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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,236 papers · 148 categories

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336598130 · Jun 202019922001200920182026
48 results for embodied environment

Study how actions affect perception in embodied agents using group theory.

problem Understanding how actions influence perception in autonomous agents.
method Mathematical formalism of group theory applied to sensory commutativity of action sequences.
result Introduced Sensory Commutativity Probability (SCP) to measure action effects on perception.

Simple changes in neural activations can greatly affect task learning and switching.

problem How to learn and switch between new tasks quickly and flexibly.
method Investigated module architectures in an embodied two-dimensional touchscreen environment.
result Simple changes in neural activations significantly influence task learning and switching.

New approach categorizes objective functions for embodied agents.

problem Understanding how objectives relate to each other and discovering new objectives.
method Introducing Action Perception Divergence (APD) to categorize objective functions.
result Introduces a spectrum of objectives from narrow to general, explaining various unsupervised objectives.

Generative Multisensory Network learns 3D scene representations from multiple modalities.

problem Learning robust 3D scene representations from multiple sensory modalities.
method Amortized Product-of-Experts for efficient inference and cross-modal generation.
result The model can infer modality-invariant 3D scene representations efficiently from various sensory modalities.

Unified framework for imitating tasks across domains with discrepancies.

problem Learning tasks across domains with embodiment, viewpoint, and dynamics mismatches.
method Two-step approach: alignment followed by adaptation. Alignment uses Generative Adversarial MDP Alignment (GAMA) for state and action correspondences from unpaired, unaligned demonstrations. Adaptation leverages these correspondences for zero-shot imitation.
result Effectiveness of the proposed approach in embodiment, viewpoint, and dynamics mismatch scenarios.

HRL4IN tackles interactive navigation tasks with mobile manipulators, improving efficiency and performance.

problem Interactive Navigation tasks require mobile manipulators to perform various actions, but choosing the right part of the embodiment is inefficient.
method HRL4IN uses a hierarchical reinforcement learning architecture to handle heterogeneous phases of navigation and manipulation, selecting the appropriate part of the embodiment for each phase.
result HRL4IN significantly outperforms flat PPO and HAC in terms of task performance and energy efficiency.

SMT improves robotic long-horizon tasks by embedding and utilizing past observations.

problem Long-horizon tasks in partially observable environments require effective long-term memory.
method Scene Memory Transformer (SMT) embeds and uses attention to exploit spatio-temporal dependencies.
result SMT outperforms existing policies in visual navigation tasks.

Teacher algorithm helps DRL learn diverse environments efficiently.

problem Teach DRL to learn in various, unknown environments efficiently.
method Transformed into a bandit problem, learns to sample environments.
result ALP-GMM models learning progress, improving curriculum design.

Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.

problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.

Agents learn to draw with human-like abstraction and realism.

problem Training generative models to produce realistic images without supervision.
method Reinforcement learning agents in a simulated painting environment, trained with a discriminator network.
result Generative agents can produce images with visual abstraction and realism.

Algorithm integrates uncertainty for lifelong learning in dynamic environments.

problem Continuous, lifelong learning for intelligent agents in changing conditions.
method Inspired by neuromodulatory mechanisms, integrates uncertainty for self-supervised and one-shot learning.
result Stable learning without catastrophic forgetting in a virtual environment.

New text-to-image diffusion models improve scene understanding for AI agents.

problem Fine-grained scene understanding for AI agents from text and images.
method Pre-trained text-to-image diffusion models optimized for generating images from text prompts.
result Policies learned with Stable Control Representations outperform state-of-the-art approaches on various control tasks.

Robot learns multiple tasks hierarchically by transferring knowledge.

problem Learning multiple complex tasks in open-ended environments.
method Task-oriented procedures, goal-babbling, imitation learning, active learning, intrinsic motivation.
result Robots can learn complex tasks more efficiently by transferring knowledge from simpler ones.

Competition aims to develop sample-efficient RL methods using human demonstrations.

problem Exponential increase in samples needed for reinforcement learning.
method Develop sample-efficient algorithms using human demonstrations.
result Introduction of MineRL ObtainDiamond task and MineRL-v0 dataset.

This paper proposes a new method to connect language and physical actions in reinforcement learning.

problem Connecting linguistic representations to the physical world in embodied agents.
method Language-conditioned goal generators to decouple sensorimotor learning from language acquisition.
result Agents can demonstrate a diversity of behaviors for any given instruction.

New metric solves correspondence problem for robotic arm imitation learning.

problem Establishing corresponding states and actions between different robotic arms.
method Introducing a distance measure between dissimilar robotic arms and using it as a loss function.
result The distance measure effectively learns imitation policies by minimizing distance between robotic arms.

EDGI improves sample efficiency and generalization in tasks with spatial and temporal symmetries.

problem Sample inefficiency and poor generalization in tasks with geometric symmetries.
method Equivariant Diffuser framework, SE(3)xZxSn-equivariant diffusion model.
result EDGI is more sample efficient and generalizes better than non-equivariant models.

AIF improves physical AI agents' performance in dynamic environments.

problem Physical AI agents are less capable than biological agents in open-ended real-world environments.
method Developed from probability theory, Bayesian machine learning, variational inference, and Active Inference (AIF), grounded in the Free Energy Principle.
result AIF minimizes variational free energy and is well-suited to physical constraints.

Modeling social conventions from real-time interactions and sensorimotor control.

problem The role of real-time control and learning in social convention formation.
method Control-based Reinforcement Learning (CRL) model grounded in Distributed Adaptive Control (DAC) theory.
result CRL model achieves human-level performance in multi-agent game-theoretic tasks.

DIVA generates diverse tasks for complex simulators, enabling adaptive agent training.

problem Lack of diverse training data for complex, open-ended simulators.
method Evolutionary approach using domain randomization and procedural generation.
result Successfully trains adaptive agent behavior in complex simulators.

The paper introduces affordances for reinforcement learning, improving planning and learning efficiency.

problem Reinforcement learning assumes all actions are available, but real-world agents face limited action spaces.
method Developed a theory of affordances for Markov Decision Processes, proposing methods to learn and use affordances.
result Affordances improve planning speed and learning efficiency, leading to simpler and better generalizing transition models.

Paper introduces rehearsal-free continual learning for small, non-i.i.d. batches in robotic vision.

problem Learning new objects and improving recognition in a changing robotic environment.
method Two rehearsal-free continual learning techniques (CWR* and AR1*) for small, non-i.i.d. batches.
result AR1* outperforms other techniques by more than 15% in some cases.

We construct an elementary, combinatorial kind of topological quantum field theory, based on curves, surfaces, and orientations. The construction derives from contact invariants in sutured Floer homology and is essentially an elaboration of a TQFT defined by Honda--Kazez--Matic. This topological field theory stores inf…

2012-01-22abs ↗pdf ↗

Econophysics embodies the recent upsurge of interest by physicists into financial economics, driven by the availability of large amount of data, job shortage in physics and the possibility of applying many-body techniques developed in statistical and theoretical physics to the understanding of the self-organizing econo…

2008-02-11abs ↗pdf ↗

FinRL automates trading in quantitative finance with deep reinforcement learning.

problem Steep development curve for traders to automate trading decisions.
method Open-source framework implementing DRL algorithms and reward functions.
result FinRL simplifies strategy design and reduces debugging workloads.

Commissioned by MIT's in-house artist Jane Philbrick, we evolve an abstract 2D surface (resembling Marta Pan's 1961 "Sculpture Flottante I") under mean curvature, all the while calculating the eigenmodes and eigenvalues of the Laplace-Beltrami operator on the resulting shapes. These are then synthesized into a sound-wa…

2012-01-23abs ↗pdf ↗

We introduce a conceptually novel structured prediction model, GPstruct, which is kernelized, non-parametric and Bayesian, by design. We motivate the model with respect to existing approaches, among others, conditional random fields (CRFs), maximum margin Markov networks (M3N), and structured support vector machines (S…

2013-07-15abs ↗pdf ↗

PBN combines generative and discriminative capabilities in a neural network.

problem Combining generative and discriminative capabilities in neural networks.
method Convolutional PBN, sharing FF-NN embodiment, combining generative and discriminative qualities.
result PBN shows excellent qualities from either generative or discriminative viewpoint.

Proposes a new method to enhance neural learning by maximizing information gain.

problem Improving neural learning by selecting key variables to maximize information gain.
method Adaptive Ensemble Kalman Filter to quantify uncertainty and maximize information gain.
result The proposed method enables the neural network to learn more effectively from stochastic systems.