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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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326496128 · Jun 202019922001200920172026
48 results for non-linear rewards

Study non-linear combinatorial bandits with polynomial rewards, finding significant differences from linear cases.

problem Adversarial combinatorial bandits with general non-linear reward functions.
method Extending existing work on adversarial linear combinatorial bandits, analyzing minimax optimal regret for polynomial and non-polynomial reward functions.
result Minimax optimal regret bounds for adversarial combinatorial bandits with general non-linear reward functions.

Study reward-free RL in non-linear settings, improving efficiency and removing assumptions.

problem Improving sample efficiency in reward-free reinforcement learning for non-linear function approximation.
method Proposed RFOLIVE algorithm for minimal structural assumptions, analyzed hardness results for reward-free and reward-aware exploration.
result Statistical efficiency and hardness results under various structural assumptions, no need for reachability or explorability assumptions.

DART optimizes subset selection in non-linear bandit problems.

problem Optimizing subset selection in non-linear bandit problems with correlated rewards.
method DART algorithm for combinatorial bandits without individual arm feedback or linearity assumption.
result DART achieves a regret bound of ildeO(KKNT) ilde{\mathcal{O}}(K\sqrt{KNT}).

Multi-agent learning is a promising method to simulate aggregate competitive behaviour in finance. Learning expert agents' reward functions through their external demonstrations is hence particularly relevant for subsequent design of realistic agent-based simulations. Inverse Reinforcement Learning (IRL) aims at acquir…

2019-06-11abs ↗pdf ↗

This paper studies semiparametric contextual bandits, a generalization of the linear stochastic bandit problem where the reward for an action is modeled as a linear function of known action features confounded by an non-linear action-independent term. We design new algorithms that achieve O~(dT)\tilde{O}(d\sqrt{T}) regret …

2018-03-12abs ↗pdf ↗

New framework for analyzing games with multi-dimensional singular controls and non-linear jumps.

problem Analyzing games with multi-dimensional singular controls and non-linear jump impacts.
method Probabilistic framework with novel class of MFGs (MFGs of parametrisations).
result Existence of equilibria and equivalence with MFGs of singular controls.

Finding optimal policies which maximize long term rewards of Markov Decision Processes requires the use of dynamic programming and backward induction to solve the Bellman optimality equation. However, many real-world problems require optimization of an objective that is non-linear in cumulative rewards for which dynami…

2019-09-06abs ↗pdf ↗

INF-clip optimizes heavy-tailed MAB problems with improved performance.

problem Optimizing multi-armed bandit problems with heavy-tailed rewards.
method INF-clip algorithm for adversarial and stochastic heavy-tailed MAB settings.
result INF-clip is optimal for linear and non-linear heavy-tailed stochastic MAB problems.

Designers of AI agents often iterate on the reward function in a trial-and-error process until they get the desired behavior, but this only guarantees good behavior in the training environment. We propose structuring this process as a series of queries asking the user to compare between different reward functions. Thus…

2018-09-09abs ↗pdf ↗

Improved regret bound for multinomial logistic bandits with non-linearity.

problem Maximizing rewards in multinomial logistic bandits with non-linear feedback.
method Extended the definition of κκ_* to multinomial setting and proposed an efficient algorithm.
result Minimax-optimal regret bound of O~(RdKT/κ) \smash{\widetilde{\mathcal{O}}( R d \sqrt{ {KT}/{κ_*}} ) } , improving over existing guarantees.

New algorithms improve contextual bandits with neural networks and energy models.

problem Inefficient exploration in non-linear models for contextual bandits.
method Maximum entropy exploration using neural networks and energy models.
result Both techniques outperform standard algorithms, with energy models best overall.

New algorithm achieves nearly optimal regret with one-pass updates for GLB problems.

problem Generalized linear bandits with non-linear reward distributions.
method Jointly efficient algorithm using OMD estimator with one-pass updates.
result Nearly optimal regret bound with O(1)\mathcal{O}(1) time and space complexities per round.

NeuralRBMLE tackles explore-exploit trade-offs in contextual bandits with neural networks.

problem Stochastic contextual bandit problem with general bounded reward functions.
method Reward-biased maximum likelihood estimation with neural networks to enforce exploration.
result Both NeuralRBMLE variants achieve O~(T)\widetilde{\mathcal{O}}(\sqrt{T}) regret.

Paper introduces G-LowTESTR for efficient tensor bandits.

problem Efficient decision-making in multi-dimensional data with non-linear reward functions.
method Generalized low-rank tensor contextual bandits model and G-LowTESTR algorithm.
result G-LowTESTR achieves superior regret bound compared to vectorization and matricization methods.

Neural algorithms optimize arm selection with human preference feedback for complex reward functions.

problem Optimizing arm selection with noisy human preference feedback for complex, non-linear reward functions.
method Neural network to estimate reward function using preference feedback, upper confidence bound and Thompson sampling algorithms.
result Sub-linear regret guarantees for efficient arm selection in contextual dueling bandits.

Thompson Sampling fails to perform well in high dimensions.

problem Thompson Sampling's suboptimality in high-dimensional combinatorial semi-bandits.
method Analysis of TS for combinatorial semi-bandits, including non-linear and linear reward functions, with Bernoulli rewards and uniform priors.
result TS's regret scales exponentially in the ambient dimension and minimax regret scales almost linearly in high dimensions.

Online learning has traditionally focused on the expected rewards. In this paper, a risk-averse online learning problem under the performance measure of the mean-variance of the rewards is studied. Both the bandit and full information settings are considered. The performance of several existing policies is analyzed, an…

2018-07-24abs ↗pdf ↗

MADE improves exploration in RL by maximizing deviation from explored regions.

problem Efficient exploration in high-dimensional RL tasks with sparse rewards.
method Proposes a new exploration approach via maximizing the deviation of the occupancy of the next policy from explored regions, adding it as an adaptive regularizer to the RL objective.
result Significantly improves sample efficiency in navigation and locomotion tasks.

Study contextual bandits with stage-wise constraints, proving regret bounds and extending results.

problem Contextual bandits with stage-wise constraints in high probability and expectation settings.
method Upper-confidence bound algorithms for linear and non-linear reward/cost functions, extending to multiple constraints.
result Regret bounds for various settings, including non-linear reward/cost functions.

New algorithm reduces regret for logistic bandits without κκ dependency.

problem Logistic bandits have poor frequentist regret guarantees due to large κκ.
method Optimistic algorithm based on self-normalized martingale tail-inequality.
result Achieves ildeO(T) ilde{\mathcal{O}}(\sqrt{T}) regret with no κκ dependency.

Oracle-efficient algorithms reduce combinatorial semi-bandit regret to logarithmic time.

problem Scalability issue in combinatorial semi-bandit problems due to high combinatorial optimization costs.
method Oracle-efficient frameworks that minimize oracle queries while maintaining tight regret guarantees.
result Achieved ildeO(T) ilde{O}(\sqrt{T}) regret with O(loglogT)O(\log\log T) oracle queries for worst-case linear rewards.

We develop an option pricing model based on a tug-of-war game. This two-player zero-sum stochastic differential game is formulated in the context of a multi-dimensional financial market. The issuer and the holder try to manipulate asset price processes in order to minimize and maximize the expected discounted reward. W…

2014-10-07abs ↗pdf ↗

A new estimator reduces variance in slate bandit OPE.

problem Large action spaces in slate bandits cause high variance in OPE.
method Develops Latent IPS (LIPS) to optimize slate abstractions for low variance and bias.
result LIPS substantially outperforms existing estimators in scenarios with non-linear rewards and large slate spaces.

Master-slave architecture tackles combinatorial multi-armed bandits with diversity constraints.

problem Solving top-KK combinatorial multi-armed bandits with non-linear feedback and diversity constraints.
method Master-slave architecture with six slave models, teacher learning, and policy co-training.
result Significantly outperforms existing algorithms in synthetic and real datasets.

We consider the optimal stopping problem with non-linear ff-expectation (induced by a BSDE) without making any regularity assumptions on the reward process ξξ. and with general filtration. We show that the value family can be aggregated by an optional process YY. We characterize the process YY as the $\mathcal{E}^f…

2016-11-28abs ↗pdf ↗

We propose combinatorial cascading bandits, a class of partial monitoring problems where at each step a learning agent chooses a tuple of ground items subject to constraints and receives a reward if and only if the weights of all chosen items are one. The weights of the items are binary, stochastic, and drawn independe…

2015-07-15abs ↗pdf ↗

Improved control approach for correlated bandits with better performance.

problem General multi-armed bandit problem with correlated elements.
method Introducing entropy regularisation to obtain a smooth asymptotic approximation of the value function, leading to a semi-index approximation of the optimal decision process.
result Performance of Asymptotic Randomised Control (ARC) algorithm compares favorably with other approaches.

We study two randomized algorithms for generalized linear bandits. The first, GLM-TSL, samples a generalized linear model (GLM) from the Laplace approximation to the posterior distribution. The second, GLM-FPL, fits a GLM to a randomly perturbed history of past rewards. We analyze both algorithms and derive $\tilde{O}(…

2019-06-21abs ↗pdf ↗

New algorithm tackles non-stationary combinatorial semi-bandit problems with optimal regret bounds.

problem Non-stationary combinatorial semi-bandit problems in switching and dynamic environments.
method Developed algorithms for both switching and dynamic cases, achieving nearly optimal regret bounds.
result Achieved nearly optimal regret bounds in both switching and dynamic cases.

A new algorithm for conversational recommendation systems using dueling bandits in GLMs.

problem Limited user feedback in existing conversational bandit methods.
method Integrates dueling bandits with relative feedback in generalized linear models.
result Theoretical and empirical validation of ConDuel's efficacy.

Reward hacking exploits misspecified rewards, affecting agent capabilities and true performance.

problem Reward hacking in RL models exploiting reward misspecifications.
method Constructed four RL environments with misspecified rewards; analyzed agent capabilities and behavior.
result More capable agents exploit reward misspecifications, achieving higher proxy reward but lower true reward.

Paper introduces PRMs to learn non-Markovian stochastic rewards for reinforcement learning.

problem Lack of structured representation for non-Markovian stochastic rewards in reinforcement learning.
method Introduces probabilistic reward machines (PRMs) and presents an algorithm to learn them from decision processes.
result Algorithm proves correct and convergent for learning PRMs from decision processes.

Self-supervised reward prediction improves RL in sparse reward settings.

problem Data efficiency and sparse reward signals in reinforcement learning.
method Learning a state representation for reward prediction and using it to shape rewards.
result Self-supervised reward prediction enhances RL algorithms in single-goal environments.

The study categorizes reward errors in reinforcement learning, finding some can be beneficial.

problem Training language models with imperfect proxy rewards.
method Theoretical analysis of policy gradient optimization and categorization of reward errors.
result Reward errors can be benign or even beneficial, preventing policy from stalling.

Reward collapse occurs when ranking-based reward models yield uniform rewards for different prompts.

problem Reward collapse in aligning large language models with human preferences.
method Introduced a prompt-aware optimization scheme to derive closed-form expressions for reward distributions.
result Our prompt-aware utility functions significantly alleviate reward collapse during training.

Action guidance helps agents learn true objectives in games with sparse rewards.

problem Training agents in games with sparse rewards requires significant exploration.
method Action guidance, a novel technique that combines exploration with reward shaping.
result Action guidance enables agents to optimize true objectives efficiently.