New insights into experience replay in RL algorithms.
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This paper describes an improvement in Deep Q-learning called Reverse Experience Replay (also RER) that solves the problem of sparse rewards and helps to deal with reward maximizing tasks by sampling transitions successively in reverse order. On tasks with enough experience for training and enough Experience Replay mem…
A new method prioritizes and recycles experiences for better reinforcement learning.
New method improves deep RL by combining emphatic weightings with replay data.
In this paper, we propose a replay attack spoofing detection system for automatic speaker verification using multitask learning of noise classes. We define the noise that is caused by the replay attack as replay noise. We explore the effectiveness of training a deep neural network simultaneously for replay attack spoof…
SynthER uses generative models to augment limited RL experience.
A new method stabilizes deep reinforcement learning by using QGraphs to retain replay memory information.
Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay (PER) which samples important transitions more frequently. In this paper, we propo…
This paper presents a method to improve continual learning stability and plasticity.
We present a new replay-based method of continual classification learning that we term "conditional replay" which generates samples and labels together by sampling from a distribution conditioned on the class. We compare conditional replay to another replay-based continual learning paradigm (which we term "marginal rep…
An important component of many Deep Reinforcement Learning algorithms is the Experience Replay which serves as a storage mechanism or memory of made experiences. These experiences are used for training and help the agent to stably find the perfect trajectory through the problem space. The classic Experience Replay howe…
Experience replay is a key technique behind many recent advances in deep reinforcement learning. Allowing the agent to learn from earlier memories can speed up learning and break undesirable temporal correlations. Despite its wide-spread application, very little is understood about the properties of experience replay. …
Off-policy reinforcement learning (RL) using a fixed offline dataset of logged interactions is an important consideration in real world applications. This paper studies offline RL using the DQN replay dataset comprising the entire replay experience of a DQN agent on 60 Atari 2600 games. We demonstrate that recent off-p…
Experience replay (ER) is a fundamental component of off-policy deep reinforcement learning (RL). ER recalls experiences from past iterations to compute gradient estimates for the current policy, increasing data-efficiency. However, the accuracy of such updates may deteriorate when the policy diverges from past behavio…
ETGL-DDPG improves DDPG for sparse reward control with new exploration and replay techniques.
New modifiers improve noisy RNN replay in hippocampal networks.
New loss function equivalence reveals PER's uniform sampling can be improved.
Modern deep neural networks are well known to be brittle in the face of unknown data instances and recognition of the latter remains a challenge. Although it is inevitable for continual-learning systems to encounter such unseen concepts, the corresponding literature appears to nonetheless focus primarily on alleviating…
Generative replay improves continual learning by using generated data as negative examples.
This paper presents the Speech Technology Center (STC) replay attack detection systems proposed for Automatic Speaker Verification Spoofing and Countermeasures Challenge 2017. In this study we focused on comparison of different spoofing detection approaches. These were GMM based methods, high level features extraction …
Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize a rule-based replay strategy, which may be sub-optimal. In this work, we consid…
Unified study of stateful replay for streaming learning, reducing forgetting by 2-3x.
D2D-SPL uses discrete states and a classifier to train RL faster.
Experience replay is an important technique for addressing sample-inefficiency in deep reinforcement learning (RL), but faces difficulty in learning from binary and sparse rewards due to disproportionately few successful experiences in the replay buffer. Hindsight experience replay (HER) was recently proposed to tackle…
Training a neural network using backpropagation algorithm requires passing error gradients sequentially through the network. The backward locking prevents us from updating network layers in parallel and fully leveraging the computing resources. Recently, there are several works trying to decouple and parallelize the ba…
In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biase…
A new method improves continual learning by replaying pseudo data and using orthogonal weight modification.
X-DER improves continual learning by revising replay memory and learning unseen classes.
This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these techniques with DDPG and DQN methods. CER always adds the most recent experience to th…
Sequential learning of tasks using gradient descent leads to an unremitting decline in the accuracy of tasks for which training data is no longer available, termed catastrophic forgetting. Generative models have been explored as a means to approximate the distribution of old tasks and bypass storage of real data. Here …
CLOPS improves deep learning for continuous physiological data.
Despite huge success, deep networks are unable to learn effectively in sequential multitask learning settings as they forget the past learned tasks after learning new tasks. Inspired from complementary learning systems theory, we address this challenge by learning a generative model that couples the current task to the…
In this paper, we propose a dual memory structure for reinforcement learning algorithms with replay memory. The dual memory consists of a main memory that stores various data and a cache memory that manages the data and trains the reinforcement learning agent efficiently. Experimental results show that the dual memory …
Prototype-based generative replay framework for online continual regression.
Curious Replay improves model-based reinforcement learning agents' adaptability.
A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In prior works, transitions are uniformly sampled at random from the replay buffer o…
Modern deep reinforcement learning methods have departed from the incremental learning required for eligibility traces, rendering the implementation of the -return difficult in this context. In particular, off-policy methods that utilize experience replay remain problematic because their random sampling of minibatch…
ORDisCo learns from unlabeled data to improve semi-supervised continual learning.
The state-of-the-art machine learning approaches are based on classical von Neumann computing architectures and have been widely used in many industrial and academic domains. With the recent development of quantum computing, researchers and tech-giants have attempted new quantum circuits for machine learning tasks. How…
Paper proposes a new method to select memory data for online class-incremental learning.
ReaPER improves learning efficiency by prioritizing reliable experiences.
Training deep neural networks at the edge on light computational devices, embedded systems and robotic platforms is nowadays very challenging. Continual learning techniques, where complex models are incrementally trained on small batches of new data, can make the learning problem tractable even for CPU-only embedded de…
Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting has gained attention recently as a natural setting that is difficult to tackle. Me…
Modern Hopfield networks help prevent forgetting in generative models after task changes.
A major obstacle to developing artificial intelligence applications capable of true lifelong learning is that artificial neural networks quickly or catastrophically forget previously learned tasks when trained on a new one. Numerous methods for alleviating catastrophic forgetting are currently being proposed, but diffe…
Constructing a dataset for replay spoofing detection requires a physical process of playing an utterance and re-recording it, presenting a challenge to the collection of large-scale datasets. In this study, we propose a self-supervised framework for pretraining acoustic configurations using datasets published for other…
Paper formalizes continual semi-supervised anomaly detection, showing promising results.
New approach prevents model collapse in language generation.