Self-supervised policy adapts after deployment without rewards.
problem Generalizing reinforcement learning policies across different environments.
method Uses self-supervision to train policies in new environments without reward signals.
result Significant improvements in generalization across diverse environments.
Bayesian model for multi-environment prediction with latent variable changes.
problem Prediction in environments with changing latent variable distributions.
method Bayesian model with empirical Bayes prior and amortized variational algorithm.
result Method outperforms previous approaches in new environments.
New approach handles stochastic and partially-observable environments using discrete autoencoders and Monte Carlo tree search.
problem Challenges in planning for stochastic and partially-observable environments.
method Uses discrete autoencoders and a stochastic variant of Monte Carlo tree search.
result Significantly outperforms MuZero on stochastic chess and scales to DeepMind Lab.
Researchers use DT to transfer policies from one environment to another using causal reasoning.
problem Adapting to changes in environmental dynamics in reinforcement learning.
method Applying causal counterfactual reasoning to Decision Transformer (DT) architecture for policy transfer.
result DT successfully transfers a learned policy to new environments while retaining most of the reward.
New model-based methods adapt pre-trained policies to unseen environments efficiently.
problem High sample complexity in reinforcement learning limits practical applications.
method Combines online learning and adaptive control to adapt policies in unseen environments.
result Proves policies can quickly recover trajectories from source to target environments.
New method improves RL/IL agents' adaptability to unseen environments.
problem Current RL/IL techniques struggle with generalizing to unseen environments.
method Zero-shot compositional policy learning with multi-modal fusion and attention mechanism.
result Language grounding enhances generalization across varied environments.
Two algorithms improve Federated RL in diverse environments.
problem Collaborative learning in environments with varying dynamics.
method Proposed two federated RL algorithms, QAvg and PAvg, and a personalization heuristic.
result Achieved better performance and generalization in diverse environments.
New algorithm improves model generalization in structured biomedical domains.
problem Improving model generalization in structured biomedical domains.
method Proposes a new regret minimization (RGM) algorithm and its structured extension for better performance in diverse environments.
result Significantly outperforms previous state-of-the-art baselines on molecular property prediction, protein homology, and stability prediction.
New reward function improves GAIL performance in task-based environments.
problem Reward bias in adversarial imitation learning.
method Proposed a new reward function to overcome existing biases.
result New reward function outperforms existing methods in task-based environments.
New approach transfers rewards learned in one environment to reinforcement learning in a new environment.
problem Transfer of rewards learned using inverse reinforcement learning from one environment to a new, different environment.
method Formulate the problem as a joint system of Bellman equations, develop minimax estimators for the target soft-q-function, solve the source and target system of equations jointly. result The coupled approach removes the first-order influence of source Bellman residual error compared to the sequential approach.
New method uses unlabeled data to improve model robustness across different environments.
problem Learning robust models for new, unseen environments when labeled data are scarce.
method Regularizes model sensitivity to perturbations in covariate means and covariances without requiring labels.
result Empirically validated on physical and physiological datasets, demonstrating improved robustness.
BAM integrates new data while selectively remembering past observations.
problem Slow adaptation and convergence to incorrect parameter values in non-stationary environments.
method Bayes' theorem with adaptive memory selection.
result BAM generalizes and demonstrates continuous adaptation in changing environments.
Learning in a non-stationary environment is an inevitable problem when applying machine learning algorithm to real world environment. Learning new tasks without forgetting the previous knowledge is a challenge issue in machine learning. We propose a Kalman Filter based modifier to maintain the performance of Neural Net…
Agents struggle with solving tasks in new environments, but new models improve performance.
problem Rapid task-solving in novel environments.
method Developed EPNs to enable deep RL agents to plan over gathered knowledge.
result EPNs enable deep RL agents to excel at RTS, outperforming baselines by factors of 2-3.
We demonstrate the use of conditional autoregressive generative models (van den Oord et al., 2016a) over a discrete latent space (van den Oord et al., 2017b) for forward planning with MCTS. In order to test this method, we introduce a new environment featuring varying difficulty levels, along with moving goals and obst…
We propose a lifelong learning architecture, the Neural Computer Agent (NCA), where a Reinforcement Learning agent is paired with a predictive model of the environment learned by a Differentiable Neural Computer (DNC). The agent and DNC model are trained in conjunction iteratively. The agent improves its policy in simu…
Context plays a significant role in the generation of motion for dynamic agents in interactive environments. This work proposes a modular method that utilises a learned model of the environment for motion prediction. This modularity explicitly allows for unsupervised adaptation of trajectory prediction models to unseen…
Evaluation of deep reinforcement learning (RL) is inherently challenging. In particular, learned policies are largely opaque, and hypotheses about the behavior of deep RL agents are difficult to test in black-box environments. Considerable effort has gone into addressing opacity, but almost no effort has been devoted t…
New algorithms reduce regret in both stochastic and deterministic environments.
problem Designing algorithms that perform well in both types of MDPs.
method Proposed new environment norms and algorithms with variance-dependent regret bounds.
result First algorithm with simultaneously optimal bounds for both stochastic and deterministic MDPs.
New algorithm for nonstationary multi-armed bandits with optimal performance.
problem Nonstationary multi-armed bandits with changing model parameters over time.
method Adaptive Resetting Bandit (ADR-bandit) algorithm using adaptive windowing techniques.
result ADR-bandit achieves nearly optimal performance in both abrupt and gradual changes.
The aim of multi-task reinforcement learning is two-fold: (1) efficiently learn by training against multiple tasks and (2) quickly adapt, using limited samples, to a variety of new tasks. In this work, the tasks correspond to reward functions for environments with the same (or similar) dynamical models. We propose to l…
An agent explores indefinitely in an environment with unlimited rewards.
problem Balancing exploration and exploitation in environments with unlimited rewards.
method Simple example of an environment with unbounded rewards and optimal agent behavior.
result An optimal agent always explores to maximize rewards, regardless of accumulated knowledge.
Research shows collective learning across diverse environments is hard due to privacy and security concerns.
problem Privacy, security, and equity concerns restrict information sharing in diverse AI environments.
method Characterized learning algorithms as choice correspondences, provided minimum requirements for rational learning algorithms.
result The only rational learning algorithm in heterogeneous environments is unilaterally learning from a single environment without information sharing.
A new neural network model improves reinforcement learning efficiency.
problem Improving sample efficiency in reinforcement learning.
method Proposes a neural network architecture using VQ-VAE and convolutional LSTM for world modeling.
result Shows comparable performance to SimPLe with significantly smaller model.
New method learns robust representations by modeling environment variation.
problem Learning invariant representations across varying environments.
method Explicitly modeling variation across environments and marginalizing it out.
result Proposed method outperforms invariant-learning methods in various settings.
It is a long-standing challenge to enable an intelligent agent to learn in one environment and generalize to an unseen environment without further data collection and finetuning. In this paper, we consider a zero shot generalization problem setup that complies with biological intelligent agents' learning and generaliza…
New benchmark tests machine learning's ability to learn causal overhypotheses.
problem Machine learning's difficulty in understanding causal overhypotheses.
method Adapted blicket detector environment for machine learning agents to test causal overhypotheses.
result Many state-of-the-art methods struggle with causal overhypotheses in the new benchmark.
New model predicts dynamic volatility in uncertain financial markets.
problem Predicting dynamic volatility in financial markets with uncertainty.
method Generalized Barndorff-Nielsen and Shephard (BN-S) model considering delay and fuzziness.
result Effective prediction of dynamic volatility with improved performance.
This paper introduces CENIE to quantify environment novelty for better UED.
problem Challenges in measuring environment novelty for effective UED.
method CENIE framework using state-action space coverage and Gaussian Mixture Models.
result CENIE improves UED performance across multiple benchmarks.
In this paper we study a new reinforcement learning setting where the environment is non-rewarding, contains several possibly related objects of various controllability, and where an apt agent Bob acts independently, with non-observable intentions. We argue that this setting defines a realistic scenario and we present …
LEADS improves model generalization across different environments.
problem Modeling dynamical systems from varied environments leads to biased or scarce solutions.
method LEADS learns a shared model capturing common dynamics and additional terms for environment-specific dynamics.
result LEADS improves model generalization for both known and novel environments.
The paper explores how agents can generalize to new environments with unseen variables.
problem Generalizing to new environments with unseen variables.
method Investigates and proposes a method for efficient re-use of past marginal information to achieve out-of-variable generalization.
result The residual distribution after fitting a classifier reveals partial derivatives of the true generating function with respect to unobserved causal parents.
New method for ancestral inference in branching processes with random environments.
problem Determining ancestor distribution parameters in branching processes with random environments.
method Generalized method of moments for ancestral inference.
result Limiting distribution of ancestor and offspring estimators decouple and converge to independent Gaussian variables under certain conditions.
GALA framework learns invariant graph representations via environment augmentation with minimal assumptions.
problem Learning invariant graph representations from different environments without additional assumptions.
method Developed GALA framework with minimal assumptions of variation sufficiency and consistency. Uses an assistant model to differentiate graph environment changes.
result Extracting maximally invariant subgraphs to proxy predictions identifies underlying invariant subgraphs for successful out-of-distribution generalization.
New algorithms identify invariant features for domain generalization.
problem Achieving robust models across unseen environments.
method Invariant-Feature Subspace Recovery (ISR) algorithms.
result ISR algorithms achieve provable domain generalization with fewer training environments.
In environments with continuous state and action spaces, state-of-the-art actor-critic reinforcement learning algorithms can solve very complex problems, yet can also fail in environments that seem trivial, but the reason for such failures is still poorly understood. In this paper, we contribute a formal explanation of…
A new method shapes reinforcement learning environments by abstracting large state spaces.
problem Learning in large, noisy environments with sparse feedback.
method Environment shaping using state abstraction.
result Agent's policy in shaped environment preserves near-optimal behavior in original environment.
New algorithm guarantees domain generalization with few environments.
problem Performing well on unseen environments with limited training data.
method Iterative feature matching algorithm with theoretical guarantees.
result Guaranteed domain generalization with logarithmic environments.
New method learns optimal environment and goal difficulty for reinforcement learning.
problem Lack of robust transfer in reinforcement learning.
method Self-Supervised Active Domain Randomization (SS-ADR).
result Optimal domain randomization strategy improves transfer in goal-directed tasks.
Self-supervised methods, wherein an agent learns representations solely by observing the results of its actions, become crucial in environments which do not provide a dense reward signal or have labels. In most cases, such methods are used for pretraining or auxiliary tasks for "downstream" tasks, such as control, expl…
New approach for obstacle avoidance in robotics using learned representations.
problem Challenges in sensor-based motion planning for new and dynamic environments.
method Proposes a new obstacle representation using PointNet architecture trained jointly with policies for obstacle avoidance.
result Significant improvements in accuracy and efficiency compared to state of the art.
A new buffer system improves continual learning in RL agents by adapting to changing environments.
problem Improving RL agents' ability to learn from changing environments over time.
method Multi-timescale replay buffer combined with invariant risk minimization.
result The method shows improvement over baselines in continual learning settings.
ATLAS separates invariant and transferable latent factors across diverse environments.
problem Transfer learning and robust prediction in heterogeneous environments.
method ATLAS leverages invariance principle to disentangle latent factors and uses auxiliary labels for robust prediction.
result Near-oracle performance and robust transferable prediction in new environments.
Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment wher…
New algorithms improve multi-task learning across different environments.
problem Learning across multiple tasks and adapting to unseen environments.
method Learning common representations, dynamic feature weighting via attention mechanism.
result Significant performance improvement on new environments, 1.5x faster.
Meta-learning agents excel at rapidly learning new tasks from open-ended task distributions; yet, they forget what they learn about each task as soon as the next begins. When tasks reoccur - as they do in natural environments - metalearning agents must explore again instead of immediately exploiting previously discover…
Inverse reinforcement learning has proved its ability to explain state-action trajectories of expert agents by recovering their underlying reward functions in increasingly challenging environments. Recent advances in adversarial learning have allowed extending inverse RL to applications with non-stationary environment …
Study shows tractable generalization in RL is impossible but possible with Strong Proximity.
problem RL agents struggle to generalize to new environments.
method Introduced Weak and Strong Proximity conditions to capture similarity between environments.
result Proved Strong Proximity is sufficient for efficient generalization.