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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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58115173230 · Jun 202019922001200920172026
48 results for exploration bonuses

New exploration bonuses improve reinforcement learning efficiency.

problem Efficient exploration in unknown environments with limited feedback.
method Improved exploration bonuses scaling with 1/n and improved stopping time analysis.
result Faster learning rates and improved sample complexity in pure-exploration settings.

Efficient exploration is necessary to achieve good sample efficiency for reinforcement learning in general. From small, tabular settings such as gridworlds to large, continuous and sparse reward settings such as robotic object manipulation tasks, exploration through adding an uncertainty bonus to the reward function ha…

2019-06-18abs ↗pdf ↗

Proposes Optimistic Pessimistically Initialised Q-Learning (OPIQ) for better exploration in RL.

problem Pessimistic initialisation of Q-values in deep RL leads to poor exploration performance.
method Augments pessimistically initialised Q-values with count-based bonuses to ensure optimism.
result OPIQ outperforms non-optimistic DQN variants in hard exploration tasks.

The paper analyzes the intrinsic exploration terms in policy-gradient algorithms.

problem Exploration in policy-gradient algorithms and its impact on policy optimization.
method Numerical optimization criteria and stochastic gradient analysis.
result Exploration techniques improve policy optimization by smoothing the learning objective and modifying gradient estimates.

All reinforcement learning algorithms must handle the trade-off between exploration and exploitation. Many state-of-the-art deep reinforcement learning methods use noise in the action selection, such as Gaussian noise in policy gradient methods or εε-greedy in Q-learning. While these methods are appealing due to their…

2018-04-04abs ↗pdf ↗

Sample-efficient exploration is crucial not only for discovering rewarding experiences but also for adapting to environment changes in a task-agnostic fashion. A principled treatment of the problem of optimal input synthesis for system identification is provided within the framework of sequential Bayesian experimental …

2019-10-08abs ↗pdf ↗

Although exploration in reinforcement learning is well understood from a theoretical point of view, provably correct methods remain impractical. In this paper we study the interplay between exploration and approximation, what we call approximate exploration. Our main goal is to further our theoretical understanding of …

2018-08-29abs ↗pdf ↗

Model-Based Reinforcement Learning (MBRL) offers a promising direction for sample efficient learning, often achieving state of the art results for continuous control tasks. However, many existing MBRL methods rely on combining greedy policies with exploration heuristics, and even those which utilize principled explorat…

2020-02-07abs ↗pdf ↗

We consider the exploration/exploitation problem in reinforcement learning. For exploitation, it is well known that the Bellman equation connects the value at any time-step to the expected value at subsequent time-steps. In this paper we consider a similar \textit{uncertainty} Bellman equation (UBE), which connects the…

2017-09-15abs ↗pdf ↗

MADE improves exploration in RL by maximizing deviation from explored regions.

problem Efficient exploration in high-dimensional RL tasks with sparse rewards.
method Proposes a new exploration approach via maximizing the deviation of the occupancy of the next policy from explored regions, adding it as an adaptive regularizer to the RL objective.
result Significantly improves sample efficiency in navigation and locomotion tasks.

In this paper, we focus on a prediction-based novelty estimation strategy upon the deep reinforcement learning (DRL) framework, and present a flow-based intrinsic curiosity module (FICM) to exploit the prediction errors from optical flow estimation as exploration bonuses. We propose the concept of leveraging motion fea…

2019-05-24abs ↗pdf ↗

New algorithms achieve logarithmic regret in KL-regularized Markov games.

problem Improving sample efficiency in game-theoretic settings with KL regularization.
method Developed OMG and SOMG algorithms for matrix and Markov games, using best response sampling and superoptimistic bonuses.
result Logarithmic regret in TT that scales inversely with KL regularization strength ββ.

New approach incentivizes strategic agents to explore, making exploration almost free.

problem Incentivized exploration in multi-armed bandits with long-term strategic agents.
method Simple incentive-provision strategy, best arm identification algorithm, and UCB lower bound.
result Exploration can be (almost) free when there are many learning agents.

Paper simplifies complex AI exploration by predicting future rewards.

problem Training machines to optimally gather complex information.
method Developed a denser reward structure using cross-value to decouple exploration and exploitation.
result Demonstrated successful learning of challenging tasks without shaping or bonuses.

This paper improves Q-learning bounds using reference-advantage decomposition.

problem Improving Q-learning bounds in MDPs with positive suboptimality gaps.
method Develops a novel error decomposition framework to prove gap-dependent regret bounds.
result Establishes logarithmic gap-dependent regret bounds for Q-learning.

We consider the problem of provably optimal exploration in reinforcement learning for finite horizon MDPs. We show that an optimistic modification to value iteration achieves a regret bound of O~(HSAT+H2S2A+HT)\tilde{O}( \sqrt{HSAT} + H^2S^2A+H\sqrt{T}) where HH is the time horizon, SS the number of states, AA the number of action…

2017-03-16abs ↗pdf ↗

Curriculum learning speeds up agent learning in Minecraft, a complex visual domain.

problem Training agents to learn multiple tasks in a complex, visual domain.
method Learning-progress based curriculum and dynamic exploration bonuses.
result Curriculum learning improves agent performance in a complex reinforcement learning problem.

New algorithm for personalized healthcare with privacy guarantees.

problem Online exploration in reinforcement learning with differential privacy constraints.
method ε-JDP algorithm with privately released exploration bonuses and visitation statistics.
result Regret bound of O(SAH2T+S2AH3/ε)O(\sqrt{SAH^2T}+S^2AH^3/ε) matching information-theoretic lower bound.

Improved reinforcement learning algorithm with linear approximation for unknown dynamics.

problem Reinforcement learning with adversarial changing cost functions and bandit feedback.
method Combines mirror-descent and least squares policy evaluation in an auxiliary MDP.
result Obtains an O~(K6/7)\widetilde O(K^{6/7}) regret bound, significantly improving over previous methods.

New algorithm tackles multi-agent reinforcement learning with optimal convergence rate.

problem Multi-agent reinforcement learning with large state spaces and linear function approximations.
method Refined AVLPR framework with data-dependent pessimistic estimation and action-dependent bonuses.
result First algorithm with optimal O(T1/2)O(T^{-1/2}) convergence rate and no poly(AmaxA_{\max}) dependency.

Improved sample complexity for identifying best policies in risk-sensitive reinforcement learning.

problem Identifying approximately optimal policies in risk-sensitive reinforcement learning with exponential horizon dependence.
method Forward-model based algorithm with KL-based exploration bonuses adapted for entropic criterion, leveraging smoothness properties of exponential utility and a new stopping rule.
result Achieved sample complexity matching the lower bound, closing the gap between upper and lower bounds.

Bayes-UCBVI tackles reinforcement learning with a new upper confidence bound method.

problem Optimizing exploration in reinforcement learning without bonuses.
method Bayes-UCBVI uses a quantile of a Q-value function posterior as an upper confidence bound.
result Proves a regret bound of order O~(H3SAT)\widetilde{O}(\sqrt{H^3SAT}) for tabular reinforcement learning.

Study differential privacy in multi-agent RL, achieving efficient and private learning.

problem Protecting sensitive data in multi-agent reinforcement learning.
method Extending DP definitions to two-player games, designing an efficient algorithm with privatized bonuses.
result Achieved trajectory-wise differential privacy in multi-agent RL, improving regret bounds.

Proposes a new risk model using stable laws to manage company-wide losses.

problem Managing aggregate risks and pricing policies in the presence of systematic risk.
method Develops a modified risk model using multivariate stable distributions to account for various risk phenomena.
result Computes the Tail Conditional Expectation of aggregate risks and corresponding allocations.

Improved privacy in RL with near-optimal regret bounds.

problem Privacy-preserving reinforcement learning in personalized decision-making systems.
method Differentially private algorithm based on LSVI-UCB++ with privacy-preserving techniques.
result Achieved a near-optimal regret bound of O(d * sqrt(H^3 * K) + H^(15/4) * d^(7/6) * K^(1/2) / ε).

Most of the prior work on multi-agent reinforcement learning (MARL) achieves optimal collaboration by directly controlling the agents to maximize a common reward. In this paper, we aim to address this from a different angle. In particular, we consider scenarios where there are self-interested agents (i.e., worker agent…

2018-09-29abs ↗pdf ↗

A new multi-objective RL framework improves intrinsic exploration performance.

problem Sub-optimal exploration performance due to ad-hoc handling of intrinsic exploration.
method A multi-objective RL framework where both exploration and exploitation are optimized as separate objectives.
result EMU-Q method outperforms classic and other intrinsic RL methods on benchmarks.

Effective and intelligent exploration has been an unresolved problem for reinforcement learning. Most contemporary reinforcement learning relies on simple heuristic strategies such as εε-greedy exploration or adding Gaussian noise to actions. These heuristics, however, are unable to intelligently distinguish the well …

2019-06-17abs ↗pdf ↗

New findings on when to use action space exploration in reinforcement learning.

problem Understanding when to use action space exploration over traditional methods.
method Theoretical analysis and empirical testing of simple exploration methods.
result Exploration in action space is preferred when parametric complexity exceeds action space dimensionality and horizon length.

Proposes a method to avoid excessive exploration in reinforcement learning.

problem Avoiding excessive exploration in reinforcement learning to deploy it in practice.
method Designs a novel algorithm using UCB reinforcement learning policy with adaptive exploration constraints.
result Proves that the approach remains conservative while minimizing regret in tabular settings and validates on real-world tasks.

Balancing exploration and exploitation remains a key challenge in reinforcement learning (RL). State-of-the-art RL algorithms suffer from high sample complexity, particularly in the sparse reward case, where they can do no better than to explore in all directions until the first positive rewards are found. To mitigate …

2020-01-20abs ↗pdf ↗

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, whic…

2019-01-30abs ↗pdf ↗

New algorithm reduces regret by allowing free exploration in multi-armed bandits.

problem Designing an adaptive policy to minimize regret with a free exploration budget.
method Introduced (α,β)(α,β)-probably saving policies and a two-phase algorithm UFE-KLUCB-H.
result UFE-KLUCB-H accumulates strictly less regret than non-free exploration policies.

The paper tackles pure exploration in multi-armed bandits with low rank structure using oblivious sampling.

problem Pure exploration in multi-armed bandits with low rank reward sequences.
method The approach involves separating the exploration strategy from feedback, using oblivious sampling, and incorporating kernel information of reward vectors.
result Efficient algorithms with regret bound O(d(lnN)/n)O(d\sqrt{(\ln N)/n}) for both time-varying and fixed cases, with a lower bound gap of O(lnN)O(\sqrt{\ln N}).

Regularization-induced exploration improves contextual bandit performance.

problem Complex reward models in real-world contextual bandits are hard to explore effectively.
method Regularization-induced exploration using stochasticity in cross-validation.
result Regularization-induced exploration leads to reliable exploration in large-scale business environments.