DeepRole learns to play hidden role games like Avalon.
arXiv research
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The paper explains how simple methods can converge to optimal solutions in complex neural games.
Paper tackles hidden game problem in AI alignment and language games.
Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.
Hidden Markov Model predicts student performance in educational games.
DefogGAN predicts hidden RTS game information to aid strategic decision-making.
Study explores reinforcement learning in a complex game environment, analyzing rule inference and policy learning.
CausalGame benchmarks LLM agents' causal thinking in games.
Using the Minority Game model we study a broad spectrum of problems of market mechanism. We study the role of different types of agents: producers, speculators as well as noise traders. The central issue here is the information flow : producers feed in the information whereas speculators make it away. How well each age…
Algorithm finds ε-equilibrium policies for multi-agent Markov games with hidden low-rank structure.
Study examines large banks' role in interbank markets using game theory.
Bardo Composer generates tabletop RPG music based on player speech.
Deep Q-learning is investigated as an end-to-end solution to estimate the optimal strategies for acting on time series input. Experiments are conducted on two idealized trading games. 1) Univariate: the only input is a wave-like price time series, and 2) Bivariate: the input includes a random stepwise price time series…
We introduce CSE for MLSF games and devise online learning algorithms for achieving no-external Stackelberg-regret.
The prospects of Kahneman and Tversky, Mega Million and Powerball lotteries, St. Petersburg paradox, premature profits and growing losses criticized by Livermore are reviewed under an angle of view comparing mathematical expectations with awards received. Original prospects have been formulated as a one time opportunit…
Neural MMO simulates MMOs to study multiagent intelligence.
Market makers optimize bid/ask quotes under hidden Markov chain uncertainty.
A game theory study on optimal hiding and searching strategies in discrete locations.
New algorithm processes Riemannian data more efficiently.
Multivariate regular variation plays a role assessing tail risk in diverse applications such as finance, telecommunications, insurance and environmental science. The classical theory, being based on an asymptotic model, sometimes leads to inaccurate and useless estimates of probabilities of joint tail regions. This pro…
Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only on her action but also on that of her neighbors. The current literature has large…
Scaling up model and data size improves imitation learning in single-agent games.
Learning and inferring features that generate sensory input is a task continuously performed by cortex. In recent years, novel algorithms and learning rules have been proposed that allow neural network models to learn such features from natural images, written text, audio signals, etc. These networks usually involve de…
What is the role of real-time control and learning in the formation of social conventions? To answer this question, we propose a computational model that matches human behavioral data in a social decision-making game that was analyzed both in discrete-time and continuous-time setups. Furthermore, unlike previous approa…
The dynamics of minority games with agents trading on different time scales is studied via dynamical mean-field theory. We analyze the case where the agents' decision-making process is deterministic and its stochastic generalization with finite heterogeneous learning rates. In each case, we characterize the macroscopic…
Social learning can make financial markets inefficient, but individual learning can fix this.
Activities in reinforcement learning (RL) revolve around learning the Markov decision process (MDP) model, in particular, the following parameters: state values, V; state-action values, Q; and policy, pi. These parameters are commonly implemented as an array. Scaling up the problem means scaling up the size of the arra…
We investigate the dynamics of a trust game on a mixed population where individuals with the role of buyers are forced to play against a predetermined number of sellers, whom they choose dynamically. Agents with the role of sellers are also allowed to adapt the level of value for money of their products, based on payof…
Flood extent mapping plays a crucial role in disaster management and national water forecasting. Unfortunately, traditional classification methods are often hampered by the existence of noise, obstacles and heterogeneity in spectral features as well as implicit anisotropic spatial dependency across class labels. In thi…
Algorithm converges to Nash equilibria in competitive games.
Dimensionality reduction is ubiquitous in analysis of complex dynamics. The conventional dimensionality reduction techniques, however, focus on reproducing the underlying configuration space, rather than the dynamics itself. The constructed low-dimensional space does not provide complete and accurate description of the…
Unified game formulation for explaining machine learning models using Shapley values.
Study evaluates initialization strategies for infinite hidden Markov models.
The moduli space of the Calabi-Yau three-folds, which play a role as superstring ground states, exhibits the same {\em special geometry} that is known from nonlinear sigma models in supergravity theories. We discuss the symmetry structure of special real, complex and quaternionic spaces. Maps between these spaces…
Study on multi-agent decision making complexity, showing sample efficiency gaps.
The standard theory of coherent risk measures fails to consider individual institutions as part of a system which might itself experience instability and spread new sources of risk to the market participants. In compliance with an approach adopted by Shapley and Shubik (1969), this paper proposes a cooperative market g…
Proposes a novel path generation and evaluation method for video games.
This paper examines transitions in sniping behavior among algorithmic traders, finding new profitable strategies.
A game environment simulates competition among many agents for resources.
FEALM learns features for better nonlinear DR of hidden patterns.
We propose dynamical systems trees (DSTs) as a flexible class of models for describing multiple processes that interact via a hierarchy of aggregating parent chains. DSTs extend Kalman filters, hidden Markov models and nonlinear dynamical systems to an interactive group scenario. Various individual processes interact a…
Paper optimizes multi-agent learning in Markov games with generative model.
New architecture separates object state and behavior for better game dynamics.
Regularized training of an autoencoder typically results in hidden unit biases that take on large negative values. We show that negative biases are a natural result of using a hidden layer whose responsibility is to both represent the input data and act as a selection mechanism that ensures sparsity of the representati…
Over the past few years, the futures market has been successfully developing in the North-West region. Futures markets are one of the most effective and liquid-visible trading mechanisms. A large number of buyers are forced to compete with each other and raise their prices. A large number of sellers make them reduce pr…
Study on generalisation in random feature learning and hidden manifold models.
Research explores how interconnected systems synchronize and how to control their behavior.
AppStreamer reduces mobile game storage by predicting needed files.