Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

Trend · papers per month

60120179239 · Jun 202019922001200920172026
48 results for human activity

Few-shot learning is a technique to learn a model with a very small amount of labeled training data by transferring knowledge from relevant tasks. In this paper, we propose a few-shot learning method for wearable sensor based human activity recognition, a technique that seeks high-level human activity knowledge from lo…

2019-03-25abs ↗pdf ↗

New approach improves human activity recognition with wearables.

problem Improving human activity recognition with wearables.
method Exploiting latent relationships between multi-channel sensor modalities, data-agnostic augmentation, and a classification loss criterion.
result Achieves new state-of-the-art performance on four diverse activity recognition benchmarks.

CPATTA uses conformal prediction for efficient test-time adaptation.

problem Low data selection efficiency in existing ATTA methods.
method Conformal Prediction, online weight-update algorithm, domain-shift detector, staged update scheme.
result CPATTA consistently outperforms state-of-the-art methods by 5% in accuracy.

We propose Disentanglement based Active Learning (DAL), a new active learning technique based on self-supervision which leverages the concept of disentanglement. Instead of requesting labels from human oracle, our method automatically labels the majority of the datapoints, thus drastically reducing the human labeling b…

2019-12-15abs ↗pdf ↗

The problem of automatic identification of physical activities performed by human subjects is referred to as Human Activity Recognition (HAR). There exist several techniques to measure motion characteristics during these physical activities, such as Inertial Measurement Units (IMUs). IMUs have a cornerstone position in…

2019-06-05abs ↗pdf ↗

Generative models have made immense progress in recent years, particularly in their ability to generate high quality images. However, that quality has been difficult to evaluate rigorously, with evaluation dominated by heuristic approaches that do not correlate well with human judgment, such as the Inception Score and …

2019-11-30abs ↗pdf ↗

Standard myopic active learning assumes that human annotations are always obtainable whenever new samples are selected. This, however, is unrealistic in many real-world applications where human experts are not readily available at all times. In this paper, we consider the single shot setting: all the required samples s…

2018-05-17abs ↗pdf ↗

Active learning framework for optimizing human preferences in reinforcement learning.

problem Selecting most informative feedback for training models of human preferences.
method Proposes an active learning framework to collect preferential feedback online or offline.
result Errors in DPO logit estimates diminish with more feedback.

Dual active learning improves RLHF by selecting optimal conversations and teachers.

problem Efficiently aligning LLMs with human preferences using RLHF from feedback.
method Offline RL for conversation and teacher selection, dual active reward learning, pessimistic RL.
result The proposed algorithm achieves minimal generalized variance and outperforms state-of-the-arts.

RAN model recognizes multiple activities from unlabeled sensor data.

problem Handling weakly labeled multi-activity data from wearable sensors.
method Recurrent Attention Networks (RAN) for sequential multi-activity recognition and localization.
result RAN model can infer multiple activities and determine activity locations from unlabeled data.

Efficiently identifies good policies by choosing contexts for human feedback.

problem Efficiently acquiring human feedback for preference alignment in large language models.
method Formalizes active exploration as a dueling bandit problem and proposes an active exploration algorithm with a polynomial worst-case regret bound.
result Proposed method outperforms baselines with limited human preferences on various language models and datasets.

K-fold Cross Validation is commonly used to evaluate classifiers and tune their hyperparameters. However, it assumes that data points are Independent and Identically Distributed (i.i.d.) so that samples used in the training and test sets can be selected randomly and uniformly. In Human Activity Recognition datasets, we…

2019-04-04abs ↗pdf ↗

Human activity recognition using smart home sensors is one of the bases of ubiquitous computing in smart environments and a topic undergoing intense research in the field of ambient assisted living. The increasingly large amount of data sets calls for machine learning methods. In this paper, we introduce a deep learnin…

2018-04-19abs ↗pdf ↗

Efficiently learns reward functions with fewer queries and shorter computation times.

problem Expensive data generation and labeling in robot learning.
method Batch active preference-based learning methods using determinantal point processes (DPP) and heuristic alternatives.
result Our batch active learning algorithm requires only a few queries and computes them in a short amount of time.

In this work, we introduce a novel framework that employs cluster annotation to boost active learning by reducing the number of human interactions required to train deep neural networks. Instead of annotating single samples individually, humans can also label clusters, producing a higher number of annotated samples wit…

2018-12-31abs ↗pdf ↗

Bal-PM reduces preference labeling costs for LLMs.

problem Efficiently acquiring human feedback for preference modeling in large language models.
method Bayesian Active Learning with entropy maximization in feature space.
result Bal-PM reduces the number of required preference labels by 33% to 68%.

Smartphones have been the most popular and widely used devices among means of communication. Nowadays, human activity recognition is possible on mobile devices by embedded sensors, which can be exploited to manage user behavior on mobile devices by predicting user activity. To reach this aim, storing activity character…

2020-01-06abs ↗pdf ↗

Active learning aims to reduce labeling efforts by selectively asking humans to annotate the most important data points from an unlabeled pool and is an example of human-machine interaction. Though active learning has been extensively researched for classification and ranking problems, it is relatively understudied for…

2020-01-30abs ↗pdf ↗

A significant challenge for a supervised learning approach to inertial human activity recognition is the heterogeneity of data between individual users, resulting in very poor performance of impersonal algorithms for some subjects. We present an approach to personalized activity recognition based on deep embeddings der…

2020-01-15abs ↗pdf ↗

Improved heart rate and activity recognition with low-power wrist sensors.

problem Challenges in battery life, cost, and sensor performance in wrist-worn sensing applications.
method Used photoplethysmography (PPG) for heart rate and activity recognition, applying transfer learning and CNNs.
result Low sampling frequencies (5 Hz and 10 Hz) achieved good performance in heart rate and activity recognition.

MCAL reduces labeling costs by 6x for auto-labeling data sets.

problem Expensive human annotation for ground-truth data sets.
method Iterative approach that trains a classifier to auto-label part of the data set, determining which samples to label using humans and which to label using the classifier at each step.
result 6x lower overall cost compared to human labeling the entire data set, always cheaper than competing strategies.

ESPRESSO segments time-series data for better human activity recognition.

problem Segmenting high-dimensional time-series data for applications like HAR.
method ESPRESSO combines entropy and shape analysis for multi-dimensional time-series segmentation.
result ESPRESSO outperforms four state-of-the-art methods across seven datasets.