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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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18355370 · Jul 202019922001200920172026
48 results for game content

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

New PCGML approach generates novel game content across multiple platformer domains.

problem Generating novel game content in new domains.
method Using a new affordance and path vocabulary, variational autoencoders trained on data from six platformer games produce new content with varying proportions of different domains.
result Captures latent level space spanning multiple domains and generates new content with varying proportions of different domains.

Modeling incentives for content creators on algorithm-curated platforms.

problem Maximizing exposure for content creators on algorithmic platforms.
method Formalized exposure game model, proving effects of algorithmic choices on equilibria, proposing tools for finding equilibria.
result Algorithmic choices significantly affect content exposure and creator behavior.

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is learned. By seeing the design problem as a sequential task, we can use reinforcemen…

2020-01-24abs ↗pdf ↗

Study shows online learning algorithms incentivize low-quality content, proposing new algorithms to improve quality.

problem Online learning algorithms in content recommender systems incentivize producers to create low-quality content.
method Analyzed the game between producers and content quality, designed new learning algorithms to incentivize high effort and quality.
result New algorithms incentivize producers to invest high effort and achieve high user welfare, improving content quality.

Activities in reinforcement learning (RL) revolve around learning the Markov decision process (MDP) model, in particular, the following parameters: state values, V; state-action values, Q; and policy, pi. These parameters are commonly implemented as an array. Scaling up the problem means scaling up the size of the arra…

2018-07-23abs ↗pdf ↗

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images identifying the occupied area, the height map, the walls, and the position of ga…

2018-04-24abs ↗pdf ↗

We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased access to high quality training environments, and we provide detailed experimen…

2019-12-03abs ↗pdf ↗

Big data, data science, deep learning, artificial intelligence are the key words of intense hype related with a job market in full evolution, that impose to adapt the contents of our university professional trainings. Which artificial intelligence is mostly concerned by the job offers? Which methodologies and technolog…

2018-09-28abs ↗pdf ↗

Proposes a VAE variant for ordinal content factors.

problem Isolating ordinal-valued content factors in deep latent variable models.
method Introduces a partially ordered set (poset) structure and a conditional Gaussian spacing prior model.
result Significant improvements in content-style separation over previous non-ordinal approaches.

Many businesses are using recommender systems for marketing outreach. Recommendation algorithms can be either based on content or driven by collaborative filtering. We study different ways to incorporate content information directly into the matrix factorization approach of collaborative filtering. These content-booste…

2012-10-20abs ↗pdf ↗

A new model considers fatigue in online content recommendation systems.

problem Fatigue in users due to overexposure and boredom from similar recommendations.
method Proposed a fatigue-aware Dependent Click Model (DCM) and two learning algorithms.
result Developed algorithms with regret bounds for learning content relevance and fatigue effects.

We consider visual domains in which a class label specifies the content of an image, and class-irrelevant properties that differentiate instances constitute the style. We present a domain-independent method that permits the open-ended recombination of style of one image with the content of another. Open ended simply me…

2018-09-28abs ↗pdf ↗

As the number of contributors to online peer-production systems grows, it becomes increasingly important to predict whether the edits that users make will eventually be beneficial to the project. Existing solutions either rely on a user reputation system or consist of a highly specialized predictor that is tailored to …

2018-01-12abs ↗pdf ↗

New study shows personalized content recommendations can lead to polarization of user preferences.

problem Personalized content recommendations can alter user preferences, leading to polarization.
method Used a model of preference dynamics to explore how personalized content affects user preferences.
result Standard reward maximization algorithms achieve only constant regret in personalized recommendation environments.

Text style transfer aims to modify the style of a sentence while keeping its content unchanged. Recent style transfer systems often fail to faithfully preserve the content after changing the style. This paper proposes a structured content preserving model that leverages linguistic information in the structured fine-gra…

2018-10-15abs ↗pdf ↗

Study on heat content for submanifolds in sub-Riemannian geometry.

problem Understanding heat content for submanifolds in sub-Riemannian geometry.
method Existence of smooth tubular neighborhood, definition of relative heat content, approximation via smooth neighborhoods, asymptotic expansion analysis.
result Approximation of relative heat content fails to recover the exact expansion.

Much of the data being created on the web contains interactions between users and items. Stochastic blockmodels, and other methods for community detection and clustering of bipartite graphs, can infer latent user communities and latent item clusters from this interaction data. These methods, however, typically ignore t…

2015-05-25abs ↗pdf ↗

Transforms web content for better visibility in AI-driven search engines.

problem Disruption of traditional SEO by generative AI search engines.
method Fine-tunes a BART-base transformer on synthetically generated training data.
result Significant improvements in ROUGE-L and BLEU scores, and substantial visibility gains in generative search responses.

Improves content allocation in educational platforms with sparse data.

problem Imbalanced content allocation and delayed convergence in adaptive strategies.
method Introduces WAPTS, an algorithm that refines Thompson Sampling for data-sparse environments.
result Demonstrates earlier and more reliable identification of promising treatments.

Study on heat content for domains with fractal boundaries.

problem Analyzing short-time asymptotics of heat content for domains with fractal boundaries.
method Developing mathematical analysis on de Gennes' hypothesis and exploring fractal curvatures.
result Fractal curvatures and their scaling exponents may emerge in the short-time heat content asymptotics of domains with fractal boundaries.

IGSD separates task-specific content channels in transformer components by comparing activation replacement with zero ablation.

problem Mechanistic interpretability of transformer components
method IGSD: paired-intervention framework for comparing activation replacement with zero ablation
result IGSD identifies an early-layer content channel in transformer components that standard importance methods underestimate.

Proposes a new model to measure trade impact and information content in fluctuating markets.

problem Measuring price impact and information content of trades in a time-varying market setting.
method Non-linear observation-driven model for dynamically estimating market impact and information content.
result Market impact shows intraday patterns with large fluctuations, some of which are exogenous.

This text is intended to become in the long run Chapter 3 of our long saga dedicated to Riemann, Ahlfors and Rohlin. Yet, as its contents evolved as mostly independent (due to our inaptitude to interconnect both trends as strongly as we wished), it seemed preferable to publish it separately. More factually, our account…

2013-10-07abs ↗pdf ↗

Measures policy-violating content prevalence with ML-assisted sampling and LLM labeling.

problem Accurate measurement of content violations that are often rare and costly to label.
method Design-based measurement system using ML-assisted probability sampling and LLM labeling.
result Produces unbiased prevalence estimates with confidence intervals and dashboard drilldowns.

We consider the disentanglement of the representations of the relevant attributes of the data (content) from all other factors of variations (style) using Variational Autoencoders. Some recent works addressed this problem by utilizing grouped observations, where the content attributes are assumed to be common within ea…

2020-01-14abs ↗pdf ↗