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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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1.6%3.2%4.8%6.4% · Jul 201819922001200920172026
48 results for game recommendation

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such information is of critical importance in modern free-to-play titles, where gamers can sele…

2018-06-13abs ↗pdf ↗

PoDiRe learns long-term rewards in multi-task recommendations.

problem Long-term rewards in multiple recommendation tasks.
method Policy Distilled Reinforcement Learning (PoDiRe) combining deep reinforcement learning and knowledge distillation.
result PoDiRe outperforms state-of-the-art methods in real-world data.

A new method uses counterfactual learning to improve recommendation system evaluation.

problem Inconsistent results in recommender systems due to exposure mechanisms.
method Proposes a minimax empirical risk formulation with an adversarial game to account for exposure.
result Shows improved learning bounds and effectiveness over various recommendation settings.

GAME improves matrix completion by considering subgroup-specific latent structures.

problem Heterogeneous data with overlapping categories, smoothing away subgroup-specific variation.
method Group-Aware Matrix Estimation (GAME) with overlapping nuclear-norm penalties.
result GAME outperforms global low-rank estimators in structured missingness regimes.

Can machine learning models for recommendation be easily fooled? While the question has been answered for hand-engineered fake user profiles, it has not been explored for machine learned adversarial attacks. This paper attempts to close this gap. We propose a framework for generating fake user profiles which, when inco…

2018-09-21abs ↗pdf ↗

Study shows online learning algorithms incentivize low-quality content, proposing new algorithms to improve quality.

problem Online learning algorithms in content recommender systems incentivize producers to create low-quality content.
method Analyzed the game between producers and content quality, designed new learning algorithms to incentivize high effort and quality.
result New algorithms incentivize producers to invest high effort and achieve high user welfare, improving content quality.

Item recommendation is a personalized ranking task. To this end, many recommender systems optimize models with pairwise ranking objectives, such as the Bayesian Personalized Ranking (BPR). Using matrix Factorization (MF) --- the most widely used model in recommendation --- as a demonstration, we show that optimizing it…

2018-08-12abs ↗pdf ↗

User strategization undermines algorithmic trustworthiness.

problem User strategic behavior corrupts algorithmic data and trust.
method Modeling user-platform interactions as a game, analyzing strategic behavior's short-term benefits and long-term harms.
result User strategization can initially benefit platforms but ultimately harms their ability to make accurate decisions.

SANST uses self-attentive networks with spatial and temporal embeddings for better POI recommendations.

problem Next point-of-interest (POI) recommendation for users based on their history.
method SANST incorporates spatio-temporal patterns into self-attentive networks.
result SANST outperforms state-of-the-art models by up to 13.65% in nDCG@10.

Recommender systems relying on latent factor models often appear as black boxes to their users. Semantic descriptions for the factors might help to mitigate this problem. Achieving this automatically is, however, a non-straightforward task due to the models' statistical nature. We present an output-agreement game that …

2018-08-29abs ↗pdf ↗

We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately is unavailable in many real-world scenarios. Bandit feedback alone, i.e., observ…

2019-09-18abs ↗pdf ↗

Game theory models incentivizes honesty in collaborative learning among competitors.

problem Incentivizing honest updates among competitors in collaborative learning schemes.
method Formulated a game to model interactions, studied two learning tasks, proposed mechanisms to incentivize honest communication.
result Rational clients are incentivized to manipulate their updates, preventing learning; proposed mechanisms ensure comparable learning quality to full cooperation.

Advances in machine learning have led to broad deployment of systems with impressive performance on important problems. Nonetheless, these systems can be induced to make errors on data that are surprisingly similar to examples the learned system handles correctly. The existence of these errors raises a variety of quest…

2018-07-18abs ↗pdf ↗

ABPS improves RL training efficiency by sharing policies and evolving hyper-params.

problem Data inefficiency in training deep RL models for real-world applications.
method ABPS: adaptive behavior policy sharing; ABPS-PBT: hybridizing ABPS with PBT for evolving hyper-params.
result ABPS achieves superior performance and reduced variance compared to conventional hyper-parameter tuning.

Deviation-based learning improves recommender systems by abstaining from recommending choices users might follow.

problem Recommender systems learn from user choices but can stall if users blindly follow recommendations.
method The recommender learns user knowledge by observing choices, abstaining from recommending a choice when multiple alternatives produce similar payoffs.
result Learning rate and social welfare improve when the recommender abstains from recommending certain choices.

CAFL breaks feedback loops in recommender systems using causal inference.

problem Feedback loops in recommender systems compromise recommendation quality and homogenize user behavior.
method Causal Adjustment for Feedback Loops (CAFL) algorithm that breaks feedback loops using causal inference.
result CAFL improves recommendation quality compared to prior correction methods.

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

The paper tackles targeted attacks on rank aggregation methods, proving the fixed point of adversarial game.

problem The security issue of rank aggregation methods, especially the vulnerability to targeted attacks.
method Formulated as a game-theoretic framework, the attack behavior is a fixed point of the composition of the adversary and the victim.
result The victims will produce the target ranking list once the adversary has complete information.

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

DeepFair improves fairness in recommender systems without sacrificing accuracy.

problem Lack of bias management in recommender systems leads to unfair recommendations for minority groups.
method Deep Learning based Collaborative Filtering algorithm that balances fairness and accuracy.
result It is possible to make fair recommendations without losing significant accuracy.

We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…

2019-09-26abs ↗pdf ↗

Machine learning models learn what we teach them to learn. Machine learning is at the heart of recommender systems. If a machine learning model is trained on biased data, the resulting recommender system may reflect the biases in its recommendations. Biases arise at different stages in a recommender system, from existi…

2019-05-10abs ↗pdf ↗

The paper aims to define a benchmark for deep learning recommendation models.

problem Insufficient benchmarking for deep learning recommendation models.
method Synthesizes modeling strategies, defines desirable characteristics, and summarizes advice from the MLPerf Recommendation Advisory Board.
result Defines an industry-relevant benchmark for deep learning recommendation models.

Interprets feature interactions in ad-click prediction models.

problem Improving interpretability of black-box recommender systems.
method Interprets feature interactions from a source model and encodes them in a target model.
result Interpretations significantly outperform existing recommender models.

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

Interactive recommender systems that enable the interactions between users and the recommender system have attracted increasing research attentions. Previous methods mainly focus on optimizing recommendation accuracy. However, they usually ignore the diversity of the recommendation results, thus usually results in unsa…

2019-07-01abs ↗pdf ↗

Job recommendation has traditionally been treated as a filter-based match or as a recommendation based on the features of jobs and candidates as discrete entities. In this paper, we introduce a methodology where we leverage the progression of job selection by candidates using machine learning. Additionally, our recomme…

2019-05-28abs ↗pdf ↗

Game theory helps analyze ESOs/EBIs in production and service sectors.

problem Economic incentives affect traditional production/service functions and create intangible capital.
method Uses game theory to analyze interactions in ESO/EBI transactions.
result No perfect Nash Equilibria for two-stage games involving many participants.

Data poisoning attacks can manipulate recommender systems to recommend target items.

problem Attacks on recommender systems to influence top-N item recommendations.
method Formulated as an optimization problem, solved using influence function to select influential users.
result Effective data poisoning attacks that outperform existing methods.

Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…

2018-07-29abs ↗pdf ↗

We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …

2012-09-09abs ↗pdf ↗

The paper explores how regularization can lead to convergence in imperfect information games.

problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.

Recommender system is an important component of many web services to help users locate items that match their interests. Several studies showed that recommender systems are vulnerable to poisoning attacks, in which an attacker injects fake data to a given system such that the system makes recommendations as the attacke…

2018-09-11abs ↗pdf ↗

Educational game on crypto investment helps students grasp macroeconomics.

problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.