New model of vague knowledge without strict partitions or transitivity.

problem Standard economic models of information fail to capture real-world vague knowledge.
method Relaxing assumptions of transitivity and partition structure to formalize vague knowledge.
result Vague knowledge can distinguish some states but not partition the state space.

Let MM be a most singular orbit of the isotropy representation of a simple symmetric space. Let (νi,Φi)(ν_i, Φ_i) be an irreducible factor of the normal holonomy representation (νpM,Φ(p))(ν_pM, Φ(p)). We prove that there exists a basis of a section ΣiνiΣ_i\subset ν_i of ΦiΦ_i such that the corresponding shape operators have rational…

2017-02-04abs ↗pdf ↗

In this paper we complete the study of the normal holonomy groups of complex submanifolds (non nec. complete) of Cn or CPn. We show that irreducible but non transitive normal holonomies are exactly the Hermitian s-representations of [CD09, Table 1] (see Corollary 1.1). For each one of them we construct a non necessaril…

2015-03-06abs ↗pdf ↗

This paper is a continuation of Part I where the general setup was developed. Here we discuss the general equivalence problem for geometric structures and provide criteria for the equivalence, local and global, of transitive structures. Cartan's Flag Systems illustrate the theory as a major example and, finally, some a…

2014-12-29abs ↗pdf ↗

This paper is devoted to higher dimensional Anosov flows and consists of two parts. In the first part, we investigate fiberwise Anosov flows on affine torus bundles which fiber over 3-dimensional Anosov flows. We provide a dichotomy result for such flows --- they are either suspensions of Anosov diffeomorphisms or the …

2017-12-21abs ↗pdf ↗

We study the control system of a Riemannian manifold MM of dimension nn rolling on the sphere SnS^n. The controllability of this system is described in terms of the holonomy of a vector bundle connection which, we prove, is isomorphic to the Riemannian holonomy group of the cone C(M)C(M) of MM. Using Berger's list, we…

2014-12-23abs ↗pdf ↗

This thesis extends Yang-Mills theory to Lie groupoids and algebroids, overcoming integrability and transitivity constraints.

problem Generalizing Yang-Mills theory to non-integrable and non-transitive settings.
method Introduces multiplicative Ehresmann connections and develops the theory of connections on Lie groupoids and algebroids.
result Extends Yang-Mills theory to a non-integrable and non-transitive setting, providing a pair of equations for gauge fields.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

Functional dimension varies in ReLU networks, with implications for symmetry and connectivity.

problem Understanding the functional dimension of ReLU neural networks.
method Careful definition and analysis of functional dimension, study of quotient space and fibers.
result Functional dimension is inhomogeneous and can be non-constant, with implications for symmetry and connectivity.

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

Game theory helps analyze ESOs/EBIs in production and service sectors.

problem Economic incentives affect traditional production/service functions and create intangible capital.
method Uses game theory to analyze interactions in ESO/EBI transactions.
result No perfect Nash Equilibria for two-stage games involving many participants.

Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…

2018-07-29abs ↗pdf ↗

We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …

2012-09-09abs ↗pdf ↗

The paper explores how regularization can lead to convergence in imperfect information games.

problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.

Educational game on crypto investment helps students grasp macroeconomics.

problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.

The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.

problem Learning the exact structure of continuous-action graphical games from limited data.
method A 12\ell_{12}- block regularized method to recover the graphical game structure.
result The method recovers the exact structure of the graphical game under certain conditions.

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …

2018-06-29abs ↗pdf ↗

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.

We introduce CSE for MLSF games and devise online learning algorithms for achieving no-external Stackelberg-regret.

problem Learning equilibrium in leader-follower games with noisy bandit feedback.
method Proposed Correlated Stackelberg Equilibrium (CSE) and online learning algorithms balancing exploration and exploitation.
result Achieves no-external Stackelberg-regret, converging to approximate CSE.

New games model strategic interactions in incomplete information settings.

problem Modeling strategic interactions in incomplete information settings.
method Introduced new games that map input to private player types, aggregate strategies, and converge to near-Nash equilibria.
result Games can recover meaningful strategic interactions from real data.

Study on mean field games with singular controls and their applications.

problem Optimal productivity expansion in dynamic oligopolies.
method Existence and uniqueness of mean field equilibria through nonlinear equations, Abelian limit for discounted and ergodic games.
result Valid connection between discounted and ergodic games, approximation of Nash equilibria.

Federated learning linked to mean-field games for large-scale learning.

problem Large-scale distributed and privacy-preserving learning algorithms.
method Established a connection between federated learning and mean-field games, presenting federated learning as a differential game.
result Properties of the equilibrium of the federated learning game were discussed.

Expands MFGs to handle real-world asymmetric multi-agent games efficiently.

problem Applying mean-field games to real-world, heterogeneous multi-agent systems.
method Develops a method to symmetrize and extend finite-player games to infinite-player MFGs, proving approximation bounds and convergence guarantees.
result TD learning converges to approximate Nash equilibria in finite-sample settings, enabling symmetrized learning without explicit MFG models.

This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning model proposed in this literature seems to differ markedly from the learning mod…

2007-06-29abs ↗pdf ↗