Paper presents content-based models for game recommendation in cold start scenarios.
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New PCGML approach generates novel game content across multiple platformer domains.
Modeling incentives for content creators on algorithm-curated platforms.
Paper proposes using creative ML for game design.
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is learned. By seeing the design problem as a sequential task, we can use reinforcemen…
Study shows online learning algorithms incentivize low-quality content, proposing new algorithms to improve quality.
TOAD-GAN generates coherent game levels from a single example.
Designing AI market for content creation
Data-driven approaches which aim to identify and predict player engagement are becoming increasingly popular in games industry contexts. This is due to the growing practice of tracking and storing large volumes of in-game telemetries coupled with a desire to tailor the gaming experience to the end-user's needs. These a…
Activities in reinforcement learning (RL) revolve around learning the Markov decision process (MDP) model, in particular, the following parameters: state values, V; state-action values, Q; and policy, pi. These parameters are commonly implemented as an array. Scaling up the problem means scaling up the size of the arra…
We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images identifying the occupied area, the height map, the walls, and the position of ga…
In this paper, we propose Rogue-Gym, a simple and classic style roguelike game built for evaluating generalization in reinforcement learning (RL). Combined with the recent progress of deep neural networks, RL has successfully trained human-level agents without human knowledge in many games such as those for Atari 2600.…
We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased access to high quality training environments, and we provide detailed experimen…
In many developing countries intellectual property infringement and the commerce of pirate goods is an entrepreneurial activity. Digital piracy is very often the only media for having access to music, cinema, books and software. At the same time, bio-prospecting and infringement of indigenous knowledge rights by intern…
Understanding and predicting the popularity of online items is an important open problem in social media analysis. Considerable progress has been made recently in data-driven predictions, and in linking popularity to external promotions. However, the existing methods typically focus on a single source of external influ…
Big data, data science, deep learning, artificial intelligence are the key words of intense hype related with a job market in full evolution, that impose to adapt the contents of our university professional trainings. Which artificial intelligence is mostly concerned by the job offers? Which methodologies and technolog…
Proposes a model to optimize feedback for content creators on social media.
Image recognition systems have demonstrated tremendous progress over the past few decades thanks, in part, to our ability of learning compact and robust representations of images. As we witness the wide spread adoption of these systems, it is imperative to consider the problem of unintended leakage of information from …
Proposes a VAE variant for ordinal content factors.
Sensory data are often comprised of independent content and transformation factors. For example, face images may have shapes as content and poses as transformation. To infer separately these factors from given data, various ``disentangling'' models have been proposed. However, many of these are supervised or semi-super…
In the industry of video content providers such as VOD and IPTV, predicting the popularity of video contents in advance is critical not only from a marketing perspective but also from a network optimization perspective. By predicting whether the content will be successful or not in advance, the content file, which is l…
Many businesses are using recommender systems for marketing outreach. Recommendation algorithms can be either based on content or driven by collaborative filtering. We study different ways to incorporate content information directly into the matrix factorization approach of collaborative filtering. These content-booste…
Spotify improves content mix using contextual bandits.
A new model considers fatigue in online content recommendation systems.
We consider visual domains in which a class label specifies the content of an image, and class-irrelevant properties that differentiate instances constitute the style. We present a domain-independent method that permits the open-ended recombination of style of one image with the content of another. Open ended simply me…
As the number of contributors to online peer-production systems grows, it becomes increasingly important to predict whether the edits that users make will eventually be beneficial to the project. Existing solutions either rely on a user reputation system or consist of a highly specialized predictor that is tailored to …
New study shows personalized content recommendations can lead to polarization of user preferences.
Humans are capable of attributing latent mental contents such as beliefs or intentions to others. The social skill is critical in daily life for reasoning about the potential consequences of others' behaviors so as to plan ahead. It is known that humans use such reasoning ability recursively by considering what others …
Text style transfer aims to modify the style of a sentence while keeping its content unchanged. Recent style transfer systems often fail to faithfully preserve the content after changing the style. This paper proposes a structured content preserving model that leverages linguistic information in the structured fine-gra…
Study on heat content for submanifolds in sub-Riemannian geometry.
With rapid development of the Internet, web contents become huge. Most of the websites are publicly available, and anyone can access the contents from anywhere such as workplace, home and even schools. Nevertheless, not all the web contents are appropriate for all users, especially children. An example of these content…
Inspired by recent work in attention models for image captioning and question answering, we present a soft attention model for the reinforcement learning domain. This model uses a soft, top-down attention mechanism to create a bottleneck in the agent, forcing it to focus on task-relevant information by sequentially que…
Enhances content moderation with culturally-aware models.
Much of the data being created on the web contains interactions between users and items. Stochastic blockmodels, and other methods for community detection and clustering of bipartite graphs, can infer latent user communities and latent item clusters from this interaction data. These methods, however, typically ignore t…
Transforms web content for better visibility in AI-driven search engines.
Improves content allocation in educational platforms with sparse data.
Simple method disentangles content and style from pre-trained vision models.
Study on heat content for domains with fractal boundaries.
IGSD separates task-specific content channels in transformer components by comparing activation replacement with zero ablation.
With the explosive growth of online products and content, recommendation techniques have been considered as an effective tool to overcome information overload, improve user experience, and boost business revenue. In recent years, we have observed a new desideratum of considering long-term rewards of multiple related re…
Proposes a new model to measure trade impact and information content in fluctuating markets.
Opportunistic communications are expected to playa crucial role in enabling context-aware vehicular services. A widely investigated opportunistic communication paradigm for storing a piece of content probabilistically in a geographica larea is Floating Content (FC). A key issue in the practical deployment of FC is how …
This text is intended to become in the long run Chapter 3 of our long saga dedicated to Riemann, Ahlfors and Rohlin. Yet, as its contents evolved as mostly independent (due to our inaptitude to interconnect both trends as strongly as we wished), it seemed preferable to publish it separately. More factually, our account…
Measures policy-violating content prevalence with ML-assisted sampling and LLM labeling.
Recommender systems leverage product and community information to target products to consumers. Researchers have developed collaborative recommenders, content-based recommenders, and (largely ad-hoc) hybrid systems. We propose a unified probabilistic framework for merging collaborative and content-based recommendations…
Minimal surfaces can be transformed into others with unchanged bending content.
Study heat content on RCD(K,N) spaces with specific boundary conditions.
We consider the disentanglement of the representations of the relevant attributes of the data (content) from all other factors of variations (style) using Variational Autoencoders. Some recent works addressed this problem by utilizing grouped observations, where the content attributes are assumed to be common within ea…