In the present paper, we consider local moves on classical and welded diagrams: (self-)crossing change, (self-)virtualization, virtual conjugation, Delta, fused, band-pass and welded band-pass moves. Interrelationship between these moves is discussed and, for each of these move, we provide an algebraic classification. …
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Generates coherent 3D scenes from monocular videos without supervision.
We present Sequential Attend, Infer, Repeat (SQAIR), an interpretable deep generative model for videos of moving objects. It can reliably discover and track objects throughout the sequence of frames, and can also generate future frames conditioning on the current frame, thereby simulating expected motion of objects. Th…
Study on consistency of ML methods for moving objects in non-stationary environments.
Moving Object Detection (MOD) is a critical task for autonomous vehicles as moving objects represent higher collision risk than static ones. The trajectory of the ego-vehicle is planned based on the future states of detected moving objects. It is quite challenging as the ego-motion has to be modelled and compensated to…
We present a novel approach to weakly supervised object detection. Instead of annotated images, our method only requires two short videos to learn to detect a new object: 1) a video of a moving object and 2) one or more "negative" videos of the scene without the object. The key idea of our algorithm is to train the obj…
The tremendous growth of positioning technologies and GPS enabled devices has produced huge volumes of tracking data during the recent years. This source of information constitutes a rich input for data analytics processes, either offline (e.g. cluster analysis, hot motion discovery) or online (e.g. short-term forecast…
Recently, the author discovered an interesting class of knot-like objects called free knots. These purely combinatorial objects are equivalence classes of Gauss diagrams modulo Reidemeister moves (the same notion in the language of words was introduced by Turaev, who thought all free knots to be trivial). As it turned …
Cactus doodles are geometric objects derived from cactus groups.
We prove that for some knot-like objects one can easily recognize non-equivalence w.r.t. all Reidemeister moves by studying some equivalence classes modulo only 2nd Reidemeister moves. There are applications to virtual knots, graph-links and looped graphs.
Recently, clustering moving object trajectories kept gaining interest from both the data mining and machine learning communities. This problem, however, was studied mainly and extensively in the setting where moving objects can move freely on the euclidean space. In this paper, we study the problem of clustering trajec…
In this paper we formalize a combinatorial object for describing link diagrams called a Planar Diagram Code. PD-codes are used by the KnotTheory Mathematica package developed by Bar-Natan, et al. We present the set of PD-codes as a stand alone object and discuss its relationship with link diagrams. We give an explicit …
Auto-regressive models improve smoothing efficiency with exponentially tapered windows.
Motion is a dominant cue in automated driving systems. Optical flow is typically computed to detect moving objects and to estimate depth using triangulation. In this paper, our motivation is to leverage the existing dense optical flow to improve the performance of semantic segmentation. To provide a systematic study, w…
A {\em blink} is a plane graph with an arbitrary bipartition of its edges. As a consequence of a recent result of Martelli, I show that the homeomorphisms classes of closed oriented 3-manifolds are in 1-1 correspondence with specific classes of blinks. In these classes, two blinks are equivalent if they are linked by a…
Generative models learn from unlabeled videos via object segmentation and scene modeling.
Both classical and virtual knots arise as formal Gauss diagrams modulo some abstract moves corresponding to Reidemeister moves. If we forget about both over/under crossings structure and writhe numbers of knots modulo the same Reidemeister moves, we get a dramatic simplification of virtual knots, which kills all classi…
Simplified combinatorial descriptions of branched spines for 3-manifolds using primary MP move and sliding moves.
In this paper Legendrian graphs in are considered modulo Legendrian isotopy and edge contraction. To a Legendrian graph we associate a (generalized) rectangular diagram --- a purely combinatorial object. Moves of rectangular diagrams are introduced so that equivalence classes of Legendr…
Parity defined for based matrices, a new example of virtual knot parity.
In an earlier paper we introduced rectangular diagrams of surfaces and showed that any isotopy class of a surface in the three-sphere can be presented by a rectangular diagram. Here we study transformations of those diagrams and introduce moves that allow transition between diagrams representing isotopic surfaces. We a…
Category theory generalizes finite type invariants using diagrams systems.
Let M be an oriented compact 3-manifold and let T be a (loose) triangulation of M, with ideal vertices at the components of the boundary of M and possibly internal vertices. We show that any spin structure s on M can be encoded by extra combinatorial structures on T. We then analyze how to change these extra structures…
Framed flow categories were introduced by Cohen-Jones-Segal as a way of encoding the flow data associated to a Floer functional. A framed flow category gives rise to a CW-complex with one cell for each object of the category. The idea is that the Floer invariant should take the form of the stable homotopy type of the r…
A novel Neural Network architecture is proposed using the mathematically and physically rich idea of vector fields as hidden layers to perform nonlinear transformations in the data. The data points are interpreted as particles moving along a flow defined by the vector field which intuitively represents the desired move…
Scalability in terms of object density in a scene is a primary challenge in unsupervised sequential object-oriented representation learning. Most of the previous models have been shown to work only on scenes with a few objects. In this paper, we propose SCALOR, a probabilistic generative world model for learning SCALab…
Improves deep learning models by blending gradients from training loss and auxiliary objective.
Let C be some class of objects equipped with a set of simplifying moves. When we apply these to a given object M in C as long as possible, we get a root of M. Our main result is that under certain conditions the root of any object exists and is unique. We apply this result to different situations and get several new re…
Kirby color defined in Khovanov homology for 4D handlebodies.
Graphoids are topological invariants of virtual graph diagrams.
Swept Volume (SV), the volume displaced by an object when it is moving along a trajectory, is considered a useful metric for motion planning. First, SV has been used to identify collisions along a trajectory, because it directly measures the amount of space required for an object to move. Second, in sampling-based moti…
This paper presents two unsupervised learning layers (UL layers) for label-free video analysis: one for fully connected layers, and the other for convolutional ones. The proposed UL layers can play two roles: they can be the cost function layer for providing global training signal; meanwhile they can be added to any re…
We show that simple coverings of B^4 branched over ribbon surfaces up to certain local ribbon moves bijectively represent orientable 4-dimensional 2-handlebodies up to handle sliding and addition/deletion of cancelling handles. As a consequence, we obtain an equivalence theorem for simple coverings of S^3 branched over…
In this paper, we consider the problem of unsupervised video object segmentation via background subtraction. Specifically, we pose the nonsemantic extraction of a video's moving objects as a nonconvex optimization problem via a sum of sparse and low-rank matrices. The resulting formulation, a nonnegative variant of rob…
Two popular examples of first-order optimization methods over linear spaces are coordinate descent and matching pursuit algorithms, with their randomized variants. While the former targets the optimization by moving along coordinates, the latter considers a generalized notion of directions. Exploiting the connection be…
A new method learns object representations from motion in slot representations.
In this work we present an analytical model, based on the path-integral formalism of Statistical Mechanics, for pricing options using first-passage time problems involving both fixed and deterministically moving absorbing barriers under possible non-gaussian distributions of the underlying object. We adapt to our probl…
This paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is animated according to the driving sequence. This is achieved through a deep architect…
This paper proposes a technique for the unsupervised detection and tracking of arbitrary objects in videos. It is intended to reduce the need for detection and localization methods tailored to specific object types and serve as a general framework applicable to videos with varied objects, backgrounds, and image qualiti…
This work proposes a novel method for estimating the influence that unknown static objects might have over mobile agents. Since the motion of agents can be affected by the presence of fixed objects, it is possible use the information about trajectories deviations to infer the presence of obstacles and estimate the forc…
Machine learning models outperform traditional technical analysis in Bitcoin trading.
This work has the purpose of applying the concept of Geometric Calculus (Clifford Algebras) to the Fibre Bundle description of Quantum Mechanics. Thus, it is intended to generalize that formulation to curved spacetimes [the base space of the fibre bundle in question] in a more natural way. It starts off with a review o…
We address tracking and prediction of multiple moving objects in visual data streams as inference and sampling in a disentangled latent state-space model. By encoding objects separately and including explicit position information in the latent state space, we perform tracking via amortized variational Bayesian inferenc…
We present a novel clustering approach for moving object trajectories that are constrained by an underlying road network. The approach builds a similarity graph based on these trajectories then uses modularity-optimization hiearchical graph clustering to regroup trajectories with similar profiles. Our experimental stud…
Accurately forecasting the future movements of surrounding vehicles is essential for safe and efficient operations of autonomous driving cars. This task is difficult because a vehicle's moving trajectory is greatly determined by its driver's intention, which is often hard to estimate. By leveraging attention mechanisms…
There are many forms of feature information present in video data. Principle among them are object identity information which is largely static across multiple video frames, and object pose and style information which continuously transforms from frame to frame. Most existing models confound these two types of represen…
New model separates objects in scenes, enabling novel arrangements and depth.
Even though clustering trajectory data attracted considerable attention in the last few years, most of prior work assumed that moving objects can move freely in an euclidean space and did not consider the eventual presence of an underlying road network and its influence on evaluating the similarity between trajectories…