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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

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48 results for natural environment

Natural language instructions improve reinforcement learning efficiency.

problem Designing effective reward functions for reinforcement learning is difficult and time-consuming.
method Proposes LanguagE-Action Reward Network (LEARN) to map natural language instructions to intermediate rewards.
result Language-based rewards lead to successful task completion 60% more often than without language.

New study finds environment significantly suppresses star formation in galaxies, contrary to previous beliefs.

problem Understanding the role of environment in galaxy formation and evolution.
method Applied causal inference framework to IllustrisTNG simulations.
result Environment suppresses star formation by a factor of ~100, contrary to previous beliefs.

In this work we present a technique to use natural language to help reinforcement learning generalize to unseen environments. This technique uses neural machine translation, specifically the use of encoder-decoder networks, to learn associations between natural language behavior descriptions and state-action informatio…

2017-07-26abs ↗pdf ↗

PixL2R maps natural language to pixel-based rewards for RL, improving sample efficiency.

problem Sparse reward settings in RL limit applicability to complex problems.
method Directly maps natural language descriptions to pixel-based rewards for guiding RL.
result Language-based rewards significantly improve sample efficiency in policy learning.

Paper tackles zero-shot policy learning for agents in new environments.

problem Learning in one environment and generalizing to unseen environments without additional data.
method Decomposes sparse rewards into spatial-temporal regions and uses Model Predictive Control (MPC).
result Method achieves natural generalization to new environments, demonstrated on various tasks.

CARL controls a quadruped to move naturally in complex environments.

problem Motion synthesis in dynamic environments with complex constraints.
method CARL uses GANs to adapt high-level controls to action distributions and deep reinforcement learning for dynamic recovery.
result CARL can be controlled with high-level directives and react naturally to dynamic environments.

We explore non-acyclic GFlowNets in discrete settings.

problem Training and understanding non-acyclic GFlowNets in discrete environments.
method Relaxing acyclicity assumption, simpler theoretical framework, novel theoretical insights, experimental validation.
result Theoretical and experimental validation of non-acyclic GFlowNets in discrete environments.

PSRL extension for continuing environments reduces regret.

problem Formalizing and analyzing resampling approach for reinforcement learning.
method Continuing PSRL maintains a model of the environment and replaces it with samples from the posterior distribution.
result Established an ildeO(τSAT) ilde{O}(τS \sqrt{A T}) bound on Bayesian regret.

A framework for learning disentangled representations of symmetric environments.

problem Discovering and modelling the underlying structure of environments.
method Group representation theory for disentangled representations of dynamical environments.
result Our method enables accurate long-horizon predictions and correlates with disentanglement quality.

New algorithm improves model generalization in structured biomedical domains.

problem Improving model generalization in structured biomedical domains.
method Proposes a new regret minimization (RGM) algorithm and its structured extension for better performance in diverse environments.
result Significantly outperforms previous state-of-the-art baselines on molecular property prediction, protein homology, and stability prediction.

Meta-learning agents excel at rapidly learning new tasks from open-ended task distributions; yet, they forget what they learn about each task as soon as the next begins. When tasks reoccur - as they do in natural environments - metalearning agents must explore again instead of immediately exploiting previously discover…

2018-05-24abs ↗pdf ↗

This paper introduces CENIE to quantify environment novelty for better UED.

problem Challenges in measuring environment novelty for effective UED.
method CENIE framework using state-action space coverage and Gaussian Mixture Models.
result CENIE improves UED performance across multiple benchmarks.

New method converts natural language commands into reward functions for robots.

problem Creating effective reward functions for autonomous machines.
method Language-conditioned reward learning (LC-RL) using inverse reinforcement learning.
result Model learns transferable rewards from natural language commands.

New approach transfers rewards learned in one environment to reinforcement learning in a new environment.

problem Transfer of rewards learned using inverse reinforcement learning from one environment to a new, different environment.
method Formulate the problem as a joint system of Bellman equations, develop minimax estimators for the target soft-qq-function, solve the source and target system of equations jointly.
result The coupled approach removes the first-order influence of source Bellman residual error compared to the sequential approach.

A game environment simulates competition among many agents for resources.

problem Understanding large-scale multiagent interactions and resource competition.
method Developed a persistent, massively multiplayer AI environment.
result Population size affects the development of skillful behaviors and niche differentiation.

Adversarial RL recovers agent rewards from financial market data simulations.

problem Recovering agent rewards in volatile financial markets with unknown dynamics.
method Adversarial inverse reinforcement learning in latent space simulations.
result Adversarial RL can robustly recover agent rewards from latent space representations of real market data.

INTAGS uses interactive simulation to improve realism in multi-agent systems.

problem Challenges in developing realistic agent-based simulators for multi-agent systems.
method INTAGS introduces a novel metric to evaluate the difference between real and synthetic multi-agent systems, optimizing a stochastic policy in reinforcement learning to adapt to interactive sequential decision-making environments.
result INTAGS generates more realistic market data compared to state-of-the-art approaches.

PPOPT uses pretraining to speed up reinforcement learning in physics simulations.

problem High computational costs and inefficiency in reinforcement learning with small training samples.
method A novel policy neural network architecture that combines pretraining and fully-connected networks.
result PPOPT outperforms classic PPO on small training samples in terms of rewards and stability.

A new method optimizes in nonstationary environments with many arms efficiently.

problem Optimizing in nonstationary environments with a large number of arms.
method Gaussian interpolation to learn continuous Lipschitz reward functions in nonstationary environments.
result Efficiently learns continuous Lipschitz reward functions with O(T)\mathcal{O}^*(\sqrt{T}) cumulative regret.

The paper explores how agents can generalize to new environments with unseen variables.

problem Generalizing to new environments with unseen variables.
method Investigates and proposes a method for efficient re-use of past marginal information to achieve out-of-variable generalization.
result The residual distribution after fitting a classifier reveals partial derivatives of the true generating function with respect to unobserved causal parents.

The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of reinforcement learning algorithms estimate and/or optimise a proxy for the value function. …

2018-05-24abs ↗pdf ↗

Empowerment quantifies the influence an agent has on its environment. This is formally achieved by the maximum of the expected KL-divergence between the distribution of the successor state conditioned on a specific action and a distribution where the actions are marginalised out. This is a natural candidate for an intr…

2015-09-28abs ↗pdf ↗

Improved robot navigation using multi-head attention for natural language instructions.

problem Improving robot navigation in unfamiliar environments.
method Proposes a multi-head attention mechanism blending layer in a neural network model.
result Significant performance gains in translating instructions for unseen environments.

Bayesian framework captures correlations in discrete environments for better decision-making.

problem Capturing correlations in discrete state-action domains for better decision-making.
method Bayesian learning framework based on Pólya-Gamma augmentation.
result Superior predictive performance compared to correlation-agnostic models.

FinRL-Meta creates diverse market environments for DRL in finance.

problem Inaccurate financial data and diverse market environments challenge DRL in finance.
method Open-source data processing tools, hundreds of market environments, and multiprocessing.
result FinRL-Meta improves DRL accuracy and speed in financial simulations.

Paper proposes a hybrid model for financial time series prediction using sentiment analysis.

problem Challenges in forecasting in non-stationary, complex environments with heterogeneous data.
method Hybrid model combining GANs with NLP-based sentiment analysis.
result Hybrid model enhances robustness in non-stationary environments.

New algorithms minimize regret in changing environments for piecewise Lipschitz functions.

problem Optimizing in unpredictable, time-varying conditions for piecewise Lipschitz functions.
method Introduced shifting regret as a metric, and provided bounds for O(sdTlogT+sT1β)O(\sqrt{sdT\log T}+sT^{1-β}).
result Improved bounds for ββ-dispersed functions, with empirical validation in online clustering.

We show how different approaches to developing marketing strategies depending on the type of environment a firm faces, where environments are distinguished in terms of their systems properties not their context. Particular emphasis is given to turbulent environments in which outcomes are not a priori predictable and ar…

2012-03-06abs ↗pdf ↗

New RL algorithm tackles non-stationary environments with flexible policy updates.

problem Non-stationary reinforcement learning with time-varying rewards and transition probabilities.
method Model-free policy-based algorithm NS-NAC with restart-based exploration and dynamic learning rates.
result Dynamic regret of ildeO(S1/2A1/2ΔT1/6T5/6) ilde{\mathscr O}(|S|^{1/2}|A|^{1/2}Δ_T^{1/6}T^{5/6}) for both algorithms.

KG-A2C agent learns natural language IF games by reasoning and constraining action spaces.

problem Challenges of natural language understanding, partial observability, and combinatorially large action spaces in IF games.
method Builds a dynamic knowledge graph while exploring, constraining actions using templates.
result Outperforms current IF agents across various games with larger action spaces.

Paper introduces a novel reward function for noisy financial markets using imitation learning.

problem Noisy reward function in financial markets hinders RL agent performance.
method Integrates imitation learning feedback with reinforcement learning to improve reward function design.
result Improves financial performance metrics compared to traditional benchmarks and RL agents.

EBMs improve sample efficiency and generalization in RL.

problem Improving sample efficiency and generalization in reinforcement learning.
method Developed an online algorithm to train EBMs for model-based planning, leveraging their ability to infer intermediate states.
result EBMs lead to significantly better online learning and state space planning compared to feed-forward networks.

Develops model selection for bandits balancing adversarial and stochastic guarantees.

problem Model selection in bandit scenarios with simultaneous adversarial and stochastic high-probability regret.
method Nested policy classes, balanced candidate regret bounds, mis-specification tests.
result Best of both world guarantees in linear bandits with simultaneous adversarial and stochastic environments.

Paper presents a rank-1 approximation method for natural policy gradients in deep RL.

problem Computing natural gradients requires inverting the Fisher Information Matrix, which is computationally expensive.
method Develops a rank-1 approximation to the inverse Fisher Information Matrix for efficient natural policy optimization.
result The rank-1 approximation converges faster and has similar sample complexity to stochastic policy gradient methods.