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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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295887116 · Jun 202019922001200920172026
48 results for infinite games

Study of LQ MFGs in infinite-dimensional Hilbert spaces.

problem Mean field games in infinite-dimensional settings with stochastic dynamics.
method Analysis of coupled semilinear infinite-dimensional stochastic evolution equations, development of Nash equilibrium.
result Characterization of unique Nash equilibrium in the limit of many agents.

Algorithm solves online binary classification and infinite games using ERM oracle.

problem Online learning and solving infinite games with computationally inefficient oracles.
method Proposes an algorithm relying solely on ERM oracle calls for online binary classification and nonparametric games.
result Achieves finite and sublinearly growing regret in various settings.

As we show using the notion of equilibrium in the theory of infinite sequential games, bubbles and escalations are rational for economic and environmental agents, who believe in an infinite world. This goes against a vision of a self regulating, wise and pacific economy in equilibrium. In other words, in this context, …

2013-05-01abs ↗pdf ↗

Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we propose an actor-critic reinforcement learning algorithm that provably converges t…

2014-12-01abs ↗pdf ↗

We study the convergence of Nash equilibria in a game of optimal stopping. If the associated mean field game has a unique equilibrium, any sequence of nn-player equilibria converges to it as nn\to\infty. However, both the finite and infinite player versions of the game often admit multiple equilibria. We show that me…

2018-06-03abs ↗pdf ↗

Algorithm converges to Nash equilibria in competitive games.

problem Finding Nash equilibria in decentralized, competitive Markov games.
method Decentralized Optimistic Gradient Descent/Ascent with a critic.
result Converges to the set of Nash equilibria under self-play.

Developed LQ MFG theory with common noise, proving existence and uniqueness.

problem Linear-quadratic mean field games with common noise.
method Coupled forward-backward stochastic evolution equations (FBSEEs) in Hilbert spaces.
result Existence and uniqueness of solutions for small and arbitrary finite time horizons.

Optimal strategies are found for a repeated betting game using diffusion approximation.

problem Finding optimal strategies for a repeated betting game with i.i.d. outcomes.
method Constructing a diffusion approximation of the repeated game and analyzing the wealth share process.
result Necessary and sufficient conditions for the wealth share process to be transient or recurrent are derived.

The paper solves investment problems with uncertain factors using game theory.

problem Optimal forward investment in an incomplete market with model uncertainty.
method Combining stochastic differential games and ergodic BSDE approach.
result Representation of robust forward performance processes in factor form.

A new method uses Mean Field Games to optimize mixture models of Bernoulli and categorical distributions.

problem Optimizing parameters of finite mixture models of Bernoulli and categorical distributions.
method Mean Field Games theory applied to multi-population systems.
result The Mean Field Games approach provides a method to compute mixture model parameters.

Game theory models how agents trade in a risky asset considering price impact and a common signal.

problem Modeling how financial agents liquidate assets in a risky market with price impact and a common signal.
method Formulated and solved a multi-player stochastic differential game and mean field game.
result Equilibrium strategies reveal how agents adjust the predictive trading signal to price impact.

Neural operators learn to solve LQ MFGs efficiently in infinite dimensions.

problem Solving many related LQ MFG problems in infinite-dimensional settings.
method Training neural operators to map problem data to equilibrium strategies.
result NOs reliably solve unseen LQ MFG variants with controlled parameters.

We propose a simple model of the banking system incorporating a game feature where the evolution of monetary reserve is modeled as a system of coupled Feller diffusions. The Markov Nash equilibrium generated through minimizing the linear quadratic cost subject to Cox-Ingersoll-Ross type processes creates liquidity and …

2016-11-21abs ↗pdf ↗

New methods learn correlated equilibria in large games without structural assumptions.

problem Learning correlated equilibria in large, anonymous games with exponential player count.
method Developed Mean-Field correlated and coarse-correlated equilibria, and used classical algorithms to learn them efficiently.
result Efficiently learned correlated equilibria in all games without structural assumptions.

We present the Infinite Latent Events Model, a nonparametric hierarchical Bayesian distribution over infinite dimensional Dynamic Bayesian Networks with binary state representations and noisy-OR-like transitions. The distribution can be used to learn structure in discrete timeseries data by simultaneously inferring a s…

2012-05-09abs ↗pdf ↗

This paper analyzes a class of infinite-time-horizon stochastic games with singular controls motivated from the partially reversible problem. It provides an explicit solution for the mean-field game (MFG) and presents sensitivity analysis to compare the solution for the MFG with that for the single-agent control proble…

2019-08-28abs ↗pdf ↗

Expands MFGs to handle real-world asymmetric multi-agent games efficiently.

problem Applying mean-field games to real-world, heterogeneous multi-agent systems.
method Develops a method to symmetrize and extend finite-player games to infinite-player MFGs, proving approximation bounds and convergence guarantees.
result TD learning converges to approximate Nash equilibria in finite-sample settings, enabling symmetrized learning without explicit MFG models.

The paper analyzes Q-learning in 2-player Markov games and provides gap-dependent logarithmic regret bounds.

problem Analyzing the cumulative regret of Nash Q-learning in 2-player turn-based stochastic Markov games.
method Proposed gap-dependent logarithmic upper bounds for cumulative regret in episodic tabular setting and discounted game setting.
result The proposed bounds match theoretical lower bounds up to a logarithmic term.

Pessimistic model-based algorithm finds Nash equilibria in zero-sum Markov games from offline data.

problem Learning Nash equilibria in two-player zero-sum Markov games from limited data.
method Pessimistic model-based algorithm with Bernstein-style lower confidence bounds (VI-LCB-Game).
result Proves sample complexity no larger than CclippedS(A+B)(1γ)3ε2\frac{C_{\mathsf{clipped}}^\star S(A+B)}{(1-γ)^3 \varepsilon^2}, achieving minimax optimality.

Proposes a deep learning method for solving complex financial games with delays.

problem Financial modeling with multi-agent interactions and delayed effects.
method Parameterizes controls using recurrent neural networks and trains them with modified fictitious play.
result Demonstrates effectiveness on finance problems with known solutions and new problems with derived Nash equilibria.

Investor and firm optimize sustainable investment and emission reduction through a dynamic game.

problem Optimal sustainable investment and emission reduction in a dynamic game setting.
method Formulated as a nonzero-sum dynamic game, solved via variational inequalities and verified in a diffusive setup.
result Nash equilibria show moving boundaries increasing with emission abatement, triggered by both investor and firm actions.

Randomized classifiers outperform deterministic ones in robustness against adversarial attacks.

problem Ensuring optimal robustness against all adversarial attacks.
method Game-theoretic approach, focusing on the non-existence of Nash equilibrium in deterministic classifiers and demonstrating the superiority of randomized classifiers.
result Randomized classifiers can outperform deterministic ones in robustness against adversarial attacks.

We provide foundations for decisions in face of unlikely events by extending the standard framework of Savage to include preferences indexed by a family of events. We derive a subjective lexicographic expected utility representation which allows for infinitely many lexicographically ordered levels of events and for eve…

2016-05-24abs ↗pdf ↗

MAXMINLCB optimizes unknown target functions with preference feedback using a Stackelberg game approach.

problem Optimizing unknown target functions with pairwise comparisons and human feedback.
method MAXMINLCB, a zero-sum Stackelberg game, balances exploration and exploitation.
result MAXMINLCB consistently outperforms existing algorithms with a rate-optimal regret guarantee.

Study optimal investment in large populations of competitive, heterogeneous agents.

problem Maximizing utility in a large, interacting agent system with relative performance concerns.
method Analyzes stochastic utility maximization game in finite and infinite agent settings, using graphon models and backward stochastic differential equations.
result Convergence of Nash equilibria and optimal utilities from finite to infinite agent models under specific conditions.

We show that the introduction of Tobin taxes in agent-based models of currency markets can lead to a reduction of speculative trading and reduce the magnitude of exchange rate fluctuations at intermediate tax rates. In this regime revenues for the market maker obtained from speculators are maximal. We here focus on Min…

2006-03-06abs ↗pdf ↗

New discrete-time model shows insider trading dynamics.

problem Modeling insider trading with discrete time and noise traders.
method Formulated as a game with three types of traders, including an insider, noise traders, and a market maker. Proved existence of sequential Kyle equilibrium for various distributions and information flows.
result Equilibria exist in mixed strategies but not in pure strategies, unlike in Kyle's original model.

Study strategic competition in commodity markets using impulse-switching controls.

problem Strategic competition between upstream and downstream firms in commodity markets.
method Non-zero-sum stochastic differential game with mixed impulse/switching controls.
result Multiple Nash equilibria found, depending on the number of switches by the downstream firm.

Study on investment strategy for agents with periodic preferences and discounting.

problem Investment decisions by agents with periodic S-shaped preferences and present bias.
method Infinite-horizon, continuous-time portfolio selection problem with quasi-hyperbolic discounting.
result Time-consistent planning strategy can be formulated as an equilibrium to a static mean field game.

Paper studies convergence of Mean-Field GDA dynamics for MNE of continuous games.

problem Finding mixed Nash equilibria in continuous games.
method Two-scale Mean-Field Gradient Descent Ascent dynamics.
result Two-scale Mean-Field GDA converges exponentially to MNE without convexity assumptions.

This paper examines the valuation of a generalized American-style option known as a Game-style call option in an infinite time horizon setting. The specifications of this contract allow the writer to terminate the call option at any point in time for a fixed penalty amount paid directly to the holder. Valuation of a pe…

2010-09-18abs ↗pdf ↗

This paper establishes a non-stochastic analogue of the celebrated result by Dubins and Schwarz about reduction of continuous martingales to Brownian motion via time change. We consider an idealized financial security with continuous price path, without making any stochastic assumptions. It is shown that typical price …

2009-04-28abs ↗pdf ↗

New bounds show simple predictors can learn complex concepts online.

problem When can simple predictors learn complex concepts in online learning?
method Characterized optimal mistake bounds for online learning with simple predictors.
result Achieved nearly optimal mistake bounds for online learning using sparse majority-vote of proper predictors.

New findings show strategic interactions can undermine model expressiveness in machine learning.

problem How strategic interactions affect model performance in machine learning.
method Analyzing model expressiveness and strategic interactions in various machine learning settings.
result Optimizing over less expressive model classes can lead to better equilibrium outcomes in strategic environments.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.