MCP learns reusable skills for complex tasks by combining simple ones.
problem Learning complex tasks with many skills requires impractical amounts of data.
method Factorizes skills into primitives that can be combined multiplicatively.
result MCP can learn and reuse skills for novel tasks from pre-training.
DAS3H optimizes skill-based spaced repetition schedules.
problem Optimizing adaptive and personalized spaced repetition schedules for skill-based learning.
method Developed a new student learning and forgetting model (DAS3H) that considers memory decay and multiple skills.
result DAS3H outperforms other models on real-world educational datasets.
We introduce the Adaptive Skills, Adaptive Partitions (ASAP) framework that (1) learns skills (i.e., temporally extended actions or options) as well as (2) where to apply them. We believe that both (1) and (2) are necessary for a truly general skill learning framework, which is a key building block needed to scale up t…
Deep reinforcement learning has demonstrated increasing capabilities for continuous control problems, including agents that can move with skill and agility through their environment. An open problem in this setting is that of developing good strategies for integrating or merging policies for multiple skills, where each…
The paper analyzes how employers can efficiently screen candidates using multiple tests, considering both skill estimation and fairness.
problem How to efficiently screen candidates using multiple noisy signals without violating fairness.
method The paper extends traditional screening models to a multi-test setting, analyzing optimal employer policies for both fixed and dynamic test assignments.
result A fundamental impossibility emerges when noise levels vary across groups, making it impossible to administer the same number of tests and maintain the same outcomes.
Sloth predicts LLM performance using latent skills across families.
problem Variations in benchmark performance due to differences in training configurations and data processing across model families.
method Sloth uses publicly available benchmark data and assumes LLM performance is driven by latent skills influenced by model size and training tokens. It exploits correlations across benchmarks to provide accurate predictions.
result Sloth predicts LLM performance accurately and offers insights into scaling behaviors for complex tasks.
Solves a model for sudden problem-solving ability in deep learning.
problem Emergence of new problem-solving abilities in deep learning models.
method Solves a simple multi-linear model in a skill-basis, finding analytic expressions for emergence and scaling laws.
result Simple model captures sigmoidal emergence of multiple new skills in neural networks.
Proposes a framework for learning constrained motor skills.
problem Learning constrained motor skills in robotic systems.
method Exploits probabilistic properties of multiple demonstrations in a linearly constrained optimization problem.
result Proposes a non-parametric solution for constrained motor skills.
ReSkill reconciles RL skill creation with policy optimization.
problem RL policies lack reusable strategies across tasks.
method Integrates skill creation into RL loop with three mechanisms.
result Consistently outperforms existing methods, especially on unseen tasks.
Hierarchical MARL learns complementary skills for team coordination.
problem Creating intelligent agents that coordinate like human sports teams.
method Two-level hierarchical MARL with unsupervised skill discovery.
result Emergence of useful and complementary skills in team games.
Employers actively look for talents having not only specific hard skills but also various soft skills. To analyze the soft skill demands on the job market, it is important to be able to detect soft skill phrases from job advertisements automatically. However, a naive matching of soft skill phrases can lead to false pos…
Surgeons normally need surgical scissors and tissue grippers to cut through a deformable surgical tissue. The cutting accuracy depends on the skills to manipulate these two tools. Such skills are part of basic surgical skills training as in the Fundamentals of Laparoscopic Surgery. The gripper is used to pinch a point …
Triple-GAIL learns from multiple sources to improve imitation learning for complex behaviors.
problem Limited scalability of GAIL in real-world scenarios like autonomous vehicles.
method Integrates expert demonstrations and generated experiences with an auxiliary skill selector.
result Triple-GAIL outperforms state-of-the-art methods in learning complex behaviors.
Robotics learns new skills faster by reusing past movements.
problem Learning new motor skills is time-consuming and requires exploration of a large space of motor configurations.
method Combines probabilistic movement primitives with relative entropy policy search for skill initialization and adaptation.
result Quality of learned skills improves and the number of required iterations to learn a new task can be reduced by more than 60%.
Bayesian nonparametrics enables dynamic skill discovery from expert data.
problem Fixed K for offline skill discovery in reinforcement learning.
method Variational inference, continuous relaxations, Bayesian nonparametrics.
result Nonparametric model with dynamically-changing number of options.
Paper learns skill distributions from game outcomes, proving minimax optimality.
problem Learning skill distributions from noisy pairwise game outcomes.
method Proposes a simple algorithm using kernel density estimation and minimax techniques.
result Near-optimal minimax mean squared error scaling for skill density estimation.
We present a novel solution to the problem of simulation-to-real transfer, which builds on recent advances in robot skill decomposition. Rather than focusing on minimizing the simulation-reality gap, we learn a set of diverse policies that are parameterized in a way that makes them easily reusable. This diversity and p…
The paper explains how language models acquire complex skills through scaling laws and statistical analysis.
problem Understanding how language models acquire new skills as their size and training data increase.
method Statistical framework and mathematical analysis of scaling laws.
result Language models can learn complex skills efficiently due to a strong inductive bias.
Convolutional neural networks improve surgical skill evaluation.
problem Manual feedback from senior surgeons is laborious, expensive, and subjective.
method Fully convolutional neural networks (CNNs) for classifying and regressing surgical skills.
result Deep neural networks achieve competitive performance on JIGSAWS dataset.
Researchers study how skills are learned in neural networks using physics principles.
problem Understanding how skills are sequentially learned in neural networks.
method Abstract and simplify the problem using physics principles, proposing three models: Geometry, Resource, and Domino.
result Models reveal insights into neural scaling laws, learning dynamics, and the benefits of modularity.
HiPPO adapts skills and higher-level policies together for better transfer in hierarchical RL.
problem Sub-optimality in skill transfer when lower-level skills are fixed.
method HiPPO: a novel hierarchical policy gradient method that trains all levels of the hierarchy jointly.
result Improved robustness of skills to environment changes through training time-abstractions.
The paper examines skill estimation and variance under model misspecification in IRT.
problem Underestimation and overestimation of skills when non-compensatory model is misspecified as compensatory.
method Theoretical approach to analyze underestimation and overestimation of skills and variance.
result Overestimation of skills occurs around the origin and asymptotic variance differs under model misspecification.
ABC method improves subseasonal weather forecasting by 60-90%.
problem Improving subseasonal temperature and precipitation forecasting accuracy.
method Combines dynamical forecasts with machine learning-based bias correction.
result Significant improvement in temperature and precipitation forecasting skills.
We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate generative models. We introduce two methods for summarizing tournament outcomes…
Paper proposes a method to compose task-agnostic skills for solving new problems.
problem Learning task-specific policies for solving new problems.
method Deep reinforcement learning-based skill transfer and composition method.
result Method transfers skills to new problem settings and solves challenging environments with high data efficiency.
DSE learns transferable skills across changing dynamics and goals.
problem Learning transferable skills across different reinforcement learning tasks.
method Variational inference for multi-task reinforcement learning with shared and task-specific latent spaces.
result Policies can generalize to unseen dynamics and goals conditions.
Simulation-to-real transfer is an important strategy for making reinforcement learning practical with real robots. Successful sim-to-real transfer systems have difficulty producing policies which generalize across tasks, despite training for thousands of hours equivalent real robot time. To address this shortcoming, we…
A planning approach learns skills from interactions, balancing exploration and exploitation.
problem Learning robust high-level skills in noisy environments with unknown pre-conditions.
method Formulates skills as high-level policies, learns plans via bandit problems, balances exploration and exploitation.
result A planner capable of learning robust high-level skills in high-dimensional state spaces.
DADS discovers skills with predictable outcomes from unlabeled data.
problem Learning accurate models for complex dynamical systems is difficult and often doesn't generalize well.
method Dynamics-Aware Discovery of Skills (DADS) combines model-based and model-free learning.
result DADS discovers infinitely many behaviors in high-dimensional state-spaces.
Integrates skills and world models for efficient task solving and transfer.
problem Quickly solve new tasks in complex environments using reusable knowledge.
method Leverages partial amortization for fast adaptation and online skill planning.
result Improved sample efficiency in single tasks and transfer between tasks.
New algorithm trains neural nets on simple skills to learn complex tasks faster.
problem Learning complex tasks through simple imitation.
method Train neural networks on simple, easy-to-learn skills to accelerate learning of complex, hard-to-learn tasks.
result Consistently outperforms state-of-the-art baseline in training speed and performance.
EDL discovers state-covering skills without relying on task rewards.
problem Discovering skills in reinforcement learning without a task-oriented reward function.
method EDL optimizes information-theoretic objective using different machinery to address coverage problem.
result EDL discovers state-covering skills more effectively than existing methods.
A simple method to prevent forgetting in neural networks.
problem Catastrophic forgetting in neural networks.
method Weight friction, inspired by neurology and physics, modifies the gradient descent update rule.
result Weight friction enables continual learning with comparable performance and efficiency.
Hybrid framework prevents forgetting in continual learning.
problem Avoiding forgetting in learning new tasks without forgetting old ones.
method Hybrid continual learning framework combining architecture growth and experience replay.
result Hybrid approach effectively avoids forgetting across multiple tasks.
The paper presents a method for personalized exercise recommendations that improves learner skill gain.
problem Adapting to individual needs in large, diverse groups of learners in digital environments.
method Contextual Thompson Sampling to select exercises that advance learner skill.
result The method recommends exercises associated with greater skill improvement and adapts to learner differences.
Paper tackles skill transfer in RL for morphologically different agents.
problem Transfer skills between morphologically different reinforcement learning agents.
method Proposes a paired variational encoder-decoder model (PVED) for subspace learning.
result Demonstrates improved skill transfer efficiency compared to state-of-the-art methods.
New methods for skill rating in sports using state-space models.
problem Improving skill rating in competitive sports.
method State-space models, sequential Monte Carlo, discrete hidden Markov models.
result Advantages of state-space models for time-varying player skills.
We introduce a method for constructing skills capable of solving tasks drawn from a distribution of parameterized reinforcement learning problems. The method draws example tasks from a distribution of interest and uses the corresponding learned policies to estimate the topology of the lower-dimensional piecewise-smooth…
For robots to coexist with humans in a social world like ours, it is crucial that they possess human-like social interaction skills. Programming a robot to possess such skills is a challenging task. In this paper, we propose a Multimodal Deep Q-Network (MDQN) to enable a robot to learn human-like interaction skills thr…
The predictive performance of supervised learning algorithms depends on the quality of labels. In a typical label collection process, multiple annotators provide subjective noisy estimates of the "truth" under the influence of their varying skill-levels and biases. Blindly treating these noisy labels as the ground trut…
New method boosts skill learning by encouraging optimistic exploration.
problem Intrinsic reward for exploration is inherently pessimistic.
method Derive an information gain auxiliary objective involving an ensemble of discriminators and rewarding policy disagreement.
result Improves skill learning in grid worlds and Atari games.
New model optimizes worker-task specialization for crowdsourcing.
problem Inferring correct labels from noisy answers across varying worker and task skills.
method Introduced a d-type specialization model to account for varying worker and task types, and proposed algorithms achieving optimal sample complexity. result Optimal label inference algorithms for crowdsourcing with unknown worker and task types.
We consider worker skill estimation for the single-coin Dawid-Skene crowdsourcing model. In practice, skill-estimation is challenging because worker assignments are sparse and irregular due to the arbitrary and uncontrolled availability of workers. We formulate skill estimation as a rank-one correlation-matrix completi…
Paper learns versatile balancing and recovery motions for humanoid robots.
problem Training humanoid robots to handle unexpected perturbations.
method Hierarchical Deep Reinforcement Learning in a physics simulator.
result Learned skills comparable to preprogrammed controllers but more adaptable.
Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focused on tactical combat. Mastering MOBAs requires extensive practice, as is exemplified in the popular MOBA Defence o…
New method automates asymmetric choice for better skill transfer in reinforcement learning.
problem Improving sample efficiency and transferability of reinforcement learning agents.
method Attentive Priors for Expressive and Transferable Skills (APES) using hierarchical KL-regularization.
result APES automates asymmetric choice, leading to better skill transfer across sequential tasks.
NN-GPR improves climate model predictions by preserving fine-scale spatial information.
problem Dilution of fine-scale spatial information and bias in model averaging.
method Gaussian process regression with an infinitely wide deep neural network.
result NN-GPR produces more accurate and detailed climate projections.
Mobile robot navigation in complex and dynamic environments is a challenging but important problem. Reinforcement learning approaches fail to solve these tasks efficiently due to reward sparsities, temporal complexities and high-dimensionality of sensorimotor spaces which are inherent in such problems. We present a nov…