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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,694 papers · 148 categories

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74148221295 · May 202619922001200920172026
48 results for finite MDPs

Paper analyzes convergence of dynamic policy gradient for MDPs, improving performance in finite-time problems.

problem Optimal policies in finite-time MDPs are not stationary and require epoch-specific training.
method Introduces dynamic policy gradient combining dynamic programming and policy gradient, analyzes convergence for softmax parametrisation.
result Dynamic policy gradient training exploits finite-time structure, leading to better convergence bounds.

DeepAveragers solves offline RL by solving derived MDPs from static data.

problem Offline reinforcement learning with limited data.
method Solves derived non-parametric MDPs (DAC-MDPs) using deep representations and costs for under-represented parts.
result The approach can lower-bound performance and scale to complex offline RL problems.

Efficiently identifies best policies in tabular MDPs with reduced computational cost.

problem Identifying the best policy in tabular MDPs with high computational cost.
method Combines posterior sampling with online learning to achieve asymptotic optimality.
result Achieves optimal sample complexity and posterior contraction rate with O(S2AH)O(S^2AH) per episode.

New method approximates POMDPs with PB-MDPs, providing error bounds and practical algorithms.

problem Difficulty in solving POMDPs with continuous or hybrid state and observation spaces.
method Bounding particle filtering error and adapting MDP algorithms to POMDPs.
result General theory and practical algorithms for POMDPs with no direct dependence on state and observation space sizes.

Kernel-UCBVI algorithm balances exploration and exploitation in metric state-action spaces.

problem Exploration-exploitation dilemma in finite-horizon reinforcement learning with metric state-action spaces.
method Kernel-UCBVI, leveraging smoothness and kernel estimators of rewards and transitions.
result First regret bound for kernel-based RL using smoothing kernels, O(H3K2d/(2d+1))O(H^3 K^{2d/(2d+1)}).

Improved algorithm detects changes in RL environments with non-stationary MDPs.

problem Learning in non-stationary reinforcement learning environments.
method R-BOCPD-UCRL2 algorithm for MDPs with multinomial state transitions.
result Near-optimal theoretical guarantees in terms of false-alarm rate and detection delay.

New model selects robustly in adversarial reinforcement learning with unknown corruption.

problem Adversarial corruption in reinforcement learning with unknown total corruption amount.
method Model selection approach for finite-horizon tabular and linear MDPs.
result First worst-case optimal bound without knowledge of total corruption.

We study the problem of off-policy policy evaluation (OPPE) in RL. In contrast to prior work, we consider how to estimate both the individual policy value and average policy value accurately. We draw inspiration from recent work in causal reasoning, and propose a new finite sample generalization error bound for value e…

2018-05-23abs ↗pdf ↗

New method for estimating and optimizing MDPs without stationarity.

problem Challenges in offline contextual MDP estimation without stationarity.
method Introduces a new adaptive estimation and cost optimization approach for contextual MDPs.
result First robust, theoretically backed method for offline contextual MDP estimation.

Paper identifies reductive MDPs, solving them in polynomial time.

problem Computational hardness of general MDPs and tractability of finite-horizon MDPs.
method Defines reductivity, a new class of SSPs, and develops a polynomial-time solution.
result Optimal policies can be found in polynomial time for reductive SSPs and MDPs.

Develops robust MDPs for unknown disturbances with performance guarantees.

problem Unknown disturbance distribution in MDPs.
method Empirical distribution, sublevel set of distance function, weak convergence, concentration inequality.
result Robust optimal value function converges to true optimal value function with increasing sample sizes.

NVMDP framework tackles non-stationary MDPs with varying discount rates.

problem Challenges in non-stationary environments and infinite-horizon formulations for reinforcement learning.
method Introduces NVMDP framework that accommodates non-stationarity and varying discount rates.
result NVMDPs provide a flexible mechanism to shape optimal policies without altering state or action spaces.

Paper bounds PAC RL sample complexity in deterministic MDPs.

problem Identify ε-optimal policy with high probability.
method Proposes nearly matching upper and lower bounds on sample complexity, introduces deterministic return gap, uses graph-theoretical concepts and maximum-coverage exploration.
result First nearly matching upper and lower bounds on sample complexity for PAC RL in deterministic MDPs.

Paper establishes first instance-dependent lower bound for PAC reinforcement learning.

problem Identifying near-optimal policies in tabular MDPs with minimal samples.
method Proposes instance-dependent lower bound for sample complexity.
result Lower bound closely matches PEDEL algorithm's sample complexity.

RANDPOL uses randomized networks for efficient reinforcement learning in continuous state and action MDPs.

problem Efficient reinforcement learning in environments with continuous state and action spaces.
method RANDPOL uses randomized function approximation to represent policy and value functions, providing finite time guarantees and improved numerical performance.
result RANDPOL achieves better numerical performance and provides finite time guarantees compared to deep neural network based algorithms.

We propose an actor-critic, model-free, and online Reinforcement Learning (RL) framework for continuous-state continuous-action Markov Decision Processes (MDPs) when the reward is highly sparse but encompasses a high-level temporal structure. We represent this temporal structure by a finite-state machine and construct …

2019-09-23abs ↗pdf ↗

New meta-reinforcement learning method improves performance in finite-horizon MDPs.

problem Improving meta-reinforcement learning in finite-horizon MDPs with shared optimal action-value functions.
method Proposes MTSRL and MTSRL+ algorithms with learned priors and covariance, coupled with prior-alignment technique for meta-regret guarantees.
result Achieves meta-regret guarantees with learned priors and covariance, outperforming prior-independent RL and bandit-only meta-baselines.

CycleFQI tackles offline reinforcement learning for cyclic MDPs, mitigating state distribution mismatch.

problem Offline reinforcement learning for cyclic MDPs with heterogeneous dynamics and discount factors.
method CycleFQI decomposes the cyclic process into stage-wise sub-problems, using vector of stage-specific Q-functions.
result CycleFQI mitigates the curse of dimensionality and provides finite-sample suboptimality error bounds.

We address reinforcement learning problems with finite state and action spaces where the underlying MDP has some known structure that could be potentially exploited to minimize the exploration rates of suboptimal (state, action) pairs. For any arbitrary structure, we derive problem-specific regret lower bounds satisfie…

2018-06-03abs ↗pdf ↗

Improved sample complexity for target Q-learning in finite MDPs with generative oracle.

problem Sample complexity of target Q-learning in finite MDPs with a generative oracle.
method Analyzed target Q-learning algorithm in tabular case with a generative oracle, improved sample complexity.
result Improved sample complexity for target Q-learning in various scenarios.

We consider a reinforcement learning (RL) setting in which the agent interacts with a sequence of episodic MDPs. At the start of each episode the agent has access to some side-information or context that determines the dynamics of the MDP for that episode. Our setting is motivated by applications in healthcare where ba…

2017-11-15abs ↗pdf ↗

New RL method learns K-step lookahead Q-functions for fixed-horizon MDPs.

problem Challenges in online reinforcement learning for non-episodic, finite-horizon MDPs.
method Introduces a K-step lookahead Q-function with a time-varying threshold for selecting actions.
result Achieves minimax optimal constant regret for K=1 and O(max((K1),CK1)SATlog(T))\mathcal{O}(\max((K-1),C_{K-1})\sqrt{SAT\log(T)}) regret for K ≥ 2.

We consider deterministic Markov decision processes (MDPs) and apply max-plus algebra tools to approximate the value iteration algorithm by a smaller-dimensional iteration based on a representation on dictionaries of value functions. The setup naturally leads to novel theoretical results which are simply formulated due…

2019-06-20abs ↗pdf ↗

Logarithmic regret for continuous-time reinforcement learning.

problem Continuous-time Markov decision processes with unknown transition probabilities and holding times.
method Upper confidence reinforcement learning, mean holding time estimation, stochastic comparison of point processes.
result Logarithmic regret bound achieved in finite time.

New algorithms learn MDPs with better regret bounds using generative sampling.

problem Learning MDPs with optimal policies under uncertainty.
method Hybrid exploration-generative RL model, classical and quantum algorithms.
result Quantum algorithms achieve polylogT\operatorname{poly}\log{T} regret for infinite-horizon MDPs.

This paper improves reinforcement learning efficiency for large-scale MDPs.

problem High sample complexity in tabular RL settings with large state and action spaces.
method Model-based approach and Q-learning with linearly parameterized features.
result Provably efficient learning with sample complexity bounds.

Q-MMR evaluates policies using reweighted rewards and moment matching.

problem Off-policy evaluation in finite-horizon MDPs.
method Q-MMR learns scalar weights for data points via a moment matching objective against a value-function discriminator class.
result Data-dependent finite-sample guarantee with a dimension-free error bound.

New method extends low-rank MDPs to continuous action spaces.

problem Limited applicability of current low-rank MDP methods to continuous action spaces.
method Extending FLAMBE algorithm to continuous action spaces with Hölder smoothness conditions.
result Similar PAC bound achieved for continuous actions with polynomial dependence on smoothness order.

Deep nets solve MDPs without high dimensions.

problem Solving Bellman equations for MDPs in high dimensions.
method Deep neural networks with ReLU activation approximating payoff and transition functions.
result Deep nets can approximate QQ-functions in polynomially bounded parameters.

This work improves Q-learning for average-reward MDPs, reducing sample and communication complexities in federated settings.

problem Improving sample complexity of Q-learning for average-reward MDPs.
method Simple Q-learning algorithm with carefully chosen parameters for both single-agent and federated scenarios.
result Established first federated Q-learning algorithm for average-reward MDPs with provable efficiency in sample and communication complexities.

We study online learning of finite Markov decision process (MDP) problems when a side information vector is available. The problem is motivated by applications such as clinical trials, recommendation systems, etc. Such applications have an episodic structure, where each episode corresponds to a patient/customer. Our ob…

2014-06-26abs ↗pdf ↗

This paper sets a lower bound for sample complexity in inverse reinforcement learning.

problem Finding a reward function that generates a desired optimal policy in MDPs.
method Information-theoretic lower bound using geometric construction and Fano's inequality.
result An O(nlogn)O(n \log n) sample complexity lower bound for IRL problems.