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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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19395877 · Jun 202019922001200920172026
48 results for deterministic MDPs

Paper bounds PAC RL sample complexity in deterministic MDPs.

problem Identify ε-optimal policy with high probability.
method Proposes nearly matching upper and lower bounds on sample complexity, introduces deterministic return gap, uses graph-theoretical concepts and maximum-coverage exploration.
result First nearly matching upper and lower bounds on sample complexity for PAC RL in deterministic MDPs.

We consider deterministic Markov decision processes (MDPs) and apply max-plus algebra tools to approximate the value iteration algorithm by a smaller-dimensional iteration based on a representation on dictionaries of value functions. The setup naturally leads to novel theoretical results which are simply formulated due…

2019-06-20abs ↗pdf ↗

New algorithms reduce regret in both stochastic and deterministic environments.

problem Designing algorithms that perform well in both types of MDPs.
method Proposed new environment norms and algorithms with variance-dependent regret bounds.
result First algorithm with simultaneously optimal bounds for both stochastic and deterministic MDPs.

Markov Decision Processes (MDPs) are a mathematical framework for modeling sequential decision making under uncertainty. The classical approaches for solving MDPs are well known and have been widely studied, some of which rely on approximation techniques to solve MDPs with large state space and/or action space. However…

2018-05-08abs ↗pdf ↗

We study Exo-MDPs to reduce sample complexity in reinforcement learning.

problem Reducing sample complexity in reinforcement learning for structured MDPs.
method Introducing Exo-MDPs and proving structural equivalence to linear mixture MDPs, establishing regret bounds.
result Proved O(H3/2dK)O(H^{3/2}d\sqrt{K}) regret bound for Exo-MDPs, matching lower bounds.

We propose an algorithm for deterministic continuous Markov Decision Processes with sparse rewards that computes the optimal policy exactly with no dependency on the size of the state space. The algorithm has time complexity of O(R3×A2)O( |R|^3 \times |A|^2 ) and memory complexity of O(R×A)O( |R| \times |A| ), where R|R| is the…

2018-05-17abs ↗pdf ↗

We study a reinforcement learning setting, where the state transition function is a convex combination of a stochastic continuous function and a deterministic function. Such a setting generalizes the widely-studied stochastic state transition setting, namely the setting of deterministic policy gradient (DPG). We firstl…

2018-07-10abs ↗pdf ↗

Paper explores limits of imitation learning in MDPs, setting new suboptimality bounds.

problem Understanding the statistical limits of imitation learning in MDPs.
method Analyzes minimax statistical limits in two settings: pre-interaction and interaction.
result Establishes suboptimality bounds for imitation learning in MDPs, showing improvements with knowledge of transition.

We propose a method for efficient training of Q-functions for continuous-state Markov Decision Processes (MDPs) such that the traces of the resulting policies satisfy a given Linear Temporal Logic (LTL) property. LTL, a modal logic, can express a wide range of time-dependent logical properties (including "safety") that…

2018-09-20abs ↗pdf ↗

Paper establishes first instance-dependent lower bound for PAC reinforcement learning.

problem Identifying near-optimal policies in tabular MDPs with minimal samples.
method Proposes instance-dependent lower bound for sample complexity.
result Lower bound closely matches PEDEL algorithm's sample complexity.

Lower bounds for PI on multi-action MDPs are established, showing complexity grows with action count.

problem Establishing the minimum number of iterations for PI to converge on MDPs with multiple actions.
method Developed lower bounds for a specific PI variant on multi-action MDPs, scaling with action count.
result A particular PI variant can take Ω(kn/2)Ω(k^{n/2}) iterations to terminate, scaling with action count.

We propose an actor-critic, model-free, and online Reinforcement Learning (RL) framework for continuous-state continuous-action Markov Decision Processes (MDPs) when the reward is highly sparse but encompasses a high-level temporal structure. We represent this temporal structure by a finite-state machine and construct …

2019-09-23abs ↗pdf ↗

TensorPlan algorithm finds δ-optimal policies with poly(H,d)(H,d) queries under linearly realizable state-value function.

problem Efficient planning in MDPs with linearly realizable state-value function.
method TensorPlan algorithm using poly((dH/δ)A)((dH/δ)^A) simulator queries.
result First algorithm with polynomial query complexity using only linear-realizability of a single competing value function.

New algorithm reduces regret for linear bandits with unknown noise variance.

problem Finding optimal actions in linear bandits with varying noise variance.
method Adaptive algorithm with Freedman-type concentration inequality and multi-layer structure.
result Achieves ildeO(dk=1Kσk2+d) ilde{O}(d \sqrt{\sum_{k = 1}^K σ_k^2} + d) regret for linear bandits.

We provide the first solution for model-free reinforcement learning of ω-regular objectives for Markov decision processes (MDPs). We present a constructive reduction from the almost-sure satisfaction of ω-regular objectives to an almost- sure reachability problem and extend this technique to learning how to control an …

2018-09-26abs ↗pdf ↗

Paper analyzes online reinforcement learning with outcome-based feedback, providing efficient algorithms and fundamental limits.

problem Assigning credit to actions in reinforcement learning with only endpoint rewards.
method Develops a provably sample-efficient algorithm for online reinforcement learning with general function approximation.
result Achieves O(CmcovH3/ε2)O(C_{ m cov} H^3/ε^2) sample complexity, characterizing statistical separation between outcome-based and per-step rewards.

We present a method for a certain class of Markov Decision Processes (MDPs) that can relate the optimal policy back to one or more reward sources in the environment. For a given initial state, without fully computing the value function, q-value function, or the optimal policy the algorithm can determine which rewards w…

2018-06-09abs ↗pdf ↗

New complexity measure helps in agnostic reinforcement learning with or without access to MDP dynamics.

problem Understanding the number of rounds needed to learn an ε-suboptimal policy in unknown MDPs.
method Introducing spanning capacity as a new complexity measure and developing POPLER algorithm.
result There is a separation between generative and online access models for agnostic learnability.

New lower bound shows RL with linear approximations is computationally hard.

problem Computational hardness in reinforcement learning with linear function approximation.
method Reduction from Unique-Sat to MDPs with linear optimal value functions.
result No randomized polynomial time algorithm exists for RL with linear function approximation unless NP=RP.

A quantum reinforcement learning algorithm reduces sample complexity.

problem Quantum reinforcement learning under model-free settings with quantum oracle access.
method Quantum Natural Policy Gradient (QNPG) algorithm replacing random sampling with deterministic gradient estimation.
result QNPG achieves a sample complexity of ildeO(ε1.5) ilde{\mathcal{O}}(ε^{-1.5}) for queries to the quantum oracle, significantly improving classical lower bound.

Paper develops methods to optimize policies directly from human feedback without reward inference.

problem Challenges in RLHF, including reward model overfitting and distribution shift.
method Develops two algorithms for RLHF without reward inference, using zeroth-order gradient approximators.
result Establishes polynomial convergence rates and outperforms existing methods in numerical experiments.

TensorPlan shows an exponential lower bound for planning in MDPs with linearly realizable value functions.

problem Finding an exponential lower bound for planning in MDPs with linearly realizable value functions.
method TensorPlan and a few action lower bound approach.
result An exponentially large lower bound is shown for planning in MDPs with linearly realizable value functions.

Efficient RL algorithm for MDPs with linear QπQ^π realizability, achieving optimal regret bound.

problem Efficient reinforcement learning under linear QπQ^π realizability assumption for MDPs with stochastic dynamics.
method Frozen Policy Iteration algorithm that uses high-confidence data and freezes policy for well-explored states.
result Achieves optimal regret bound of O~(d2H6T)\widetilde{O}(\sqrt{d^2H^6T}) for linear (contextual) bandits.

Bayesian framework for learning optimal action-value function in MDPs.

problem Uncertainty quantification in MDPs for optimal decision-making strategies.
method Full Bayesian framework including modelling, inference, and decision-making.
result Demonstrates exploration benefits of posterior sampling in MDPs.

Reinforcement Learning (RL) is a widely employed machine learning architecture that has been applied to a variety of control problems. However, applications in safety-critical domains require a systematic and formal approach to specifying requirements as tasks or goals. We propose a model-free RL algorithm that enables…

2019-02-02abs ↗pdf ↗

ETGL-DDPG improves DDPG for sparse reward control with new exploration and replay techniques.

problem Sparse reward continuous control in reinforcement learning.
method Introduces εtεt-greedy search and GDRB framework for efficient exploration and reward use.
result ETGL-DDPG outperforms DDPG and other methods on sparse-reward continuous benchmarks.

The paper introduces an adjacency constraint to improve goal-conditioned HRL.

problem Training inefficiency in goal-conditioned HRL due to large action space.
method Restricting the high-level action space to a k-step adjacent region of the current state.
result The adjacency constraint preserves optimal hierarchical policies and improves HRL performance.

Applying probabilistic models to reinforcement learning (RL) enables the application of powerful optimisation tools such as variational inference to RL. However, existing inference frameworks and their algorithms pose significant challenges for learning optimal policies, e.g., the absence of mode capturing behaviour in…

2018-11-03abs ↗pdf ↗

New algorithm reduces suboptimality in imitation learning to nearly optimal levels.

problem Statistical limits of imitation learning in MDPs with known transitions.
method Mimic-MD algorithm and reduction to value estimation problem.
result Upper bound of O(SH3/2/N)O(|\mathcal{S}|H^{3/2}/N) for suboptimality, with efficient computation.