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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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98196293391 · Jun 202019922001200920172026
48 results for linear preferences

ACOL learns constraints from human preferences in driving simulations.

problem Learning constraints from human preferences in driving simulations.
method Adaptive Constraint Learning (ACOL) algorithm for constrained linear best-arm identification.
result ACOL's sample complexity matches worst-case lower bound and is significantly tighter in the average case.

Neural algorithms optimize arm selection with human preference feedback for complex reward functions.

problem Optimizing arm selection with noisy human preference feedback for complex, non-linear reward functions.
method Neural network to estimate reward function using preference feedback, upper confidence bound and Thompson sampling algorithms.
result Sub-linear regret guarantees for efficient arm selection in contextual dueling bandits.

Paper tackles combinatorial reinforcement learning with preference feedback.

problem Modeling long-term user engagement in scenarios like recommender systems and online advertising.
method Assumes a contextual MNL preference model with linear mean utilities and approximates item values. Proposes MNL-VQL algorithm.
result Achieves nearly minimax-optimal regret for linear MDPs with preference feedback.

In this paper, we investigate the impact of diverse user preference on learning under the stochastic multi-armed bandit (MAB) framework. We aim to show that when the user preferences are sufficiently diverse and each arm can be optimal for certain users, the O(log T) regret incurred by exploring the sub-optimal arms un…

2019-01-23abs ↗pdf ↗

Proposes a new theoretical framework for PbRL that requires less human feedback.

problem Lack of theoretical work capturing practical PbRL frameworks.
method Introduces a reward-agnostic PbRL framework that acquires exploratory trajectories before human feedback.
result Demonstrates improved sample complexity for learning optimal policies in linear and low-rank MDPs.

In preference-based reinforcement learning (RL), an agent interacts with the environment while receiving preferences instead of absolute feedback. While there is increasing research activity in preference-based RL, the design of formal frameworks that admit tractable theoretical analysis remains an open challenge. Buil…

2019-08-04abs ↗pdf ↗

This paper develops a new method for eliciting more flexible metrics, improving fairness and applicability.

problem Limited flexibility in existing metric elicitation strategies for reflecting user preferences.
method Develops a strategy for eliciting quadratic metrics based on predictive rates, requiring only relative preference feedback.
result Achieves near-optimal query complexity and broadens the use cases for metric elicitation.

New results on financial equilibria in markets with general semimartingales.

problem Existence and uniqueness of mean-variance equilibria in semimartingale markets.
method Analysis of dynamic mean-variance hedging and fixed-point problems.
result First results allowing for general semimartingales and both discrete and continuous time.

A game-theoretic approach to multi-criteria ranking from ordinal data.

problem Ranking objects from ordinal data with multiple criteria.
method Generalizing von Neumann winner to multi-criteria setting using Blackwell's approachability.
result The Blackwell winner can be computed as a convex optimization problem and achieves near-optimal sample complexity.

Decentralized learning for matching markets with time-varying preferences.

problem Matching between competing agents and supply arms with time-varying preferences.
method Linear contextual bandit framework, learning algorithms to identify latent environment and stable matchings.
result Achieve instance-dependent logarithmic regret, applicable for large markets.

Efficiently poisons offline RLHF models by flipping preference labels.

problem Vulnerability of offline RLHF models to preference label flipping attacks.
method Developed two attack methods: BAL-A and BMP-A, solving a structured binary sparse approximation problem.
result Demonstrated that flipping one preference label induces a parameter-independent shift in the DPO gradient, enabling structured binary sparse approximation.

The paper addresses optimal control in modern tontines with bequest preferences, showing a linear investment strategy.

problem Optimal controls and decreasing allocation in modern tontines with bequest preferences.
method Dual approach to solve optimal control problems with power utilities, modeling bequest preferences.
result Investment strategy almost linearly adjusts from 0% to 100% over time.

An algorithm for efficient experimentation in a dynamic environment with personalized preferences and context drifts.

problem Efficiently recommending decisions to users with personalized preferences in a context where the environment is changing over time.
method Dri-MED, inspired from the linear version of the MED strategy, adapted to handle non-stationary heteroskedastic noise.
result The instance-dependent regret scales as $ ilde{\mathcal O}\left(\fracκ{ ildeΔ}d^2(\log(T) ight)$, with ildeΔ ildeΔ being the constraint-aware sub-optimality gap.

The paper enhances preference learning by incorporating response time data.

problem Lack of temporal information in user decision-making for reward model learning.
method Integrates response time alongside binary choice data using the EZ model and Neyman-orthogonal loss functions.
result Response time-augmented approach reduces error rates from exponential to polynomial scaling, improving sample efficiency.

Paper proposes a two-stage ranking for personalized TV recommendations.

problem Improving TV recommendation accuracy and efficiency.
method First, identifies potential candidates using user viewing patterns. Then, ranks them based on user preferences and program textual information.
result The proposed model outperforms in recommendation accuracy and efficiency.

New models ensure monotonicity in preference learning, improving accuracy especially with limited data.

problem Failure of widely used preference learning models to maintain monotonicity.
method Proposed Linear Generalized Bradley-Terry models with Diffusion Priors.
result New models improve accuracy, especially with limited data.

The paper sorts big data by revealed preferences, improving consumer and policy decisions.

problem Sorting diverse consumer preferences for big data objects like colleges.
method Endogenous weighting of revealed preferences, considering spillover effects.
result Consistent steady-state solution to counterbalance equilibrium.

The paper proposes a method to learn and leverage contextual preference distributions for better decision-making.

problem Heterogeneous and context-dependent human preferences in decision-making problems.
method A sequential learning-and-optimization pipeline using a bounded-variance score function gradient estimator to train a predictive model mapping contextual features to preference distributions.
result The approach reduces average post-decision surprise by up to 25 times compared to risk-averse baselines in a ridesharing environment.

Active learning framework for optimizing human preferences in reinforcement learning.

problem Selecting most informative feedback for training models of human preferences.
method Proposes an active learning framework to collect preferential feedback online or offline.
result Errors in DPO logit estimates diminish with more feedback.

Introduces SMMV preferences to avoid inconsistency in portfolio selection.

problem Monotone mean-variance preferences fail to differentiate strictly dominant payoffs.
method Introduces strictly monotone mean-variance preferences and applies them to portfolio selection problems.
result SMMV preferences provide a more rational basis for assessing prospects and coincide with MV preferences under certain conditions.

Agents learn state ambiguity from non-linear sensor data using Gaussian approximations.

problem Learning state representation from non-linear sensor data.
method Second-order Taylor approximation of Gaussian distribution for non-linear measurement functions.
result Induces a preference for states based on inferability from observations.

In this paper we propose an approach to preference elicitation that is suitable to large configuration spaces beyond the reach of existing state-of-the-art approaches. Our setwise max-margin method can be viewed as a generalization of max-margin learning to sets, and can produce a set of "diverse" items that can be use…

2016-04-20abs ↗pdf ↗

The paper analyzes how behavioral investors make portfolio decisions using Markowitz Stochastic Dominance criteria.

problem Understanding how behavioral investors make portfolio decisions.
method Developed stochastic optimization problems and MILP models to capture subjective decision weights and probability weighting functions.
result The developed models can be used to formulate computationally tractable portfolio analysis problems.

Paper addresses online alignment of large language models under uncertain preference feedback.

problem Online alignment of large language models with misspecified preference feedback.
method Formulates an oracle-robust objective as a worst-case optimization problem for log-linear policies, and develops projected stochastic composite updates.
result Shows that the robust objective admits an exact closed-form decomposition and achieves O~(ε2)\widetilde{O}(\varepsilon^{-2}) oracle complexity.

MAXMINLCB optimizes unknown target functions with preference feedback using a Stackelberg game approach.

problem Optimizing unknown target functions with pairwise comparisons and human feedback.
method MAXMINLCB, a zero-sum Stackelberg game, balances exploration and exploitation.
result MAXMINLCB consistently outperforms existing algorithms with a rate-optimal regret guarantee.

Algorithm solves two-sided matching markets with unknown preferences and constraints.

problem Two-sided online matching markets with complementary preferences and quota constraints.
method Formulated as a bandit learning problem, proposed MMTS algorithm combining Thompson Sampling and double matching.
result MMTS achieves stability and linear Bayesian regret with respect to quota and time horizon.

DRO-REBEL improves LLM alignment by robustly updating models online.

problem Overfitting and drifting of LLMs during RLHF.
method DRO-REBEL uses type-pp Wasserstein, KL, and χ2χ^2 ambiguity sets for robust online updates.
result DRO-REBEL achieves faster convergence and better performance than prior methods.

New method for efficient online exploration in RLHF reduces regret.

problem Efficiently collecting new preference data in RLHF to refine reward model and policy.
method Proposes a new exploration scheme that directs preference queries toward reducing uncertainty in reward differences most relevant to policy improvement.
result Establishes regret bounds of order T(β+1)/(β+2)T^{(β+1)/(β+2)} for online RLHF, with polynomial scaling in all model parameters.

Given a set of pairwise comparisons, the classical ranking problem computes a single ranking that best represents the preferences of all users. In this paper, we study the problem of inferring individual preferences, arising in the context of making personalized recommendations. In particular, we assume that there are …

2015-02-16abs ↗pdf ↗

A new algorithm for conversational recommendation systems using dueling bandits in GLMs.

problem Limited user feedback in existing conversational bandit methods.
method Integrates dueling bandits with relative feedback in generalized linear models.
result Theoretical and empirical validation of ConDuel's efficacy.

New algorithm learns human preferences from few comparisons efficiently.

problem Learning human preferences from limited comparison feedback.
method Formulated as D-optimal design for Plackett-Luce model, solved using randomized Frank-Wolfe algorithm.
result Proposed algorithm efficiently solves D-optimal design problem for Plackett-Luce objective.

This paper explores the preference-based top-KK rank aggregation problem. Suppose that a collection of items is repeatedly compared in pairs, and one wishes to recover a consistent ordering that emphasizes the top-KK ranked items, based on partially revealed preferences. We focus on the Bradley-Terry-Luce (BTL) model…

2015-04-27abs ↗pdf ↗