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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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90180270360 · Jun 202019922001200920172026
48 results for natural human-machine interaction

Improved speech emotion recognition using pre-trained language models.

problem Challenging task of speech emotion recognition for natural human-machine interaction.
method Fine-tuning pre-trained language models for text emotion recognition, combining with speech emotion recognition.
result 73.5% accuracy in speech emotion recognition on a subset of IEMOCAP dataset.

Study human-machine interaction with private info using offline RL.

problem Confounding bias and distributional mismatch in offline RL for human-guided interaction.
method Developed a novel identification result and OPE method to address confounding bias, and used pessimism to tackle distributional mismatch.
result Policy pair converges to optimal one at satisfactory rate under mild assumptions.

Study on predictable forward processes in trading without frequent evaluations.

problem Trading performance evaluation times not matching trading times.
method Solving a linear functional equation to construct predictable forward processes.
result Predictable forward processes are inherently myopic and optimal strategies do not use future information.

Cooperative communication plays a central role in theories of human cognition, language, development, culture, and human-robot interaction. Prior models of cooperative communication are algorithmic in nature and do not shed light on why cooperation may yield effective belief transmission and what limitations may arise …

2019-10-07abs ↗pdf ↗

We study the problem of designing AI agents that can robustly cooperate with people in human-machine partnerships. Our work is inspired by real-life scenarios in which an AI agent, e.g., a virtual assistant, has to cooperate with new users after its deployment. We model this problem via a parametric MDP framework where…

2019-10-05abs ↗pdf ↗

MCAL reduces labeling costs by 6x for auto-labeling data sets.

problem Expensive human annotation for ground-truth data sets.
method Iterative approach that trains a classifier to auto-label part of the data set, determining which samples to label using humans and which to label using the classifier at each step.
result 6x lower overall cost compared to human labeling the entire data set, always cheaper than competing strategies.

PHASE dataset simulates complex social interactions in physical environments.

problem Lack of datasets for evaluating physically grounded perception of complex social interactions.
method Created PHASE dataset of 2D animations with procedural generation and physics engine.
result SIMPLE model outperforms neural networks in recognizing complex social interactions.

A model for human-machine decision-making with private info and opacity.

problem Optimizing decisions in a human-machine system with private info and opacity.
method Formulated as a two-player learning problem, proved lower and upper bounds on optimality.
result Simple coordination strategy is nearly minimax optimal, efficient learning possible under certain assumptions.

Artificial intelligence (AI) is intrinsically data-driven. It calls for the application of statistical concepts through human-machine collaboration during generation of data, development of algorithms, and evaluation of results. This paper discusses how such human-machine collaboration can be approached through the sta…

2017-12-08abs ↗pdf ↗

Paper tackles dynamic behavior of variable topology mechanisms, presenting new transition conditions.

problem Dynamic behavior of mechanisms with changing kinematic topology.
method Presented new transition conditions for variable topology mechanisms using projected motion equations and Voronets equations.
result Results show the dynamic behavior of joint locking in 3R and 6DOF mechanisms.

Autonomous systems can substantially enhance a human's efficiency and effectiveness in complex environments. Machines, however, are often unable to observe the preferences of the humans that they serve. Despite the fact that the human's and machine's objectives are aligned, asymmetric information, along with heterogene…

2017-05-26abs ↗pdf ↗

Proposes a graph-based method for active learning in regression.

problem Active learning for regression is understudied and faces challenges with noisy labels and parameter uncertainty.
method Formulates active regression as a bipartite graph optimization problem.
result Demonstrates the effectiveness of the proposed graph-based approach on benchmark data sets.

Bayesian topological learning improves EEG signal analysis for brain state classification.

problem Challenges in classifying and analyzing noisy, nonlinear, nonstationary EEG signals.
method Persistent homology with Bayesian framework to track topological features and incorporate prior knowledge.
result Bayesian topological learning outperforms existing methods for noisy EEG classification.

Study shows current metrics for audio adversarial examples are unreliable for human perception.

problem The reliability of metrics for evaluating audio adversarial examples.
method Analytical framework and human evaluation experiment.
result Current metrics for audio adversarial examples are not reliable for human perception.

Deep architecture learns transferable features for robust speech emotion recognition.

problem Robust and discriminative features for diverse speech emotion domains.
method Jointly uses CNN for domain-shared features and LSTM for domain-specific emotion classification.
result Transferable features provide gains up to 18.4% in speech emotion recognition.

KG-A2C agent learns natural language IF games by reasoning and constraining action spaces.

problem Challenges of natural language understanding, partial observability, and combinatorially large action spaces in IF games.
method Builds a dynamic knowledge graph while exploring, constraining actions using templates.
result Outperforms current IF agents across various games with larger action spaces.

This essay discusses the advantages of a probabilistic agent-based approach to questions in theoretical economics, from the nature of economic agents, to the nature of the equilibria supported by their interactions. One idea we propose is that "agents" are meta-individual, hierarchically structured objects, that includ…

2013-11-02abs ↗pdf ↗

Society's drive toward ever faster socio-technical systems, means that there is an urgent need to understand the threat from 'black swan' extreme events that might emerge. On 6 May 2010, it took just five minutes for a spontaneous mix of human and machine interactions in the global trading cyberspace to generate an unp…

2012-02-07abs ↗pdf ↗

We analyze geometrical structures necessary to represent bulk and surface interactions of standard and substructural nature in complex bodies. Our attention is mainly focused on the influence of diffuse interfaces on sharp discontinuity surfaces. In analyzing this phenomenon, we prove the covariance of surface balances…

2004-06-18abs ↗pdf ↗

An assistant learns to mediate decisions between humans and experts, balancing risk and learning.

problem Learning to mediate decisions between imperfect humans and expert knowledge.
method Formalizes online decision mediation, proposes a policy to balance immediate loss and future generalization.
result Consistent gains over benchmarks in decision-making performance.

Perfect clustering achieved in hypergraphs with enough interactions.

problem Complexity and lack of tractable models for analyzing hypergraphs.
method Introduced an interaction hypergraph model for analyzing hypergraphs, defined latent embeddings, and analyzed spectral estimators.
result A spectral estimate of interaction latent positions can achieve perfect clustering with enough interactions.

By interpreting a traffic scene as a graph of interacting vehicles, we gain a flexible abstract representation which allows us to apply Graph Neural Network (GNN) models for traffic prediction. These naturally take interaction between traffic participants into account while being computationally efficient and providing…

2019-03-04abs ↗pdf ↗

SurvFD and SurvSHAP-IQ provide interpretable survival models by analyzing feature interactions.

problem Non-additivity of hazard and survival functions limits standard additive explanation methods.
method SurvFD decomposes higher-order effects into time-dependent and time-independent components, extending Shapley interactions to time-indexed functions.
result SurvFD and SurvSHAP-IQ offer a new perspective on survival explanations, explicitly characterizing feature interactions.

Estimating global pairwise interaction effects, i.e., the difference between the joint effect and the sum of marginal effects of two input features, with uncertainty properly quantified, is centrally important in science applications. We propose a non-parametric probabilistic method for detecting interaction effects of…

2019-01-24abs ↗pdf ↗

New method trains deep neural networks for non-interacting kinetic-energy functionals in DFT.

problem Lack of exact relationship between electron density and non-interacting kinetic energy.
method Variational principle to regularize machine-learned density functionals.
result Excellent results on kinetic-energy functionals for various systems.

Improved item recommendations for repeat interactions using sequence analysis.

problem Limited effectiveness of traditional recommender systems in handling repeated user-item interactions.
method Designed a recommender system that considers sequences of item interactions for each user.
result Empirically shown to give highly accurate predictions and increase sales by 5%.

AI misidentifies facial expressions in videos, often misinterpreting happiness as sadness.

problem Automated facial emotion recognition in videos, especially with mixed modalities (visual and audio).
method Applied state-of-the-art visual and temporal networks, explored feature fusion methods.
result Machine learning models misclassify emotions, particularly happiness as sadness.

Interacting systems are prevalent in nature, from dynamical systems in physics to complex societal dynamics. The interplay of components can give rise to complex behavior, which can often be explained using a simple model of the system's constituent parts. In this work, we introduce the neural relational inference (NRI…

2018-02-13abs ↗pdf ↗

Many successful applications of computer vision to image or video manipulation are interactive by nature. However, parameters of such systems are often trained neglecting the user. Traditionally, interactive systems have been treated in the same manner as their fully automatic counterparts. Their performance is evaluat…

2009-12-13abs ↗pdf ↗