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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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3978117156 · Jun 202019922001200920172026
48 results for future rewards

We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance p…

2018-06-20abs ↗pdf ↗

New RL approach uses future state and action visitation measures for better exploration.

problem Improving exploration in reinforcement learning.
method Intrinsic reward based on future state and action visitation measures, using contraction operators.
result Policies achieve good state-action space coverage and high performance.

Enhances portfolio performance using deep reinforcement learning and future rewards.

problem Improving existing high-performing portfolio strategies through dynamic rebalancing.
method Proximal Policy Optimization (PPO) and Oracle agents for dynamic rebalancing; Regret-based Sharpe reward function; Transaction cost scheduler; Future-looking reward function; Circular block bootstrap training.
result Significantly enhanced portfolio performance compared to traditional strategies and baselines.

Method predicts future rewards from past actions in a linear Gaussian system.

problem Maximizing cumulative reward in a stochastic multi-armed bandit with linear Gaussian dynamics.
method Proposes a method using a modified Kalman filter to predict future rewards based on past rewards.
result Reward from any action can be used to predict another action's future reward.

Paper simplifies complex AI exploration by predicting future rewards.

problem Training machines to optimally gather complex information.
method Developed a denser reward structure using cross-value to decouple exploration and exploitation.
result Demonstrated successful learning of challenging tasks without shaping or bonuses.

We introduce a method by which a generative model learning the joint distribution between actions and future states can be used to automatically infer a control scheme for any desired reward function, which may be altered on the fly without retraining the model. In this method, the problem of action selection is reduce…

2017-02-22abs ↗pdf ↗

The paper introduces a new intrinsic reward method for exploration in reinforcement learning.

problem Improving exploration in reinforcement learning agents.
method Intrinsic rewards proportional to the entropy of future state-action features.
result The new objective leads to improved visitation of features within individual trajectories.

In reinforcement learning the Q-values summarize the expected future rewards that the agent will attain. However, they cannot capture the epistemic uncertainty about those rewards. In this work we derive a new Bellman operator with associated fixed point we call the `knowledge values'. These K-values compress both the …

2018-07-25abs ↗pdf ↗

There exist a number of reinforcement learning algorithms which learnby climbing the gradient of expected reward. Their long-runconvergence has been proved, even in partially observableenvironments with non-deterministic actions, and without the need fora system model. However, the variance of the gradient estimator ha…

2013-01-10abs ↗pdf ↗

Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.

problem Learning from sparse and delayed rewards in reinforcement learning.
method Randomized Return Decomposition (RRD) algorithm to redistribute rewards.
result Substantial improvement over baseline algorithms in experiments.

Learning robust value functions given raw observations and rewards is now possible with model-free and model-based deep reinforcement learning algorithms. There is a third alternative, called Successor Representations (SR), which decomposes the value function into two components -- a reward predictor and a successor ma…

2016-06-08abs ↗pdf ↗

A minimalist approach improves LLM reasoning by filtering incorrect responses.

problem Improving large language model (LLM) reasoning on complex tasks.
method Revisit GRPO from a reinforce-like algorithm perspective, proposing Reinforce-Rej.
result RAFT, a simple rejection sampling baseline, outperforms GRPO and PPO.

We explore a novel setting of the Multi-Armed Bandit (MAB) problem inspired from real world applications which we call bandits with "stochastic delayed composite anonymous feedback (SDCAF)". In SDCAF, the rewards on pulling arms are stochastic with respect to time but spread over a fixed number of time steps in the fut…

2019-10-02abs ↗pdf ↗

This work presents a game-theoretic method for AVs that handles imperfect communication and individual rewards.

problem Real-time, imperfect communication and individual rewards in multi-agent interactions.
method Game-theoretic approach that allows for imperfect communication and individual rewards.
result More realistic assumptions lead to better reward inference and prediction of future actions.

Off-policy evaluation for MNAR rewards in MDPs

problem Off-policy evaluation in MDPs with MNAR rewards
method Formalizing a reward-dependent propensity model and using future states as shadow variables
result Proposed an Fitted-Q-Evaluation-style estimator that propagates recovered rewards while allowing target policies to depend on past missingness indicators

Reinforcement learning (RL) algorithms allow artificial agents to improve their selection of actions to increase rewarding experiences in their environments. Temporal Difference (TD) Learning -- a model-free RL method -- is a leading account of the midbrain dopamine system and the basal ganglia in reinforcement learnin…

2019-09-04abs ↗pdf ↗

Efficient exploration remains a challenging problem in reinforcement learning, especially for those tasks where rewards from environments are sparse. A commonly used approach for exploring such environments is to introduce some "intrinsic" reward. In this work, we focus on model uncertainty estimation as an intrinsic r…

2019-11-19abs ↗pdf ↗

New algorithm for multi-armed bandits with delayed, partially observed rewards.

problem Sequential decision-making with delayed feedback.
method Proposed multi-armed bandits with generalized temporally-partitioned rewards, introducing β-spread property.
result Upper bound on performance of TP-UCB-FR-G algorithm improves state of the art.

In reinforcement learning, we can learn a model of future observations and rewards, and use it to plan the agent's next actions. However, jointly modeling future observations can be computationally expensive or even intractable if the observations are high-dimensional (e.g. images). For this reason, previous works have…

2020-02-07abs ↗pdf ↗

COCOA improves credit assignment in reinforcement learning by measuring contributions to rewards.

problem Improving sample efficiency in reinforcement learning through better credit assignment methods.
method Counterfactual Contribution Analysis (COCOA) for precise credit assignment.
result COCOA achieves lower bias and variance compared to Hindsight Credit Assignment (HCA), improving reinforcement learning performance.

Active inference enhances RL by balancing exploration and exploitation.

problem Traditional RL's balance between exploration and exploitation is often suboptimal.
method Developed a new decision-making objective based on active inference.
result The new algorithm successfully balances exploration and exploitation on various RL benchmarks.

Algorithm learns optimal coordination for strategic agents in uncertain settings.

problem Optimizing rewards for strategic agents with private types and actions.
method Combines delaying mechanism, reward angle estimation, and LinUCB algorithm.
result Near optimal regret bound of O~(T)\tilde{O}(\sqrt{T}) for learning optimal policy.

Policy gradient algorithms typically combine discounted future rewards with an estimated value function, to compute the direction and magnitude of parameter updates. However, for most Reinforcement Learning tasks, humans can provide additional insight to constrain the policy learning. We introduce a general method to i…

2019-04-05abs ↗pdf ↗

New approach categorizes objective functions for embodied agents.

problem Understanding how objectives relate to each other and discovering new objectives.
method Introducing Action Perception Divergence (APD) to categorize objective functions.
result Introduces a spectrum of objectives from narrow to general, explaining various unsupervised objectives.

In light of the growing interest in agent-based market models, we bring together several earlier works in which we considered the topic of self-consistent market modelling. Building upon the binary game structure of Challet and Zhang, we discuss generalizations of the strategy reward scheme such that the agents seek to…

2002-07-22abs ↗pdf ↗

Method uses ANN to estimate incentive salience from large behavioral data.

problem Estimating incentive salience in naturalistic settings.
method Artificial Neural Networks (ANNs) for latent state approximation.
result ANNs produce better representations for predicting future behaviour.

Reinforcement learning algorithms use correlations between policies and rewards to improve agent performance. But in dynamic or sparsely rewarding environments these correlations are often too small, or rewarding events are too infrequent to make learning feasible. Human education instead relies on curricula--the break…

2019-09-27abs ↗pdf ↗

Quantum model outperforms classical in training but underperforms in real-world metrics.

problem Mismatch between proxy reward signals and true investment objectives in financial domains.
method Hybrid quantum-classical reinforcement learning framework with automated feature engineering.
result Quantum models achieve higher training rewards but underperform in real-world metrics.

In classical Q-learning, the objective is to maximize the sum of discounted rewards through iteratively using the Bellman equation as an update, in an attempt to estimate the action value function of the optimal policy. Conventionally, the loss function is defined as the temporal difference between the action value and…

2019-06-24abs ↗pdf ↗

We use martingale and stochastic analysis techniques to study a continuous-time optimal stopping problem, in which the decision maker uses a dynamic convex risk measure to evaluate future rewards. We also find a saddle point for an equivalent zero-sum game of control and stopping, between an agent (the "stopper") who c…

2009-09-27abs ↗pdf ↗