A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Learning from demonstration (LfD) is the process of building behavioral models of a task from demonstrations provided by an expert. These models can be used e.g. for system control by generalizing the expert demonstrations to previously unencountered situations. Most LfD methods, however, make strong assumptions about …
Paper improves RL from imperfect demonstrations with soft expert guidance.
problem Improper and insufficient expert demonstrations in RLfD.
method Formalizes imperfect expert setting, tackles optimality and convergence issues with soft constraints, and uses local linear search on dual form.
result Method achieves consistent improvement over other RLfD methods.
Pretraining with expert demonstrations have been found useful in speeding up the training process of deep reinforcement learning algorithms since less online simulation data is required. Some people use supervised learning to speed up the process of feature learning, others pretrain the policies by imitating expert dem…
Recent research has shown that although Reinforcement Learning (RL) can benefit from expert demonstration, it usually takes considerable efforts to obtain enough demonstration. The efforts prevent training decent RL agents with expert demonstration in practice. In this work, we propose Active Reinforcement Learning wit…
This work improves transferability of rewards inferred from expert demonstrations.
problem Transferability of rewards inferred from expert demonstrations under limited access to the expert's policy.
method Proposed principal angles as a measure of similarity and dissimilarity between transition laws. Established sufficient conditions for transferability under limited access.
result Two key results on sufficient conditions for transferability to any and local changes in transition laws.
Novel framework learns policies from noisy expert demonstrations.
problem Learning effective policies with noisy expert demonstrations.
method Adaptive learning framework that jointly interacts with the environment and expert demonstrations, assigning weights to filter out noisy demonstrations.
result The proposed approach learns robustly with noisy demonstrations and achieves higher performance in fewer iterations.
This paper reports applications of Difference of Convex functions (DC) programming to Learning from Demonstrations (LfD) and Reinforcement Learning (RL) with expert data. This is made possible because the norm of the Optimal Bellman Residual (OBR), which is at the heart of many RL and LfD algorithms, is DC. Improvement…
Sleep staging is a crucial task for diagnosing sleep disorders. It is tedious and complex as it can take a trained expert several hours to annotate just one patient's polysomnogram (PSG) from a single night. Although deep learning models have demonstrated state-of-the-art performance in automating sleep staging, interp…
This paper considers the problem of inverse reinforcement learning in zero-sum stochastic games when expert demonstrations are known to be not optimal. Compared to previous works that decouple agents in the game by assuming optimality in expert strategies, we introduce a new objective function that directly pits expert…
In order to improve forecasts, a decisionmaker often combines probabilities given by various sources, such as human experts and machine learning classifiers. When few training data are available, aggregation can be improved by incorporating prior knowledge about the event being forecasted and about salient properties o…
ExpCLR uses expert features to improve time-series representation learning.
problem Current representation learning approaches fail to ensure useful properties for time-series data.
method ExpCLR employs expert features to replace data transformations in contrastive learning, ensuring two useful properties for time-series representations.
result ExpCLR outperforms state-of-the-art methods on three real-world time-series datasets.
We consider the problem of imitation learning from a finite set of expert trajectories, without access to reinforcement signals. The classical approach of extracting the expert's reward function via inverse reinforcement learning, followed by reinforcement learning is indirect and may be computationally expensive. Rece…
In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function's parameters for computer chess. Our results show that using an appropriate expert (or mentor), we can evolve a program that is on par with top tournament-playing chess programs, outperforming a two-time World Com…
Existing imitation learning approaches often require that the complete demonstration data, including sequences of actions and states, are available. In this paper, we consider a more realistic and difficult scenario where a reinforcement learning agent only has access to the state sequences of an expert, while the expe…
Compared to reinforcement learning, imitation learning (IL) is a powerful paradigm for training agents to learn control policies efficiently from expert demonstrations. However, in most cases, obtaining demonstration data is costly and laborious, which poses a significant challenge in some scenarios. A promising altern…
Recent work on imitation learning has generated policies that reproduce expert behavior from multi-modal data. However, past approaches have focused only on recreating a small number of distinct, expert maneuvers, or have relied on supervised learning techniques that produce unstable policies. This work extends InfoGAI…
Imitation Learning describes the problem of recovering an expert policy from demonstrations. While inverse reinforcement learning approaches are known to be very sample-efficient in terms of expert demonstrations, they usually require problem-dependent reward functions or a (task-)specific reward-function regularizatio…
Reinforcement learning methods require careful design involving a reward function to obtain the desired action policy for a given task. In the absence of hand-crafted reward functions, prior work on the topic has proposed several methods for reward estimation by using expert state trajectories and action pairs. However…
We consider the problem of learning to behave optimally in a Markov Decision Process when a reward function is not specified, but instead we have access to a set of demonstrators of varying performance. We assume the demonstrators are classified into one of k ranks, and use ideas from ordinal regression to find a rewar…
In this paper, we propose a hierarchical feature-aware tracking framework for efficient visual tracking. Recent years, ensembled trackers which combine multiple component trackers have achieved impressive performance. In ensembled trackers, the decision of results is usually a post-event process, i.e., tracking result …
We propose a framework for ensuring safe behavior of a reinforcement learning agent when the reward function may be difficult to specify. In order to do this, we rely on the existence of demonstrations from expert policies, and we provide a theoretical framework for the agent to optimize in the space of rewards consist…