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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,878 papers · 148 categories

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48 results for hard exploration

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, whic…

2019-01-30abs ↗pdf ↗

Study reward-free RL in non-linear settings, improving efficiency and removing assumptions.

problem Improving sample efficiency in reward-free reinforcement learning for non-linear function approximation.
method Proposed RFOLIVE algorithm for minimal structural assumptions, analyzed hardness results for reward-free and reward-aware exploration.
result Statistical efficiency and hardness results under various structural assumptions, no need for reachability or explorability assumptions.

APT-Gen generates tasks to help RL learn in hard problems.

problem Learning in hard exploration problems.
method APT-Gen uses a task generator to create tasks from a parameterized space, balancing performance and similarity to target tasks.
result APT-Gen outperforms baselines in grid world and robotic manipulation tasks.

Agent learns directed exploration policies to improve performance in hard games.

problem Improving exploration in complex games.
method Episodic memory-based intrinsic reward, self-supervised inverse dynamics, UVFA framework.
result Doubles performance in hard exploration games, achieves non-zero rewards in Pitfall!.

Study on the topology of ordered disc configurations, revealing nontrivial homotopy classes.

problem Topology of ordered disc configurations and their homotopy types.
method Analysis of ordered configuration spaces of hard discs, focusing on homotopy types and nontrivial classes.
result Exhibit nontrivial classes in π_{n-3} for all n, and their persistence in deformed ambient discs.

Study shows challenges in reinforcement learning math problems, proposing enhancements and a hardness measure.

problem Challenges in reinforcement learning finding rare high-reward instances.
method Combining combinatorial group theory, algorithmic enhancements, and topological hardness measure.
result Resolved mathematical questions and proposed enhancements for reinforcement learning.

This research develops an efficient reinforcement learning method for undercomplete POMDPs.

problem Learning undercomplete Partially Observable Markov Decision Processes (POMDPs) is computationally hard.
method OOM-UCB algorithm for episodic finite undercomplete POMDPs.
result Achieves optimal sample complexity of ildeO(1/ε2) ilde{\mathcal{O}}(1/\varepsilon^2) for finding an ε\varepsilon-optimal policy.

This paper proposes Self-Imitation Learning (SIL), a simple off-policy actor-critic algorithm that learns to reproduce the agent's past good decisions. This algorithm is designed to verify our hypothesis that exploiting past good experiences can indirectly drive deep exploration. Our empirical results show that SIL sig…

2018-06-14abs ↗pdf ↗

Paper investigates hardness of learning neural networks under manifold hypothesis.

problem Hardness of learning neural networks under the manifold hypothesis.
method Extending proofs of hardness in the SQ and cryptographic settings to the geometric setting.
result Learning is hard under input manifolds of bounded curvature but learnable with additional assumptions on manifold volume.

The paper explores Hodge decomposition and Hard Lefschetz Condition on almost Kähler manifolds.

problem Analyzing harmonic forms and Hodge decomposition on almost Kähler manifolds.
method Using Hodge decomposition and the Hard Lefschetz Condition to study almost Kähler manifolds.
result The spaces of harmonic forms have the Hodge decomposition and the Hard Lefschetz Condition is satisfied.

Memory networks are neural networks with an explicit memory component that can be both read and written to by the network. The memory is often addressed in a soft way using a softmax function, making end-to-end training with backpropagation possible. However, this is not computationally scalable for applications which …

2016-05-24abs ↗pdf ↗

Meta-learning strategy improves few-shot classification performance.

problem Few-shot classification with deep neural networks struggles when labeled samples are limited.
method Proposes an easy-to-hard expert meta-training strategy to arrange training tasks based on task hardness.
result Meta-learners achieve better results with the proposed expert training strategy.

New research shows deep learning struggles with hard problems due to biased data generation.

problem Deep learning's limitations in solving computationally hard problems.
method Proved that polynomial-time sample generators for NP-hard problems sample from easier sub-problems.
result Machine learning models trained on biased datasets overestimate their accuracy for hard problems.

This research explores various sampling methods and probability distributions for hard alignment in sequence-to-sequence TTS synthesis.

problem Improving alignment accuracy in sequence-to-sequence text-to-speech synthesis.
method Investigated various sampling methods (greedy, beam, random) and probability distributions (Bernoulli, Concrete) for hard alignment.
result Deterministic search is more preferable than stochastic search for natural alignment transition.

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial condi…

2018-05-29abs ↗pdf ↗

We study the exploration problem in episodic MDPs with rich observations generated from a small number of latent states. Under certain identifiability assumptions, we demonstrate how to estimate a mapping from the observations to latent states inductively through a sequence of regression and clustering steps -- where p…

2019-01-25abs ↗pdf ↗

Curriculum learning speeds up agent learning in Minecraft, a complex visual domain.

problem Training agents to learn multiple tasks in a complex, visual domain.
method Learning-progress based curriculum and dynamic exploration bonuses.
result Curriculum learning improves agent performance in a complex reinforcement learning problem.

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncert…

2016-06-06abs ↗pdf ↗

The paper explores when linear system identification is hard or easy, especially for under-actuated systems.

problem Statistical hardness of learning linear systems, especially under-actuated or under-excited systems.
method Using tools from minimax theory and recent statistical tools for finite sample analysis of system identification.
result The controllability index of linear systems affects the sample complexity of identification, making some systems hard to learn.

We introduce a learning framework called learning using privileged information (LUPI) to the computer vision field. We focus on the prototypical computer vision problem of teaching computers to recognize objects in images. We want the computers to be able to learn faster at the expense of providing extra information du…

2014-10-01abs ↗pdf ↗

Hyper addresses the hyperparameter tuning challenge in RL, improving exploration efficiency and robustness.

problem Hyperparameter tuning is a significant challenge in RL, especially for curiosity-based exploration methods.
method Hyper robustly explores by effectively regularizing exploration visits and decoupling exploitation.
result Hyper is provably efficient and robust in various RL environments.

This paper explores the computational hardness of generating latent vectors for generative models.

problem Computational hardness of generating latent vectors for generative models.
method Established lower bounds for exact and approximate model inversion under strong exponential time hypothesis (SETH) and exponential time hypothesis (ETH).
result Lower bounds for computational complexity of exact and approximate model inversion.

We present an adversarial active exploration for inverse dynamics model learning, a simple yet effective learning scheme that incentivizes exploration in an environment without any human intervention. Our framework consists of a deep reinforcement learning (DRL) agent and an inverse dynamics model contesting with each …

2018-06-26abs ↗pdf ↗

In graph-based active learning, algorithms based on expected error minimization (EEM) have been popular and yield good empirical performance. The exact computation of EEM optimally balances exploration and exploitation. In practice, however, EEM-based algorithms employ various approximations due to the computational ha…

2016-09-03abs ↗pdf ↗

Novelty search in low-dimensional space improves sample efficiency in exploration tasks.

problem Efficient exploration in complex environments with sparse rewards.
method Combines model-based and model-free objectives to learn a low-dimensional representation. Uses intrinsic novelty rewards based on nearest neighbor distances in this space.
result Our approach achieves more sample-efficient exploration compared to strong baselines on various tasks.

ECO-DQN uses RL to improve combinatorial optimization solutions by continuous exploration.

problem Finding optimal subsets or orderings in NP-hard combinatorial optimization problems.
method ECO-DQN learns to explore continuously at test time, improving solutions incrementally.
result ECO-DQN achieves state-of-the-art performance on the Maximum Cut problem.

The paper explores when to prioritize easy or hard samples in learning tasks.

problem Determining the optimal order of learning easy or hard samples.
method Theoretical analyses and experiments were conducted to propose and validate four priority modes.
result Four priority modes (easy-first, hard-first, medium-first, two-ends-first) can be flexibly applied.

Regularization-induced exploration improves contextual bandit performance.

problem Complex reward models in real-world contextual bandits are hard to explore effectively.
method Regularization-induced exploration using stochasticity in cross-validation.
result Regularization-induced exploration leads to reliable exploration in large-scale business environments.

The paper explores conditions for topological rigidity in quotients of the Davis complex.

problem Understanding when quotients of the Davis complex are topologically rigid.
method Analyzing quotients of the Davis complex of right-angled Coxeter groups and conditions on defining graphs.
result Introduction of infinitely many infinite topologically rigid subclasses.

In distributional reinforcement learning (RL), the estimated distribution of value function models both the parametric and intrinsic uncertainties. We propose a novel and efficient exploration method for deep RL that has two components. The first is a decaying schedule to suppress the intrinsic uncertainty. The second …

2019-05-13abs ↗pdf ↗

Surveying a new method to predict computational hardness in hypothesis testing.

problem Understanding statistical-versus-computational tradeoffs in high-dimensional inference problems.
method The low-degree method, which predicts computational hardness using the second moment of the low-degree likelihood ratio.
result Sharp low-degree lower bounds against subexponential-time algorithms for tensor PCA.