Paper presents content-based models for game recommendation in cold start scenarios.
arXiv research
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Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such information is of critical importance in modern free-to-play titles, where gamers can sele…
PoDiRe learns long-term rewards in multi-task recommendations.
New method detects heuristics in complex game strategies.
A new method uses counterfactual learning to improve recommendation system evaluation.
GAME improves matrix completion by considering subgroup-specific latent structures.
Can machine learning models for recommendation be easily fooled? While the question has been answered for hand-engineered fake user profiles, it has not been explored for machine learned adversarial attacks. This paper attempts to close this gap. We propose a framework for generating fake user profiles which, when inco…
Study shows online learning algorithms incentivize low-quality content, proposing new algorithms to improve quality.
First sample-efficient algorithm for learning EFCE in bandit feedback settings.
Item recommendation is a personalized ranking task. To this end, many recommender systems optimize models with pairwise ranking objectives, such as the Bayesian Personalized Ranking (BPR). Using matrix Factorization (MF) --- the most widely used model in recommendation --- as a demonstration, we show that optimizing it…
User strategization undermines algorithmic trustworthiness.
SANST uses self-attentive networks with spatial and temporal embeddings for better POI recommendations.
Olympic Games remain costly and overrun, despite reforms.
Recommender systems relying on latent factor models often appear as black boxes to their users. Semantic descriptions for the factors might help to mitigate this problem. Achieving this automatically is, however, a non-straightforward task due to the models' statistical nature. We present an output-agreement game that …
We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately is unavailable in many real-world scenarios. Bandit feedback alone, i.e., observ…
Game theory models incentivizes honesty in collaborative learning among competitors.
Study optimizes best-arm identification with minimax and Bayes strategies.
Are Graph Neural Networks (GNNs) fair? In many real world graphs, the formation of edges is related to certain node attributes (e.g. gender, community, reputation). In this case, standard GNNs using these edges will be biased by this information, as it is encoded in the structure of the adjacency matrix itself. In this…
Dropout training is shown to be optimal for adversarial covariate corruption.
Advances in machine learning have led to broad deployment of systems with impressive performance on important problems. Nonetheless, these systems can be induced to make errors on data that are surprisingly similar to examples the learned system handles correctly. The existence of these errors raises a variety of quest…
We propose Top-N-Rank, a novel family of list-wise Learning-to-Rank models for reliably recommending the N top-ranked items. The proposed models optimize a variant of the widely used discounted cumulative gain (DCG) objective function which differs from DCG in two important aspects: (i) It limits the evaluation of DCG …
ABPS improves RL training efficiency by sharing policies and evolving hyper-params.
The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the underlying connectivity distribution in the graph, and discriminative models that predi…
Deviation-based learning improves recommender systems by abstaining from recommending choices users might follow.
CAFL breaks feedback loops in recommender systems using causal inference.
In this work, we ask the following question: Can visual analogies, learned in an unsupervised way, be used in order to transfer knowledge between pairs of games and even play one game using an agent trained for another game? We attempt to answer this research question by creating visual analogies between a pair of game…
Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…
The paper tackles targeted attacks on rank aggregation methods, proving the fixed point of adversarial game.
IGGP learns game rules from varying quality game play, finding no overall trend.
DeepFair improves fairness in recommender systems without sacrificing accuracy.
We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be t…
Machine learning models learn what we teach them to learn. Machine learning is at the heart of recommender systems. If a machine learning model is trained on biased data, the resulting recommender system may reflect the biases in its recommendations. Biases arise at different stages in a recommender system, from existi…
The paper aims to define a benchmark for deep learning recommendation models.
Interprets feature interactions in ad-click prediction models.
Just as war is sometimes fallaciously represented as a zero sum game -- when in fact war is a negative sum game - stock market trading, a positive sum game over time, is often erroneously represented as a zero sum game. This is called the "zero sum fallacy" -- the erroneous belief that one trader in a stock market exch…
The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…
Interactive recommender systems that enable the interactions between users and the recommender system have attracted increasing research attentions. Previous methods mainly focus on optimizing recommendation accuracy. However, they usually ignore the diversity of the recommendation results, thus usually results in unsa…
Survey on using knowledge graphs for better recommender systems.
Job recommendation has traditionally been treated as a filter-based match or as a recommendation based on the features of jobs and candidates as discrete entities. In this paper, we introduce a methodology where we leverage the progression of job selection by candidates using machine learning. Additionally, our recomme…
Game theory helps analyze ESOs/EBIs in production and service sectors.
Data poisoning attacks can manipulate recommender systems to recommend target items.
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…
We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …
The paper explores how regularization can lead to convergence in imperfect information games.
Recommender system is an important component of many web services to help users locate items that match their interests. Several studies showed that recommender systems are vulnerable to poisoning attacks, in which an attacker injects fake data to a given system such that the system makes recommendations as the attacke…
Educational game on crypto investment helps students grasp macroeconomics.
Simplified NFT games discussed with methods for extracting value.