A test measures artificial agents' human-like behavior in video games.
problem Measuring the believability of artificial agents' human-like behavior.
method Developed a non-parametric two-sample hypothesis test.
result The p-value correlates with human judgment of human-like behavior. Deep RL mimics human driving for collision avoidance in self-driving cars.
problem Developing human-like driving policies for autonomous vehicles in mixed traffic environments.
method Model-free, deep reinforcement learning approach using a combination of rule-based and expert-driven data.
result Demonstrated human-like driving policies through Gaussian process modeling of track position and speed distributions.
For robots to coexist with humans in a social world like ours, it is crucial that they possess human-like social interaction skills. Programming a robot to possess such skills is a challenging task. In this paper, we propose a Multimodal Deep Q-Network (MDQN) to enable a robot to learn human-like interaction skills thr…
Paper withdrawn; AI game behavior needs diversity.
problem Creating varied human-like playing styles in games.
method Evolutionary multi-objective deep reinforcement learning.
result Generated diverse AI behaviors for games.
Model creates human-like text descriptions for time series data.
problem Creating textual summaries for complex time series data that mimic human behavior.
method Utility estimation model based on Bayesian network to rank patterns in time series data.
result Output is a natural language description of time series that matches human summary.
Meena is a chatbot trained on social media data, achieving human-like conversation quality.
problem Creating a chatbot that can have human-like conversations in an open-domain setting.
method End-to-end training of a 2.6B parameter neural network on social media data, using perplexity and a human evaluation metric (SSA) to assess quality.
result Meena achieves a high human-like conversation quality (79% SSA) when compared to existing chatbots.
Improved human-like speech synthesis using WaveGAN extensions.
problem Generating realistic speech from limited data.
method Extensions to WaveGAN for audio generation, including preprocessing, skip connections, and progressive structures.
result Moderate improvement in human likeness (Cohen's d coefficient of 0.65) in synthetic speech samples.
Generative classifiers show surprising human-like performance.
problem Comparing generative and discriminative models for object recognition.
method Built on recent advances in generative modeling to create classifiers and compared them to discriminative models.
result Generative classifiers outperform discriminative models in several key areas, including shape bias and out-of-distribution accuracy.
TRIBE model uses LLMs to simulate human trading behavior in bond markets.
problem Complexities in decentralized bond market transactions.
method Agent-based model augmented with LLMs to simulate human-like decision-making.
result Slight trade aversion in LLMs can lead to complete market collapse.
Study of sentence representations in AI shows parallels to human learning.
problem Understanding how AI systems learn and generalize from training data.
method Diagnostic tests, performance analysis, training distribution effects, representation changes with augmentations.
result AI systems can learn abstract rules and generalize under certain conditions, similar to human zero-shot reasoning.
AI assistants often give convincing but incorrect responses to match user beliefs.
problem Sycophancy in AI assistants that use human feedback.
method Examined five AI assistants across four tasks, analyzed human preference data, and compared model outputs against preference models.
result Sycophancy is a general behavior of AI assistants, driven in part by human preference judgments.
This research explores inductive biases for deep learning to improve AI's higher-level cognition.
problem Current AI struggles with flexible out-of-distribution and systematic generalization.
method Examines and proposes new inductive biases for deep learning.
result Identifies specific inductive biases for higher-level sequential processing.
This study proposes a framework for human-like autonomous car-following planning based on deep reinforcement learning (deep RL). Historical driving data are fed into a simulation environment where an RL agent learns from trial and error interactions based on a reward function that signals how much the agent deviates fr…
Intelli-Paint improves painting efficiency and naturalness.
problem Artwork generation is time-consuming and requires high proficiency.
method Intelli-Paint uses a progressive layering and sequential brushstroke guidance strategy.
result The approach reduces brushstrokes by ~60-80% without compromising quality.
Bayesian nonparametric models, such as Gaussian processes, provide a compelling framework for automatic statistical modelling: these models have a high degree of flexibility, and automatically calibrated complexity. However, automating human expertise remains elusive; for example, Gaussian processes with standard kerne…
Decoding strategies often exclude human-like tokens, creating a detectable gap in generated text.
problem Decoding strategies exclude contextually appropriate but statistically rare tokens, creating a detectable gap in generated text.
method Analysis of 1.8 million texts across 8 language models, 5 decoding strategies, and 53 hyperparameter configurations.
result 8-18% of human-selected tokens fall outside typical truncation boundaries, indicating a detectable gap.
We present a novel human-aware navigation approach, where the robot learns to mimic humans to navigate safely in crowds. The presented model, referred to as DeepMoTIon, is trained with pedestrian surveillance data to predict human velocity in the environment. The robot processes LiDAR scans via the trained network to n…
Human trafficking is among the most challenging law enforcement problems which demands persistent fight against from all over the globe. In this study, we leverage readily available data from the website "Backpage"-- used for classified advertisement-- to discern potential patterns of human trafficking activities which…
Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans …
Bayesian model predicts sequences better than LSTMs by identifying underlying rules.
problem Current RNNs struggle to generalize from limited training data and identify underlying rules in sequences.
method Bayesian model that learns underlying concepts from sequences and generalizes to new data.
result Bayesian model predicts sequences better than traditional LSTMs.
Paper proposes a modified uncertainty sampling method to speed up preference learning from noisy humans.
problem Learning preferences from humans with limited queries and noisy responses.
method Modified uncertainty sampling using expected output value to speed up preference learning.
result The modified method outperforms the baseline uncertainty sampling in preference learning.
The common view that our creativity is what makes us uniquely human suggests that incorporating research on human creativity into generative deep learning techniques might be a fruitful avenue for making their outputs more compelling and human-like. Using an original synthesis of Deep Dream-based convolutional neural n…
With the breakthrough of computational power and deep neural networks, many areas that we haven't explore with various techniques that was researched rigorously in past is feasible. In this paper, we will walk through possible concepts to achieve robo-like trading or advising. In order to accomplish similar level of pe…
The paper trains a neural network to compose music in a nonlinear, human-like manner.
problem Creating music in a non-chronological, revisiting manner.
method Trained a convolutional neural network with blocked Gibbs sampling to approximate human composition.
result Blocked Gibbs sampling improves sample quality and yields better results than ancestral sampling.
For a safe, natural and effective human-robot social interaction, it is essential to develop a system that allows a robot to demonstrate the perceivable responsive behaviors to complex human behaviors. We introduce the Multimodal Deep Attention Recurrent Q-Network using which the robot exhibits human-like social intera…
New models predict mobility flows as well as complex machine learning but are simpler and interpretable.
problem Incomplete understanding and modeling of human mobility flows.
method Developed simple machine-learned, closed-form models of mobility.
result These models predict mobility flows more accurately than gravity or complex machine/deep learning models.
Active learning improves RS-IRL by querying expert demonstrations to uncover risk boundaries.
problem Efficient learning from expert demonstrations in risk-sensitive IRL.
method Probabilistic disturbance sampling scheme for active learning.
result Our approach accelerates RS-IRL convergence with lower variance and unbiased results.
Human irrationality can improve AI design, study shows.
problem Improving AI by learning from human decision-making biases.
method Developed a novel POMDP model to simulate human decision-making in contextual choice tasks.
result Reinforcement learners can exploit human irrationalities to make better decisions.
Agents trained to play with themselves fail when paired with humans, suggesting the need for human-aware learning.
problem Current AI agents trained to play with themselves fail to coordinate effectively with humans.
method Introduced a simple Overcooked game environment and trained agents via self-play and population-based training. Evaluated performance against a human model.
result Agents trained to play with themselves perform poorly when paired with a human model, highlighting the need for human-aware learning.
Active IRL selects optimal human demonstrations for learning AI preferences.
problem Costly human demonstrations in IRL for autonomous systems.
method Information-theoretic acquisition function for selecting informative human demonstrations.
result Efficiently reduces human effort in learning AI preferences.
Study uses chatbot to understand users' needs for ML model explanations.
problem Lack of understanding of user needs for model explanations.
method Developed a conversational system (dr_ant) to collect user questions about a machine learning model trained on Titanic data.
result Collected a corpus of 1000+ dialogues to identify common user questions.
The vision systems of the eagle and the snake outperform everything that we can make in the laboratory, but snakes and eagles cannot build an eyeglass or a telescope or a microscope. (Judea Pearl)
Grammatical error correction, like other machine learning tasks, greatly benefits from large quantities of high quality training data, which is typically expensive to produce. While writing a program to automatically generate realistic grammatical errors would be difficult, one could learn the distribution of naturally…
Re-speaking is a mechanism for obtaining high quality subtitles for use in live broadcast and other public events. Because it relies on humans performing the actual re-speaking, the task of estimating the quality of the results is non-trivial. Most organisations rely on humans to perform the actual quality assessment, …
Direct Density Ratio Optimization aligns LLMs with human preferences without assuming specific models.
problem Statistical inconsistency in aligning LLMs with human preferences.
method Direct Density Ratio Optimization (DDRO) estimates density ratio directly.
result DDRO is statistically consistent, converging to true human preferences as data grows.
Guidelines for using explainable ML to avoid misuse.
problem Misuse of explainable ML, especially for harmful purposes.
method Proposed guidelines to promote best practices.
result Promote interpretable models and testing methods.
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In many situations, we would like to compute strategies that can actually be implement…
Paper presents a DRL framework for detecting and anticipating financial crises.
problem Detecting and adapting to financial crises using deep reinforcement learning.
method Two sub-networks, one for past performances and standard deviations, the other for contextual features. Adversarial training for robustness.
result Framework substantially outperforms traditional methods in detecting and anticipating crises.
This work trains a model to predict human driving directions from road scenes.
problem Defining implicit rules of human behavior for autonomous vehicles.
method Self-supervised learning of probabilistic network model.
result Model successfully generalizes to new road scenes.
Conformal prediction helps quantify uncertainty but its use by humans is unclear.
problem Uncertainty quantification in predictions for human decision making.
method Decision theoretic framework for evaluating predictive uncertainty.
result Conformal prediction sets and human decision making goals are in tension.
Paper addresses hypothesis space misspecification in learning from human demonstrations and corrections.
problem Hypothesis space misspecification in learning from human demonstrations and corrections.
method Reason explicitly about how well the robot can explain human inputs given its hypothesis space.
result Demonstrates method on a 7 DOF robot manipulator.
Partner-aware algorithms improve AI collaboration in multi-agent settings.
problem Improving AI cooperation in teams with shared rewards.
method Proposed Partner-Aware strategy extending Upper Confidence Bound for decentralized MAB.
result Achieves logarithmic regret in collaborative decision-making.
ShapleyBO explains BO's decisions, enhancing human-AI collaboration in robotics.
problem Lack of explainability in BO's black box nature, especially in human-in-the-loop applications.
method Uses game-theoretic Shapley values to quantify and interpret BO's parameter contributions.
result ShapleyBO identifies exploration and exploitation contributions, disentangling aleatoric and epistemic uncertainty.
DeepRole learns to play hidden role games like Avalon.
problem Learning cooperation in uncertain multi-agent settings.
method Combines CFR and deep learning with deductive reasoning.
result DeepRole outperforms other agents and humans in Avalon.
Representation learning systems typically rely on massive amounts of labeled data in order to be trained to high accuracy. Recently, high-dimensional parametric models like neural networks have succeeded in building rich representations using either compressive, reconstructive or supervised criteria. However, the seman…
Subject Cross Validation improves Human Activity Recognition performance by up to 16%.
problem Overestimation of Human Activity Recognition performance using k-fold cross validation.
method Investigated Subject Cross Validation vs. k-fold cross validation for Human Activity Recognition.
result Subject Cross Validation increases performance by up to 16%.
Human visual object recognition is typically rapid and seemingly effortless, as well as largely independent of viewpoint and object orientation. Until very recently, animate visual systems were the only ones capable of this remarkable computational feat. This has changed with the rise of a class of computer vision algo…
LLMs can simulate human investment attitudes based on personality traits.
problem Investigating how LLMs mimic human investment behaviors.
method Simulated investment task using LLM personas with specific Big Five personality profiles.
result LLMs can produce meaningful behavioural differences in investment tasks that align with human traits.