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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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326495127 · Jun 202019922001200920172026
48 results for extreme rewards

A new method optimizes in nonstationary environments with many arms efficiently.

problem Optimizing in nonstationary environments with a large number of arms.
method Gaussian interpolation to learn continuous Lipschitz reward functions in nonstationary environments.
result Efficiently learns continuous Lipschitz reward functions with O(T)\mathcal{O}^*(\sqrt{T}) cumulative regret.

Algorithms for hyperparameter optimization abound, all of which work well under different and often unverifiable assumptions. Motivated by the general challenge of sequentially choosing which algorithm to use, we study the more specific task of choosing among distributions to use for random hyperparameter optimization.…

2015-08-12abs ↗pdf ↗

Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.

problem Learning from sparse and delayed rewards in reinforcement learning.
method Randomized Return Decomposition (RRD) algorithm to redistribute rewards.
result Substantial improvement over baseline algorithms in experiments.

A new EM framework for goal-conditioned RL improves performance on sparse reward tasks.

problem Handling sparse rewards in goal-conditioned reinforcement learning.
method A graphical model framework with an EM algorithm that includes a learning-in-hindsight E-step and a supervised M-step.
result hEM significantly outperforms model-free baselines on goal-conditioned benchmarks with sparse rewards.

A new algorithm for selecting top-k arms in extreme contextual bandits with improved efficiency.

problem Selecting top-k arms from a large set with contextual information and limited rewards.
method Proposes an algorithm for both non-extreme and extreme settings, using Inverse Gap Weighting and arm hierarchy models.
result Achieves improved regret guarantees for extreme settings with significant computational and statistical efficiency.

The paper has 2 main goals: 1. We propose a variant of the CAPM based on coherent risk. 2. In addition to the real-world measure and the risk-neutral measure, we propose the third one: the extreme measure. The introduction of this measure provides a powerful tool for investigating the relation between the first two mea…

2006-05-02abs ↗pdf ↗

New findings on universal learning in contextual bandits with adversarial rewards.

problem Learning in contextual bandits with time-varying, adversarial rewards.
method Characterization of learnable processes and necessary/sufficient conditions for universal learning.
result Optimistic universal learning for contextual bandits with adversarial rewards is impossible in general.

The paper tackles catastrophic risk in reinforcement learning using extreme value theory.

problem Mitigating catastrophic risk in sequential decision making with limited observations.
method Developed POTPG, a policy gradient algorithm based on extreme value theory.
result POTPG outperforms common benchmarks in numerical experiments.

Learning about many things can provide numerous benefits to a reinforcement learning system. For example, learning many auxiliary value functions, in addition to optimizing the environmental reward, appears to improve both exploration and representation learning. The question we tackle in this paper is how to sculpt th…

2019-06-19abs ↗pdf ↗

Vanishing gradients hinder reinforcement finetuning of language models.

problem Vanishing gradients impede the optimization of language models using reinforcement finetuning.
method The study identifies vanishing gradients as a fundamental optimization obstacle in reinforcement finetuning and proposes an initial supervised finetuning phase to mitigate this issue.
result An initial supervised finetuning phase is crucial for successful reinforcement finetuning of language models, as it helps prevent vanishing gradients and maximizes rewards.

Abstract MDPs enable strategic exploration and fast reward transfer in complex environments.

problem Challenging to learn accurate MDPs for high-dimensional states.
method Learn an abstract MDP over low-dimensional coarse states, using an abstraction function.
result Achieves superhuman performance on Pitfall! and higher reward with fewer samples.

We propose the first fully-adaptive algorithm for pure exploration in linear bandits---the task to find the arm with the largest expected reward, which depends on an unknown parameter linearly. While existing methods partially or entirely fix sequences of arm selections before observing rewards, our method adaptively c…

2017-10-16abs ↗pdf ↗

This thesis tackles learning reward functions from human comparative feedback.

problem Designing reward functions for complex tasks is challenging and humans often provide suboptimal demonstrations.
method Proposes learning reward functions from comparative feedback (pairwise comparisons, best-of-many choices, rankings, scaled comparisons) and active learning techniques.
result Demonstrates the effectiveness of learning reward functions from comparative feedback in various domains.

In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that might be useful later in its life. We formulate curiosity as the error in an agen…

2017-05-15abs ↗pdf ↗

Exploration is an extremely challenging problem in reinforcement learning, especially in high dimensional state and action spaces and when only sparse rewards are available. Effective representations can indicate which components of the state are task relevant and thus reduce the dimensionality of the space to explore.…

2019-05-27abs ↗pdf ↗

Framework for optimizing search engine rankings using observational data.

problem Optimizing ranking policies for search engines using limited observational data.
method Formulated expected reward optimization problem, estimated context value distribution, trained ranking policy via Bayesian inference.
result Demonstrated trade-offs in ranking policies trained on empirical reward estimates.

New method reduces bias in learning from large action spaces using selective importance sampling.

problem Learning from large-scale recommendation systems with bandit feedback and supervised labels.
method Selective Importance Sampling (sIS) and Policy Optimization for eXtreme Models (POXM) algorithm.
result POXM method significantly outperforms existing methods in learning from bandit feedback on XMC tasks.

New method identifies uncertainty shocks in financial markets using revised VIX.

problem Traditional VIX fails to capture non-Gaussian, heavy-tailed asset returns.
method Fit a double-subordinated Normal Inverse Gaussian Levy process to S&P 500 option prices to construct a revised VIX.
result Revised VIX provides a more comprehensive measure of volatility reflecting extreme movements and heavy tails.

It is well known that quantile regression model minimizes the portfolio extreme risk, whenever the attention is placed on the estimation of the response variable left quantiles. We show that, by considering the entire conditional distribution of the dependent variable, it is possible to optimize different risk and perf…

2015-07-01abs ↗pdf ↗

New meta-learning approach for bandit policies that achieve high average reward.

problem Designing bandit policies that balance between worst-case and Bayesian assumptions.
method Differentiable parameterized policies optimized using policy gradients.
result Proposed algorithm achieves low regret and is practical for various bandit problems.

An agent that has well understood the environment should be able to apply its skills for any given goals, leading to the fundamental problem of learning the Universal Value Function Approximator (UVFA). A UVFA learns to predict the cumulative rewards between all state-goal pairs. However, empirically, the value functio…

2019-08-15abs ↗pdf ↗

New RLHF approach mitigates bias in aligning LLMs with human preferences.

problem Algorithmic bias in RLHF leading to preference collapse.
method Preference Matching (PM) RLHF, using PM regularizer and conditional variant.
result 29% to 41% improvement in alignment with human preferences.

Deep reinforcement learning techniques have demonstrated superior performance in a wide variety of environments. As improvements in training algorithms continue at a brisk pace, theoretical or empirical studies on understanding what these networks seem to learn, are far behind. In this paper we propose an interpretable…

2018-09-15abs ↗pdf ↗

Entropy regularization improves policy optimization in reinforcement learning.

problem Improving policy optimization in reinforcement learning.
method Entropy regularization is introduced to soften the greedy policy towards a more diverse softmax policy, leading to a continuously parameterized algorithm that interpolates between policy gradient and Q-learning.
result An intermediate algorithm can improve performance in reinforcement learning.

Managers of US National Forests must decide what policy to apply for dealing with lightning-caused wildfires. Conflicts among stakeholders (e.g., timber companies, home owners, and wildlife biologists) have often led to spirited political debates and even violent eco-terrorism. One way to transform these conflicts into…

2017-03-28abs ↗pdf ↗

The security of Deep Reinforcement Learning (Deep RL) algorithms deployed in real life applications are of a primary concern. In particular, the robustness of RL agents in cyber-physical systems against adversarial attacks are especially vital since the cost of a malevolent intrusions can be extremely high. Studies hav…

2019-06-28abs ↗pdf ↗

Modulating masks improve lifelong reinforcement learning.

problem Catastrophic forgetting and task interference in lifelong reinforcement learning.
method Adapted modulating masks for deep lifelong reinforcement learning (LRL) with PPO and IMPALA agents.
result Superior performance in both discrete and continuous RL tasks compared to LRL baselines.

Reward hacking exploits misspecified rewards, affecting agent capabilities and true performance.

problem Reward hacking in RL models exploiting reward misspecifications.
method Constructed four RL environments with misspecified rewards; analyzed agent capabilities and behavior.
result More capable agents exploit reward misspecifications, achieving higher proxy reward but lower true reward.

We consider Bandits with Knapsacks (henceforth, BwK), a general model for multi-armed bandits under supply/budget constraints. In particular, a bandit algorithm needs to solve a well-known knapsack problem: find an optimal packing of items into a limited-size knapsack. The BwK problem is a common generalization of nume…

2018-11-28abs ↗pdf ↗

Paper introduces PRMs to learn non-Markovian stochastic rewards for reinforcement learning.

problem Lack of structured representation for non-Markovian stochastic rewards in reinforcement learning.
method Introduces probabilistic reward machines (PRMs) and presents an algorithm to learn them from decision processes.
result Algorithm proves correct and convergent for learning PRMs from decision processes.

Self-supervised reward prediction improves RL in sparse reward settings.

problem Data efficiency and sparse reward signals in reinforcement learning.
method Learning a state representation for reward prediction and using it to shape rewards.
result Self-supervised reward prediction enhances RL algorithms in single-goal environments.

The study categorizes reward errors in reinforcement learning, finding some can be beneficial.

problem Training language models with imperfect proxy rewards.
method Theoretical analysis of policy gradient optimization and categorization of reward errors.
result Reward errors can be benign or even beneficial, preventing policy from stalling.

Reward collapse occurs when ranking-based reward models yield uniform rewards for different prompts.

problem Reward collapse in aligning large language models with human preferences.
method Introduced a prompt-aware optimization scheme to derive closed-form expressions for reward distributions.
result Our prompt-aware utility functions significantly alleviate reward collapse during training.

Proposes a method to boost deep reinforcement learning with sparse rewards.

problem Challenges in learning complex behaviors with long horizons and sparse rewards.
method Predictive coding for reward shaping.
result Achieves better learning by providing reward signals that understand environment dynamics and emphasize useful features.

Action guidance helps agents learn true objectives in games with sparse rewards.

problem Training agents in games with sparse rewards requires significant exploration.
method Action guidance, a novel technique that combines exploration with reward shaping.
result Action guidance enables agents to optimize true objectives efficiently.