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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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48 results for interactive environments

ReOPD uses pre-collected teacher trajectories to distill knowledge from multi-turn interactions.

problem The cost of fully online on-policy distillation for multi-turn interactions.
method ReOPD, an off-environment alternative that reuses pre-collected teacher trajectories as replayed prefixes, addressing the prefix trap and distribution shift.
result ReOPD preserves or improves OPD-level accuracy, uses zero tool calls, and is at least 4imes imes faster per training step.

The paper proposes a method to learn from both simulation and real-world data.

problem Training autonomous systems in simulation and applying them to real-world environments.
method Balancing samples from simulation and real-world data using a replay buffer.
result The method achieves better performance in real-world tasks compared to training only in simulation.

KGRL uses reinforcement learning with knowledge graphs for better interactive recommendation.

problem Achieving responsiveness and accuracy in dynamic user-item interactions.
method KGRL combines reinforcement learning and knowledge graphs, using a local knowledge network and attention mechanism.
result KGRL outperforms state-of-the-art methods in simulated and real-world environments.

PHASE dataset simulates complex social interactions in physical environments.

problem Lack of datasets for evaluating physically grounded perception of complex social interactions.
method Created PHASE dataset of 2D animations with procedural generation and physics engine.
result SIMPLE model outperforms neural networks in recognizing complex social interactions.

INTAGS uses interactive simulation to improve realism in multi-agent systems.

problem Challenges in developing realistic agent-based simulators for multi-agent systems.
method INTAGS introduces a novel metric to evaluate the difference between real and synthetic multi-agent systems, optimizing a stochastic policy in reinforcement learning to adapt to interactive sequential decision-making environments.
result INTAGS generates more realistic market data compared to state-of-the-art approaches.

The rise in online social networking has brought about a revolution in social relations. However, its effects on offline interactions and its implications for collective well-being are still not clear and are under-investigated. We study the ecology of online and offline interaction in an evolutionary game framework wh…

2016-01-28abs ↗pdf ↗

New RL method tackles sim-to-real gap using interactive data collection.

problem Sim-to-real gap in reinforcement learning.
method Distributionally robust reinforcement learning with interactive data collection.
result Proves sample-efficient learning is impossible without additional assumptions.

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable objects and universal value function approximator learning for controllable obje…

2019-01-27abs ↗pdf ↗

The enactive approach to cognition is typically proposed as a viable alternative to traditional cognitive science. Enactive cognition displaces the explanatory focus from the internal representations of the agent to the direct sensorimotor interaction with its environment. In this paper, we investigate enactive learnin…

2018-10-09abs ↗pdf ↗

Adversarial methods for imitation learning have been shown to perform well on various control tasks. However, they require a large number of environment interactions for convergence. In this paper, we propose an end-to-end differentiable adversarial imitation learning algorithm in a Dyna-like framework for switching be…

2019-03-08abs ↗pdf ↗

Model-based Reinforcement Learning approaches have the promise of being sample efficient. Much of the progress in learning dynamics models in RL has been made by learning models via supervised learning. But traditional model-based approaches lead to `compounding errors' when the model is unrolled step by step. Essentia…

2019-06-11abs ↗pdf ↗

Framework tackles OOD challenges in molecule property prediction by modeling environments.

problem Challenges in modeling OOD samples for molecule property prediction.
method Soft causal learning framework incorporating chemistry theories and cross-attention mechanisms.
result Demonstrates well generalization ability on seven datasets.

Neural production systems learn visual dynamics by applying rule templates to entities.

problem Modeling interactions among entities in structured visual environments.
method Inspired by production systems, the paper uses rule templates to bind placeholder variables to specific entities, scoring and applying the best fitting rules to update entity properties.
result The architecture achieves robust future-state prediction and extrapolation from simple to complex environments, outperforming GNNs.

SPARTAN learns sparse interaction graphs between objects in scenes.

problem Capturing structured interactions between entities in complex settings remains challenging.
method SPARTAN is a Transformer-based world model that learns sparse, context-dependent interaction graphs through sparsity regularization on attention patterns.
result SPARTAN achieves significantly improved few-shot adaptation to dynamics changes and robustness against distractors.

We propose RecSim, a configurable platform for authoring simulation environments for recommender systems (RSs) that naturally supports sequential interaction with users. RecSim allows the creation of new environments that reflect particular aspects of user behavior and item structure at a level of abstraction well-suit…

2019-09-11abs ↗pdf ↗

Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypo…

2019-08-02abs ↗pdf ↗

While model-based deep reinforcement learning (RL) holds great promise for sample efficiency and generalization, learning an accurate dynamics model is often challenging and requires substantial interaction with the environment. A wide variety of domains have dynamics that share common foundations like the laws of clas…

2019-05-13abs ↗pdf ↗

A generative recurrent neural network is quickly trained in an unsupervised manner to model popular reinforcement learning environments through compressed spatio-temporal representations. The world model's extracted features are fed into compact and simple policies trained by evolution, achieving state of the art resul…

2018-09-04abs ↗pdf ↗

PPOPT uses pretraining to speed up reinforcement learning in physics simulations.

problem High computational costs and inefficiency in reinforcement learning with small training samples.
method A novel policy neural network architecture that combines pretraining and fully-connected networks.
result PPOPT outperforms classic PPO on small training samples in terms of rewards and stability.

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low task complexity, restricted agent perspective, or a limited capacity for intera…

2018-09-07abs ↗pdf ↗

Adversarial attacks have exposed a significant security vulnerability in state-of-the-art machine learning models. Among these models include deep reinforcement learning agents. The existing methods for attacking reinforcement learning agents assume the adversary either has access to the target agent's learned paramete…

2019-05-28abs ↗pdf ↗

Existing machine reading comprehension (MRC) models do not scale effectively to real-world applications like web-level information retrieval and question answering (QA). We argue that this stems from the nature of MRC datasets: most of these are static environments wherein the supporting documents and all necessary inf…

2019-08-27abs ↗pdf ↗

For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. We show that this approach can effective…

2017-06-12abs ↗pdf ↗

Improved model-based reinforcement learning for interactive dialogue tasks reduces sample needs and improves performance.

problem Limited data and high sample cost in interactive dialogue systems.
method Model-based actor-critic approach with an environment model and planner.
result 70 times fewer samples required compared to baseline model-free algorithm, with 2x better asymptotic performance.

Self-Predictive Representations improves data-efficient reinforcement learning from limited interaction.

problem Efficient reinforcement learning from limited data.
method Train agents to predict future latent state representations using self-supervised objectives.
result Achieves a median human-normalized score of 0.415 on Atari with 100k steps of interaction, 55% improvement over previous state-of-the-art.

We propose a method for modeling and learning turn-taking behaviors for accessing a shared resource. We model the individual behavior for each agent in an interaction and then use a multi-agent fusion model to generate a summary over the expected actions of the group to render the model independent of the number of age…

2018-12-10abs ↗pdf ↗

Paper proposes a deep RL method for hedging variable annuities, outperforming misspecified models.

problem Model miscalibration in variable annuity contracts with GMMB and GMDB riders.
method Two-phase deep reinforcement learning approach: training phase in a controlled environment, online learning phase in real market.
result Trained reinforcement learning agent hedges equally well as correct Delta in training phase and outperforms misspecified Deltas.

MIDAS learns to adaptively control other cars in urban driving scenarios.

problem Autonomous vehicles need to interact with other agents on the road.
method Reinforcement learning with attention mechanism to handle multiple agents.
result MIDAS policies are adaptive and robust to external changes.

WayDCM predicts trajectories considering long-term goals, improving accuracy.

problem Predicting future trajectories of dynamic agents in complex environments.
method WayDCM combines DCM and NN to predict intermediate goals and trajectories, considering long-term goals.
result WayDCM outperforms previous methods on the Waymo Open dataset.

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecolo…

2018-02-21abs ↗pdf ↗

We present an approach for building an active agent that learns to segment its visual observations into individual objects by interacting with its environment in a completely self-supervised manner. The agent uses its current segmentation model to infer pixels that constitute objects and refines the segmentation model …

2018-06-21abs ↗pdf ↗

Algorithm learns from offline data to improve performance in target environment.

problem Learning from offline data in a target environment with unknown shifts.
method Adaptive algorithm that uses offline data to improve performance when informative.
result Algorithm provably improves performance over purely online learning when offline data are informative.

We explore building generative neural network models of popular reinforcement learning environments. Our world model can be trained quickly in an unsupervised manner to learn a compressed spatial and temporal representation of the environment. By using features extracted from the world model as inputs to an agent, we c…

2018-03-27abs ↗pdf ↗