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arXiv research

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48 results for exploration methods

New findings on when to use action space exploration in reinforcement learning.

problem Understanding when to use action space exploration over traditional methods.
method Theoretical analysis and empirical testing of simple exploration methods.
result Exploration in action space is preferred when parametric complexity exceeds action space dimensionality and horizon length.

We study an exploration method for model-free RL that generalizes the counter-based exploration bonus methods and takes into account long term exploratory value of actions rather than a single step look-ahead. We propose a model-free RL method that modifies Delayed Q-learning and utilizes the long-term exploration bonu…

2018-08-31abs ↗pdf ↗

A new multi-objective RL framework improves intrinsic exploration performance.

problem Sub-optimal exploration performance due to ad-hoc handling of intrinsic exploration.
method A multi-objective RL framework where both exploration and exploitation are optimized as separate objectives.
result EMU-Q method outperforms classic and other intrinsic RL methods on benchmarks.

We address the challenge of effective exploration while maintaining good performance in policy gradient methods. As a solution, we propose diverse exploration (DE) via conjugate policies. DE learns and deploys a set of conjugate policies which can be conveniently generated as a byproduct of conjugate gradient descent. …

2019-02-10abs ↗pdf ↗

Hyper addresses the hyperparameter tuning challenge in RL, improving exploration efficiency and robustness.

problem Hyperparameter tuning is a significant challenge in RL, especially for curiosity-based exploration methods.
method Hyper robustly explores by effectively regularizing exploration visits and decoupling exploitation.
result Hyper is provably efficient and robust in various RL environments.

We introduce Parameterized Exploration (PE), a simple family of methods for model-based tuning of the exploration schedule in sequential decision problems. Unlike common heuristics for exploration, our method accounts for the time horizon of the decision problem as well as the agent's current state of knowledge of the …

2019-07-13abs ↗pdf ↗

EVILL uses randomised perturbations to improve exploration in bandit problems.

problem Improving exploration in structured stochastic bandit problems.
method Solves for the minimiser of a linearly perturbed regularised negative log-likelihood function.
result EVILL matches the performance of Thompson-sampling-style methods in theory and practice.

We present the Variational Adaptive Newton (VAN) method which is a black-box optimization method especially suitable for explorative-learning tasks such as active learning and reinforcement learning. Similar to Bayesian methods, VAN estimates a distribution that can be used for exploration, but requires computations th…

2017-11-15abs ↗pdf ↗

A major challenge in reinforcement learning is exploration, when local dithering methods such as epsilon-greedy sampling are insufficient to solve a given task. Many recent methods have proposed to intrinsically motivate an agent to seek novel states, driving the agent to discover improved reward. However, while state-…

2019-06-19abs ↗pdf ↗

A new method boosts exploration in bandit algorithms, reducing regret.

problem Improving exploration in bandit algorithms with bounded or unbounded rewards.
method Residual Bootstrap Exploration (ReBoot) method that injects data-driven randomness.
result Proves logarithmic regret in Gaussian multi-armed bandits with appropriate variance inflation.

Intrinsically motivated reinforcement learning aims to address the exploration challenge for sparse-reward tasks. However, the study of exploration methods in transition-dependent multi-agent settings is largely absent from the literature. We aim to take a step towards solving this problem. We present two exploration m…

2019-10-12abs ↗pdf ↗

Safe exploration method for RL under disturbance ensures safety with probabilistic guarantees.

problem Safe reinforcement learning in real environments with disturbance.
method Uses partial prior knowledge and conservative inputs to ensure state constraint satisfaction.
result Guaranteed safety with pre-specified probability in the presence of stochastic disturbance.

This paper proposes a method to safely adjust exploration in RL to satisfy constraints.

problem Unsafe exploration in reinforcement learning violates constraints on controlled object states.
method Automatic adjustment of exploration inputs and variance-covariance matrix for safety.
result The method guarantees satisfaction of joint chance constraints with specified probability.

Proposes a method to enhance exploration in RL using temporal difference uncertainties.

problem Challenges in estimating uncertainty in non-tabular reinforcement learning settings.
method Estimates uncertainty over value function using temporal difference errors and incorporates it as an intrinsic reward.
result Demonstrates improved exploration in various tasks, including Deep Sea and Atari 2600 environments.

Scalable and effective exploration remains a key challenge in reinforcement learning (RL). While there are methods with optimality guarantees in the setting of discrete state and action spaces, these methods cannot be applied in high-dimensional deep RL scenarios. As such, most contemporary RL relies on simple heuristi…

2016-05-31abs ↗pdf ↗

Recent years have witnessed a tremendous improvement of deep reinforcement learning. However, a challenging problem is that an agent may suffer from inefficient exploration, particularly for on-policy methods. Previous exploration methods either rely on complex structure to estimate the novelty of states, or incur sens…

2019-11-11abs ↗pdf ↗

MADE improves exploration in RL by maximizing deviation from explored regions.

problem Efficient exploration in high-dimensional RL tasks with sparse rewards.
method Proposes a new exploration approach via maximizing the deviation of the occupancy of the next policy from explored regions, adding it as an adaptive regularizer to the RL objective.
result Significantly improves sample efficiency in navigation and locomotion tasks.

Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic motivation to guide the exploration via generative models, predictive forward models, or …

2018-10-02abs ↗pdf ↗

New method uses birth-death process and exploration component to accelerate sampling from multimodal distributions.

problem Sampling from multimodal probability distributions efficiently.
method Combines birth-death process and exploration component to accelerate sampling.
result Proves exponential asymptotic convergence under mild assumptions.

Exploration is critical to a reinforcement learning agent's performance in its given environment. Prior exploration methods are often based on using heuristic auxiliary predictions to guide policy behavior, lacking a mathematically-grounded objective with clear properties. In contrast, we recast exploration as a proble…

2019-06-12abs ↗pdf ↗

Improved RL algorithm stabilizes unknown linear systems with polynomial regret.

problem Learning and stabilizing unknown linear dynamical systems.
method Proposes an algorithm with an improved exploration strategy for fast stabilization.
result Achieves ildeO(T) ilde{\mathcal{O}}(\sqrt{T}) regret after TT time steps.

Proposes a method to accelerate safe sequential learning using offline data.

problem Limited exploration due to disconnected safe regions and slow task learning.
method Safe transfer sequential learning using Gaussian processes and offline data.
result Enhances global exploration across multiple disjoint safe regions with lower data consumption.

We introduce the community exploration problem that has many real-world applications such as online advertising. In the problem, an explorer allocates limited budget to explore communities so as to maximize the number of members he could meet. We provide a systematic study of the community exploration problem, from off…

2018-11-13abs ↗pdf ↗

In this article we explore an alternative approach to address deep exploration and we introduce the ISL algorithm, which is efficient at performing deep exploration. Similarly to maximum entropy RL, we derive the algorithm by augmenting the traditional RL objective with a novel regularization term. A distinctive featur…

2019-09-13abs ↗pdf ↗

New RL method explores environments without rewards, achieving efficient policy generation.

problem Efficiently exploring unknown environments without predefined rewards.
method Optimistic value-iteration algorithm with kernel and neural function approximations.
result Achieves O~(1/ε2)\widetilde{\mathcal{O}}(1 /\varepsilon^2) sample complexity for generating policies or equilibria.

Balancing exploration and exploitation remains a key challenge in reinforcement learning (RL). State-of-the-art RL algorithms suffer from high sample complexity, particularly in the sparse reward case, where they can do no better than to explore in all directions until the first positive rewards are found. To mitigate …

2020-01-20abs ↗pdf ↗

Plan2Explore learns new tasks efficiently through self-supervised planning.

problem Challenges in reinforcement learning, especially task-specific learning and sample efficiency.
method Self-supervised exploration and fast adaptation to new tasks through efficient planning.
result Plan2Explore outperforms prior methods in learning new tasks without supervision.

All reinforcement learning algorithms must handle the trade-off between exploration and exploitation. Many state-of-the-art deep reinforcement learning methods use noise in the action selection, such as Gaussian noise in policy gradient methods or εε-greedy in Q-learning. While these methods are appealing due to their…

2018-04-04abs ↗pdf ↗

We propose a framework based on distributional reinforcement learning and recent attempts to combine Bayesian parameter updates with deep reinforcement learning. We show that our proposed framework conceptually unifies multiple previous methods in exploration. We also derive a practical algorithm that achieves efficien…

2018-05-04abs ↗pdf ↗

A new active learning method for Gaussian process models.

problem Efficiently exploring unbounded state spaces for accurate models.
method Maximizes mutual information with respect to a bounded region using model predictive control.
result Our method yields a better model within the region of interest than entropy-based methods.

Proposes a method to avoid excessive exploration in reinforcement learning.

problem Avoiding excessive exploration in reinforcement learning to deploy it in practice.
method Designs a novel algorithm using UCB reinforcement learning policy with adaptive exploration constraints.
result Proves that the approach remains conservative while minimizing regret in tabular settings and validates on real-world tasks.

Exploration is an extremely challenging problem in reinforcement learning, especially in high dimensional state and action spaces and when only sparse rewards are available. Effective representations can indicate which components of the state are task relevant and thus reduce the dimensionality of the space to explore.…

2019-05-27abs ↗pdf ↗

Balancing exploration and exploitation is a fundamental part of reinforcement learning, yet most state-of-the-art algorithms use a naive exploration protocol like εε-greedy. This contributes to the problem of high sample complexity, as the algorithm wastes effort by repeatedly visiting parts of the state space that ha…

2019-11-20abs ↗pdf ↗

Sparse reward is one of the biggest challenges in reinforcement learning (RL). In this paper, we propose a novel method called Generative Exploration and Exploitation (GENE) to overcome sparse reward. GENE automatically generates start states to encourage the agent to explore the environment and to exploit received rew…

2019-04-21abs ↗pdf ↗

Develops a method to plan exploration that learns strong policies with fewer samples.

problem Lack of efficient exploration in reinforcement learning for real-world tasks.
method Plans an action sequence that maximizes information gain about the optimal trajectory.
result 2x fewer samples than exploration baselines and 200x fewer than model-free methods.