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58115173230 · Jun 202019922001200920172026
48 results for multi-turn exploration

Foundation models struggle with multi-turn exploration but can learn through regular summaries.

problem Foundation models struggle with multi-turn exploration in dynamic environments.
method Implemented a text-based version of the Alchemy environment to test multi-trial learning. Prompting models to summarize their observations at regular intervals enabled them to improve across trials and adapt to changes.
result Foundation models can improve through regular summaries, enabling multi-trial learning and adaptation.

Enhances math problem-solving models with multi-turn preference learning.

problem Improving mathematical problem-solving capabilities of large language models.
method Introduces a multi-turn direct preference learning framework for tool-integrated mathematical reasoning tasks.
result Significant performance improvements in model accuracy on math datasets.

This study compares hierarchical and non-hierarchical models for open-domain multi-turn dialog generation.

problem Which kind of models (hierarchical or non-hierarchical) is better for open-domain multi-turn dialog generation?
method Systematically compared nearly all representative hierarchical and non-hierarchical models over the same experimental settings.
result Nearly all hierarchical models are worse than non-hierarchical models in open-domain multi-turn dialog generation, except for HRAN.

ReOPD uses pre-collected teacher trajectories to distill knowledge from multi-turn interactions.

problem The cost of fully online on-policy distillation for multi-turn interactions.
method ReOPD, an off-environment alternative that reuses pre-collected teacher trajectories as replayed prefixes, addressing the prefix trap and distribution shift.
result ReOPD preserves or improves OPD-level accuracy, uses zero tool calls, and is at least 4imes imes faster per training step.

We present Meena, a multi-turn open-domain chatbot trained end-to-end on data mined and filtered from public domain social media conversations. This 2.6B parameter neural network is simply trained to minimize perplexity of the next token. We also propose a human evaluation metric called Sensibleness and Specificity Ave…

2020-01-27abs ↗pdf ↗

Most existing text-to-image synthesis tasks are static single-turn generation, based on pre-defined textual descriptions of images. To explore more practical and interactive real-life applications, we introduce a new task - Interactive Image Editing, where users can guide an agent to edit images via multi-turn textual …

2018-12-20abs ↗pdf ↗

Efficient algorithm for learning from indirect feedback in complex decision-making scenarios.

problem Learning from indirect feedback in realistic scenarios with personalized mechanisms.
method IGW algorithm for policy optimization, extending reward-estimator construction from single-step to multi-step.
result Achieves sublinear regret guarantee for contextual episodic MDPs with personalized feedback.

Neural dialogue models, despite their successes, still suffer from lack of relevance, diversity, and in many cases coherence in their generated responses. These issues can attributed to reasons including (1) short-range model architectures that capture limited temporal dependencies, (2) limitations of the maximum likel…

2019-07-26abs ↗pdf ↗

StableLM 2 1.6B is a new language model series with detailed evaluations and performance metrics.

problem Improving language models with smaller sizes and better performance.
method Detailed data and training procedure for StableLM 2 1.6B, including zero- and few-shot benchmarks and multilingual evaluations.
result StableLM 2 1.6B is the state-of-the-art open model under 2B parameters.

BED-LLM uses Bayesian experimental design to improve LLMs' information gathering.

problem Improving LLMs' ability to gather information adaptively.
method Iteratively choosing questions to maximize expected information gain using a probabilistic model.
result BED-LLM achieves substantial performance gains compared to other adaptive design strategies.

HabitatAgent offers a multi-agent system for transparent housing consultation.

problem Opaque reasoning and brittle multi-constraint handling in housing recommendation systems.
method HabitatAgent is a multi-agent architecture with specialized roles for memory, retrieval, generation, and validation.
result HabitatAgent achieves 95% accuracy in real user consultation scenarios, significantly outperforming a strong baseline.

A new multi-objective RL framework improves intrinsic exploration performance.

problem Sub-optimal exploration performance due to ad-hoc handling of intrinsic exploration.
method A multi-objective RL framework where both exploration and exploitation are optimized as separate objectives.
result EMU-Q method outperforms classic and other intrinsic RL methods on benchmarks.

Effective and intelligent exploration has been an unresolved problem for reinforcement learning. Most contemporary reinforcement learning relies on simple heuristic strategies such as εε-greedy exploration or adding Gaussian noise to actions. These heuristics, however, are unable to intelligently distinguish the well …

2019-06-17abs ↗pdf ↗

New findings on when to use action space exploration in reinforcement learning.

problem Understanding when to use action space exploration over traditional methods.
method Theoretical analysis and empirical testing of simple exploration methods.
result Exploration in action space is preferred when parametric complexity exceeds action space dimensionality and horizon length.

New exploration bonuses improve reinforcement learning efficiency.

problem Efficient exploration in unknown environments with limited feedback.
method Improved exploration bonuses scaling with 1/n and improved stopping time analysis.
result Faster learning rates and improved sample complexity in pure-exploration settings.

Proposes a method to avoid excessive exploration in reinforcement learning.

problem Avoiding excessive exploration in reinforcement learning to deploy it in practice.
method Designs a novel algorithm using UCB reinforcement learning policy with adaptive exploration constraints.
result Proves that the approach remains conservative while minimizing regret in tabular settings and validates on real-world tasks.

Balancing exploration and exploitation remains a key challenge in reinforcement learning (RL). State-of-the-art RL algorithms suffer from high sample complexity, particularly in the sparse reward case, where they can do no better than to explore in all directions until the first positive rewards are found. To mitigate …

2020-01-20abs ↗pdf ↗

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, whic…

2019-01-30abs ↗pdf ↗

New algorithm reduces regret by allowing free exploration in multi-armed bandits.

problem Designing an adaptive policy to minimize regret with a free exploration budget.
method Introduced (α,β)(α,β)-probably saving policies and a two-phase algorithm UFE-KLUCB-H.
result UFE-KLUCB-H accumulates strictly less regret than non-free exploration policies.

The paper tackles pure exploration in multi-armed bandits with low rank structure using oblivious sampling.

problem Pure exploration in multi-armed bandits with low rank reward sequences.
method The approach involves separating the exploration strategy from feedback, using oblivious sampling, and incorporating kernel information of reward vectors.
result Efficient algorithms with regret bound O(d(lnN)/n)O(d\sqrt{(\ln N)/n}) for both time-varying and fixed cases, with a lower bound gap of O(lnN)O(\sqrt{\ln N}).

Regularization-induced exploration improves contextual bandit performance.

problem Complex reward models in real-world contextual bandits are hard to explore effectively.
method Regularization-induced exploration using stochasticity in cross-validation.
result Regularization-induced exploration leads to reliable exploration in large-scale business environments.

The Exploration-Exploitation tradeoff arises in Reinforcement Learning when one cannot tell if a policy is optimal. Then, there is a constant need to explore new actions instead of exploiting past experience. In practice, it is common to resolve the tradeoff by using a fixed exploration mechanism, such as εε-greedy ex…

2018-12-13abs ↗pdf ↗

We introduce the community exploration problem that has many real-world applications such as online advertising. In the problem, an explorer allocates limited budget to explore communities so as to maximize the number of members he could meet. We provide a systematic study of the community exploration problem, from off…

2018-11-13abs ↗pdf ↗

MADE improves exploration in RL by maximizing deviation from explored regions.

problem Efficient exploration in high-dimensional RL tasks with sparse rewards.
method Proposes a new exploration approach via maximizing the deviation of the occupancy of the next policy from explored regions, adding it as an adaptive regularizer to the RL objective.
result Significantly improves sample efficiency in navigation and locomotion tasks.

Maximizes Rényi entropy for efficient exploration in reward-free RL.

problem Challenges of exploration in reward-free reinforcement learning.
method Maximizes Rényi entropy over state-action space in exploration phase; uses batch RL for planning phase.
result Effective and sample-efficient exploration leading to superior policies.

Exploration is an extremely challenging problem in reinforcement learning, especially in high dimensional state and action spaces and when only sparse rewards are available. Effective representations can indicate which components of the state are task relevant and thus reduce the dimensionality of the space to explore.…

2019-05-27abs ↗pdf ↗

In this article we explore an alternative approach to address deep exploration and we introduce the ISL algorithm, which is efficient at performing deep exploration. Similarly to maximum entropy RL, we derive the algorithm by augmenting the traditional RL objective with a novel regularization term. A distinctive featur…

2019-09-13abs ↗pdf ↗

Proposes a method to enhance exploration in RL using temporal difference uncertainties.

problem Challenges in estimating uncertainty in non-tabular reinforcement learning settings.
method Estimates uncertainty over value function using temporal difference errors and incorporates it as an intrinsic reward.
result Demonstrates improved exploration in various tasks, including Deep Sea and Atari 2600 environments.

Proposes EE-Net for neural exploration in contextual bandits.

problem Exploitation-Exploration tradeoff in contextual bandits.
method Uses two neural networks: Exploitation and Exploration, to learn reward function and adaptively explore.
result Achieves O(TlogT)\mathcal{O}(\sqrt{T\log T}) regret and outperforms existing methods.