Two hitherto disconnected threads of research, diverse exploration (DE) and maximum entropy RL have addressed a wide range of problems facing reinforcement learning algorithms via ostensibly distinct mechanisms. In this work, we identify a connection between these two approaches. First, a discriminator-based diversity …
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Proof of convergence for multi-objective optimization using inverse reinforcement learning.
Enhances RL by controlling policy stochasticity through trajectory entropy constraints.
We introduce Implicit Policy, a general class of expressive policies that can flexibly represent complex action distributions in reinforcement learning, with efficient algorithms to compute entropy regularized policy gradients. We empirically show that, despite its simplicity in implementation, entropy regularization c…
The paper introduces a new intrinsic reward method for exploration in reinforcement learning.
A new method reduces compounding errors in model-based reinforcement learning.
MaxEnt Model Correction improves reinforcement learning model accuracy.
Improved exploration methods for reinforcement learning with reduced sample complexity.
This work extends ME-RL using diffusion models to sample optimal policies.
We consider the problem of learning from demonstrated trajectories with inverse reinforcement learning (IRL). Motivated by a limitation of the classical maximum entropy model in capturing the structure of the network of states, we propose an IRL model based on a generalized version of the causal entropy maximization pr…
Improves reinforcement learning extrapolation in Gridworlds.
New algorithm reduces performance loss in IRL with mismatched transition dynamics.
Maximum entropy deep reinforcement learning (RL) methods have been demonstrated on a range of challenging continuous tasks. However, existing methods either suffer from severe instability when training on large off-policy data or cannot scale to tasks with very high state and action dimensionality such as 3D humanoid l…
In this paper, we present a new class of Markov decision processes (MDPs), called Tsallis MDPs, with Tsallis entropy maximization, which generalizes existing maximum entropy reinforcement learning (RL). A Tsallis MDP provides a unified framework for the original RL problem and RL with various types of entropy, includin…
New RL approach uses future state and action visitation measures for better exploration.
Deep networks have enabled reinforcement learning to scale to more complex and challenging domains, but these methods typically require large quantities of training data. An alternative is to use sample-efficient episodic control methods: neuro-inspired algorithms which use non-/semi-parametric models that predict valu…
Max entropy exploration guides reinforcement learning agents to pursue achievable goals.
Agents trained with deep reinforcement learning algorithms are capable of performing highly complex tasks including locomotion in continuous environments. We investigate transferring the learning acquired in one task to a set of previously unseen tasks. Generalization and overfitting in deep reinforcement learning are …
Multi-task Inverse Reinforcement Learning (IRL) is the problem of inferring multiple reward functions from expert demonstrations. Prior work, built on Bayesian IRL, is unable to scale to complex environments due to computational constraints. This paper contributes a formulation of multi-task IRL in the more computation…
We introduce a new algorithm for reinforcement learning called Maximum aposteriori Policy Optimisation (MPO) based on coordinate ascent on a relative entropy objective. We show that several existing methods can directly be related to our derivation. We develop two off-policy algorithms and demonstrate that they are com…
Model-free deep reinforcement learning (RL) algorithms have been demonstrated on a range of challenging decision making and control tasks. However, these methods typically suffer from two major challenges: very high sample complexity and brittle convergence properties, which necessitate meticulous hyperparameter tuning…
Entropy regularization is an important idea in reinforcement learning, with great success in recent algorithms like Soft Q Network (SQN) and Soft Actor-Critic (SAC1). In this work, we extend this idea into the on-policy realm. We propose the soft policy gradient theorem (SPGT) for on-policy maximum entropy reinforcemen…
This work connects IRL methods from ML and economics.
In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biase…
We address the problem of learning hierarchical deep neural network policies for reinforcement learning. In contrast to methods that explicitly restrict or cripple lower layers of a hierarchy to force them to use higher-level modulating signals, each layer in our framework is trained to directly solve the task, but acq…
The paper analyzes RLHF with human feedback and provides convergence results for MLE and pessimistic MLE.
Develops statistical framework for resolving reward function ambiguity in inverse reinforcement learning.
In this work, we study the credit assignment problem in reward augmented maximum likelihood (RAML) learning, and establish a theoretical equivalence between the token-level counterpart of RAML and the entropy regularized reinforcement learning. Inspired by the connection, we propose two sequence prediction algorithms, …
New method learns multiple reward functions for complex tasks.
We propose a new policy iteration theory as an important extension of soft policy iteration and Soft Actor-Critic (SAC), one of the most efficient model free algorithms for deep reinforcement learning. Supported by the new theory, arbitrary entropy measures that generalize Shannon entropy, such as Tsallis entropy and R…
Study on Bayesian reinforcement learning performance bounds.
Study shows fast rates for inverse reinforcement learning with linear rewards.
Unified reinforcement learning and stochastic processes with action-driven processes.
NDI learns from expert demonstrations by estimating occupancy measures.
This paper shows ARMs and EBMs are equivalent, revealing ARM lookahead capabilities.
The paper explores how different loss functions impact reinforcement learning algorithms.
In many settings (e.g., robotics) demonstrations provide a natural way to specify tasks; however, most methods for learning from demonstrations either do not provide guarantees that the artifacts learned for the tasks, such as rewards or policies, can be safely composed and/or do not explicitly capture history dependen…
GraphOpt learns the formation mechanism of graphs from observed structures.
Paper develops MRCs for supervised classification using generalized maximum entropy.
ESAC combines genetic methods with RL to improve scalability and efficiency.
Learning customer preferences from an observed behaviour is an important topic in the marketing literature. Structural models typically model forward-looking customers or firms as utility-maximizing agents whose utility is estimated using methods of Stochastic Optimal Control. We suggest an alternative approach to stud…
A new method recovers rewards from behavior policies using classification and regression.
State entropy regularization improves robustness in reinforcement learning, especially under structured perturbations.
The paper shows how policy regularization acts like an adversary to improve robustness.
Maximum entropy modeling is a flexible and popular framework for formulating statistical models given partial knowledge. In this paper, rather than the traditional method of optimizing over the continuous density directly, we learn a smooth and invertible transformation that maps a simple distribution to the desired ma…
The framework of reinforcement learning or optimal control provides a mathematical formalization of intelligent decision making that is powerful and broadly applicable. While the general form of the reinforcement learning problem enables effective reasoning about uncertainty, the connection between reinforcement learni…
We propose a new approach to inverse reinforcement learning (IRL) based on the deep Gaussian process (deep GP) model, which is capable of learning complicated reward structures with few demonstrations. Our model stacks multiple latent GP layers to learn abstract representations of the state feature space, which is link…
We present a new statistical learning paradigm for Boltzmann machines based on a new inference principle we have proposed: the latent maximum entropy principle (LME). LME is different both from Jaynes maximum entropy principle and from standard maximum likelihood estimation.We demonstrate the LME principle BY deriving …