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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,878 papers · 148 categories

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48 results for deceptive games

Study investigates how AI can create and detect deceptive explanations, finding they can fool humans but ML can detect them.

problem The risk of deceptive AI explanations increasing trust issues and economic risks.
method Investigates creation and detection of deceptive explanations using AI models and machine learning methods.
result Deceptive explanations can fool humans, but ML can detect them with high accuracy.

Q*BERT learns to navigate text-based games by building a knowledge graph.

problem Text-based games have bottlenecks that standard RL agents struggle to overcome.
method Q*BERT learns a knowledge graph and uses intrinsic motivation to detect and overcome bottlenecks.
result Q*BERT outperforms state-of-the-art agents in text games, including Zork.

The study detects deceptive language in business communication using AI.

problem Deceptive language in business communication.
method Combining classical rhetoric, communication psychology, and linguistic theory with computational textual analysis and transformer models.
result Detection accuracies of over 99% achieved in controlled settings.

This paper explores how diverse neural network ensembles improve prediction accuracy and robustness against deception.

problem Improving prediction accuracy and robustness of neural networks against adversarial attacks.
method Examines and measures ensemble diversity, develops algorithms for creating and combining diverse ensembles.
result Greater diversity in neural network ensembles leads to higher accuracy and robustness against deception.

Systematic review of ML models for detecting social media deception.

problem Detecting fake news, spam, and fake accounts on social media.
method 36 studies evaluated using PROBAST tool, identifying biases and limitations.
result Over-reliance on accuracy in imbalanced data settings is a flaw.

Improved sample efficiency in reinforcement learning with action guidance.

problem Sample inefficiency in deep reinforcement learning with sparse, delayed, and deceptive rewards.
method Integrating a non-expert demonstrator (e.g., MCTS) into asynchronous distributed deep reinforcement learning.
result Our methods learn faster and converge to better policies on a game.

RLHF fails when humans only partially observe, leading to inflated or overjustified feedback.

problem Failure of reinforcement learning from human feedback in partially observable environments.
method Formal definition of failure cases, modeling human as Boltzmann rational, analyzing information provided by feedback.
result RLHF can deceptively inflate or overjustify feedback when humans have partial observations.

In online discussion communities, users can interact and share information and opinions on a wide variety of topics. However, some users may create multiple identities, or sockpuppets, and engage in undesired behavior by deceiving others or manipulating discussions. In this work, we study sockpuppetry across nine discu…

2017-03-21abs ↗pdf ↗

This paper optimizes cybersecurity resource allocation in networks with heterogeneous attacker and defender valuations.

problem Optimizing cybersecurity resource allocation in networks with heterogeneous attacker and defender valuations.
method Combining strategic behavior of players with contagion dynamics, a method is extended to determine optimal resource allocation based on simple network metrics weighted by risk profiles.
result The asymmetry between attacker and defender valuations drives optimal attack and defense strategies, shaping system resilience.

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, whic…

2019-01-30abs ↗pdf ↗

This paper introduces a new method to deceive causal structure learning by omitting data.

problem Deceiving causal structure learning algorithms with incompletely observed data.
method Adversarial missingness attack to bias the learned causal structures.
result Theoretical and practical attack mechanisms are developed for various SCMs.

This work challenges the assumption that shorter conformal prediction intervals are always better.

problem The conventional evaluation of conformal prediction metrics (coverage and interval length) may not fully capture the quality of predictions.
method The Prejudicial Trick (PT) is introduced, which probabilistically returns either a null interval or a longer one to maintain valid coverage while potentially reducing interval length.
result The Prejudicial Trick can yield deceptively shorter intervals without compromising coverage, but introduces practical vulnerabilities.

Computational paralinguistic analysis is increasingly being used in a wide range of cyber applications, including security-sensitive applications such as speaker verification, deceptive speech detection, and medical diagnostics. While state-of-the-art machine learning techniques, such as deep neural networks, can provi…

2017-11-09abs ↗pdf ↗

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Efficient exploration remains a challenging research problem in reinforcement learning, especially when an environment contains large state spaces, deceptive local optima, or sparse rewards. To tackle this problem, we present a diversity-driven approach for exploration, which can be easily combined with both off- and o…

2018-02-13abs ↗pdf ↗

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

Game theory helps analyze ESOs/EBIs in production and service sectors.

problem Economic incentives affect traditional production/service functions and create intangible capital.
method Uses game theory to analyze interactions in ESO/EBI transactions.
result No perfect Nash Equilibria for two-stage games involving many participants.

Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…

2018-07-29abs ↗pdf ↗

We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …

2012-09-09abs ↗pdf ↗

The paper explores how regularization can lead to convergence in imperfect information games.

problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.

Educational game on crypto investment helps students grasp macroeconomics.

problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.

The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.

problem Learning the exact structure of continuous-action graphical games from limited data.
method A 12\ell_{12}- block regularized method to recover the graphical game structure.
result The method recovers the exact structure of the graphical game under certain conditions.

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …

2018-06-29abs ↗pdf ↗

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.

We introduce CSE for MLSF games and devise online learning algorithms for achieving no-external Stackelberg-regret.

problem Learning equilibrium in leader-follower games with noisy bandit feedback.
method Proposed Correlated Stackelberg Equilibrium (CSE) and online learning algorithms balancing exploration and exploitation.
result Achieves no-external Stackelberg-regret, converging to approximate CSE.