FOCUS improves offline RL by incorporating causal structure into world-models.
problem Learning effective policies from historical data without interaction.
method FOCUS proposes a practical algorithm that learns and leverages causal structure in offline RL.
result FOCUS outperforms plain model-based offline RL algorithms and other causal model-based RL algorithms.
MOReL learns offline RL policies using pessimistic MDPs.
problem Offline RL's data efficiency and velocity.
method Two-step process: learn P-MDP and near-optimal policy in it.
result MOReL is minimax optimal and matches state-of-the-art results.
MOPO optimizes offline RL by penalizing dynamics uncertainty.
problem Learning policies from offline data with distributional shift.
method Modify model-based RL to avoid distributional shift.
result MOPO outperforms model-free and standard model-based RL.
PriMORL trains private RL policies on offline data.
problem Private reinforcement learning on offline data.
method PriMORL learns DP models of the environment and optimizes a policy on the penalized private model.
result PriMORL enables training of private RL agents on complex tasks.
New RL method handles diverse human operator data.
problem Handling data from multiple, unknown policies.
method Domain-Invariant Model-based Offline RL (DIMORL) with Risk Extrapolation (REx).
result Models trained with REx generalize better across different demonstrators.
MoMA improves model-based RL by using unrestricted policy classes.
problem Limited sample efficiency and generalizability in model-based offline RL.
method Model-based mirror ascent algorithm with general function approximations.
result Theoretical guarantees and practical implementation of MoMA.
BOMS enhances offline MBRL by improving model selection with Bayesian optimization.
problem Inaccurate model selection in offline MBRL due to distribution shift.
method Proposes BOMS, an active model selection framework using Bayesian optimization.
result Improves model selection with only a small amount of online interaction.
Model-Based Offline Planning (MBOP) learns models from offline data to control systems directly.
problem Training RL policies from offline data without direct system interaction.
method Generates models from offline data and uses planning to control the system.
result Near-optimal policies found for simulated systems with minimal real-time interaction.
A new method, Count-MORL, improves offline reinforcement learning by using state-action frequency.
problem Improving offline reinforcement learning performance.
method Integrates count-based conservatism into model-based offline reinforcement learning.
result The learned policy is near-optimal and outperforms existing methods.
Paper proposes a hybrid RL algorithm that combines offline and online data without needing reward info.
problem How to efficiently use online data to improve RL policies using only offline data.
method A three-stage hybrid RL algorithm that uses reward-agnostic exploration and model-based offline RL.
result The hybrid RL algorithm outperforms both pure offline and pure online RL in sample complexity.
Neural Laplace Control tackles offline RL for continuous-time delayed systems with irregular observations.
problem Offline reinforcement learning problems involving continuous-time environments with delays and irregular observations.
method Combines a Neural Laplace dynamics model with a model predictive control (MPC) planner.
result Achieves near expert policy performance on continuous-time delayed environments.
This paper tackles distribution shift in model-based offline RL, proposing a shifts-aware reward method.
problem Distribution shift challenges model-based offline RL by distorting value estimation and policy optimization.
method The paper disentangles the problem into model bias and policy shift, proposing a shifts-aware reward through probabilistic inference.
result The proposed shifts-aware reward method effectively mitigates distribution shift and improves policy optimization.
This paper is concerned with offline reinforcement learning (RL), which learns using pre-collected data without further exploration. Effective offline RL would be able to accommodate distribution shift and limited data coverage. However, prior algorithms or analyses either suffer from suboptimal sample complexities or …
This study tackles adversarial corruption in model-based reinforcement learning.
problem Adversarial corruption in model-based reinforcement learning.
method Maximum likelihood estimation (MLE) approach for learning transition model in both online and offline settings.
result Proves a regret of i l d e O ( T + C ) ilde{\mathcal{O}}(\sqrt{T} + C) i l d e O ( T + C ) for CR-OMLE and a suboptimality of O ( C / n ) \mathcal{O}(C/n) O ( C / n ) for CR-PMLE. BREMEN optimizes policies offline with fewer data, achieving efficient deployment.
problem High cost of updating policies in real-world applications.
method Behavior-Regularized Model-ENsemble (BREMEN) algorithm for offline optimization.
result BREMEN achieves impressive deployment efficiency with 5-10 deployments, outperforming standard RL methods.
Paper establishes baselines for offline RL from visual observations.
problem Challenges in offline reinforcement learning from visual observations with continuous action spaces.
method Simple baselines and benchmarking tasks for offline RL from visual observations.
result Simple modifications to existing online RL algorithms outperform existing offline RL methods.
Improves RL from historical data by stitching trajectories.
problem Lack of high-quality data for offline RL.
method Trajectory Stitching (TS) to augment historical data with synthetic actions.
result Improves RL policy performance over baseline.
Survey of methods for learning from observation without requiring expert actions.
problem Lack of access to expert actions in imitation learning.
method Survey and classification of state-only imitation learning (SOIL) methods.
result Identification of open problems and future research directions.
The paper proposes autoregressive models for better offline RL.
problem Offline RL policy evaluation and optimization challenges.
method Autoregressive dynamics models for sequential state and reward prediction.
result Autoregressive models outperform standard methods in log-likelihood and RL tasks.
This study optimizes offline reinforcement learning methods for various tasks without rewards.
problem Optimizing offline reinforcement learning for multiple tasks without rewards.
method Designing a new model-based approach with singleton absorbing MDPs to achieve optimal convergence rates.
result Achieved optimal convergence rates for offline reinforcement learning in various settings.
Paper addresses offline policy evaluation in RL, achieving near-optimal bounds for various policy classes.
problem Evaluate all policies in a class simultaneously for offline RL.
method Uniform convergence in OPE for various policy classes, achieving optimal episode complexity.
result Achieves optimal episode complexity of O(H^3/d_mε^2) for identifying ε-optimal policies.
New method finds unseen states for RL, improving performance.
problem Offline RL struggles with unseen states and actions.
method Value-informed state perturbations and filtering.
result Improved performance in offline RL tasks.
MOOSE improves offline RL robustness by using dynamics models.
problem Low robustness of model-free offline RL algorithms in industrial settings.
method MOOSE uses dynamics models to assess policy performance, keeping policies within data support.
result MOOSE outperforms state-of-the-art model-free offline RL algorithms in robust performance.
Paper tackles robust reinforcement learning with minimal data.
problem Learning robust policies from limited data in uncertain environments.
method Distributionally robust formulation, model-based algorithm combining value iteration and pessimism.
result Proves near-optimal sample complexity for robust offline RL.
Semi-pessimistic RL tackles distributional shift and data scarcity in offline RL.
problem Distributional shift and scarcity of labeled data in offline RL.
method Proposes a semi-pessimistic RL method that simplifies learning by seeking a lower bound of the reward function.
result Demonstrates clear competitiveness and improved policy learning with vast unlabeled data.
BRAID fine-tunes diffusion models to optimize reward models in offline scenarios.
problem Combining generative modeling and model-based optimization in offline scenarios.
method Conservative fine-tuning of diffusion models using RL to optimize reward models.
result BRAID outperforms existing methods in offline data, avoiding invalid designs.
New methods for evaluating and optimizing policies in offline RL with unobserved confounders.
problem Evaluating and optimizing policies in the presence of unobserved confounders.
method Characterized settings and algorithms for consistent value estimates and lower bounds, with sample complexity guarantees.
result Proved local convergence guarantees for offline policy improvement.
Bootstrap method for Markov chains in reinforcement learning.
problem Distributional consistency in finite controlled Markov chains with unknown control policies.
method Model-based bootstrap with novel LLN and CLT for visitation counts and transition increments.
result Asymptotically valid confidence intervals for value and Q Q Q -functions in offline RL. A simple approach to offline RL without additional complexity.
problem Learning from a fixed dataset of actions with value estimation errors.
method Adding a behavior cloning term to the policy update of an online RL algorithm and normalizing the data.
result Matches the performance of state-of-the-art offline RL algorithms with minimal changes.
Paper tackles offline meta-reinforcement learning with a new algorithm.
problem Performing reinforcement learning on limited data from a new task.
method Meta-Actor Critic with Advantage Weighting (MACAW) algorithm.
result Achieves notable gains over prior methods on offline meta-RL benchmarks.
This work bridges offline RL and DRL to address distributional shift.
problem Distributional shift in offline RL due to difference in state-action visitation distributions.
method Proposes offline RL algorithms using DRL framework, characterizes sample complexity under single policy concentrability.
result Demonstrates superior performance of proposed algorithms through simulations.
Study shows effectiveness of offline RL in online RL tasks.
problem Improving online RL efficiency using offline RL data.
method Formalized framework for incorporating offline RL as online RL subroutines, introducing techniques to enhance effectiveness.
result Effectiveness of the framework depends on task nature, techniques greatly enhance effectiveness, and existing methods are ineffective.
New method selects best offline RL policies from logged data.
problem Hyperparameter selection challenges offline RL.
method Offline hyperparameter selection for RL algorithms.
result Reliable ranking and selection of policies across hyperparameters.
Fine-tuning RL with offline data reduces online interactions.
problem Optimizing RL with limited online interactions and offline data.
method Developed algorithm extsc{FTPedel} for MDPs with linear structure.
result Optimally reduces the number of online interactions needed.
Diffusion-QL uses diffusion models to improve offline RL performance.
problem Offline RL struggles with function approximation errors on out-of-distribution actions.
method Diffusion-QL represents the policy as a conditional diffusion model and optimizes action-values.
result Diffusion-QL achieves state-of-the-art performance on D4RL benchmark tasks.
Study finds methods to learn multiple solutions from single task in offline RL.
problem Learning multiple solutions from a single task in offline RL.
method Proposed algorithms for offline RL.
result Empirical results show learning of multiple solutions in offline RL.
Offline RL policies should adapt to unknown aspects of the environment.
problem Uncertainty in offline RL datasets leads to suboptimal policies.
method Adaptive policies that consider all transitions seen so far, solving an implicit POMDP.
result Optimal adaptive policies improve offline RL performance.
New benchmarks for offline RL from diverse datasets.
problem Measuring progress in offline RL due to lack of suitable benchmarks.
method Developed benchmarks tailored for offline RL, focusing on diverse dataset properties.
result Revealed deficiencies in existing offline RL algorithms.
A3RL combines online and offline RL with active sampling to improve policy learning.
problem Combining online and offline RL for sample efficiency and robustness.
method A3RL uses a confidence-aware Active Advantage Aligned (A3) sampling strategy to prioritize data from both online and offline sources.
result A3RL outperforms competing online RL techniques that use offline data.
Offline RL with pre-trained features amplifies errors even under mild shifts.
problem Sample-efficient offline RL with pre-trained features under mild distribution shift.
method Empirical study of offline RL with pre-trained neural representations.
result Substantial error amplification occurs even with pre-trained features, requiring stronger conditions for successful offline RL.
Paper proposes CARL for better control in RL from sensory data.
problem Efficient control of complex systems from high-dimensional sensory inputs.
method Control-Aware Representation Learning (CARL) for model-based RL.
result CARL improves control performance in benchmark tasks.
A new algorithm improves offline reinforcement learning robustness.
problem Finding optimal policies in perturbed environments from offline data.
method Doubly Pessimistic Model-based Policy Optimization (P^2MPO) framework.
result Proves sample efficiency with robust partial coverage data.
Hybrid RL algorithms improve offline and online RL in linear MDPs.
problem Improving RL performance without single-policy concentrability.
method Developed computationally efficient algorithms for PAC and regret-minimizing RL in linear MDPs.
result Achieved sharper error or regret bounds for linear MDPs.
Off-policy reinforcement learning (RL) using a fixed offline dataset of logged interactions is an important consideration in real world applications. This paper studies offline RL using the DQN replay dataset comprising the entire replay experience of a DQN agent on 60 Atari 2600 games. We demonstrate that recent off-p…
This paper bridges offline and online RL by studying policy finetuning with a reference policy.
problem Sample-efficient reinforcement learning in online and offline settings.
method Design of policy finetuning algorithms and analysis of sample complexity.
result Theoretical analysis shows that the optimal policy finetuning algorithm is either offline reduction or purely online RL.
Hybrid RL algorithm combines offline and online data for robust and efficient policy learning.
problem Combining robust on-policy methods with efficient offline data for hybrid RL.
method Integrates off-policy training on offline data into on-policy NPG framework.
result Achieves state-of-the-art theoretical guarantees and maintains on-policy NPG guarantees.
A new offline RL framework unifies imitation learning and vanilla offline RL.
problem Learning from expert datasets without active data collection.
method A new offline RL framework that interpolates between imitation learning and vanilla offline RL, using a weak concentrability coefficient and a lower confidence bound algorithm.
result LCB algorithm achieves a faster rate of 1 / N 1/N 1/ N for nearly-expert datasets, and is adaptively optimal for the entire data composition range. Critic-regularized regression improves offline RL performance.
problem Poor performance of off-policy algorithms in offline RL.
method Critic-regularized regression (CRR) for policy learning from fixed datasets.
result CRR outperforms state-of-the-art offline RL algorithms significantly.